Tales of the Tabernacle (Guide)

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Shipsmall.png FATE-locked Early Zailing Content
Fruit.png


Tales of the Tabernacle Summary
Variable-Length Activity
Setup Progress End
1 A 0+ A 3 A
Progress

Details

Raise Traces of the Tabernacle. Get Tracking the Pale Tabernacle to unlock the plot.
Items Inputs/Outputs
Outputs
Raw EPA 4.50
Special A 300 Action plot must be completed in order to unlock cashing out.


This guide covers the Premium Story The Pale Tabernacle. This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content. Storylets, Cards, and Actions will be identified by images and mechanical properties, but not by name.

Overview[edit]

Once unlocked from the storylet on Mutton Island during the Fruits of the Zee Festival, the story is told through three gold-bordered cards drawn while zailing the Unterzee. Actions on the cards raise Traces of the Tabernacle which can be cashed out as Mortification of a Great Power, Muscaria Brandy, and Palimpsest Scrap after completing an unlockable plot.

A fourth card, of Infrequent Frequency, raises Tracking the Pale Tabernacle to 1 which unlocks this plot. Completing the Plot allows you to zail to the Pale Tabernacle yourself, once. This cannot be drawn again, nor the plot restarted, until you have visited the Pale Tabernacle.

Cards[edit]

All options raise Zailing... (with one exception) and Traces of the Tabernacle. Most raise troubled waters, even on a success. The three standard cards each have advanced skill checks (with the standard location-dependent challenge level), which offer 450 Traces. There are alternative options with easier or no challenges that pay out 400 instead. One unusual option is challengeless, doesn't increase Zailing... and only pays out 350 Traces of the Tabernacle, but it also gives a Vision of the Surface to compensate.

The fourth card can only be drawn when Tracking the Pale Tabernacle is 0.

Card Options Challenge/Requirement Success Failure
Wineglass.png Sampling His Lordship's Private Cellar N/A
Retort.png An Initiate into the Perfumer's Arts
Kataleptic Toxicology
Fruit.png N/A
Crimsoncaptain.png Crimson Captain
Upon Pale Shores
N/A
Ship2.png Zailing Speed 45
Roguelaw.png A Ragtag Gang of Outlaws N/A
Flames.png Hellish Hymn
Upon Pale Shores
N/A
Shriek.png Aria of Tranquillity
Monstrous Anatomy
Lampwax.png Lump of Lamplighter Beeswax 100
Zeefaring
Zubmarine.png Zubmersibility N/A
Boatspotlight.png Zeefaring
Feducci hallowmas.png Luxurious N/A
Marigold.png The Flower from Hell that Grows Under Your Skin
Upon Pale Shores
N/A
Magnifyingglass.png ?
Unlocked with Tracking the Pale Tabernacle exactly 0
Gleam.png Zeefaring ?
Skulleyeless.png 3x Memory of Distant Shores

Troubled Waters +2 CP

Zailing... +( Speed)

N/A
Screamingmap.png Upon Pale Shores N/A

Cashing Out[edit]

Using a Nautical Agent to complete the plot takes 300 actions. It has Exploration and Watchful challenges. It pays out 3900 Traces of the Tabernacle on success or 3500 Traces of the Tabernacle on failure.

Succeeding the plot unlocks an option at your cabin to zail to a new location in a randomised area of the Zee. Arriving allows you to cash out Traces of the Tabernacle for Mortifications of a Great Power, Muscaria Brandy, and Palimpsest Scraps at a rate of 1 trace to 1 penny value, prioritising the higher value items. The first visit gives a bonus of roughly 65E.

Each visit to the Pale Tabernacle increases Upon Pale Shores by 1. Raising Upon Pale Shores progressively unlocks new options to talk to the Tabernacle's inhabitant(s) for lore, until Upon Pale Shores 5, when you get the final lore drop, Upon Pale Shores 7, and a Reported Location of a One-Time Prince of Hell. Upon Pale Shores does not rise beyond 7.