Go for glory
| A player-created Guide is available for this content: Risen Burgundy (Guide) |
| Spoiler warning! This page contains details about Fallen London Actions. |
From: Hunting the (Roof Prey)
Description summary:
An extra sentence is added to the start of the description with certain levels of
Mounted upon:
| Description | |
|---|---|
| 30 - A Loaned Charger Saddled with Wind-Bitten Reins | FATE |
| 40 - Your Amber Automaton | FATE |
| 70 - A Bloodthirsty Tiger | FATE |
| 80 - Your Winged and Taloned Steed | Your steed has gone very quiet and very tense, a predator about to pounce. |
| 90 - Your Obstreperous Boar | Your boar exhales, fierce and quick. |
| 100 - Your Terror Bird Warmount | The three heads of your terrorbird shriek at once. |
| 120 - Your Chitinscale Squirrelbeast | Venom falls from the question-mark tip of your squirrelbeast's tail. |
[Find the rest of the story at https://www.fallenlondon.com]
Game Instructions: Success will gain Making Waves in addition to usual effects. Failure will be more punishing.
Challenge information
- 158 - very chancy (41%)
- 196 - chancy (51%)
- 234 - modest (61%)
- 273 - very modest (71%)
- 311 - low-risk (81%)
- 349 - straightforward (91%)
- 384 - straightforward (100%)
Each point of
Neathproofed adds 15 points of Dangerous.
Success
Glory undeniable
[…]
[…] Victory sings in your blood. […]
[…] "Well done, my friends," he calls. "Glory to the Duchy of Burgundy!"
[…] The carcass is sent to the Chevalier's manse […] will be separated, preserved, and presented to the city. […] He, of course, keeps the trophies for himself.Description summary:
The chase in the first paragraph varies with
Mounted upon:. The last sentence of the first paragraph, and the beginning of the first sentence of the third paragraph, vary with
Armed with:. The beginning of the second paragraph varies with your quarry according to the
Airs of the Hunt.
| First paragraph chase sequence | |
|---|---|
| 10 - The Chevalier's Fourth-best Courser | You spur your steed on, breaking from the pack to reach your quarry first. The horse pants, hooves a-thunder, mane whipping in its hurry. |
| 20 - Your Recuperating Pony 21 - Your Thoroughly Cowed Pony | FATE |
| 30 - A Loaned Charger Saddled with Wind-Bitten Reins | FATE |
| 40 - Your Amber Automaton | FATE |
| 50 - Your Violant Moon-Miser 51 - Your Alchemical Moon-Miser 52 - Your Coruscating Moon-Miser | What your Miser lacks in speed, it makes up for in agility. None of the other hunters have winged mounts, and while your Miser doesn't so much fly as glide, it is enough. Leaving the rest to catch up, you bear down on your quarry upon luminous wings. |
| 60 - Your Hellworm 61 - Your Saddled and Bridled Hellworm | Your Hellworm is slow and recalcitrant, until it isn't. Its whims have never […] been in your control, but in this moment you are aligned. It latches onto the rock and burrows, […]. You approach […] quarry like a cork from a bottle, dislodging rock left and right. |
| 70 - A Bloodthirsty Tiger | FATE |
| 80 - Your Winged and Taloned Steed | Your steed knows what to do; it is not a pack hunter. Unfolding wings of starless night, it leaps into the air and wheels in the direction of your quarry. You descend like screaming death. |
| 90 - Your Obstreperous Boar | Your boar charges forwards, an unstoppable slab of enraged and tiny-brained meat. |
| 100 - Your Terror Bird Warmount | You spur the terror bird on, and it keens with fury, flapping its vestigial wings. It's awful, taloned feet close the distance rapidly. |
| 110 - Your Vagrant Oneirotaur | Your oneirotaur exists only in moments, a half-dreamt form caught in the reflections of your quarry's eyes. It is enough. |
| 120 - Your Chitinscale Squirrelbeast | You spur the squirrelbeast on, and it does not charge so much a scamper on colossal scale. Its chitin gleams evilly in the darkness. |
| 130 - Your Seven-League Spindlewolf | You spur your spindlewolf on, and it steps, once, in a terrible vertiginous moment. Space wraps around you like a coil of bandage. You're there. |
| First paragraph | Third paragraph | |
|---|---|---|
| 1 - A Borrowed Spear | And then you are upon it, spear in hand. | Afterward, as you clean off your spear, |
| 10 - The Last Constable's Cudgel | And then you are upon it, cudgel gripped firmly in hand. | Afterward, as you clean off your cudgel, |
| 12 - Your Vake-Killing Club | And then you are upon it, club gripped firmly in hand. | Afterward, as your clean off your club, |
| 20 - A Replica of Feducci's Lance | And then you are upon it, lance levelled right at the beast. | Afterward, as you clean off your lance, |
| 31 - Your Ancient Hunting Rifle | And then you are upon it, sighting down the barrel of your gun. | Afterward, as you clean and reload your rifle, |
| 32 - Your Infernal Sharpshooter's Rifle | And then you are upon it, sighting down the barrel of your gun. | Afterward, as you clean and reload your rifle, |
| 40 - Your Relict Catapult | And then you are upon it, launching savage rocks with your catapult. | Afterward, as you pocket your catapult (and a few perfectly shaped rocks), |
| 50 - Your Notched Bone Harpoon | And then you are upon it, harpoon bare and thirsting. | Afterward, as you clean your harpoon, |
| 60 - Your Winged and Taloned Steed | And then you are upon it, and your steed is so, so hungry. | Afterward, as your winged and taloned steed feeds upon its rightful share, |
| 70 - A Bloodthirsty Tiger | FATE | FATE |
| 80 - What Might Be A Thunderbolt | And then you are upon it, and lightning blooms in your hand. | Afterward, your palms tingling with static shocks, |
| Second paragraph prey description | |
|---|---|
| 0 (Sorrow-Spider) | […] web and mandible and hungry minds. They crawl with no regard for gravity, trailing silk and chittering. But their violant minds lead to violent ends, unwilling or unable to see death as anything but another connection in the web. |
| 20 (False-Hermit) | The False-Hermit is all thrashing tentacle and grasping claw, a storm of limb and sucker. More and more appendages uncoil from the shell – far more than it should be able to hold – and evasion occupies all of your attention. |
| 40 (Burrow-Swine) | The burrow-swine squeal terribly […] and make immediately to flee – into the rock. Their mouths are ringed with hundreds of grinding teeth that chew up earth and stone […] with terrible speed […] The trick is to reach them before they can burrow too deep. |
| 60 (Giant Zee-Bat) | The zee-bat's teeth and talons are fierce, and its wingbeats send buffeting gusts across the face of the Roof. For a moment you must focus all of your efforts on staying mounted – and then that moment passes, and you are close enough to get to work. |
| 80 (Silver Stag) | The horn is the main danger, and for all its mirrored bulk the beetle is adept at turning […] raises the chitinplates over its wings in a threat display, charging. A mistake; you dodge, and are behind it, face to face with the flesh beneath the carapace. |
[Find the rest of the story at https://www.fallenlondon.com]
Dangerous is increasing…
Making Waves is increasing… (+5 CP )
[Airs of the Hunt change…] (random)
You've lost 1 x A Season of Hunting
[Airs of Burgundy change…] (random)
Failure
Courage over competence
[…] But—
[…]
Afterwards, once your allies have taken down theDescription summary:
The first paragraph varies with
Mounted upon: and
Armed with: identically to the success. The second paragraph varies with your quarry according to the
Airs of the Hunt.
| Second paragraph prey description | |
|---|---|
| 0 (Sorrow-Spider) | —a spider leaps as you approach, sinking its fangs deep inside you. Venom pumps in and blood out. You begin to see it all in violant: the connections, the vast and terrible web. |
| 20 (False-Hermit) | —an unseen tentacle wraps around you, tossing you from your mount and leaving blistering sucker-marks across your skin. |
| 40 (Burrow-Swine) | —the ground beneath bucks and crumbles, as another burrow-swine emerges from below. Your mount loses its footing, throwing you in a tumble of scrapes and gashes. |
| 60 (Giant Zee-Bat) | —a bat's claws sink into your shoulders, a sharp, clear pain. The momentum of the creature lifts you from your mount, and you thud to the floor in the confusion. |
| 80 (Silver Stag) | —the stag beetle's horn catches you square in the chest, the model of a perfect joust. You fly, and all air leaves your lungs. When you can next breathe, you're on the floor, a hair away from getting trampled by your peers. |
[Find the rest of the story at https://www.fallenlondon.com]
Dangerous is increasing…
Wounds is increasing… (+2~4 CP )
Scandal is increasing… (+1~2 CP )
[Airs of the Hunt change…] (random)
You've lost 1 x A Season of Hunting
[Airs of Burgundy change…] (random)
