Stay with the pack (Season of Hunting)
| A player-created Guide is available for this content: Risen Burgundy (Guide) |
| Spoiler warning! This page contains details about Fallen London Actions. |
From: Hunting the (Roof Prey)
Description summary:
An additional sentence is added at the beginning of the description with some values of
Mounted upon:
| First sentence of description | |
|---|---|
| 10 - The Chevalier's Fourth-best Courser | Your loaned couser seems happy to remain with its fellows. |
| 11 - Your Obdurate Stallion | FATE |
| 20 - Your Recuperating Pony 21 - Your Thoroughly Cowed Pony | FATE |
| 50 - Your Violant Moon-Miser 51 - Your Alchemical Moon-Miser 52 - Your Coruscating Moon-Miser | Your Miser dims its colours, attempting to blend in with the rest of the party. |
| 60 - Your Hellworm 61 - Your Saddled and Bridled Hellworm | Your hellworm lacks the musculate necessary to pounce, and continues wriggling along slowly. |
| 110 - Your Vagrant Oneirotaur | Your dream-beast is not eager. It is barely real. |
| 130 - Your Seven-League Spindlewolf | Your spindlewolf's lope slows, in no hurry to get there first. |
[Find the rest of the story at https://www.fallenlondon.com]
Challenge information
- 144 - very chancy (41%)
- 179 - chancy (51%)
- 214 - modest (61%)
- 249 - very modest (71%)
- 284 - low-risk (81%)
- 319 - straightforward (91%)
- 350 - straightforward (100%)
Each point of
Insubstantial adds 15 points of Dangerous.
Success
A successful hunt
[…]
[…] Together […] you overwhelm it, uncertain who claimed the killing blow.
[…] "Well done, my friends," he calls. […]
[…] The carcass is sent to the Chevalier's manse […] will be separated, preserved, and presented to the city. […] He, of course, keeps the trophies for himself.Description summary:
The first sentence of the first paragraph varies with
Mounted upon:. The last sentence of the first paragraph, and the beginning of the first sentence of the third paragraph, vary with
Armed with:. The beginning of the second paragraph varies with your quarry according to the
Airs of the Hunt.
| First paragraph mount description | |
|---|---|
| 10 - The Chevalier's Fourth-best Courser | Your steed knows what to do, and joins its fellows in formation as you charge towards your quarry. |
| 11 - Your Obdurate Stallion | FATE |
| 20 - Your Recuperating Pony 21 - Your Thoroughly Cowed Pony | FATE |
| 30 - A Loaned Charger Saddled with Wind-Bitten Reins | FATE |
| 40 - Your Amber Automaton | FATE |
| 50 - Your Violant Moon-Miser 51 - Your Alchemical Moon-Miser 52 - Your Coruscating Moon-Miser | Your Miser's carapace flickers and coruscates as it is borne along in the midst of the horses. |
| 60 - Your Hellworm 61 - Your Saddled and Bridled Hellworm | The hunting horses refuse to get near your Hellworm, and so you ride beside rather than among them as you approach your quarry. |
| 70 - A Bloodthirsty Tiger | FATE |
| 80 - Your Winged and Taloned Steed | Your winged and taloned steed, repulsed at being made to hunt to a horse's pace, eats a neighbouring charger before your quarry is in sight. |
| 90 - Your Obstreperous Boar | The huffing of your boar makes the chargers uncomfortable. |
| 100 - Your Terror Bird Warmount | Your terror bird's heads nip and shriek at neighbours' chargers. |
| 110 - Your Vagrant Oneirotaur | You are borne aloft on nightmare, carried by a bull-creature extant only in the black reflections of neighbouring chargers' eyes. |
| 120 - Your Chitinscale Squirrelbeast | The rocks underfoot tremble with each of your squirrelbeast's thudding bounds. |
| 130 - Your Seven-League Spindlewolf | Your spindlewolf is uncomfortable walking at the pace of a normal mammal. Its paces stutter and stop as it holds back. |
| First paragraph | Third paragraph | |
|---|---|---|
| 1 - A Borrowed Spear | And then you are upon it, spear in hand. | Afterward, as you clean off your spear, |
| 10 - The Last Constable's Cudgel | And then you are upon it, cudgel gripped firmly in hand. | Afterward, as you clean off your cudgel, |
| 12 - Your Vake-Killing Club | And then you are upon it, club gripped firmly in hand. | Afterward, as your clean off your club, |
| 20 - A Replica of Feducci's Lance | And then you are upon it, lance levelled right at the beast. | Afterward, as you clean off your lance, |
| 31 - Your Ancient Hunting Rifle | And then you are upon it, sighting down the barrel of your gun. | Afterward, as you clean and reload your rifle, |
| 32 - Your Infernal Sharpshooter's Rifle | And then you are upon it, sighting down the barrel of your gun. | Afterward, as you clean and reload your rifle, |
| 40 - Your Relict Catapult | And then you are upon it, launching savage rocks with your catapult. | Afterward, as you pocket your catapult (and a few perfectly shaped rocks), |
| 50 - Your Notched Bone Harpoon | And then you are upon it, harpoon bare and thirsting. | Afterward, as you clean your harpoon, |
| 60 - Your Winged and Taloned Steed | And then you are upon it, and your steed is so, so hungry. | Afterward, as your winged and taloned steed feeds upon its rightful share, |
| 70 - A Bloodthirsty Tiger | FATE | FATE |
| 80 - What Might Be A Thunderbolt | And then you are upon it, and lightning blooms in your hand. | Afterward, your palms tingling with static shocks, |
| Second paragraph prey description | |
|---|---|
| 0 (Sorrow-Spider) | […] web and mandible and hungry minds. They crawl with no regard for gravity, trailing silk and chittering. But their violant minds lead to violent ends, unwilling or unable to see death as anything but another connection in the web. |
| 20 (False-Hermit) | The False-Hermit is all thrashing tentacle and grasping claw, a storm of limb and sucker. More and more appendages uncoil from the shell – far more than it should be able to hold – and evasion occupies all of your attention. |
| 40 (Burrow-Swine) | The burrow-swine squeal terribly […] and make immediately to flee – into the rock. Their mouths are ringed with hundreds of grinding teeth that chew up earth and stone […] with terrible speed […] The trick is to reach them before they can burrow too deep. |
| 60 (Giant Zee-Bat) | The zee-bat's teeth and talons are fierce, and its wingbeats send buffeting gusts across the face of the Roof. For a moment you must focus all of your efforts on staying mounted – and then that moment passes, and you are close enough to get to work. |
| 80 (Silver Stag) | The horn is the main danger, and for all its mirrored bulk the beetle is adept at turning […] raises the chitinplates over its wings in a threat display, charging. A mistake; you dodge, and are behind it, face to face with the flesh beneath the carapace. |
[Find the rest of the story at https://www.fallenlondon.com]
Dangerous is increasing…
[Airs of the Hunt change…] (random)
You've lost 1 x A Season of Hunting
[Airs of Burgundy change…] (random)
Failure
Courage over competence
[…] The air is thick with dust […] and the baying of the Chevalier's hounds. […] But—
[…]
[…] once your allies have taken down theDescription summary:
The first paragraph varies with
Mounted upon: and
Armed with: identically to the success. The second paragraph varies with your quarry according to the
Airs of the Hunt.
| Second paragraph prey description | |
|---|---|
| 0 (Sorrow-Spider) | —a spider leaps as you approach, sinking its fangs deep inside you. Venom pumps in and blood out. You begin to see it all in violant: the connections, the vast and terrible web. |
| 20 (False-Hermit) | —an unseen tentacle wraps around you, tossing you from your mount and leaving blistering sucker-marks across your skin. |
| 40 (Burrow-Swine) | —the ground beneath bucks and crumbles, as another burrow-swine emerges from below. Your mount loses its footing, throwing you in a tumble of scrapes and gashes. |
| 60 (Giant Zee-Bat) | —a bat's claws sink into your shoulders, a sharp, clear pain. The momentum of the creature lifts you from your mount, and you thud to the floor in the confusion. |
| 80 (Silver Stag) | —the stag beetle's horn catches you square in the chest, the model of a perfect joust. You fly, and all air leaves your lungs. When you can next breathe, you're on the floor, a hair away from getting trampled by your peers. |
[Find the rest of the story at https://www.fallenlondon.com]
Dangerous is increasing…
Wounds is increasing… (+2 CP)
[Airs of the Hunt change…] (random)
You've lost 1 x A Season of Hunting
[Airs of Burgundy change…] (random)
