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==Beginning the Search==
 
==Beginning the Search==
 
[[File:Waves.png|right]]
 
[[File:Waves.png|right]]
So, you've decided to man/woman/other up and [[Seeking Mr Eaten's Name|join the quest for the Name]] with other like-minded lunatics like ourselves! Good on you! The road ahead leads only to misery and damnation and woe and personal loss and financial ruin and loneliness and death and imprisonment but no complaining allowed you can't say we didn't warn you.
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So, you’ve decided to man/woman/other up and [[Seeking Mr Eaten's Name|join the quest for the Name]] with other like-minded lunatics like ourselves! Good on you! The road ahead leads only to misery and damnation and woe and personal loss and financial ruin and loneliness and death and imprisonment but no complaining allowed you can’t say we didn’t warn you.
  
Unfortunately, you can't just up and decide "Oh I would like to search for the Name now" and start off right away. Every journey has a beginning, and for this one there are several.
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Unfortunately, you can’t just up and decide "Oh I would like to search for the Name now" and start off right away. Every journey has a beginning, and for this one there are several.
  
 
*'''<u>Death By Water</u>:''' This is the way most Seekers will have started their quest. At Recurring Dreams: [[Having Recurring Dreams: Death by Water]] 7 and [[Unaccountably Peckish]] 1, you will unlock a card called "[[A dream about your home]]". The Unaccountably Peckish "[[But the view outside your window isn't right (Peckish)|But the view outside your window isn’t right]]" option will set you on your first step towards damnation.
 
*'''<u>Death By Water</u>:''' This is the way most Seekers will have started their quest. At Recurring Dreams: [[Having Recurring Dreams: Death by Water]] 7 and [[Unaccountably Peckish]] 1, you will unlock a card called "[[A dream about your home]]". The Unaccountably Peckish "[[But the view outside your window isn't right (Peckish)|But the view outside your window isn’t right]]" option will set you on your first step towards damnation.
*'''<u>Mahogany Hall</u>:''' On the Hall's Wednesday show, there will be [[The comedy of the absurd!|an option]] unlocked with Unaccountably Peckish 3, in which you [[Take to the stage, a strange hunger in your belly|take to the stage]].  Succeeding the challenge will give you your first level of SMEN at the cost of some menaces and connection loss.
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*'''<u>Mahogany Hall</u>:''' On the Hall’s Wednesday show, there will be [[The comedy of the absurd!|an option]] unlocked with Unaccountably Peckish 3, in which you [[Take to the stage, a strange hunger in your belly|take to the stage]].  Succeeding the challenge will give you your first level of SMEN at the cost of some menaces and connection loss.
*<u>'''Mr Sacks'''</u>: If you're a slowcoach who's started but not finished the Christmas content, you may still have a chance to meet the [[Day 9: At your window|Mr Eaten Sacks]], who offers a [[Accept a single crumb of bread|single crumb of bread]]. Taking this will give you a few levels of Unaccountably Peckish, and send you on your way toward the Name.
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*<u>'''Mr Sacks'''</u>: If you’re a slowcoach who’s started but not finished the Christmas content, you may still have a chance to meet the [[Day 9: At your window|Mr Eaten Sacks]], who offers a [[Accept a single crumb of bread|single crumb of bread]]. Taking this will give you a few levels of Unaccountably Peckish, and send you on your way toward the Name.
 
*'''<u>The inks of the undernight</u>:''' You may receive a social invitation from a Seeker requesting you to come and talk about dark water. While the game itself begs you NOT to accept this invite, I suggest you do. Those invites are very expensive to send out, and accepting it will bring you and another Seeker closer to the Name.
 
*'''<u>The inks of the undernight</u>:''' You may receive a social invitation from a Seeker requesting you to come and talk about dark water. While the game itself begs you NOT to accept this invite, I suggest you do. Those invites are very expensive to send out, and accepting it will bring you and another Seeker closer to the Name.
  
  
So, you're flirting with disaster, contemplating searching for the Name. Now what? The waiting game begins, already. Grinding for cards is going to become a common feature of your life once you start Seeking, and this is no exception. A gold-bordered card named ''"[[A banner with a strange device|A Banner with a Strange Device]]"'' will show up...eventually. SMEN (Seeking Mr. Eaten's Name) cards are tricky beasts, expect a wait of up to three days if you're unlucky.
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So, you’re flirting with disaster, contemplating searching for the Name. Now what? The waiting game begins, already. Grinding for cards is going to become a common feature of your life once you start Seeking, and this is no exception. A gold-bordered card named ''"[[A banner with a strange device|A Banner with a Strange Device]]"'' will show up...eventually. SMEN (Seeking Mr. Eaten's Name) cards are tricky beasts, expect a wait of up to three days if you’re unlucky.
  
Two of the options on this card will give you another level of Seeking, while the third will make you [[Free of the Name]], pledged to never again embark on such a ruinous quest. Ignore that, that's not what you're here for. Your course is set. You seek the name! "Why?" is a question for later.
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Two of the options on this card will give you another level of Seeking, while the third will make you [[Free of the Name]], pledged to never again embark on such a ruinous quest. Ignore that, that’s not what you’re here for. Your course is set. You seek the name! "Why?" is a question for later.
  
 
==First Steps==
 
==First Steps==
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The Northridden should turn their eye to the [[In your dreams, you hear a voice echoing hollowly each night|Forgotten Quarter]], where a voice in your dreams calls you to hunt for curios. You will need at least one point of Scholar of the Correspondence, and five levels of Nightmares, to uncover the chiselled-away rune that will lead you further still towards your doom. It is a Watchful challenge, so success is guaranteed if your stats are high enough. This will set you at SMEN 3.
 
The Northridden should turn their eye to the [[In your dreams, you hear a voice echoing hollowly each night|Forgotten Quarter]], where a voice in your dreams calls you to hunt for curios. You will need at least one point of Scholar of the Correspondence, and five levels of Nightmares, to uncover the chiselled-away rune that will lead you further still towards your doom. It is a Watchful challenge, so success is guaranteed if your stats are high enough. This will set you at SMEN 3.
  
Continuing on from SMEN 3, there are a number of options to help you progress. Each one brings untold misery and woe etc. etc. etc. but you're probably getting used to that at this stage. The worst hasn't even started yet.
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Continuing on from SMEN 3, there are a number of options to help you progress. Each one brings untold misery and woe etc etc etc but you’re probably getting used to that at this stage. The worst hasn’t even started yet.
  
To get to the next stage of the search, you need to raise SMEN to 6. Most options give one change point at a time, and are done through opp cards (all but one, I think). It's pretty slow going, depending on your luck it could take weeks, or even months. There are a few branches hidden around the game unlocked with SMEN 3 and above, but those have no real benefit and generally come with crippling penalties. They won't help you progress, so they aren't listed here.
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To get to the next stage of the search, you need to raise SMEN to 6. Most options give one change point at a time, and are done through opp cards (all but one, I think). It’s pretty slow going, depending on your luck it could take weeks, or even months. There are a few branches hidden around the game unlocked with SMEN 3 and above, but those have no real benefit and generally come with crippling penalties. They won't help you progress, so they aren't listed here.
  
*<u>'''A message from the masters'''</u><u>''':'''</u> In this [[A message from the Masters|gold-bordered opportunity card]], you receive a note from Mr Iron. You can choose to heed it's advice and stop your search, or rip it to shreds. Tearing it apart will cause you to lose all, or at the very least most of your Connected: Masters and gain one change point of SMEN. As cards go, this one is probably best ignored.
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*<u>'''A message from the masters'''</u><u>''':'''</u> In this [[A message from the Masters|gold-bordered opportunity card]], you receive a note from Mr Iron. You can choose to heed it’s advice and stop your search, or rip it to shreds. Tearing it apart will cause you to lose all, or at the very least most of your Connected: Masters and gain one change point of SMEN. As cards go, this one is probably best ignored.
 
*<u>'''An ivied wall:'''</u> [[An ivied wall|This Opp card]] is a dangerous challenge (straightforward at around 150 Dangerous). Succeeding will give you a change point of SMEN at the cost of roughly half a level of Shadowy and Dangerous and some Wounds.
 
*<u>'''An ivied wall:'''</u> [[An ivied wall|This Opp card]] is a dangerous challenge (straightforward at around 150 Dangerous). Succeeding will give you a change point of SMEN at the cost of roughly half a level of Shadowy and Dangerous and some Wounds.
 
*<u>'''Eyes burning your back:'''</u>''' '''Unavailable until SMEN 4, [[Eyes burning your back|this card]] allows you to sacrifice large amounts of most connections and half a level of Persuasive to gain two (maybe three) change points of SMEN.
 
*<u>'''Eyes burning your back:'''</u>''' '''Unavailable until SMEN 4, [[Eyes burning your back|this card]] allows you to sacrifice large amounts of most connections and half a level of Persuasive to gain two (maybe three) change points of SMEN.
 
*<u>'''Dr Schlomo:'''</u> An option on the (rather rare) Dr Schlomo "[[Ask the Interpreter of Dreams about death by water|dreams about water card]]" has an option unlocked with SMEN 3. A success gives a change point or two of SMEN, failure will just give menace.
 
*<u>'''Dr Schlomo:'''</u> An option on the (rather rare) Dr Schlomo "[[Ask the Interpreter of Dreams about death by water|dreams about water card]]" has an option unlocked with SMEN 3. A success gives a change point or two of SMEN, failure will just give menace.
*<u>'''Mahogany Hall:'''</u> The only non-card option. On the Saturday show, you have an option to [[Indulge your hunger. Sabotage Peppercorn|sabotage Peppercorn's illusion]]. It is unlocked with Unaccountably Peckish 3, and is straightforward at around UP 11. If you've sided with the Shroud, you won't be able to use this option, alas. Succeeding will increase all menaces (including Unaccountably Peckish) by 4 change points and increase SMEN by a point. Failure does roughly the same, but without the SMEN increase.
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*<u>'''Mahogany Hall:'''</u> The only non-card option. On the Saturday show, you have an option to [[Indulge your hunger. Sabotage Peppercorn|sabotage Peppercorn’s illusion]]. It is unlocked with Unaccountably Peckish 3, and is straightforward at around UP 11. If you've sided with the Shroud, you won't be able to use this option, alas. Succeeding will increase all menaces (including Unaccountably Peckish) by 4 change points and increase SMEN by a point. Failure does roughly the same, but without the SMEN increase.
 
*'''<u>The Labyrinth of Tigers</u>:''' [[Mr Pages' Educational Picture Postcards and Assorted Souvenir Stationery|Mr Pages' stall]] on the ground floor will give 1CP of SMEN on a rare success. But success is very very rare indeed, and most actions will give no reward at all. However, this is the only method of progress that comes with no penalties attached.
 
*'''<u>The Labyrinth of Tigers</u>:''' [[Mr Pages' Educational Picture Postcards and Assorted Souvenir Stationery|Mr Pages' stall]] on the ground floor will give 1CP of SMEN on a rare success. But success is very very rare indeed, and most actions will give no reward at all. However, this is the only method of progress that comes with no penalties attached.
  
 
==Closer to the Name==
 
==Closer to the Name==
 
[[File:candleblack.png|right]]
 
[[File:candleblack.png|right]]
After you've managed to get SMEN to 6, you will have to wait for another card. Entitled ''"[[Closer to the name|Closer to the Name]]"'' this card will allow you to either give up on your search or strike forward on your way to damnation. Opting to continue on your quest will remove ALL of your second chance items (sudden insights etc.) and give you a large Nightmares increase (about 30 CP).
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After you’ve managed to get SMEN to 6, you will have to wait for another card. Entitled ''"[[Closer to the name|Closer to the Name]]"'' this card will allow you to either give up on your search or strike forward on your way to damnation. Opting to continue on your quest will remove ALL of your second chance items (sudden insights etc.) and give you a large Nightmares increase (about 30 CP).
  
 
At this stage, you are dancing with damnation. The number of candles is hidden from you. You must mark yourself with the Number, mind, body and soul, in order to light the way to the Name.
 
At this stage, you are dancing with damnation. The number of candles is hidden from you. You must mark yourself with the Number, mind, body and soul, in order to light the way to the Name.
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You need three (four) of them. Not all the stains take away a cat: one for the first, one for the fifth, and one for the sixth. It may be wise to have a fourth in order to interrogate it to find it again, however.
 
You need three (four) of them. Not all the stains take away a cat: one for the first, one for the fifth, and one for the sixth. It may be wise to have a fourth in order to interrogate it to find it again, however.
  
The first [[Stain on Your Soul]] will require five bottles of laudanum. If you succeed the luck check, your soul will be lost and you will have to look for it. (Looking for your soul is a fairly simplistic storyline: I'm not going to go into it). Failure will cost you silk and rats, as well as some wounds.
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The first [[Stain on Your Soul]] will require five bottles of laudanum. If you succeed the luck check, your soul will be lost and you will have to look for it. (Looking for your soul is a fairly simplistic storyline: I’m not going to go into it). Failure will cost you silk and rats, as well as some wounds.
  
 
The requirements for the second to third stains are the same as the first. Failing the luck checks past the first stain will not cost you anything besides the laudanum.
 
The requirements for the second to third stains are the same as the first. Failing the luck checks past the first stain will not cost you anything besides the laudanum.
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<u>'''[[The number of candles]]:'''</u> Do you know it? At this point, you should. Seven is the number of candles to light the way to the name. Acknowledging this fact will cost you deeply: 500CP of all four main stats (About 8 levels). But you know the Number, you are the Number. Now you know the number of candles, all you need to do is ''find'' the candles.
 
<u>'''[[The number of candles]]:'''</u> Do you know it? At this point, you should. Seven is the number of candles to light the way to the name. Acknowledging this fact will cost you deeply: 500CP of all four main stats (About 8 levels). But you know the Number, you are the Number. Now you know the number of candles, all you need to do is ''find'' the candles.
  
Those who persevere in marking themselves with the Number must then wait. And wait. And wait. <s>Eventually, a mass broadcast Living Story will be sent out to everyone at SMEN 8. </s>The living story now appears to trigger on getting SMEN 8, and launches a few minutes afterwards. This will take you immediately to a storylet with two options: either a difficult dangerous challenge or no challenge at all. Succeeding in the dangerous challenge nets you an extraordinary implication. Either way, you will get some wounds and nightmares.
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Those who persevere in marking themselves with the Number must then wait. And wait. And wait. <strike>Eventually, a mass broadcast Living Story will be sent out to everyone at SMEN 8. </strike>The living story now appears to trigger on getting SMEN 8, and launches a few minutes afterwards. This will take you immediately to a storylet with two options: either a difficult dangerous challenge or no challenge at all. Succeeding in the dangerous challenge nets you an extraordinary implication. Either way, you will get some wounds and nightmares.
  
 
==St Arthur's Candle==
 
==St Arthur's Candle==
 
[[File:candlescream.png|right]]
 
[[File:candlescream.png|right]]
After that, the [[Marsh-Mired in Dreams of Sustenance]] quality will increase to 2: The first smirch. A new card will be added to your opportunity pool: [[St Arthur's Candle 2|St Arthur's Candle]]. This card holds the secret of progress. At the cost of one [[Searing Enigma]] and another item, you will send an social invitation to talk of dark water with a <s>hapless fool</s> friend. Should they accept this invite, they will get SMEN 1, and you will get another level of Marsh Mired. The costs and names of each betrayal are listed below. (no prizes for guessing the number of betrayals: Seven is the Number in all things)
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After that, the [[Marsh-Mired in Dreams of Sustenance]] quality will increase to 2: The first smirch. A new card will be added to your opportunity pool: [[St Arthur's Candle 2|St Arthur’s Candle]]. This card holds the secret of progress. At the cost of one [[Searing Enigma]] and another item, you will send an social invitation to talk of dark water with a <strike>hapless fool</strike> friend. Should they accept this invite, they will get SMEN 1, and you will get another level of Marsh Mired. The costs and names of each betrayal are listed below. (no prizes for guessing the number of betrayals: Seven is the Number in all things)
  
 
*<u>'''The first smirch:'''</u> 1 [[Searing Enigma]], 1 [[Mourning Candle]]
 
*<u>'''The first smirch:'''</u> 1 [[Searing Enigma]], 1 [[Mourning Candle]]
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*<u>'''Fragments and embers'''</u>''': '''1 [[Searing Enigma]], 1 [[Patent Scrutinizer Deluxe!]]
 
*<u>'''Fragments and embers'''</u>''': '''1 [[Searing Enigma]], 1 [[Patent Scrutinizer Deluxe!]]
 
*<u>'''Webbed in the Well:'''</u> 1 [[Searing Enigma]], 1 [[Night-Whisper|Night Whisper]]
 
*<u>'''Webbed in the Well:'''</u> 1 [[Searing Enigma]], 1 [[Night-Whisper|Night Whisper]]
*<u>'''The cursed sun and the saint's soul:'''</u> 1 [[Searing Enigma]], 60 [[Brilliant Soul]]s
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*<u>'''The cursed sun and the saint’s soul:'''</u> 1 [[Searing Enigma]], 60 [[Brilliant Soul]]s
  
 
To be eligible for betrayal, a person will need Watchful 30 and 3 points of Scholar of the Correspondence.
 
To be eligible for betrayal, a person will need Watchful 30 and 3 points of Scholar of the Correspondence.
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'''<u>Elemental Secrets:</u> '''If you have the knowledge of an [[Elemental Secret]], you can gamble it to gain progress. The challenge is easier the more Elemental Secrets you possess; Base odds at one Secret are 50%, and each further Secret you possess improves odds by 10%. Succeeding will give a point of Marsh Mired at the cost of the Elemental Secret; failure will cost the Elemental Secret but will give no progress.
 
'''<u>Elemental Secrets:</u> '''If you have the knowledge of an [[Elemental Secret]], you can gamble it to gain progress. The challenge is easier the more Elemental Secrets you possess; Base odds at one Secret are 50%, and each further Secret you possess improves odds by 10%. Succeeding will give a point of Marsh Mired at the cost of the Elemental Secret; failure will cost the Elemental Secret but will give no progress.
  
Upon reaching Marsh Mired 9 (The season to be rendered), the ''[[St Arthur's Candle 2|St Arthur’s Candle]]'' card needs to be drawn again. Once it shows up, you can collect your reward for your betrayals... But it's going to cost you. Cost you 1000CP (about 16 levels) of Dangerous and Persuasive (plus some wounds). After this, you will have it, [[St Arthur's Candle|your candle of promises roasted like flesh.]]
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Upon reaching Marsh Mired 9 (The season to be rendered), the ''[[St Arthur's Candle 2|St Arthur’s Candle]]'' card needs to be drawn again. Once it shows up, you can collect your reward for your betrayals... But it’s going to cost you. Cost you 1000CP (about 16 levels) of Dangerous and Persuasive (plus some wounds). After this, you will have it, [[St Arthur's Candle|your candle of promises roasted like flesh.]]
  
 
Possession of St Arthur's Candle opens up a rather nefarious Knife and Candle attack option, but more on that a little later.
 
Possession of St Arthur's Candle opens up a rather nefarious Knife and Candle attack option, but more on that a little later.
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==St Beau's Candle==
 
==St Beau's Candle==
 
[[File:candleeye.png|right]]
 
[[File:candleeye.png|right]]
Shortly (or not, depending on your luck) after claiming St Arthur's Candle, you should pull another opportunity card named ''St Beau’s Candle.'' You'll find yourself reading a note which you had no recollection of finding. It tells you to come to the Hall of Mirrors in Mrs. Plenty's Carnival at midnight, and is signed only with the Number.
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Shortly (or not, depending on your luck) after claiming St Arthur’s Candle, you should pull another opportunity card named ''St Beau’s Candle.'' You’ll find yourself reading a note which you had no recollection of finding. It tells you to come to the Hall of Mirrors in Mrs. Plenty's Carnival at midnight, and is signed only with the Number.
  
 
This card has two options to progress: A odds-against-you luck check, or a price of 1000 Appalling Secrets. Failing the luck check will bring you to the regular carnival, and give a few CP of nightmares. Succeeding the luck check, or paying the large Secrets toll, will also take you to the carnival. But something is not quite right...
 
This card has two options to progress: A odds-against-you luck check, or a price of 1000 Appalling Secrets. Failing the luck check will bring you to the regular carnival, and give a few CP of nightmares. Succeeding the luck check, or paying the large Secrets toll, will also take you to the carnival. But something is not quite right...
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First things first, you lose all of your carnival tickets. The storylets all look the same at first...but on closer inspection, they're all wrong. Almost all of them cost tickets, but the price for tickets has increased dramatically. Your only option is to pay 330 moon pearls for one ticket. I won't post content spoilers here, but the altered storylets are quite possibly some of the most disturbing content in the game so far.
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First things first, you lose all of your carnival tickets. The storylets all look the same at first...but on closer inspection, they’re all wrong. Almost all of them cost tickets, but the price for tickets has increased dramatically. Your only option is to pay 330 moon pearls for one ticket. I won’t post content spoilers here, but the altered storylets are quite possibly some of the most disturbing content in the game so far.
  
 
Of particular note is the "Below the Neath" option. For the price of 50 Fate and 5 carnival tickets, you can ride the wheel far above the false stars, to the surface. Where you will die. The game itself gives you a rather large disclaimer to the matter.
 
Of particular note is the "Below the Neath" option. For the price of 50 Fate and 5 carnival tickets, you can ride the wheel far above the false stars, to the surface. Where you will die. The game itself gives you a rather large disclaimer to the matter.
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These tasks completed, you are ready for your meeting with the Lady of the Well. She will question why you have come this far, and then question your motivations. Two of the options on the first storylet will give you progress, while the third lets you choose again.
 
These tasks completed, you are ready for your meeting with the Lady of the Well. She will question why you have come this far, and then question your motivations. Two of the options on the first storylet will give you progress, while the third lets you choose again.
  
In the second storylet, there's 12 options to choose, one of them ambition-specific. Choose whichever you please; there's no real impact.
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In the second storylet, there’s 12 options to choose, one of them ambition-specific. Choose whichever you please; there's no real impact.
  
 
After this, you get to the crux of the midnight meeting. What might be your last chance to turn back, and certainly your best. Here, you can choose to abandon your search, and gain 1000 moon pearls and 5 Fate.
 
After this, you get to the crux of the midnight meeting. What might be your last chance to turn back, and certainly your best. Here, you can choose to abandon your search, and gain 1000 moon pearls and 5 Fate.
  
But you've come this far. ''Why turn back now?''
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But you’ve come this far. ''Why turn back now?''
  
To progress, you will have to make a sacrifice. Either you let the wind set your table, and lose all your lodgings. Or you abandon fame and fortune, and lose all of your connections. Alternatively, you can sacrifice your destiny, at the cost of 40 Fate. (Quite what this does isn't clear. Some have theorized it'll have a cost in future, while I think it's just a Fate buyout to avoid the massive sacrifice)
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To progress, you will have to make a sacrifice. Either you let the wind set your table, and lose all your lodgings. Or you abandon fame and fortune, and lose all of your connections. Alternatively, you can sacrifice your destiny, at the cost of 40 Fate. (Quite what this does isn’t clear. Some have theorized it’ll have a cost in future, while I think it’s just a Fate buyout to avoid the massive sacrifice)
  
Either way, should you choose to sacrifice whatever it is you're going to sacrifice, then you will wake, friendless, lodgingless or with your destiny shredded, [[St Beau's Candle]] clutched in hand.
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Either way, should you choose to sacrifice whatever it is you’re going to sacrifice, then you will wake, friendless, lodgingless or with your destiny shredded, [[St Beau's Candle]] clutched in hand.
  
 
==St Cerise's Candle==
 
==St Cerise's Candle==

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