Hunting the (Roof Prey)/Text Variations

From Fallen London Wiki

This sub-page catalogues textual variations which are shared by both branches on the card.

Result Weapon Descriptions[edit]

Armed with:First paragraphThird paragraph
1 - A Borrowed SpearAnd then you are upon it, spear in hand. Afterward, as you clean off your spear,
10 - The Last Constable's CudgelAnd then you are upon it, cudgel gripped firmly in hand. Afterward, as you clean off your cudgel,
12 - Your Vake-Killing ClubAnd then you are upon it, club gripped firmly in hand. Afterward, as your clean off your club,
20 - A Replica of Feducci's LanceAnd then you are upon it, lance levelled right at the beast. Afterward, as you clean off your lance,
31 - Your Ancient Hunting RifleAnd then you are upon it, sighting down the barrel of your gun. Afterward, as you clean and reload your rifle,
32 - Your Infernal Sharpshooter's RifleAnd then you are upon it, sighting down the barrel of your gun. Afterward, as you clean and reload your rifle,
40 - Your Relict CatapultAnd then you are upon it, launching savage rocks with your catapult. Afterward, as you pocket your catapult (and a few perfectly shaped rocks),
50 - Your Notched Bone HarpoonAnd then you are upon it, harpoon bare and thirsting. Afterward, as you clean your harpoon,
60 - Your Winged and Taloned SteedAnd then you are upon it, and your steed is so, so hungry. Afterward, as your winged and taloned steed feeds upon its rightful share,
70 - A Bloodthirsty TigerFATE FATE
80 - What Might Be A ThunderboltAnd then you are upon it, and lightning blooms in your hand. Afterward, your palms tingling with static shocks,

Second Paragraph Prey Description[edit]

Airs of the HuntSecond paragraph prey description
0 (Sorrow-Spider)[…] web and mandible and hungry minds. They crawl with no regard for gravity, trailing silk and chittering. But their violant minds lead to violent ends, unwilling or unable to see death as anything but another connection in the web.
20 (False-Hermit)The False-Hermit is all thrashing tentacle and grasping claw, a storm of limb and sucker. More and more appendages uncoil from the shell – far more than it should be able to hold – and evasion occupies all of your attention.
40 (Burrow-Swine)The burrow-swine squeal terribly […] and make immediately to flee – into the rock. Their mouths are ringed with hundreds of grinding teeth that chew up earth and stone […] with terrible speed […] The trick is to reach them before they can burrow too deep.
60 (Giant Zee-Bat)The zee-bat's teeth and talons are fierce, and its wingbeats send buffeting gusts across the face of the Roof. For a moment you must focus all of your efforts on staying mounted – and then that moment passes, and you are close enough to get to work.
80 (Silver Stag)The horn is the main danger, and for all its mirrored bulk the beetle is adept at turning […] raises the chitinplates over its wings in a threat display, charging. A mistake; you dodge, and are behind it, face to face with the flesh beneath the carapace.

Failure Second Paragraph Prey Description[edit]

Airs of the HuntSecond paragraph prey description
0 (Sorrow-Spider)—a spider leaps as you approach, sinking its fangs deep inside you. Venom pumps in and blood out. You begin to see it all in violant: the connections, the vast and terrible web.
20 (False-Hermit)—an unseen tentacle wraps around you, tossing you from your mount and leaving blistering sucker-marks across your skin.
40 (Burrow-Swine)—the ground beneath bucks and crumbles, as another burrow-swine emerges from below. Your mount loses its footing, throwing you in a tumble of scrapes and gashes.
60 (Giant Zee-Bat)—a bat's claws sink into your shoulders, a sharp, clear pain. The momentum of the creature lifts you from your mount, and you thud to the floor in the confusion.
80 (Silver Stag)—the stag beetle's horn catches you square in the chest, the model of a perfect joust. You fly, and all air leaves your lungs. When you can next breathe, you're on the floor, a hair away from getting trampled by your peers.