Tending the Colossus (Guide)
| FATE-locked Early Zailing Content |
- Roving Colossus Summary
- Limited-Length Activity
- Setup
- 0 A
- Progress
- 14+ A
- End
- 0 A
- Progress Details
- Raise
Tending the Colossus to 7 - Items Inputs/Outputs
- Outputs
- Raw EPA
- 4.46
This guide covers the Premium Story The Roving Colossus. This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content. Storylets, Cards, and Actions will be identified by images and mechanical properties, but not by name.
Overview[edit]
Once unlocked from the storylet on Mutton Island during the Fruits of the Zee Festival, the story is told through three gold-bordered cards drawn while zailing the Unterzee. Actions on the cards raise
Tending the Colossus; when that quality reaches 7 it may be traded in for a
Primaeval Hint, simultaneously raising
The Gardens of the Unterzee.
While zailing, the Colossus cards can be enabled or disabled at any time.
Cards[edit]
Each of the three cards has three options: a fairly easy basic skill check, a medium difficulty advanced skill check, and checkless option that requires some other quality. Succeeding at any of the options will gain +2 CP
Tending the Colossus. The skill check options also gain normal
Zailing... and (with the exception of the
Chthonosophy check) +2 CP
Troubled Waters, while the checkless options gain 1/2
Zailing... and no
Troubled Waters. Failing at the checks will not gain
Tending the Colossus, and will give reduced or no
Zailing..., more
Troubled Waters, and possibly other menaces or zailing problem qualities.
| Card | Options | Challenge/Requirement | Success | Failure |
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N/A | |||
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N/A | ||
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N/A |
Cashing Out[edit]
With
Tending the Colossus 7, a storylet appears in your cabin which allows you to trade in 28 CP of
Tending for a
Primaeval Hint and one level of
The Gardens of the Unterzee. If you go past exactly level 7 it still only costs 28 CP; the quality is not reset. Assuming success on every action, this provides 62.5 in 14 actions, for a respectable 4.46 epa (notably beating Piracy in Home Waters, Shepherd's Wash, Stormbones and the Sea of Voices).


