Moon-Miser Herding (Guide)

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How to unlock[edit]

Moon-Miser Herding is accessible as part of the Firmament storyline.

Access to Moon-Miser Herding is in Zenith, unlocked with Firmament 360 (the end of Chapter 3). The storylet The Gate of Misers begins this activity. After entering for the first time, the player will need to pass through it at least four times (28 actions) before unlocking the payout mechanic.

Progress[edit]

Progress through the activity is done by drawing and playing cards. When first unlocking the activity, the player is limited to a hand size of 2. Every card will clear the hand and grant 1 level of Stations of the Herd, which acts as a progress tracker for the activity. There are 2 High Urgency cards associated to each level of Stations of the Herd, so the player will always initially see the same 2 cards on any given level. Once Stations of the Herd reaches 7, Come to your senses will autofire, ending the activity and awarding 1 x Latent Recollections.

Additional options are unlocked by playing specific actions on some cards, gaining 1 CP in one of three qualities per relevant option. Ending the activity with one of those qualities at level 2 will unlock another associated quality, as follows:

Note that ending the activity will reset Acclimating to Prolonged Inversion, Awakening to Miracle and Tasting Ichor, so the 3 CP required to unlock the associated qualities must be obtained in a single attempt. See the cards table below to see which cards can increase which qualities, or the runs table for a summary of which cards should be played in which run.

Having Seeing a new Frame of Reference, Hearing Chimes at Midnight and A Mouthful of Light will unlock new options on existing cards, each of which grants 1 CP of another new quality, Opening Another Eye. Similarly to before, ending the activity with Opening Another Eye at level 2 grants the final quality, Seeing More than Two Paths. Note that failing the checks that grant Opening Another Eye will remove the associated quality, so be sure to have the stats necessary to 100% the checks: Chthonosophy of at least 7 and Kataleptic Toxicology of at least 10.

Having Seeing More than Two Paths raises your hand size for the activity to three, allowing new, non-High Urgency cards to be drawn. Most of these do nothing other than progressing the activity, although Moulting Hour awards a small amount of Shard of Glim. Three of the new cards, however, allow the player to cash out Latent Recollections. These are the gold-bordered cards Blood of the Stone, Fearful Symmetry, and Peal of Thunder. Playing any one of these cards will convert all your Latent Recollections into E 35 worth of items (although E 10 of this value is in items sellable for Stuivers) per recollection, as well as granting 1 CP of respectively Stone-Hearted (up to level 6), Salt-Veined (up to level 6), or Stormy-Eyed (up to level 6).

Runs to unlock Seeing More than Two Paths[edit]

This table shows the four runs required to unlock Seeing More than Two Paths and the profitable Latent Recollections cards. They cannot be combined, but the first three can be completed in any order to gain their respective qualities needed for Opening Another Eye in the fourth run.

Seeing a new Frame of Reference Hearing Chimes at Midnight A Mouthful of Light Opening Another Eye (after completing all others)
+1CP Acclimating to Prolonged Inversion +1CP Awakening to Miracle +1CP Tasting Ichor +1CP Seeing More than Two Paths
Stations of the Herd Station 1

Crag Path

We moved in enclosing darkness

Stations of the Herd Station 3

Abandoned Home

We crossed the crags

Stations of the Herd Station 2

Hiding Place

We made camp (Hiding Place) We made camp

Stations of the Herd Station 1

Crag Path

I kept my eyes open

Stations of the Herd Station 2

Grazing Field

We stopped for a while

Stations of the Herd Station 4

Moon Gazing

We moved towards a pale light

Stations of the Herd Station 4

Stalactite Root

We allowed the herd to drink

Stations of the Herd Station 2

Grazing Field

I tasted the nectar

Stations of the Herd Station 3

Bull List

We watched their clashes

Stations of the Herd Station 5

Sympathetic Glow

We accounted for their motions

Stations of the Herd Station 6

Home-Sick

We watched it flee

Stations of the Herd Station 6

Home-sighting

I tried to remember where I came from

Cards[edit]

Since each amount of Stations of the Herd has exactly two High Urgency cards associated to it, the player will always draw the same 2 cards until unlocking the third card slot with Seeing More than Two Paths.

The standard frequency cards have no dependency on Stations of the Herd and all of them can be drawn at any time during the activity, with one exception: the gold-bordered cards Blood of the Stone, Fearful Symmetry and Peal of Thunder all require having Latent Recollections and cannot appear a second time if the player has already spent their Latent Recollections.

High Urgency Cards[edit]

Stations of the Herd Station Card Option Challenge Success Failure
0 Fleeing the Gate We held fast
Stone Probing The scraping of the stones
1 Crag Path We moved in enclosing darkness +1 CP Acclimating to Prolonged Inversion
I kept my eyes open Seeing a new Frame of Reference:
Chthonosophy 2
+1 CP Opening Another Eye Removes Seeing a new Frame of Reference
Respite Mesa We made camp (Respite Mesa) We made camp
2 Grazing Field We stopped for a while +1 CP Acclimating to Prolonged Inversion
I tasted the nectar A Mouthful of Light:
Kataleptic Toxicology 5
+1 CP Opening Another Eye Removes A Mouthful of Light
Hiding Place We made camp (Hiding Place) We made camp +1 CP Tasting Ichor
3 Abandoned Home We crossed the crags +1 CP Awakening to Miracle
Bull List We watched their clashes +1 CP Acclimating to Prolonged Inversion
4 Moon Gazing We moved towards a pale light +1 CP Awakening to Miracle
Stalactite Root We allowed the herd to drink +1 CP Tasting Ichor
5 Sympathetic Glow We accounted for their motions +1 CP Awakening to Miracle
Feast of Ichor We drove them off as best we can
6 Home-sighting We spurred the herd forward
I tried to remember where I came from Hearing Chimes at Midnight +1 CP Opening Another Eye
Home-Sick We watched it flee +1 CP Tasting Ichor

Standard Cards[edit]

The cards are divided into two groups: Gold and Silver. The Gold cards allow you to cash out your accumulated Latent Recollections, while the Silver cards are only there to add flavour.

Gold[edit]

These cards can only be drawn when you have Latent Recollections.

Card Option Rewards EpA
Blood of the Stone I tasted the stone (100 × Latent Recollections Recollections) x Sample of Roof-Drip
(2 × Latent Recollections Recollections) x Antique Mystery
+1 CP Stone-Hearted
5
Fearful Symmetry (Zenith's Gate) Fearful Symmetry I made a map of what I saw (4 × Latent Recollections Recollections) x Roof-Chart
(2 × Latent Recollections Recollections) x Direful Reflection
+1 CP Salt-Veined
5.01 [1]
Peal of Thunder I took the time to hear the thunder (20 × Latent Recollections Recollections) x Tempestuous Tale
(2 × Latent Recollections Recollections) x Storm-Threnody
+1 CP Stormy-Eyed (up to 6)
5.67 [2]
  1. Roof-Chart is sold at The Midnight Market for Moon pearls and other Roof markets for Stuiver
  2. Storm-Threnody is sold at the Rat Market

Silver[edit]

Card Option Result
Herd Sighting I acknowledged their passing
A False-Star of your Own:
I met the eyes of the Hybrid
Low Place I gazed east
Miser-Whispers I heard their songs
Alchemical Moon-Miser:
One to Guide Them
I sent out my old friend (Alchemical) I sent out my old friend
Violant Moon-Miser:
One to Lead Them
I sent out my old friend (Violant) I sent out my old friend
Moulting Hour We helped them shed 11-20 x Shard of Glim

Recommendation[edit]

Part of the value for cashout items will be tied up in Stuivers, so take that into account when deciding which option to take. Fearful Symmetry offers the most direct payout in E Echoes. Peal of Thunder pays out partly in Storm-Threnody, which can be sold at the Rat Market, upping its value considerably.

Additionally, every 3 levels of Stone-Hearted (5 CP) can be cashed out in Burgundy on Cardinal Disagreements in exchange for 1 x Memory of Moonlight, 1 x Stolen Kiss, 50 x Sample of Roof-Drip (total value E 2.5 + 350; equivalent to E 20 total) and a small reduction in Wounds and Nightmares.

Stone-Hearted is also needed to unlock some actions in Stonegift, start the Dream of Sisyphean Effort, and obtain the Guiltgift Pendant.

Every 3 levels of Salt-Veined (5 CP) can also be cashed out at Queeneater's Castle via Bleed onto the roots, for 1 x Memory of a Much Stranger Self and 3 x Roof-Chart (total value E 20.47 or 400), at the cost of some Wounds gain.