Grind:Doing Business in Wilmot's End
From Fallen London Wiki
A player-created Guide is available for this content: Doing Business in Wilmot's End (Guide) |
This grind might need the following inputs:
- DramaticTensionGrind of type gron
This grind is a source of:
This grind might cause:
This grind might have inaccurate data on rare success probabilities.
Grind definition[edit]
- Money. Power. The Game itself.
- Collect Doing Business in Wilmot's End 3 CP (will be reset). For that, do the following:
- Choose the best option:
- The short, straight path ( Dangerous 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Wounds.
- The long, twisting path ( Shadowy 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Suspicion.
- The Tsar's business ( Shadowy 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Suspicion.
- Take a dip into that briefcase ( Shadowy 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Suspicion.
- Depending on Drawing cards:
- 1: Choose the best option:
- The Iron Way ( Luck 20% challenge).
- Success: +2 CP Doing Business in Wilmot's End.
- Failure: +1 CP Doing Business in Wilmot's End.
- That Which Has Taken a Name ( Luck 20% challenge).
- Success: +2 CP Doing Business in Wilmot's End.
- Failure: +1 CP Doing Business in Wilmot's End.
- The Iron Way ( Luck 20% challenge).
- 1: Choose the best option:
- The short, straight path ( Dangerous 120 challenge).
- Choose the best option:
- "Whatever the Game brings".
- Collect Doing Business in Wilmot's End 5 CP (will be reset). For that, do the following:
- Choose the best option:
- Climbing up ( Shadowy 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Suspicion.
- An interloper with a bag ( Shadowy 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Suspicion.
- A blunt instrument ( Dangerous 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Scandal.
- Depending on Drawing cards:
- 1: A new tool in the drawer ( Watchful 120 challenge).
- Success: +1 CP Doing Business in Wilmot's End.
- Failure: +1 CP Nightmares.
- 1: A new tool in the drawer ( Watchful 120 challenge).
- Climbing up ( Shadowy 120 challenge).
- Choose the best option:
- Choose the best option:
- Keeping the Game moving.
- Success: +1 CP Dramatic Tension.
- Make the deal.
- Success: +1 x Legal Document.
- Collect Dramatic Tension 1 CP. For that, do the following:
- Input required: DramaticTensionGrind
- Choose the best option:
- She is wearing pearls today.
- Success: +10 x Collated Research.
- An exchange of favours.
- Success: +1 x Favours: The Great Game, +8 x Stolen Kiss.
- She is wearing pearls today.
- Keeping the Game moving.
Calculator[edit]
template = GrindAnalyse name = form = form-maincalc result = result-maincalc param = 1||Grind:Doing Business in Wilmot's End|hidden param = Template||#RPA# per action (#EFFECT#):<p>#OPTIMAL#</p>|hidden param = Resource|Optimise for:||select|Stolen Kiss;Collated Research;Favours: The Great Game;Legal Document;Dramatic Tension;Nothing param = RPA||per action|hidden param = maingroup|Main stats||group|Watchful,Shadowy,Dangerous,Persuasive param = Watchful|Watchful|100|int|0-500 param = Shadowy|Shadowy|100|int|0-500 param = Dangerous|Dangerous|100|int|0-500 param = menacegroup|Menace costs (in actions per point)||group|Menace:Wounds,Menace:Scandal,Menace:Suspicion,Menace:Nightmares,Menace:A Turncoat,Menace:Irrigo,Menace:Plagued by a Popular Song,Menace:Unaccountably Peckish,Menace:Ravages of Parabolan Warfare param = Menace:Wounds|Wounds|0.33|float|0- param = Menace:Nightmares|Nightmares|0.33|float|0- param = Menace:Scandal|Scandal|0.33|float|0- param = Menace:Suspicion|Suspicion|0.33|float|0- param = Drawing cards|Drawing cards|0|toggleswitch|1,0 param = inputgroup|Inputs||group|Input:DramaticTensionGrind:GRON param = Input:DramaticTensionGrind:GRON|DramaticTensionGrind (GRON)||string
Loading...