F.F. Gebrandt's Travelling Exhibition

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This page contains details about Fallen London Actions.

Description summary:
The description varies based on Something in the Water.

Something in the WaterDescription
1 - 3A smattering of palaeontological exhibits […] It must have been a nightmare to transport on the ferry.

[…] F.F. darts back and forth between expounding to visitors on the […] wonders of the Caducean Hound, and tweaking a delicate device of opaque purpose.

4"My duties to the museum and to the public dictate that I must remain here [...]"

"I am hoping your arts of persuasion – and, failing that, your powers of stealth and observation – will succeed [...] The Custodial Chef knows the secrets of the waters here [...]"

5Gebrandt's tent is occupied [...]: the skull of something catlike and rubbery; the skeleton of something akin to a cross between a rosebush and a sheepdog; the delicate phalanges of a great bat's wing, stretched over canvas to show their arrangement [...]
11[…]

A strident voice cuts through the assembled querents. "Do you take any responsibility for the events that occurred following the grand opening of your Prelapsarian Exhibition?" The voice has a notebook and a pen, and belongs to a Tenacious Reporter […]

12 - 13The flap to the oversized marquee is closed now, visitors cleared out. F.F.'s impromptu lab bubbles and whirs away, dominated by the intricate water-testing device she has been tinkering with since you arrived here.

[…] "What news from the isle?"

25 - 27Gebrandt is packing up the remnants of the experiment, restoring her marquee […] "I shan't keep you any longer. Rest assured, you will be mentioned in any resulting patents, but for now, there is an inebriated public clamouring for further education!"

[Find the rest of the story at https://www.fallenlondon.com]

Unlocked with Something in the Water 1-29, London's Season: Fruits of the Zee is present (World Quality, now locked)

Storylet appears in Mutton Island

Options:

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Look around the exhibits
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Speak to F.F. Gebrandt
  •  Spoiler 
    Gebrandt.png
    Unlocked with Something in the Water 1-2

     

    Success

    Multi-tasking

    • Watersmall.png This is hardly the optimal place for a lab. (Sets Something in the Water to 3 - F.F. Gebrandt is conducting experiments on Mutton Island)
    ^
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Investigate the lab equipment
  •  Spoiler 
    Retort.png
    Unlocked with Something in the Water exactly 3

     

    Success

    Intriguing hypotheses

    • Watersmall.png Just what do they do to the water here? (Sets Something in the Water to 4 - F.F. Gebrandt is conducting experiments on Mutton Island)
    ^
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Question the wisdom of the line of inquiry
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Agree to help
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Push to the front of the crowd
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Listen for F.F.'s answer
  •  Spoiler 
    Crypticsecret.png
    Unlocked with Something in the Water exactly 11

     

    Success

    Disavowing responsibility

    • Watersmall.png Gebrandt remains unflustered and unflappable, even now. (Sets Something in the Water to 12 - Return to F.F. Gebrandt)
    ^
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Report your success – but warn of the dangers
  •  Spoiler 
    Handstop.png
    Unlocked with Something in the Water exactly 12

     

    Success

    Dismissal

    Success Instructions: Return to F.F. with a Strange Catch to begin the experiment. There will be opportunities to interfere with her results if she has not changed your mind.

    • Watersmall.png F.F. has water – and a knife. All you need is something fishy. (Sets Something in the Water to 13 - Bring a Strange Catch to F.F. Gebrandt)
    ^
Well.png
Report your success – but express cultural concerns
  •  Spoiler 
    Well.png
    Unlocked with Something in the Water exactly 12

     

    Success

    Dismissal

    Success Instructions: Return to F.F. with a Strange Catch to begin the experiment. There will be opportunities to interfere with her results if she has not changed your mind.

    • Watersmall.png F.F. has water – and a knife. All you need is something fishy. (Sets Something in the Water to 13 - Bring a Strange Catch to F.F. Gebrandt)
    ^
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Report your success
  •  Spoiler 
    Mercyhand2.png
    Unlocked with Something in the Water exactly 12

     

    Success

    External variables

    Success Instructions: Return to F.F. with a Strange Catch to begin the experiment.

    • Watersmall.png F.F. has water – and a knife. All you need is something fishy. (Sets Something in the Water to 13 - Bring a Strange Catch to F.F. Gebrandt)
    ^
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Begin the experiment
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Leave Gebrandt to her public