Stay with the pack (Season of Hunting)

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This page contains details about Fallen London Actions.

From: Hunting the (Roof Prey)


[…] There is no sense in unnecessary risk.

Description summary:
An additional sentence is added at the beginning of the description with some values of Mounted upon:

Mounted upon:First sentence of description
10 - The Chevalier's Fourth-best CourserYour loaned couser seems happy to remain with its fellows.
11 - Your Obdurate StallionFATE
20 - Your Recuperating Pony
21 - Your Thoroughly Cowed Pony
FATE
50 - Your Violant Moon-Miser
51 - Your Alchemical Moon-Miser
52 - Your Coruscating Moon-Miser
Your Miser dims its colours, attempting to blend in with the rest of the party.
60 - Your Hellworm
61 - Your Saddled and Bridled Hellworm
Your hellworm lacks the musculate necessary to pounce, and continues wriggling along slowly.
110 - Your Vagrant OneirotaurYour dream-beast is not eager. It is barely real.
130 - Your Seven-League SpindlewolfYour spindlewolf's lope slows, in no hurry to get there first.

[Find the rest of the story at https://www.fallenlondon.com]


Challenge information

Broad, Dangerous 210

  • 144 - very chancy (41%)
  • 179 - chancy (51%)
  • 214 - modest (61%)
  • 249 - very modest (71%)
  • 284 - low-risk (81%)
  • 319 - straightforward (91%)
  • 350 - straightforward (100%)

Each point of Insubstantial adds 15 points of Dangerous.

Success

A successful hunt

[…]

[…] Together […] you overwhelm it, uncertain who claimed the killing blow.

[…] "Well done, my friends," he calls. […]

[…] The carcass is sent to the Chevalier's manse […] will be separated, preserved, and presented to the city. […] He, of course, keeps the trophies for himself.

Description summary:
The first sentence of the first paragraph varies with Mounted upon:. The last sentence of the first paragraph, and the beginning of the first sentence of the third paragraph, vary with Armed with:. The beginning of the second paragraph varies with your quarry according to the Airs of the Hunt.

Mounted upon:First paragraph mount description
10 - The Chevalier's Fourth-best CourserYour steed knows what to do, and joins its fellows in formation as you charge towards your quarry.
11 - Your Obdurate StallionFATE
20 - Your Recuperating Pony
21 - Your Thoroughly Cowed Pony
FATE
30 - A Loaned Charger Saddled with Wind-Bitten ReinsFATE
40 - Your Amber AutomatonFATE
50 - Your Violant Moon-Miser
51 - Your Alchemical Moon-Miser
52 - Your Coruscating Moon-Miser
Your Miser's carapace flickers and coruscates as it is borne along in the midst of the horses.
60 - Your Hellworm
61 - Your Saddled and Bridled Hellworm
The hunting horses refuse to get near your Hellworm, and so you ride beside rather than among them as you approach your quarry.
70 - A Bloodthirsty TigerFATE
80 - Your Winged and Taloned SteedYour winged and taloned steed, repulsed at being made to hunt to a horse's pace, eats a neighbouring charger before your quarry is in sight.
90 - Your Obstreperous BoarThe huffing of your boar makes the chargers uncomfortable.
100 - Your Terror Bird WarmountYour terror bird's heads nip and shriek at neighbours' chargers.
110 - Your Vagrant OneirotaurYou are borne aloft on nightmare, carried by a bull-creature extant only in the black reflections of neighbouring chargers' eyes.
120 - Your Chitinscale SquirrelbeastThe rocks underfoot tremble with each of your squirrelbeast's thudding bounds.
130 - Your Seven-League SpindlewolfYour spindlewolf is uncomfortable walking at the pace of a normal mammal. Its paces stutter and stop as it holds back.
Armed with:First paragraphThird paragraph
1 - A Borrowed SpearAnd then you are upon it, spear in hand. Afterward, as you clean off your spear,
10 - The Last Constable's CudgelAnd then you are upon it, cudgel gripped firmly in hand. Afterward, as you clean off your cudgel,
12 - Your Vake-Killing ClubAnd then you are upon it, club gripped firmly in hand. Afterward, as your clean off your club,
20 - A Replica of Feducci's LanceAnd then you are upon it, lance levelled right at the beast. Afterward, as you clean off your lance,
31 - Your Ancient Hunting RifleAnd then you are upon it, sighting down the barrel of your gun. Afterward, as you clean and reload your rifle,
32 - Your Infernal Sharpshooter's RifleAnd then you are upon it, sighting down the barrel of your gun. Afterward, as you clean and reload your rifle,
40 - Your Relict CatapultAnd then you are upon it, launching savage rocks with your catapult. Afterward, as you pocket your catapult (and a few perfectly shaped rocks),
50 - Your Notched Bone HarpoonAnd then you are upon it, harpoon bare and thirsting. Afterward, as you clean your harpoon,
60 - Your Winged and Taloned SteedAnd then you are upon it, and your steed is so, so hungry. Afterward, as your winged and taloned steed feeds upon its rightful share,
70 - A Bloodthirsty TigerFATE FATE
80 - What Might Be A ThunderboltAnd then you are upon it, and lightning blooms in your hand. Afterward, your palms tingling with static shocks,
AirsSecond paragraph prey description
0 (Sorrow-Spider)[…] web and mandible and hungry minds. They crawl with no regard for gravity, trailing silk and chittering. But their violant minds lead to violent ends, unwilling or unable to see death as anything but another connection in the web.
20 (False-Hermit)The False-Hermit is all thrashing tentacle and grasping claw, a storm of limb and sucker. More and more appendages uncoil from the shell – far more than it should be able to hold – and evasion occupies all of your attention.
40 (Burrow-Swine)The burrow-swine squeal terribly […] and make immediately to flee – into the rock. Their mouths are ringed with hundreds of grinding teeth that chew up earth and stone […] with terrible speed […] The trick is to reach them before they can burrow too deep.
60 (Giant Zee-Bat)The zee-bat's teeth and talons are fierce, and its wingbeats send buffeting gusts across the face of the Roof. For a moment you must focus all of your efforts on staying mounted – and then that moment passes, and you are close enough to get to work.
80 (Silver Stag)The horn is the main danger, and for all its mirrored bulk the beetle is adept at turning […] raises the chitinplates over its wings in a threat display, charging. A mistake; you dodge, and are behind it, face to face with the flesh beneath the carapace.

[Find the rest of the story at https://www.fallenlondon.com]


Failure

Courage over competence

[…] The air is thick with dust […] and the baying of the Chevalier's hounds. […] But—

[…]

[…] once your allies have taken down the [prey], the Swashbuckling Chevalier claps you on the back. "There is no dishonour in a defeat met with courage," […] But the others do not seem […] eager […]

Description summary:
The first paragraph varies with Mounted upon: and Armed with: identically to the success. The second paragraph varies with your quarry according to the Airs of the Hunt.

AirsSecond paragraph prey description
0 (Sorrow-Spider)—a spider leaps as you approach, sinking its fangs deep inside you. Venom pumps in and blood out. You begin to see it all in violant: the connections, the vast and terrible web.
20 (False-Hermit)—an unseen tentacle wraps around you, tossing you from your mount and leaving blistering sucker-marks across your skin.
40 (Burrow-Swine)—the ground beneath bucks and crumbles, as another burrow-swine emerges from below. Your mount loses its footing, throwing you in a tumble of scrapes and gashes.
60 (Giant Zee-Bat)—a bat's claws sink into your shoulders, a sharp, clear pain. The momentum of the creature lifts you from your mount, and you thud to the floor in the confusion.
80 (Silver Stag)—the stag beetle's horn catches you square in the chest, the model of a perfect joust. You fly, and all air leaves your lungs. When you can next breathe, you're on the floor, a hair away from getting trampled by your peers.

[Find the rest of the story at https://www.fallenlondon.com]