The Broad Unterzee

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This page is retired from the game!
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However, a replicated version can be found at Zailing the Unterzee.
Unterzee.png
This location has a card deck. Click the deck to see it.
Far calmer than any surface sea: black glass stretching to the fathomless depths […], glimmering with the light of false-stars. Beautiful in the way that only mirrors are, and deserts. Also positively stuffed with monsters and nine kinds of pirate.

[Find the rest of the story at https://www.fallenlondon.com]

See Category:The Broad Unterzee for cards or storylets that are found in this place or location.

See Category:The Broad Unterzee Moves for actions that change player location to this location.


Unlocked with Put to Zee!

Main Quality: Dangerous



Neither the Bazaar nor any other market is accessible in this location.

Music: Undulata (Sunless Sea)


Deck

  • Card deck: Cards - The Broad Unterzee
  • The deck in this location is unlimited. You do not need to wait to draw a new card.
  • The hand size in this location is always 3, regardless of your Lodgings.
  • If you leave this location and come back later you will start with an empty hand.


Upon Unlock[edit]

A zee-voyage begins

Always a time of invigorating optimism!

Game Instructions: To reach your destination, raise Approaching Journey's End to 10. You don't need to choose your destination until then. Beware of the Troubled Waters quality...

Wiki note: You cannot trade items with the Bazaar, nor use items in this location.

Storylets[edit]

Locked with Approaching Journey's End 10[edit]

Storylet Branch Req. Odds Success Failure Average
Steam Boldly Extrapolate from the charts Troubled Waters < 8 50% Approaching Journey's End +7
Troubled Waters +6
Approaching Journey's End +5
Troubled Waters +12
Approaching Journey's End +6
Troubled Waters +9
Make it up as you go Troubled Waters < 10 30% Approaching Journey's End +10
Troubled Waters +9
Approaching Journey's End +7
Troubled Waters +18
Approaching Journey's End +7.9
Troubled Waters +15.3
Ignore the warning signs Troubled Waters 8 30% Approaching Journey's End +1
Troubled Waters +6
Approaching Journey's End -4
Troubled Waters +6
Approaching Journey's End -2.5
Troubled Waters +6
Steam Prudently A cautious captain Troubled Waters < 8 100% Approaching Journey's End +14
Troubled Waters +11
— Approaching Journey's End +2.8
Troubled Waters +2.2

Unlocked with Approaching Journey's End 7[edit]

Unlocked with Approaching Journey's End 10[edit]

Unlocked with Making Progress in the Labyrinth of Tigers 16[edit]

Unlocked with Renown: The Docks 25 and no Unexploded Mine[edit]

Cards[edit]

Calm Seas - Locked with Troubled Waters 8[edit]

Lashing Waves - Unlocked with Troubled Waters 8-9[edit]

Fury of the Unterzee - Unlocked with Troubled Waters 10[edit]


Storylet Branch Req. Challenge Success Rare Success Failure Average
A Corvette of Her Majesty's Navy Exchange pleasantries via semaphore Suspicion 4- Approaching Journey's End +3 

Troubled Waters -2 

Approaching Journey's End +3 

Troubled Waters -2 

They're not slowing Suspicion 5+ 50% Luck Approaching Journey's End +4 

Troubled Waters +3 

Suspicion +3 

Approaching Journey's End +3 

Troubled Waters +10 

Approaching Journey's End +3.5 

Troubled Waters +6.5 

Suspicion +1.5 

A Mountain of the Unterzee 'Hard to port! Reverse engines!' 50% Luck Approaching Journey's End +7 

Troubled Waters +3 

Appalling Secret +2 

Approaching Journey's End +2 

Troubled Waters +7 

Approaching Journey's End +4.5 

Troubled Waters +5 

Appalling Secret +1 

A Wily Zailor Zail around the Pelagic Upheavals Approaching Journey's End +6 

Troubled Waters +4 

Approaching Journey's End +6 

Troubled Waters +4 

Skirt the Howling Shoals 4-5 An Experienced Zailor: Approaching Journey's End +7 

Troubled Waters +4 

Approaching Journey's End +7 

Troubled Waters +4 

Steam straight through the Beechey Currents 6+ An Experienced Zailor: Approaching Journey's End +8 

Troubled Waters +4 

Approaching Journey's End +8 

Troubled Waters +4 

"I'll be in my bunk." (8 FATE) 4+ An Experienced Zailor: ? ? ? ?
She's Going Down! Stop and rescue them Approaching Journey's End -2 (min 2) 

Troubled Waters -2 

Steadfast +3 (max 10) 

Heartless -3 

Approaching Journey's End -2 (min 2) 

Troubled Waters -2 

Steadfast +3 (max 10) 

Heartless -3 

Let the Unterzee have them Approaching Journey's End +3 

Troubled Waters +1 

Heartless +3 (max 10) 

Magnanimous -3 

Approaching Journey's End +3 

Troubled Waters +1 

Heartless +3 (max 10) 

Magnanimous -3 

The Clinging Coral Mass "Put your backs into it, lads!" Persuasive 120  Approaching Journey's End +3 

Troubled Waters +2 

Approaching Journey's End +3 

Correspondence Plaque +3 

Approaching Journey's End +2 

Troubled Waters +4 

Grab a hammer yourself Dangerous 120  Approaching Journey's End +3 

Troubled Waters +2 

Approaching Journey's End +1 

Troubled Waters +4 

The Killing Wind Outrun the storm front 50% Luck Approaching Journey's End +7 

Troubled Waters +4 

Approaching Journey's End +1 

Troubled Waters +8 

Approaching Journey's End +4 

Troubled Waters +6 

Make ready to dive 1 Zubmarine Approaching Journey's End +2 

Troubled Waters -2~3 

Those engines don't sound healthy Offer to help out Approaching Journey's End -2 

Troubled Waters -2 

Magnanimous +3 (max 10) 

Ruthless -3? 

Hoist the black flag Approaching Journey's End +2 

Troubled Waters +2 

Ruthless +2 (max 10) 

Magnanimous -3 

Suspicion +2 

opening a Bundle of Oddities (up to 300) 

Zailing in style Days of black and gold 1 Majestic Pleasure Yacht Approaching Journey's End +2 

Sapphire +1 

Drop of Prisoner's Honey +50 

Relic of the Fourth City +10 

Good weather for a Zee-Clipper Full speed ahead 1 Swift Zee-Clipper Approaching Journey's End +9 

Troubled Waters +8 

Submerge Run deep, run quiet 1 Zubmarine Approaching Journey's End +2 

Troubled Waters -4 

Approaching the Gates of the Garden +5? (max 16) 

The Fleet of Truth Villainy! 3 Embarking on a Voyage of Scientific Discovery Dangerous 120  Approaching Journey's End +2 

Troubled Waters +2 

Page of Cryptopalaeontological Notes +5 

Page of Prelapsarian Archaeological Notes +5 

Page of Theosophistical Notes +5 

Approaching Journey's End +2 

Troubled Waters +4 

Storylet Branch Req. Challenge Success Rare Success Failure Average
Calm Seas: A Huge Terrible Beast of the Unterzee! Delicious, delicious lumps Dangerous 120  Dangerous +? Approaching Journey's End +1 

Appalling Secret +2 

Tale of Terror!! +1-3 

Someone Is Coming +1 

Unaccountably Peckish +1 (max 1) 

Dangerous +? Troubled Waters +2 
Steam on by (Beast) Approaching Journey's End +3 Troubled Waters +3 
A Spit of Land Steam on by (Spit of Land) Approaching Journey's End +3 Troubled Waters +2 
Stop briefly at the island 50% Luck Approaching Journey's End +3 Troubled Waters -1  Approaching Journey's End +2 Troubled Waters +5  Approaching Journey's End +2.5 Troubled Waters +2 
A Steamer full of Passengers Steam past them Approaching Journey's End +3 Troubled Waters +2 
Invite them aboard for a party Majestic Pleasure Yacht Scandal +2CP Pair of Scarlet Stockings of Dubious Origin +1 

Secluded Address +5 

Austere -3CP 

Hedonist +3CP (max 10) 

Calm Seas: Creaking from Above Glim-fall! 50% Luck Approaching Journey's End +1 Troubled Waters +3 

Someone Is Coming +1 

Shard of Glim +50 x Zailing Difficulty

Approaching Journey's End +1 Troubled Waters +5 

Shard of Glim +50 

Calm Seas: Fair Zailing }Take advantage Approaching Journey's End +6 Troubled Waters +4 

Someone Is Coming +1 

Correspond with a Fellow Scholar Sulky Bat 10 Page of Prelapsarian Archaeological Notes 50 

Page of Theosophistical Notes 50 

Page of Cryptopalaeontological Notes 50 

Embarking on a Voyage of Scientific Discovery 3 

Approaching Journey's End +3 Troubled Waters +2 

Sulky Bat -6--2 

Page of Prelapsarian Archaeological Notes 10 

Page of Theosophistical Notes 10 

Page of Cryptopalaeontological Notes 10