Risen Burgundy (Guide)

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This guide is an overview of the (currently exclusively card-based) activities in Risen Burgundy.

Carousels[edit]

Burgundy has several different carousels which play out through the card deck.

Burgundian Beneficence vs. Against Time and Kings[edit]

Burgundian Beneficence and Against Time and Kings are two Someone is Coming-like qualities found in the Burgundy deck. They can be raised by 1 point at a time on various cards in Burgundy. The different options have various requirements and additional effects. When they reach 10, they add a High Urgency card to the deck that allows you to trade the quality for an item worth (an equivalent of) E 62.5 for no action cost. Each of the two qualities has 3 cashout options, shown in the table below. The activity is 6.25EPA, or 8EPA for items that can be sold at the Rat Market. In addition, Glim-Encrusted Carapace is the option that can be directly sold for Stuivers, which amounts to 125 StPA.

However, it is risky to pursue both of these qualities at the same time, because having them both at 5 or higher adds A Disturbance at the Market to the Burgundy deck, a Frequent frequency conflict card that autoplays when drawn, that will raise your choice of one of the qualities (while lowering the other by 2), as well as gaining Suspicion if you increase Against Time and Kings or Scandal if you support Burgundian Beneficence. If you want to pursue both, you can try staggering them: keep one in the 1-4 range while the other is in 5-9, and vice versa.

Progress Quality Carousel Length Progress Actions Ending Rewards Associated Conflict Card
Burgundian Beneficence 11 cards/10 actions List Beneficence Gain Captivating Ballad A Disturbance at the Market
Mortification of a Great Power
Glim-Encrusted Carapace
Against Time and Kings 11 cards/10 actions List Against Kings Gain Chimerical Archive
Much-Needed Gap
Crackling Device
Soothe & Cooper Long-Box

Hunting[edit]

The card Whoso List to Hunt will ask you to select a mount, and immediately afterwards a weapon, for hunting various roof-prey that will appear in your Burgundy deck. The progress of your hunts is tracked by A Season of Hunting, which gets set to 6 upon choosing a weapon.

While A Season of Hunting is 2 or higher, the hunting card is added to the opportunity deck at Standard Frequency, allowing you to hunt a randomly-chosen prey. The prey you get is purely narrative and has no influence on the outcome. Hunting offers two options:

Both options will always lower A Season of Hunting by 1 and, on failure, raise Wounds. Going for glory will additionally award +5 CP Making Waves on success and Scandal on failure.

Once A Season of Hunting reaches 1, The Swashbuckling Chevalier will immediately appear on your next card draw. He will invite you to Attend the revels, which rewards you with 2 x Memory of a Much Stranger Self and 2 x Cave-Aged Code of Honour. Doing so resets A Season of Hunting as well as your choice of steed and weapon, allowing the Whoso List to Hunt card to appear again.

The whole cycle takes 7 actions: 1 to choose a steed and weapon, 5 to hunt the various prey and 1 to Attend the revels. The payout at the end is worth 50 echoes (and potentially up to 25CP Making Waves) split equally between echoes and stuiver, which amounts to 3.6EPA + 71.4StPA (effectively 7.1EPA). With access to the Sous, you can sell Memory of a Much Stranger Self for 12.88 echoes in bone fragments each, thus the whole payout can be cashed out to 50.76 echoes directly, resulting in 7.25EPA.

A Saint's Day[edit]

The card Preparations for a Saint's Day allows you to start preparing either a grand feast or a march of dissent. Picking either option will set Preparations for a Saint's Day (Quality) to the appropriate value and adds 2 progress cards to the opportunity deck, as well as one conflict card.

Somewhat confusingly, Preparations for a Saint's Day (Quality) attempts to do double duty as a way to both track your initial choice and your progress. Each progress card has two options for progressing Preparations for a Saint's Day (Quality). You can either spend E 2.5 worth of items for guaranteed progress, or pass a Narrow check with difficulty 10 against one of your advanced skills. Whichever option you choose will always raise Preparations for a Saint's Day (Quality) by 1, but the challenges will increase Menaces on failure. For a list of the items and stats required, see the table below.

The conflict cards cannot be discarded except by playing an action on them. They have 2 options that gain E 3 of items and 1 CP of either Suspicion or Scandal. They additionally have 1 option that lets you pay an item worth E 12.5e for a return of E 3.5 worth of items, a point of either Burgundian Beneficence or Against Time and Kings (see their section above), as well as a quality that will prevent the card from appearing again until you get the payout. Click the cards in the table below for details on each option. None of them seem particularly worth it over just letting the card sit in your hand.

After 5 progress actions, a payout card is added to your opportunity deck, providing items nominally valued at E 50 (see the table below). However, the Caustic Apocryphons awarded for the march of dissent are worth slightly more than that in stuivers when sold in the Burgundian Market. The whole cycle takes 7 actions, which amounts to 7.1EPA for wine or 145.1StPA for apocryphon.

Starting option Final payout Progress cards Progress options Conflict card
Grand feast 4x Cellar of Wine Aiding a Feast: Church and State 5x Palimpsest Scrap A Gloomy Summer
A Player of Chess 10
Aiding a Feast: Hearts and Stomachs 5x Pot of Venison Marrow
Kataleptic Toxicology 10
March of dissent 4x Caustic Apocryphon Spreading Sedition: A Twisted Pilgrimage 1x Night on the Town A Duchess' Disapproval
Zeefaring 10
Spreading Sedition: Hearts and Minds 5x Magisterial Lager
Mithridacy 10

The Gall-Eyed Weaver[edit]

If you've spoken to Old Resurrection in Midnight Moon and obtained the Crabbed List of Contacts, Leads and Likely Opportunities, then raising Fuel for Glory's Fire to 3 unlocks The Woes of the Gall-Eyed Weaver, a one-time card that unlocks The One-Woman Weaver's Guild. After an being rewarded 1x Puzzle-Damask Scrap for an initial investment of 3500x Stuiver, the Gall-Eyed Weaver will ask for additional parts for her loom, rewarding you with more Rag Trade items through cards in the Burgundy Deck. The items she wants, as well as the items you get in return, cycle through a set of 4 options by incrementing (and eventually resetting) your The Weaver's Visions quality. The investments and rewards are summarised in the table below. Note that the table uses the sell value of E 6 for Whirring Contraptions, which does not reflect any potential effort required to obtain contraptions.

Upon making an investment, you gain A Modified Loom, a quality tracking how many payouts you have left. Its initial value depends on the specific investment (see the 'Payouts' column in the table below). While it is nonzero, the payout card can appear in your Burgundy deck, awarding part of the total payout and lowering A Modified Loom by 1 whenever it is played. When it reaches zero, The Weaver's Visions is advanced and the next investment will be available on The One-Woman Weaver's Guild.

The Weaver's Visions Cost Total Payment Payouts EPA
1 - The Weaver sees enigmas in the thread that crackle like lightning. 1 x Crackling Device 8 x Puzzle-Damask Scrap 4 7.5
2 - The Weaver sees half-dreamt patterns at a minuscule scale. 13 x Ratwork Mechanism 3 x Parabola-Linen Scrap 3 6.25
3 - The Weaver sees brass, glinting in near-perfect darkness. 4 x Whirring Contraption 20 x Thirsty Bombazine Scrap 4 5.2
4 - The Weaver sees broken laws and whispering mouths. 1 x Unlawful Device 54 x Whisper-Satin Scrap 2 4.83

As is clear from this table, the value strongly depends on the investment. Since the investments cycle predictably, there is no way to avoid going through the lower-valued investments in order to find the higher-valued ones. If you get every investment exactly once, the overall EPA is 6.06 without including the rat market, and valuing the whirring contraptions at their Bazaar sale price. If contraptions are obtained from Hearts' Game instead, EPA drops significantly to 4.31. However, contraptions can also be obtained in Burgundy itself on the card The Donjon of Lilies, choosing to Supply her with Prisoner's Honey. This card can likely provide more than enough contraptions to fuel a whole cycle of investments. The resulting EPA is 5.47, with a substantial increase if the the Parabola-Linens are sold at the Rat Market.

The Hunt Is On!, Casing..., Fascinating...[edit]

There are options for both raising and cashing out The Hunt Is On!, Casing... and Fascinating... on cards in Burgundy, which can be considered to form three card-based carousels similar to the other ones, in addition to being good sources for these qualities. None of these options are competitive with other available grinds such as The Stacks from an EPA/StPA perspective, but they may still be worth pursuing if you have need of the particular rewards or lack the stats to consistently maximise other options.

The Poet-Thief[edit]

The notorious Poet-Thief has two self-proclaimed lucrative opportunities for you:

Accepting either opportunity will give you a quality that adds two new cards to your Burgundy deck: a Standard Frequency card where you return the item to the thief and get your rewards, worth E 18, and a Frequent Frequency auto-fire card in which you are caught by the guards must spend an action on one of three equally ineffective options to get away, awarding E 1 of resources plus 2 CP of the associated Menace. You may also choose to hand in the problematic item and reduce the associated Menace by 6 CP.

If your luck holds and you avoid the auto-fire cards, then the opportunities are indeed quite lucrative, gaining E 18 in two actions. However, the auto-fire cards are Frequent Frequency and likely to be drawn before you meet the Poet-Thief again. Because the cards auto-fire, the Menace increase from the action you must spend on them makes it a bad deal on its own. Plus, having the cards in your deck may prevent you from drawing preferable cards in Burgundy.

As a Menace reducer, both opportunities end up at -3 CP of the associated Menace per action. For Suspicion, this is on par with using Disappearing... as a Midnighter, except that it doesn't require having 33 CP of Suspicion to be effective. However, it does require at least 5 Suspicion in order to draw the menace card, and risks drawing the auto-fire card if you don't have the menace card in hand yet when you accept the sack.

The table below has an overview of the qualities and cards associated to each:

Starting Quality Associated Menace Starting Card Autofire Card Reward
Saddled with a Stolen Sack Suspicion The Tolling of the Thief-Bells Stopped by the Guards
Clad in Conspicuous Garb Scandal All Around the Count's Rock Recognised in the Street

Other Progressive Qualities[edit]

There are also several story qualities, each of which is raised by a variety of actions from different cards, and each of which unlocks its own card with further actions at different levels:

Heralds from Elsewhere[edit]

A card, Heralds from Elsewhere, with 6 different options, one of which has 2 more variations in itself.

If you get each option once, over 6 Actions this averages 38.5 E (or 29E , 6 Scrip, and 90 Stuiver), net 0 Menace CP (valuing all equally) and 0.5 UP, requiring 0.5 Actions to remove, for a Total of 5.92 EPA ignoring the Menace CP. The next available option is randomised each time, so this is a long term average.

Time-limited Rewards[edit]

There are two high value cards, playing actions from which set qualities that are removed or decreased by Time, the Healer.

Boons at the Ducal Mint[edit]

Once you have progressed into the fifth chapter of Firmament (reached 620 Firmament), you will draw the high-Urgency card Elusive Industries which unlocks the tracking quality On the Trail of the Ducal Mint. This will unlock a new storylet in Risen Burgundy: The Ducal Mint. To use the Mint, you must raise Burgundian Beneficence to 10 and request Access to the mint on the Gifts of Burgundy reward card. Return to the Mint storylet and request to Tour the Mint to unlock the crafting of mutually-exclusive boons that last one week.

One week after crafting, the boon will disappear, leaving you with Fistful of Surface Currency.