F.F. Gebrandt's Travelling Exhibition
This content is only available during Fruits of the Zee Festival!
For the history of this holiday see Fruits of the Zee Festival (historical) |
A player-created Guide is available for this content: Fruits of the Zee Festival (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
Description summary:
The description varies based on Something in the Water.
Something in the Water | Description |
---|---|
1 - 3 | A smattering of palaeontological exhibits […] It must have been a nightmare to transport on the ferry.
[…] F.F. darts back and forth between expounding to visitors on the […] wonders of the Caducean Hound, and tweaking a delicate device of opaque purpose. |
4 | "My duties to the museum and to the public dictate that I must remain here [...]"
"I am hoping your arts of persuasion – and, failing that, your powers of stealth and observation – will succeed [...] The Custodial Chef knows the secrets of the waters here [...]" |
5 | Gebrandt's tent is occupied [...]: the skull of something catlike and rubbery; the skeleton of something akin to a cross between a rosebush and a sheepdog; the delicate phalanges of a great bat's wing, stretched over canvas to show their arrangement [...] |
11 | […]
A strident voice cuts through the assembled querents. "Do you take any responsibility for the events that occurred following the grand opening of your Prelapsarian Exhibition?" The voice has a notebook and a pen, and belongs to a Tenacious Reporter […] |
12 - 13 | The flap to the oversized marquee is closed now, visitors cleared out. F.F.'s impromptu lab bubbles and whirs away, dominated by the intricate water-testing device she has been tinkering with since you arrived here.
[…] "What news from the isle?" |
25 - 27 | Gebrandt is packing up the remnants of the experiment, restoring her marquee […] "I shan't keep you any longer. Rest assured, you will be mentioned in any resulting patents, but for now, there is an inebriated public clamouring for further education!" |
[Find the rest of the story at https://www.fallenlondon.com]
Unlocked with Something in the Water 1-29, London's Season: Fruits of the Zee is present (World Quality, now locked)
Storylet appears in Mutton Island
Options:
Look around the exhibits
- Spoiler
Speak to F.F. Gebrandt
- Spoiler Unlocked with Something in the Water 1-2
Success
Multi-tasking
- This is hardly the optimal place for a lab. (Sets Something in the Water to 3 - F.F. Gebrandt is conducting experiments on Mutton Island)
Investigate the lab equipment
- Spoiler Unlocked with Something in the Water exactly 3
Success
Intriguing hypotheses
- Just what do they do to the water here? (Sets Something in the Water to 4 - F.F. Gebrandt is conducting experiments on Mutton Island)
Agree to help
- Spoiler Unlocked with Something in the Water exactly 4
Success
Information-gathering
- Investigate the Custodial Chef and his strange rituals. (Sets Something in the Water to 5 - Investigate the Custodial Chef and his strange rituals)
Redirects to: Quizzing the Custodial Chef
^
Push to the front of the crowd
- Spoiler Unlocked with Something in the Water exactly 11
Success
Unrepentant
- Gebrandt remains unflustered and unflappable, even now. (Sets Something in the Water to 12 - Return to F.F. Gebrandt)
Listen for F.F.'s answer
- Spoiler Unlocked with Something in the Water exactly 11
Success
Disavowing responsibility
- Gebrandt remains unflustered and unflappable, even now. (Sets Something in the Water to 12 - Return to F.F. Gebrandt)
Report your success – but warn of the dangers
- Spoiler Unlocked with Something in the Water exactly 12
Success
Dismissal
Success Instructions: Return to F.F. with a Strange Catch to begin the experiment. There will be opportunities to interfere with her results if she has not changed your mind.
- F.F. has water – and a knife. All you need is something fishy. (Sets Something in the Water to 13 - Bring a Strange Catch to F.F. Gebrandt)
Report your success – but express cultural concerns
- Spoiler Unlocked with Something in the Water exactly 12
Success
Dismissal
Success Instructions: Return to F.F. with a Strange Catch to begin the experiment. There will be opportunities to interfere with her results if she has not changed your mind.
- F.F. has water – and a knife. All you need is something fishy. (Sets Something in the Water to 13 - Bring a Strange Catch to F.F. Gebrandt)
Report your success
- Spoiler Unlocked with Something in the Water exactly 12
Success
External variables
Success Instructions: Return to F.F. with a Strange Catch to begin the experiment.
- F.F. has water – and a knife. All you need is something fishy. (Sets Something in the Water to 13 - Bring a Strange Catch to F.F. Gebrandt)
Begin the experiment
- Spoiler Unlocked with Something in the Water exactly 13, Strange Catch
Success
Responsible sample sizes
- Time to engage in science. (Sets Something in the Water to 14 - Attempt to replicate Mutton Island's well-water with F.F. Gebrandt)
Redirects to: Aquatic Alchemy
^
Leave Gebrandt to her public
- Spoiler Unlocked with Something in the Water 25 - 27
Success
An experiment concluded
- F.F. Gebrandt's experiments here have ceased – for now. (Raises Something in the Water by 10)
- You've gained 6250 x Curator's Gratitude