Overflow Payouts (Guide)
General[edit]
Many carousels (repeatable multi-action sequences) have a mechanism in which they track progress by some quality, and provide a payout based on that quality. There are two methods that the game uses to determine the payouts that you receive, if you have an overflow payout: threshold payouts, and modulo payouts.
Threshold Payouts[edit]
Threshold Payouts provide a primary payout after some threshold of that quality has been reached, and reward any excess of that quality with a secondary payout of another item. Since it is possible to keep taking actions to raise the quality, in many cases indefinitely, this can be an effective way to earn the secondary item. However, additional actions are typically required to enter/leave the carousel, and those along with actions spent to receive the primary payout reduce the efficiency of the secondary payout in the short term.
Example[edit]
For example, in The Spider Symposium, the tracking quality is
Chelicerae Clicked in Applause, and the smallest available primary payout is
1 x Volume of Collated Research, for
10 x Chelicerae Clicked in Applause. The secondary payout is
Silk Scraps, paid at a rate of 10 per Chelicerae Clicked in Applause. Besides actions spent earning the tracking quality, the carousel requires 1 action to enter, 1 action to receive rewards, and 1 action to leave (mandatory after cashing out). Thus, if a player can average 10 Chelicerae Clicked in Applause per action, they can earn 100 Silk Scraps per action, with 4 actions of setup; if they can average 30 Chelicerae Clicked in Applause per action (close to the maximum possible), they can earn 300 Silk Scraps per action, with 3.33 actions of setup. This is because at 10 CCiA per action, the first progress-gaining action is used entirely for setup, but at 30 CCiA per action, the first progress-gaining action is divided into 1/3 setup (providing the minimum for the primary payout) and 2/3 secondary payout.
Modulo Payouts[edit]
Modulo payouts typically have more than two tiers of items they payout in. Instead of being rewarded the item you pick, and getting the rest as residual, typically you raise the value of that tracking quality and when you go to cash out, the game pays out as many primary payout items as it can, then it pays as much secondary as it can, and then tertiary, until it has completed its full payout.
Example[edit]
For example, when acting as an Oneiropomp, the tracking quality is
Intensity of the Dream, and each point is valued at 2 . One of the payouts you can take is Extract clues from his thoughts granting
Uncanny Incunabulum 12.5 ,
Extraordinary Implication 2.5 , and
Appalling Secret 0.15 . If you raise your intensity to 16, then you have banked 32
worth of the quality. When you cash out, it will be like so
- 32/12.5 =
2 x Uncanny Incunabulum with 7remaining
- 7/2.5 =
2 x Extraordinary Implication with 2remaining
- 2/.15 =
9 x Appalling Secret with only 0.05remaining, and so below the payout threshhold.
This gives a final reward of
2 x Uncanny Incunabulum,
2 x Extraordinary Implication, and
9 x Appalling Secret.