A Labyrinth of Roof and Bone/Text Variations

From Fallen London Wiki

Storylet[edit]

Wiki note: Numbers unaccounted for: 5, 20, 60, 95

AirsDescription
1 - 4The passages here are low and cramped, lined on all sides by a thousand vertebrae. They press inwards, spiked and sinuous, the inside of a serpent's gullet. You will have to crawl.
6 - 10This chamber is the interior of a vast skull, entrances and exits through nares and orbits and jawless mouth. Once, perhaps, a brain thought here.
11 - 15Your footfalls echo through the tunnels, bouncing off high and vaulted ceilings. The vaults are literal ribs – oversized arcs of ivory bone, the long-dead remains of some ancient beast arranged in a mimicry of the sacred.
16 - 19There's grafitti on the tunnel wall here, daubed in something like ash. 'Clocks, maps, breath, glass. Treachery in the bones...' There are no tracks to indicate where the writer may have gone.
21 - 25The labyrinth here is mosaicked with hand-bones. Scaphoids, lunates, hamates and capitates, interlocking like the tiles of a Roman bath. There are subtle differences in colour and texture, but try as you might, any concrete interpreation eludes you. […]
26 - 30Bones break underfoot. Tiny skeletons – rats', perhaps? – and the ribs of something larger than you. Time has left them brittle, predisposed to obliteration.
31 - 35This tunnel is narrow enough that you are forced to walk sideways to fit your shoulders through. Skulls grin at you from each wall, close enough on either side to kiss with lipless mouth.
36 - 40A hole leads downwards, the only handholds a bone-ladder constructed from femurs and fibulae. One rung breaks beneath your foot; it is a miracle that's the only one.
41 - 45The walls here are bare rock, but the floor is paved with enormous bone-plates, like giant scapulae. They do not tesselate perfectly; little toe-bones fill the gaps.
46 - 50Somebody has etched a phrase into the stone itself, here – ragged letters, clumsily drawn. 'A skull is where the thoughts live.' Bent lockpicks lie discarded on the floor.
51 - 55Sepulchres crowd the tunnel walls, each occupied by a single skeleton. No two bones in a skeleton match – in age, or size, or wear, each figure looks cobbled together from the remains of a thousand others.
56 - 59The floor, walls and ceiling are inlaid with artful skeletons. All the bones, from what you can tell, are human – but they have been arranged to depict creatures from myth. Unicorn, dragon, minotaur.
61 - 65This section of the catacomb contains no bones, only a vast profusion of gravestones. They jostle for space, pushing out of the tunnel walls like porcupine spines. […] contort yourself into odd shapes to squeeze by, and […] every stone the name is illegible.
66 - 70You walk down a tunnel of polished bone. No breaks, no imperfections, no borders – it is as if this part of the catacomb is carved into a single gargantuan rib.
71 - 75This tunnel is lined with hand-bones, all preserved in the correct positions, to give the impression of a thousand pointing fingers, each disagreeing with the other. The labyrinth is laughing at you.
76 - 80The bone-lined tunnels are white on white on white. The light here is curiously flat. Your eyes swim, trying to make out forks and offshoots. One hears stories of arctic explorers. Is it posisble to get bone-blindness?
81 - 85The walls are lined with reliquaries, entire skeletons contained within glass-paned coffins made from struts of bone. Empty sockets watch accusingly as you pass.
86 - 90It is too dark to see. You trace your way by touch, fingers trailing across the bone-lined walls.
91 - 94There are no bones here. Your toe stubs against something hard – railway tracks?
96 - 100The labyrinth is dark. Something roars ahead – the elusive train, perhaps? The alternative doesn't bear thinking about.

Go one way in the catacombs[edit]

Wiki note: Numbers unaccounted for: 5, 20, 60, 95

AirsTitle
1 - 4Crawl left
6 - 10Exit through an eye
11 - 15Follow the vaults
16 - 19Forge ahead
21 - 25Turn left
26 - 30Turn left
31 - 35Duck left
36 - 40Descend
41 - 45Forge on
46 - 50Turn left
51 - 55Turn left
56 - 59Press on
61 - 65Crouch
66 - 70Push on
71 - 75Follow the largest finger
76 - 80Follow the left wall
81 - 85Forge onwards
86 - 90Follow the left wall
91 - 94Follow the track
96 - 100Follow the noise

Go the other way in the catacombs[edit]

Wiki note: Numbers unaccounted for: 5, 20, 60, 95

AirsTitle
1 - 4Crawl right
6 - 10Leave through the nose
11 - 15Turn off
16 - 19Turn back
21 - 25Turn right
26 - 30Turn right
31 - 35Climb up
36 - 40Ascend
41 - 45Turn back
46 - 50Turn right
51 - 55Turn right
56 - 59Take a side-path
61 - 65Climb
66 - 70Turn back
71 - 75Follow the smallest
76 - 80Follow the right
81 - 85Spiral left
86 - 90Follow the right
91 - 94Leave the tracks behind
96 - 100Leave the noise behind

Result[edit]

AtDDescription
5 - 199On; on. Through a labyrinth of bone and stone. It is as though you are travelling through the skeleton of a long-dead god. At length, you are forced to a halt.
203 - 284Direction means nothing here. You turn back, only to find yourself going forward. You pass through a crossroads where each fork leads to the same dead-end. There are tunnels of mosaicked bone, and their arrangements change with each glance. […]
301 - 395You shuffle on for hours; days. How long has it been? The catacomb feels apart from time, a place sequestered in the stillness after every moment is long dead. There is only the labyrinth, and the certainty of each onward step. […] forces you to stop.
408 - 496It would be so easy to stop. To lie down and join your bones with the symphony. The Neath and its slow boat are so far away; you might find peace at last, if you went looking for it.

[…] Just in time, you find something to distract you.