Law-Furnace (Guide)
| Early MYN Content and Onwards |
- Verify changes (or lack thereof) from the Estival version of the activity.
- EPA needs to be calculated.
- Actus Reus gain formula needs investigating.
- Law Forging Summary
- Locked Variable-Length Activity
- Setup
- 1 A
- Progress
- 3+ A
- End
- 1 A
- Progress Details
- Raise
Actus Reus to cash out. If
Void Ab Initio reaches 8, you are ejected. - Items Inputs/Outputs
- Raw EPA
- a bit less than 4.80, or around 6.28 with high Rat Market utilization.
Access to Law-Forging requires
Hellish Hymn, the
Renown: Hell 25 item. The entrance is The Basement of the Brass Embassy in Moloch Street.
When inside, performing any of the actions below will raise your
Actus Reus, with each point of
Actus Reus being worth 1 penny. Eventually, you will also gain
Void Ab Initio, an activity-specific menace. It will increase the difficulty of checks and, when it reaches 8, will increase a random menace and force you to end the activity.
A list of actions is compiled below. All actions give a base amount of Actus Reus based on the average of your four stats as follows: if s = (
Base Watchful +
Base Shadowy +
Base Dangerous +
Base Persuasive)/4 is this average, then:
- If s < 100, then
AR = s - If 100 < s < 150, then
AR = 2 (s - 100) + 100 - If 150 < s < 190, then
AR = 2.5 (s - 150) + 200 - If s > 190, then
AR = 4.5 * (s - 190) + 300
The game first rounds this average value before calculating the amount of
Actus Reus received. Additionally, there seem to be some peculiarities with the rounding that will make the rounded value differ by 1 some of the time, and if your stat average changes during the activity your
Actus Reus change may not update until you cash out and restart.
Actions that consume items give an amount of
Actus Reus equal to the penny value of the items consumed, in addition to the base amount determined by your stats. For example, a character with 230 in all four base stats will gain 480
Actus Reus every action. The same character will gain 1480
Actus Reus if they Fuel the fires with legal errata or Hand over a collection of souls to the imps.
Failing a challenge gives the same payout, but raises
Void Ab Initio more. The difficulty of the challenges also scales with base stats in a way that is not yet indicated on the table.
| Action | Skill Check | |
|---|---|---|
| Corral a slacking imp | 0-50 [1] | |
| Thump it | 0-50 | |
| Detangle inflammatory precedents | 0-50 | |
| Tune the gears' reflections | 0-50 | |
| Sweet-talk the furnace into compliance | 51-100 | |
| Find your way back to a vital lever | 51-100 | |
| Break a chain | 51-100 | |
| Feed the flames of rhetoric | 51-100 |
| Action | Cost | ||
|---|---|---|---|
| Incinerate a stack of infernal paperwork | 0-50 | 2000 | |
| Fuel the fires with legal errata | 0-50 | 1000 [1] [2] | |
| Feed the furnace ancient promises | 0-50 | 2500 [1] | |
| Provide a village of souls | 51-100 | 2000 [1] | |
| Hand over a collection of souls to the imps | 51-100 | 1000 [1] [2] | |
| Offer an imp a pair of silent souls | 51-100 | 2500 [1] |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Has variant text based on
Ceteris Paribus
- ↑ 2.0 2.1 Has variant text based on
Inter Alia
Once you have spent at least 4 actions firing up the furnace, you are allowed to cash out. Your final reward is determined by the amount of
Actus Reus accumulated. There are two cashout options, which each pay in goods whose
Penny value is equal to your current
Actus Reus, paying out as much of each tier as they can, as described in the Modulo Method.
| Action | Primary | Secondary | Tertiary | Residual (0.01e) |
|---|---|---|---|---|
| Take payment in spare parts | ||||
| Ask for tales on Hell's false-saints |