(Support option 1 in A Tournament of Intellect, Half-Dreamt)
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From: A Tournament of Intellect, Half-Dreamt
Description summary:
The title and description depend on
Supporting in a Dream of Intellect.
| Title | Description | |
|---|---|---|
| 1 | Enlist a local chess club | Perhaps best they don't know who they'll be teaching. But if anything can rouse the Tigers from their stupor, it's precocious Benthic scholars. |
| 2 | Scout out the opposition | Learn their strategies; their methods; the unwise devices by which the Eagle might best them. |
| 3 | Attempt to teach Neathy variations | The Republic bristles with intellectuals, but it has failed to truly grasp the variation of Neathy chess, nor its expectations – namely, cheating. |
| 5 | Devise counter-stratagems | The players of the Principles are specialised in their own form: best they learn the methods of their opponents now, to bamboozle them in the field. |
[Find the rest of the story at https://www.fallenlondon.com]
Success
(See variant table)
Description summary:
The title and description depend on
Supporting in a Dream of Intellect.
| Title | Description | |
|---|---|---|
| 1 | ||
| 2 | ||
| 3 | ||
| 5 | Devoured | You show them how the Root might take a rook, how the Paw might confound a tiger's showy castling, how the Knight might bow before a Cream. Little by little you show how the principles of their chess might spread, infect, colonise. [...] |
[Find the rest of the story at https://www.fallenlondon.com]
The games progress. (Raises
Games in the Waswood by 1)
Crowds cheer. Rivals clash. The Coilheart Games continue apace. [Airs of the Games change…] (random)
Redirects to: A Tournament of Intellect, Half-Dreamt
