Law-Furnace (Guide)

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This guide is incomplete. You can help by expanding it.
What needs work:
  • Verify changes (or lack thereof) from the Estival version of the activity.
  • EPA needs to be calculated.
  • Actus Reus gain formula needs investigating.

Access to Law-Forging requires Hellish Hymn, the Renown: Hell 25 item. The entrance is The Basement of the Brass Embassy in Moloch Street.

When inside, performing any of the actions below will raise your Actus Reus, with each point of Actus Reus being worth 1 penny. Eventually, you will also gain Void Ab Initio, an activity-specific menace. It will increase the difficulty of checks and, when it reaches 8, will increase a random menace and force you to end the activity.

A list of actions is compiled below. All actions give a base amount of Actus Reus based on the average of your four stats as follows: if s = (Watchful Base Watchful + Shadowy Base Shadowy + Dangerous Base Dangerous + Persuasive Base Persuasive)/4 is this average, then:

  • If s < 100, then Actus Reus AR = s
  • If 100 < s < 150, then Actus Reus AR = 2 (s - 100) + 100
  • If 150 < s < 190, then Actus Reus AR = 2.5 (s - 150) + 200
  • If s > 190, then Actus Reus AR = 4.5 * (s - 190) + 300

The game first rounds this average value before calculating the amount of Actus Reus received. Additionally, there seem to be some peculiarities with the rounding that will make the rounded value differ by 1 some of the time, and if your stat average changes during the activity your Actus Reus change may not update until you cash out and restart.

Actions that consume items give an amount of Actus Reus equal to the penny value of the items consumed, in addition to the base amount determined by your stats. For example, a character with 230 in all four base stats will gain 480 Actus Reus every action. The same character will gain 1480 Actus Reus if they Fuel the fires with legal errata or Hand over a collection of souls to the imps.

Failing a challenge gives the same payout, but raises Void Ab Initio more. The difficulty of the challenges also scales with base stats in a way that is not yet indicated on the table.

Machinery of Law (checks)
Action Skill Check Ceteris Paribus
Corral a slacking imp Shadowy 0-50 [1]
Thump it Dangerous 0-50
Detangle inflammatory precedents Chthonosophy 8 0-50
Tune the gears' reflections Glasswork 8 0-50
Sweet-talk the furnace into compliance Persuasive 51-100
Find your way back to a vital lever Watchful 51-100
Break a chain Artisan of the Red Science AotRS 8 51-100
Feed the flames of rhetoric Mithridacy 8 51-100
Greasing Fires and Feeding Wheels (item trades)
Action Cost Ceteris Paribus Actus Reus (Excluding Bonus)
Incinerate a stack of infernal paperwork 100 x Infernal Contract 0-50 2000
Fuel the fires with legal errata 4 x Sworn Statement 0-50 1000 [1] [2]
Feed the furnace ancient promises 2 x Cave-Aged Code of Honour 0-50 2500 [1]
Provide a village of souls 1000 x Soul 51-100 2000 [1]
Hand over a collection of souls to the imps 20 x Brilliant Soul 51-100 1000 [1] [2]
Offer an imp a pair of silent souls 2 x Silent Soul 51-100 2500 [1]
  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Has variant text based on Ceteris Paribus
  2. ↑ 2.0 2.1 Has variant text based on Inter Alia

Once you have spent at least 4 actions firing up the furnace, you are allowed to cash out. Your final reward is determined by the amount of Actus Reus accumulated. There are two cashout options, which each pay in goods whose Penny value is equal to your current Actus Reus, paying out as much of each tier as they can, as described in the Modulo Method.

Payouts
Action Primary Secondary Tertiary Residual (0.01e)
Take payment in spare parts Crackling Device (62.5e) Whirring Contraption (6e) Nevercold Brass Sliver
Ask for tales on Hell's false-saints False Hagiotoponym (62.5e) Verse of Counter-Creed (12.5e) Palimpsest Scrap (0.5e) Whispered Hint