Adnoam's blog posts

From Fallen London Wiki
Fixing Best-in-Slot calculators
(created by Adnoam on 13:47, 24 March 2021)
I wanted to start the long-awaiting task of fixing the Best-in-Slot calculators (BiS) to properly take into account Ambition rewards. It turns out to be somewhat trickier than I would have liked, given the possible combinations of mutually-exclusive items.
So right now I see two challenges:

Find […]
New wiki software
(created by Adnoam on 19:46, 7 October 2020)
As you might have noticed, our Wiki's software has been upgraded. This was part of a wider change by FANDOM across many wiki communities. While the new software version is very welcome, there are apparently a few things that broke here and there (since we have lots of older template and module […]
Updates to Template:Item
(created by Adnoam on 19:09, 20 August 2020)
Hi all,

I've started making several upgrades to Template:Item, which were sitting at the back of my mind for a while now.
I wanted to write the details here, both to get feedback, and to help organize my own thoughts.
Upper River Exchange
Now that we have a second market place, it seemed […]
Category structure
(created by Adnoam on 07:17, 11 June 2020)
Following the recent discussion on my wall:

The idea is to revamp the current category structure as it relates to Qualities (and probably to Items as well), to better match new changes in the game.
Historically, the wiki has been categorizing qualities as follows:
"Category:QualityName" - for […]
Whitsun Items category name(s)
(created by Adnoam on 11:19, 17 May 2020)
With the addition of the WHITSUN event, we were introduced to a wide variety of new items. Unlike other seasonal events, FBG have chosen to also create a new inventory section called "Whitsun" (analogous to Book, or Nostalgia), which holds various "not-equipable" items (and also some things which […]
Item lists
(created by Adnoam on 14:53, 4 April 2019)
For a long time, I've wanted to see if there's some way to automatically create the items lists one might find in Category:Hat, or in Persuasive Items.

Please read, and try this out in a sandbox. Comments are more than welcome.
(tagging some of the more active wiki editors: Rahv7, Mikey thinkin, […]
Wiki Notes
(created by Adnoam on 09:34, 10 April 2018)
I've started to standardize the way that wiki notes look across different pages.
Adding a single note
If you want to add a wiki note on a page, please use the {{Wiki Note}} template:

{{Wiki Note|<some text>}} --> Wiki note: some text

Article Templates
{{Storylet}}, {{Card}}, {{Action}}, […]
Gain and Loss of social qualities
(created by Adnoam on 12:33, 19 March 2018)
Background

There are several qualities in the game for which you can have a value per specific characters.
For example, Offering to Aid a Wounded Friend can have different values for different characters to whom you've sent a help offer.
For the most part, we're using the {{Gain}}/{{Loss}} […]
Restructuring Qualities and their categories
(created by Adnoam on 14:14, 14 March 2018)
I've made a few updates to the way Qualities are recorded in the wiki. This is still a work in progress, so I'd like to explain my direction and get some feedback before committing to the next steps, which will involve lots of changes.

The current situation
Currently, if you look at a page which […]
Restructuring Hours before the Deadline table
(created by Adnoam on 14:20, 5 December 2017)
I find the table at Hours before the Deadline to be less useful than it could be. Currently, it includes all options to advance this quality, but there are three different methods:

Via Storylets in Doubt Street (you choose between two options - each progresses one of the three newspaper […]
Creating works at Court
(created by Adnoam on 10:22, 13 November 2017)
This blog post is to help me articulate the wiki implications of recent game changes, to solicit feedback and advice from other wiki editors.

Background
With the recent Return to Court, there are new options to create various artistic works. All the old works are still an option.
HOWEVER, there is […]