Ambition: Nemesis

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A player-created Guide is available for this content: Ambition: Nemesis (Guide)
Nemesis.png

A loved one is dead. Their murderer must be found, wherever they may hide.



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Unlocked with


Main Attribute: Watchful and Dangerous

Substories related to the main Ambition[edit]

Progress[edit]

First steps[edit]

  1. Ambition: Nemesis 0
  2. Ambition: Nemesis 1
  3. Ambition: Nemesis 2
  4. Ambition: Nemesis 3 and Ambition: Nemesis 3a
  5. Ambition: Nemesis 4 and Ambition: Nemesis 4a
  6. Ambition: Nemesis 5
  7. Ambition: Nemesis – Finding Mackay
  8. Ambition: Nemesis – Reaching Mackay
  9. Ambition: Nemesis – interrogating Mackay
  10. Ambition: Nemesis – who was it?

The Forgotten Quarter[edit]

The Shuttered Palace[edit]

The Tomb-Colony of Venderbight[edit]

  1. - 14. Ambition: Nemesis – to Venderbight move to The tomb-colony of Venderbight
  2. Ambition: Nemesis – the Flowstone Forest
  3. Ambition: Nemesis – the Grand Sanatorium
  4. - 20. Ambition: Nemesis – exploring the Grand Sanatorium
  5. Ambition: Nemesis – Carrywell
  6. Ambition: Nemesis – the First Interpretation
  7. Ambition: Nemesis – what is Carrywell up to?
  8. Ambition: Nemesis – the Second Interpretation
  9. Ambition: Nemesis – the Third Interpretation
  10. Ambition: Nemesis – dealing with the assassin
  11. Ambition: Nemesis – confronting Carrywell

Back in London[edit]

  1. Ambition: Nemesis – learning about the Iron Republic
  2. Ambition: Nemesis – Finding the Dreaming Scholar
  3. Ambition: Nemesis – Meeting the Dreaming Scholar
  4. Ambition: Nemesis – The Dreaming Spires
  5. Ambition: Nemesis – A Dream of the Iron Republic
  6. Ambition: Nemesis – Keep Dreaming
  7. Ambition: Nemesis – The Analysis of Dreams

In the Iron Republic[edit]

  1. Ambition: Nemesis – Tracking down a murderer
  2. Ambition: Nemesis – The Prison
  3. Ambition: Nemesis – Yellow Blood Day
  4. Ambition: Nemesis – A Little Talk
  5. Ambition: Nemesis – Scathewick No More
  6. Ambition: Nemesis – A Knife and an Envelope

Back in London[edit]

  1. Ambition: Nemesis – Seven Murders
  2. - 39. Ambition: Nemesis – Scathewick's Accounts
  3. Ambition: Nemesis – Narrowing the Field
  4. Ambition: Nemesis – Unmasking your Nemesis
  5. - 99. Ambition: Nemesis – the Glistering Spires
  6. Along the Rice-Paper Corridor
  7. Ascend to the Effulgent Galleries
  8. The Daybook!

Remembering Lilac[edit]

  1. Finding Lilac
  2. One Month Later
  3. - 140. The Missing Month
  4. Consulting your Bat

The Book of Red Murder[edit]

  1. The Book of Red Murder

A Cardinal Sin (Midnight's Honey)[edit]

Fixing the Mirror[edit]

Through Parabola[edit]

  1. Ambition Nemesis – Through a Glass Darkly
  2. Ambition Nemesis – A Guardian (2)
  3. Ambition Nemesis – The Beggar's Wake
  4. Dreamer's End

Finale/Climax: Mr. Cups' Sanctum[edit]

  1. Ambition Nemesis – the Chambers of Mirrors and Cups
  2. Ambition Nemesis – The Last Cup
  3. Ambition Nemesis – To All Things, An End
  4. Ambition Nemesis – Cups Raised

Choices[edit]

  1. Ambition Nemesis – Sins of the Flesh
  2. Ambition Nemesis – A Last Bargain

Aftermath[edit]

If you killed your nemesis, then after 24 hours the following Living Story is triggered:

Followed by:


If you spared your nemesis, then the following Living Story is triggered:

This is followed by:


A Dream of Chipped Mirrors[edit]

This card also appears in your deck and grants an item reward based on what you did to Mr Mirrors in Parabola.

Long-Term Rewards[edit]

You get to hire the Esurient Smith.

  • Hire in the Esurient Smith: The Esurient Smith is good at any project involving metals. His greater value is his Parabolan-self, which grants the most amount of Parabolan Research from Parabolan-selves of research assistants at this time of writing.

There are also the rewards that come every four weeks.