Tending the Colossus (Guide)

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Shipsmall.png FATE-locked Early Zailing Content
Colossus.png



This guide covers the Premium Story The Roving Colossus. This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content. Storylets, Cards, and Actions will be identified by images and mechanical properties, but not by name.

Overview[edit]

Once unlocked from the storylet on Mutton Island during the Fruits of the Zee Festival, the story is told through three gold-bordered cards drawn while zailing the Unterzee. Actions on the cards raise Tending the Colossus; when that quality reaches 7 it may be traded in for a Primaeval Hint, simultaneously raising The Gardens of the Unterzee.

While zailing, the Colossus cards can be enabled or disabled at any time.

Cards[edit]

Each of the three cards has three options: a fairly easy basic skill check, a medium difficulty advanced skill check, and checkless option that requires some other quality. Succeeding at any of the options will gain +2 CP Tending the Colossus. The skill check options also gain normal Zailing... and (with the exception of the Chthonosophy check) +2 CP Troubled Waters, while the checkless options gain 1/2 Zailing... and no Troubled Waters. Failing at the checks will not gain Tending the Colossus, and will give reduced or no Zailing..., more Troubled Waters, and possibly other menaces or zailing problem qualities.

Card Options Challenge/Requirement Success Failure
Cannon.png Watchful 120 Troubled Waters +4 CP
Meteors red.png Artisan of the Red Science 6
Divinghelmet.png Zubmersibility N/A
Lyrebird operatic.png Persuasive 120
Mirroredtrunk.png Chthonosophy 6
Compass.png Requires Inerrant 3 N/A
Shipobstinate.png Dangerous 120
Steamer.png Zeefaring 6
Mine.png N/A

Cashing Out[edit]

With Tending the Colossus 7, a storylet appears in your cabin which allows you to trade in 28 CP of Tending the Colossus Tending for a Primaeval Hint and one level of The Gardens of the Unterzee. If you go past exactly level 7 it still only costs 28 CP; the quality is not reset. Assuming success on every action, this provides E 62.5 in 14 actions, for a respectable 4.46 epa (notably beating Piracy in Home Waters, Shepherd's Wash, Stormbones and the Sea of Voices).