High Tide in The Poisoned Pawn
| A player-created Guide is available for this content: Port Cecil (Guide) |
| Spoiler warning! This page contains details about Fallen London Actions. |
[…] Ashen-faced miners nurse drinks […] coral-encrusted locals wage slow war over chessboards, bleary-eyed dockworkers down pints between jobs, and the sinuous lamp-cats go anywhere they please, affixing all alike with their blank, abyssal stare.
[…]Description summary:
The second paragraph changes with
Tides of Port Cecil:.
| Second paragraph | |
|---|---|
| 0 | The tides of Port Cecil are rising; brackish water is gushing into the scintillack pits. Now is the time for the miners and lamp-cats to rest; to gather their strength. |
| 1 | The tide pools outside are fully submerged, their precious corals inaccessible. Your patrons seem relieved by this. |
| 2 | The still-rising waters around Port Cecil are sloshing against the Poisoned Pawn's raised stilts. The mine will not be open for a while yet. |
| 3 | The moonish light from the roof above is bright, now; the Impostor Moon hangs low on its perch, and the tide is at its highest. |
| 4 | The zee no longer sounds so close beneath your feet. It seems that the Impostor Moon's curiosity is waning. |
| 5 | Crags of coral are beginning for surface around the bay. Very soon, the tide pools will be accessible again, and work can begin anew. |
[Find the rest of the story at https://www.fallenlondon.com]
Game Instructions: Options here will help either the miners or the lamp-cats to prepare for low tide, when Port Cecil's scintillack will be accessible again.
Unlocked with
Deed to a Port Cecil Business, Encoded in Chess Notation
Locked with
Tides of Port Cecil: 6
Storylet appears in
Port Cecil
Options:
Lead the lamp-cats in a chess lesson
- Spoiler
Challenge information
Broad,
Watchful 120 || 82 - very chancy (41%) || 102 - chancy (51%) || 122 - modest (61%) || 142 - very modest (71%) || 162 - low-risk (81%) || 182 - straightforward (91%) || 200 - straightforward (100%)Success
Catspaw to Bishop Six
Watchful is increasing…
The gilled lamp-cats are readying themselves for low tide. (Increases
Receptivity of the Lamp-Cats by 3 CP)
You've gained 1 x Tides of Port Cecil:
You've gained 10 x Appalling Secret
You've gained 25 x Cryptic Clue
Failure
Straying attention
Watchful is increasing…
The gilled lamp-cats are readying themselves for low tide. (Increases
Receptivity of the Lamp-Cats by 3 CP)
You've gained 1 x Tides of Port Cecil:
Provide the lamp-cats with somewhere to rest
- Spoiler
Challenge information
Broad,
Watchful 180 || 123 - very chancy (41%) || 153 - chancy (51%) || 183 - modest (61%) || 213 - very modest (71%) || 244 - low-risk (81%) || 273 - straightforward (91%) || 300 - straightforward (100%)Success
Half-asleep
Watchful is increasing…
The gilled lamp-cats are readying themselves for low tide. (Increases
Receptivity of the Lamp-Cats by 3 CP)
You've gained 1 x Tides of Port Cecil:
You've gained 6 x Tale of Terror!!
Failure
No visitors
Watchful is increasing…
The gilled lamp-cats are readying themselves for low tide. (Increases
Receptivity of the Lamp-Cats by 3 CP)
You've gained 1 x Tides of Port Cecil:
Instruct the lamp-cats in the coral calcification of the locals
- Spoiler
Challenge information
Narrow,
Monstrous Anatomy 8 (50% base) || 4 and below - almost impossible (10%) || 5 - high-risk (20%) || 6 - high-risk (30%) || 7 - tough (40%) || 8 - very chancy (50%) || 9 - chancy (60%) || 10 - modest (70%) || 11 - very modest (80%) || 12 - low-risk (90%) || 13 and above - straightforward (100%)Success
A taste of silver
The gilled lamp-cats are readying themselves for low tide. (Increases
Receptivity of the Lamp-Cats by 3 CP)
You've gained 1 x Tides of Port Cecil:
You've gained 5 x Scrap of Incendiary Gossip
You've gained 7 x Romantic Notion
Failure
Misbehaviour
The gilled lamp-cats are readying themselves for low tide. (Increases
Receptivity of the Lamp-Cats by 3 CP)
You've gained 1 x Tides of Port Cecil:
Scandal is increasing… (+2 CP)
Provision the miners with ropes and harnesses
- Spoiler
Challenge information
Broad,
Persuasive 120 || 82 - very chancy (41%) || 102 - chancy (51%) || 122 - modest (61%) || 142 - very modest (71%) || 162 - low-risk (81%) || 182 - straightforward (91%) || 200 - straightforward (100%)Success
Solid lifelines
Persuasive is increasing…
The miners are steeling themselves for the next shift. (Increases
Miners' Preparations by 3 CP)
You've gained 1 x Tides of Port Cecil:
You've gained 200 x Moon-Pearl
Failure
Charity
Persuasive is increasing…
The miners are steeling themselves for the next shift. (Increases
Miners' Preparations by 3 CP)
You've gained 1 x Tides of Port Cecil:
Direct the miners towards a promising dig site
- Spoiler
Challenge information
Broad,
Persuasive 180 || 123 - very chancy (41%) || 153 - chancy (51%) || 183 - modest (61%) || 213 - very modest (71%) || 244 - low-risk (81%) || 273 - straightforward (91%) || 300 - straightforward (100%)Success
The pulse of the Principles
Persuasive is increasing…
The miners are steeling themselves for the next shift. (Increases
Miners' Preparations by 3 CP)
You've gained 1 x Tides of Port Cecil:
You've gained 6 x Zee-Ztory
Failure
Tall tales
Persuasive is increasing…
The miners are steeling themselves for the next shift. (Increases
Miners' Preparations by 3 CP)
You've gained 1 x Tides of Port Cecil:
Use your knowledge of the Red Science to improve the miners' pump
- Spoiler
Challenge information
Narrow,
Artisan of the Red Science 8 (50% base) || 4 and below - almost impossible (10%) || 5 - high-risk (20%) || 6 - high-risk (30%) || 7 - tough (40%) || 8 - very chancy (50%) || 9 - chancy (60%) || 10 - modest (70%) || 11 - very modest (80%) || 12 - low-risk (90%) || 13 and above - straightforward (100%)Success
Unauthorised modifications
The miners are steeling themselves for the next shift. (Increases
Miners' Preparations by 3 CP)
You've gained 1 x Tides of Port Cecil:
You've gained 7 x Map Scrap
You've gained 1 x Knob of Scintillack
Failure
Some reassembly required
The miners are steeling themselves for the next shift. (Increases
Miners' Preparations by 3 CP)
You've gained 1 x Tides of Port Cecil:
Wounds is increasing… (+2 CP)






