Treasures of the Neath (Guide)

From Fallen London Wiki
This guide is incomplete. You can help by expanding it.
What needs work: An approximate action cost (or Echo value) for getting these things would be nice touch to inform the curious. Also please feel free to add any qualities/items that you feel are fitting, but are missing from here (format is acquisition then value and uses description).
Railwaysmall.png End-Game Content
Spoiler warning!
This page contains details about Fallen London Actions.


Here lies a list of Qualities and Items, with pointers and links about their acquisition, that are generally:

  • very expensive and/or time-consuming to acquire/raise,
  • have zero or few actual uses, and
  • are achieved/collected almost purely for the sake of vanity/perfectionism/realizing personal dedication.

This Guide is mainly a collection of these things and their procurement, made to serve people with such ambitions, and to provide (lightly humorous) relative perspective of their value for the curious. They mainly stand as goals to dedicated endgame Players. Read with caution and in stable sitting position in case of fainting!

Only includes qualities/items that are currently obtainable, and have no FATE cost (with one minimal exception).


Physical items. Mostly. Things that show up under the "Possessions" Tab.

The T8 Collection[edit]

"All the Jewels in your crown"

Collect all 14 of the most valuable items (known as T8 items) that are worth ~1562.50 E each. Simple as that! As a fun fact, one of them is only available for roughly 2 weeks each year. (Side-note: You don't want to get that many Certifiable Scrap)

These items are pure value, they are not equip-able. Their uses are rare (or non-existent) but who knows when an opportunity could come up? And most of them can be easily sold to the Bazaar anytime should you need quick cash.

Item Source(s)
Vial of Masters' Blood
Reported Location of a One-Time Prince of Hell
Impossible Theorem
  • Create one in your own lab! Takes more than 3 full days of action with a maxed Lab and students (recommended)
  • Hunt it for great expense at the University (not-recommended, the same amount of resources, if used in the Lab, would produce almost 2 whole Theorems)
Black.png Immaterial Material Discordant Studies
Veils-Velvet Scrap
Rumourmonger's Network
A Sealed Copy of the Crimson Book Only during Whitsun, exchange a Vial of Masters' Blood for it
Breath of the Void
Secret College Exchange a Powder of Renewal for it, after reaching Station VIII
Fluke-Core In the Cave of the Nadir, ask an expensive question
Powder of Renewal Make it in Station VIII from Unthinkable Hope
A Tasting Flight of Targeted Toxins Create it from a vast collection of toxic ingredients
Black.png Discordance Stone Discordant Studies
Black.png scream that's not stuck in your throat like a stone Discordant Studies

Firkin of Hesperidean Cider[edit]

"Immortality is (not) cheap" (E 160 000)

In Fallen London, you can just buy immortality in one of the shops! Might be a little expensive though.

Even with the best of the current money-making methods, it takes ~7-8 months of real time grinding, if you use all 144 of your actions each day to make the needed Echoes. If that seems like a lot just remember that a few years ago it would've taken more that 1,5 years. Consult this page: Money-Making.

However it does completely wipe Wounds on demand (although drinking it directly gives annoying dreams), gives an instant way out from being dead, and a taste can even be offered to friends!

A Miniature Hellworm with vital accessories[edit]

"Ain't it cute?"

The Hellworm can be bought for 200 000 at Upper River. But that is only the beginning... It can be upgraded for the same price! After that, accessories may be bought (for the same price) with questionable usefulness.

Similarly to the Cider, even with the current best grinds, getting 200 000 takes ~4-5 months of real time grinding, provided you use all 144 of your actions each day. Not to mention getting Scrip is generally more convoluted. Consult this page: Hinterland Scrip-Making

On the positive side, it can be milked ("worm gacha") after sufficient play-time on its card (8 actions without upgrade), which produces a random liquid from the game chosen from 31. These liquids can stretch from a single bottle of Bottle of Greyfields 1879 to Vial of Cantigaster Venom (which was previously FATE-locked) and Vial of Masters' Blood, one of the T8 items. The upgrade offers a chance to reduce the time between milkings. The accessories do not.

Heptagoat (FATE)[edit]


Combine 14 Overgoats into 7 Übergoats, then those into this pinnacle of goats! (Goats bought separately!)

It removes all the amazing Watchful stats the previous Goat-steps provide, but it does grant +3 Caprine Authority:, which is pretty cool, right? Right?! You can also build a statue for it at the Hurlers, and it has an option on a Hurlyburly card.

Total costs:

The Inescapable Ubiquity of your Countenance[edit]

Affiliation "Pardon me, haven't we already met?"

Have a statue of yourself at each and every station of the Great Hellbound Railway. All of them. And pay an extra of 7000 x Soul, 700 x Hinterland Scrip, 70 x Memory of a Much Lesser Self and 7 x Direful Reflection.

It's Worst-in-Slot Shadowy and Shared Best in Slot Respectable! Woo-ho! You're everywhere! It's hard to be sneaky like that!

Station Self-statue requirement
Ealing Gardens A Poet-Laureate 21
Jericho Locks A Scholar of the Correspondence 21
The Magistracy of the Evenlode Defender of the Public Safety 21
Balmoral Cover Identity: Elaboration 5, Cover Identity: Backstory 5, Cover Identity: Ties exactly 2, Cover Identity: Credentials, Cover Identity: Nuance, Cover Identity: Witnesses
Station VIII
The Hurlers
Marigold Station Twilit Smuggler 21

Blemmigan Secretary[edit]

Companion "A prized artifact of the RNGods"

Has "Guide": Bundle of Oddities (Guide)

Hit the exact value of 1000 (chance of 1/1000) from Opening a Bundle of Oddities. Has no use, naturally. Only 3 actions give high enough Bundle values to even have a chance. These are:

The Seven-Fold Knock[edit]

Weapon "Giving up on giving up everything"

Has Guide: Seeking Mr Eaten's Name (Guide)

Walk the entire self-destructive path of SMEN, famous for its painful and arduous ways, and choose to turn back at the very end. Hope you like candles!

As a consolation, this is the Best-in-slot slot item for BDR. Is it worth it scarring yourself forever for just for that? You decide!


Metaphysical items. Mostly. Things that show up under the "Myself" Tab. Some of these are commonly referred to as Vanity Qualities.

The Main Four[edit]

Each of the four Main Attributes has a special Quality associated with them. All of them have the same maximum value, 21, and only this maximum level counts as the full completion. Except for Twilit Smuggler, they require stats around 300 (with equipment) to reach the highest levels.

Attribute Name ~ E Cost ~Action cost
Watchful A Scholar of the Correspondence 1900 N/A
Shadowy Twilit Smuggler 3613.6 25
Dangerous Defender of the Public Safety N/A N/A
Persuasive A Poet-Laureate 0 2480

A Scholar of the Correspondence[edit]

"Where did my eyebrows go?"

Has Guide: A Scholar of the Correspondence (Guide)

Likely the most useful of the Vanity Qualities, having a good range of uses (see the above guide for all uses). Tends to crop up in new content too! Reaching level 21 gives the quality description "Courier's Footprint" (very fancy!). Enables a statue of yourself at Jericho Locks.

Journey includes:

Twilit Smuggler[edit]

"That dumbwaiter is HOW long?"

Has no Guide, but these pages have almost all the info: Establish contact with a Surface smuggler, A Master Smuggler

Has only a single use, which is for building a statue of yourself at Marigold Station.

Journey includes:

Defender of the Public Safety[edit]

"Liberator of Stoves!!"

Has no Guide, but quite straight forward: Defender of the Public Safety (story)

Apart from allowing yourself another statue at The Magistracy of the Evenlode, this also enables the freeing of a Stove!

Journey includes:

A Poet-Laureate[edit]

"All this honey is purely for my artistic inspirations"

Has Guide: Poet-Laureate (Guide)

Another statue for you, this time at Ealing Gardens. That's all. (No, that one Ambition: Nemesis option doesn't count!)

Journey includes:

  • Getting purposefully banished, then restored to the Court of Her Enduring Majesty
  • Getting high on Honey to get inspired. Honey can be gotten from your Lab (400 actions slower, but free) or from the Bazaar (faster, but halves the EPA)
  • Writing many, many Minor Works
  • Having 290 Persuasive

Paramount Presence[edit]

"Join me for a ride, peasant!"

Has Guide: Paramount Presence (Guide)

Embark on a journey to collect London's Innards! Well, not literally. Should being a normal Person of Some Importance not cut it for you, step beyond! Cycle through all the 4 specializations, proving your fame and influence in London! Drive, dreams, money, and desires shall be tested!

With such status you can:

Requirements apart from grinding 12 Notability 4 times to go between specializations (only one is needed in each case):

Innard Options
London's Sinew
London's Blood
  • All three 5-card Lodgings
  • Married (NPC or Player)
  • High values of all Dream qualities (around 15 in each)
London's Marrow
London's Nerves

Of course, the true vanity would be achieving all 12 despite needing only 4.

Noman Tattoo[edit]

"We'll laugh about this in a year..."

Keep your Noman (from Christmas) alive until The Lady in Lilac arrives during the Feast of the Exceptional Rose to get a private tattoo of your noman. Likely requires a few months of preparation to stock up on Vial of Tears of the Bazaar and materials to buy Unusual Pail of So-Called Snow from the Urchins when the Season comes.

Its uses are purely sentimental - that is to say, there aren't any.

A Mystery of the Fifth City[edit]

Study the Prelapsarian history of the Red Science 5 times, with slightly different extra requirements each time.

There are, of course, no actual uses.


They each earn a T7 item, as well as a heap of lore. Assuming for simplicity's sake you can earn 27 Research per action, the whole undertaking takes about 500 actions and earns about 3.1 EPA from the items you get along the way. But if you are reading this guide, you probably don't care about the money, do you, [gendertitle]?

Triple 7s[edit]


These are true vanities, really only giving personal satisfaction. Certain accumulating qualities have level descriptions (known as QLDs), changing based on the level of that quality. As a recurring theme in the game, qualities like that reach their final description at level 777. (As 7 Is the number, after all.) The difficulty of raising these range from 1 action/level to every point being card based or costing 70-75 E . Some are still unknown, and new ones tend to appear. Being the first to reach such a level, and getting to personally record the QLD on the wiki, has some prestige in and of itself, however.

Faction Renown 55[edit]

"Known to All"

Has Guide: Factions (Guide)

Faction Renown ceases to be of much use after 40 (at which point they provide a unique item). However the maximum Renown is 55 in each case. Why? To please the completionists, perhaps. And at 50, each has its unique final QLD!

The trick here is that Raising Renown requires higher and higher base stats. The levels above 50 (when the stat requirements goes above 300) will most likely require a Mood to be reachable and those are Rare. You won't have time to get the same Favours in an hour while it lasts. Not to mention that at this point you almost need two sets of Favours for a single level! You'll have plenty of time collecting Favours while you wait for Mood cards!