Editing Flint

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|Exceptional Story = yes
 
|Exceptional Story = yes
 
|Season name = Heart's Blood
 
|Season name = Heart's Blood
|Note = This story gives 2 x {{IL|Memory of a Tale}} upon completion.
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|Note = This story gives access to Apis Meet. This is a special location that will stay in the game even after finishing the story.
|URL = t/exceptional-story-flint-part-ii-wine-or-wound/14707
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|URL = topic21139-exceptional-story-flint-part-ii-wine-or-wound.aspx
 
|Storylet = A Truly Exceptional Story: The Mask-Stall{{!}}Flint: The Mask-Stall  
 
|Storylet = A Truly Exceptional Story: The Mask-Stall{{!}}Flint: The Mask-Stall  
 
|Reward summary =  
 
|Reward summary =  
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* {{Reward|Ending}} {{IL|A Seared Snuffer}}: a companion providing a +3 {{IL|Shadowy}}, +1 {{IL|Watchful}} bonus. Can be upgraded to the below later in the story.
 
* {{Reward|Ending}} {{IL|A Seared Snuffer}}: a companion providing a +3 {{IL|Shadowy}}, +1 {{IL|Watchful}} bonus. Can be upgraded to the below later in the story.
 
* {{Reward|Ending}} {{IL|The Woman in Yellow}}: a companion providing a +4 {{IL|Shadowy}}, +4 {{IL|Watchful}} bonus.  
 
* {{Reward|Ending}} {{IL|The Woman in Yellow}}: a companion providing a +4 {{IL|Shadowy}}, +4 {{IL|Watchful}} bonus.  
* {{Reward|Optional}} and/or {{Reward|Ending}} {{IL|Snuffer's Gratitude}}: up to 2 can be gained per playthrough. Can be exchanged at a 1:1 rate for {{IL|Magnificent Diamond}}s or {{IL|Puzzling Map}}s.
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* {{Reward|Ending}} {{IL|Snuffer's Gratitude}}: up to 2 can be gained per playthrough. Can be exchanged at a 1:1 rate for {{IL|Magnificent Diamond}}s or {{IL|Puzzling Map}}s.
 
* {{Reward|Ending}} {{IL|Element of Dawn}}: only acquired if you choose to keep {{IL|The Knapt}} when presented with a choice.
 
* {{Reward|Ending}} {{IL|Element of Dawn}}: only acquired if you choose to keep {{IL|The Knapt}} when presented with a choice.
 
* {{Reward|Ending}} {{IL|Ravenglass Knife}}: this along with the two unique weapons above can be acquired by breaking a pact near the end.
 
* {{Reward|Ending}} {{IL|Ravenglass Knife}}: this along with the two unique weapons above can be acquired by breaking a pact near the end.
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* {{Reward|Ending}} {{IL|A Moment in Time}}
 
* {{Reward|Ending}} {{IL|A Moment in Time}}
 
* {{Reward|Ending}} {{IL|Cherty}}
 
* {{Reward|Ending}} {{IL|Cherty}}
* {{Reward|Ending}} A chance to raise your {{IL|Dangerous|Appearance=Base Dangerous}} by 2.5%, ignoring any caps (up to around 280). The choice decreases your {{IL|Persuasive|Appearance=Base Persuasive}} by '''20%'''. Can only be done once per playthrough. For the option to unlock, you must raise the stakes much earlier in the story when prompted. Beware: this option ignores the cap but does not raise it. If the attribute is reduced, it cannot be raised back above the cap by any other means.  
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* {{Reward|Ending}} A chance to raise your {{IL|Dangerous|Appearance=Base Dangerous}} by 2.5%, ignoring any caps (up to around 280). The choice decreases your {{IL|Persuasive|Appearance=Base Persuasive}} by '''20%'''. Can only be done once per playthrough. For the option to unlock, you must raise the stakes much earlier in the story when prompted.
 
* {{Reward|Ending}} A chance to get rid of any {{IL|Stain on Your Soul|Appearance=Stains on Your Soul}}.
 
* {{Reward|Ending}} A chance to get rid of any {{IL|Stain on Your Soul|Appearance=Stains on Your Soul}}.
 
* {{Reward|Ending}} A full wipe of {{IL|Wounds}}, {{IL|Nightmares}}, {{IL|Scandal}}, and {{IL|Suspicion}}.
 
* {{Reward|Ending}} A full wipe of {{IL|Wounds}}, {{IL|Nightmares}}, {{IL|Scandal}}, and {{IL|Suspicion}}.

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