Coordinate with your sister-ship's Prophet
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From: A Fellow Mourner
As the saying goes, two heralds of death are better than one.
Game Instructions: Success here will aid you in tracking down your bounty.
Unlocked with Chasing Down Your Bounty
Challenge information
- 178 - very chancy (41%)
- 221 - chancy (51%)
- 265 - modest (61%)
- 308 - very modest (71%)
- 351 - low-risk (81%)
- 395 - straightforward (91%)
- 434 - straightforward (100%)
Success
In the language of birds
The corsairs are uneasy […] But your vessel is larger, has nastier guns and a shinier hull, and so they acquiesce […] The Prophets meet in suspicious congress […] and squawk unintelligibly […] When they part […] your Prophet has a new heading.
[Find the rest of the story at https://www.fallenlondon.com]
Dangerous is increasing…
Troubled Waters is increasing… (+2 CP)
You are closing in on your quarry. (Increases
Chasing Down Your Bounty by 15 CP)
You've gained (
Zailing Speed + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Rare Success
In the language of birds
The corsairs are uneasy at the presence of a sister-ship, and uneasier still at the idea that your Blue Prophets might like to 'talk'. But [...] they acquiesce [...] When they part [...] your Prophet has a new heading, and is impatient to get going.
Dangerous is increasing…
You are closing in on your quarry. (Increases
Chasing Down Your Bounty by 17 CP)
You've gained (
Zailing Speed + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Failure
Unsuccessful debate
The corsairs are uneasy […]. But your vessel is larger, has nastier guns and […]. The Prophets meet […] and squawk unintelligibly across the zee. It is unclear how much this helps, and your Prophet is more belligerent than normal in the hours following.
[Find the rest of the story at https://www.fallenlondon.com]
Dangerous is increasing…
Troubled Waters is increasing… (+10 CP)
You've gained (
Zailing Speed + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)