User:Genesis/test

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A Name Whispered in Darkness[edit]

Main Progress[edit]

Progress A Name Whispered in Darkness by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.

The rewards that are common for all options are listed under the objective and include a substantial gain of Shadowy. Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your You Make Your Toasts To: or giving unique items.

Level Objective Branch Quirks Cure Other
1 A Courier's Secret

A Trove of Secrets
(+65 CP)

Sell the letter to the highest bidder +

-

-
Keep it to yourself +

-

1 x An Identity Uncovered!
Trade it for something more practical +

-

-
Destroy the evidence +

-

-
2 Making Your Name: the Next Step

A Toast in the Shadows
(+65 CP)

"The Cheery Man." +

-

You Make Your Toasts To: 1
"The Gracious Widow." +

-

You Make Your Toasts To: 2
"The Topsy King." +

-

You Make Your Toasts To: 3
Your own name +

-

You Make Your Toasts To: 100
3 Villainy: Area-Diving

A Confrontation in a Reeking Alley
(+190 CP)

"Make a vivid example of him" +

-

-
"Befriend him" +

-

-
"Offer him recompense" +

-

-
"Offer him recompense, then betray him" +

-

-
4 Making Your Name: Going Up in the World

A Lofty Invitation
(+200 CP)

Boast entertainingly of your recent adventures +

-

-
Concentrate on winning the game +

-

250 x  Moon-Pearl
Coax tricks of the trade from them +

-

-
Enjoy the wine, the company, and the view +

-

-
5 Master Thief

Your Adventures are an Inspiration
(+200 CP)

...a grim tale of knives and tears +

-

The Crimson Shadows
...an inspiring tale of extra-legal generosity +

-

An Angel Among Thieves
...a thrilling tale of narrow escapes and breathless burglaries +

-

The Devil's Courage
...a chilling tale of mystery +

-

The Thief With Neither Face nor Name
6 A burglary of the records office in Concord Square

The Heart of the Law
(+200 CP)

Solve long-abandoned cases +

-

-
Gather blackmail material on other criminals +

-

-
Destroy evidence endangering other criminals +

-

-
Learn to be a better criminal +

-

-
7 Embroiled in the Wars of Illusion 1-9

A Council of Thieves
(+100 CP)

Favour the Cheery Man +

-

You Make Your Toasts To: 1
Favour the Gracious Widow +

-

You Make Your Toasts To: 2
Favour the Topsy King +

-

You Make Your Toasts To: 3
Push your own suit +

-

You Make Your Toasts To: 100

Other Progress[edit]

In addition to stories available as part of the main progression, A Name Whispered in Darkness unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.

Level 0[edit]

Cards

Branches

Individual storylets

Level 1[edit]

Cards

Level 2[edit]

Stories

Other major content

Cards

Level 3[edit]

Stories

Other major content

Cards

Branches

Level 4[edit]

Cards

Other major content

Level 5[edit]

Other major content

Level 6[edit]

Other major content

Cards

A Name Scrawled in Blood[edit]

Main Progress[edit]

Progress A Name Scrawled in Blood by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.

The rewards that are common for all options are listed under the objective and include a substantial gain of Dangerous. Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your Identified with a Tradition: or giving unique items.

Level Objective Branch Quirks Cure Other
1 A Worryingly Large Rat

A Rambunctious Celebration
(+75 CP)

Decline +

-

-
Buy their drinks, and listen to them reveal their secrets +

-

-
Prove yourself +

-

-
Lead them to church, instead +

-

-
2 Sorrow-spider infestation

The Secret of your Success
(+60 CP)

The School of Hard Knocks +

-

Identified with a Tradition: 1
The Forms of the Tomb-Colonies +

-

Identified with a Tradition: 2
The Adventuress' Correspondence Course +

-

Identified with a Tradition: 3
An amalgam of your own invention +

-

Identified with a Tradition: 100
3 Troubled by Vermin

Rattus Faber: Threat or Menace?
(+200 CP)

"The rat is a noble creature!" +

-

-
"The only good rat is a dead rat!" +

-

-
"Rats are people, too." +

-

-
Unveil the ratty conspiracy! +

-

-
4 Making your Name: the Fighting Rings

The Mark of a True Duellist
(+250 CP)
Route:  Wolfstack Docks

On your face +

-

A Facial Scar
On your torso +

-

A Scar Upon your Person
On your heart +

-

A Brooding Aura of Pain
Scar? What scar? +

-

A Notable Absence of Scars
5 A letter from Feducci

A Response to Feducci
(+250 CP)

With indignance +

-

-
With delight +

-

-
With composure +

-

-
Send no response +

-

-
6 Duelling with the Black Ribbon

A Gathering of the Black Ribbon
(+200 CP)

On the damp cobbles of the Fifth City +

-

Renown: Criminals (+3 CP)

Dangerous (+50 CP)
Identified with a Tradition: 1

During your scandalled exile, when you studied the Forms +

-

Renown: Tomb-Colonies (+3 CP)

Identified with a Tradition: 2

From an inspiring account of a battle at zee +

-

Renown: The Docks (+3 CP)

Identified with a Tradition: 3

It was a strategem of your own devising +

-

Identified with a Tradition: 100
7 Acquiring Exhibits for the Labyrinth of Tigers

A Kindred Spirit
(+250 CP)

A cave snake +

-

-
A hyena +

-

-
A tiger +

-

-
None of them! +

-

-

Other Progress[edit]

In addition to stories available as part of the main progression, A Name Scrawled in Blood unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.

Level 0[edit]

Other major content

Cards

Individual cards

Level 1[edit]

Other major content

Cards

Indivdual storylets

Level 2[edit]

Other major content

  • Knife-and-Candle: The Gamekeeper's Cottage (RETIRED)
  • Business on Watchmaker's Hill

Cards

Level 3[edit]

Stories

Other major content

Cards

Individual storylets

Level 4[edit]

Stories

Cards

Individual storylets

Level 5[edit]

Cards

Level 6[edit]

Branches

A Name in Seven Secret Alphabets[edit]

Main Progress[edit]

Progress A Name in Seven Secret Alphabets by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.

The rewards that are common for all options are listed under the objective and include a substantial gain of Watchful. Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your Identified with a Philosophy: or gaining Renown and Favours.

Level Objective Branch Quirks Cure Other
1 The Case of the Honey-Addled Detective

Reconnecting to Reality
(+50 CP)

Smack sense into him +

-

-
Reason with the Detective +

-

-
Observe him in his honey-addled state +

-

-
Go along with his delusion +

-

-
2 Tattooed Messenger's contact

Detective to Detective
(+100 CP)

The Implacable Method +

-

Identified with a Philosophy: 3
The Unconfined +

-

Identified with a Philosophy: 2
The Doctrine of the Anchoress +

-

Identified with a Philosophy: 1
Your Own Genius +

-

Identified with a Philosophy: 100
3 The Case of the Absconding Devil

Called to Account
(+150 CP)

You're better equipped to decide than most +

-

-
You did what felt right at the time +

-

-
Play with the Spies of the Great Game +

-

-
You were there. That gave you the right. +

-

-
4 The Case of the Missing Heiress

The Burden of Truth
(+350 CP)

The Anchoress' Promise +

-

Identified with a Philosophy: 1
The Implacable's Lesson +

-

Identified with a Philosophy: 3
The Unconfined's Delight +

-

Identified with a Philosophy: 2
Your own mental fortitude +

-

Identified with a Philosophy: 100
5 Making Your Name: A Raid on the Brass Embassy!

Strange Fire
(+400 CP)
Route:  The Forgotten Quarter
A Journal of Metaphysical Conjecture

You went for a night of drinking +

-

-
You provided a lecture
(with An Infernal Informant)
+

-

-
You provided a lecture
(with A Constable's Pet)
+

-

-
You consulted on another case
(with An Infernal Informant)
+

-

-
You consulted on another case
(with A Constable's Pet)
+

-

-
You went for a long walk to clear your head +

-

-
6 The Secrets of the Stones

Announcing your Findings
(+400 CP)
Route:  The University

As the Star of Society's Salons +

-

Renown: Society (+3 CP)

3 x  Favours: Society

By providing a lecture for young academics +

-

Connected: Benthic (+25 CP)

Connected: Summerset (+25 CP)

By sharing your findings with the Revolutionaries +

-

Renown: Revolutionaries (+3 CP)

3 x  Favours: Revolutionaries

By keeping it to yourself +

-

2 x  Confident Smile, 2 x  Sudden Insight
7 Featuring in the Tales of the University

What is it all for?
(+500 CP)

Knowledge is power +

-

-
Knowledge should serve humanity +

-

-
The pursuit of knowledge is the finest entertainment +

-

-
You pursue knowledge because you must +

-

-

Other Progress[edit]

In addition to stories available as part of the main progression, A Name in Seven Secret Alphabets unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.

Level 0[edit]

Cards

Individual storylets

Level 1[edit]

Cards

Individual storylets

Level 2[edit]

Stories

Other major content

Cards

Level 3[edit]

Stories

Other major content

Cards

Level 4[edit]

Stories

Cards

Individual storylets

Level 5[edit]

Stories

Other major content

Cards

Individual storylets

Branches

Level 6[edit]

Stories

Branches

A Name Signed with a Flourish[edit]

Main Progress[edit]

Progress A Name Signed with a Flourish by completing the objectives for that level. Doing so will trigger an autofire storylet, listed below the objective, with several character-building alternatives.

The rewards that are common for all options are listed under the objective and include a substantial gain of Persuasive. Each option will also give a 5 CP swing of some quirks (up to level 15), completely wipe one menace and may have other effects such as setting your Identified with a School: or gaining Renown and Favours.

Level Objective Branch Quirks Cure Other
1 Commission: Praising Fungus in Verse

A New Star in the Neath
(+100 CP), 10 x  Drop of Prisoner's Honey

Gracious in literary triumph +

-

-
Celebrate thoroughly +

-

-
Whispers of inspiration +

-

-
Outshine them all +

-

-
2 Making Your Name: Pursue in a Notable Relationship

A Storied Life
(+150 CP)

A lamentation in the style of the Celestials +

-

Identified with a School: 3
Revel in a sordid story, as is the Nocturnal fashion +

-

Identified with a School: 1
Expose him to the enigmatic beauties celebrated by the Bazaarines +

-

Identified with a School: 2
Help him find his own voice +

-

Identified with a School: 100
A natural philosophy FATE
3 Making Your Name: Writing a Short Story

Sought by London's Finest
(+225 CP)

Dream with the Bohemians +

-

Renown: Bohemians (+3 CP)

3 x  Favours: Bohemians

Dine with Society +

-

Renown: Society (+3 CP)

3 x  Favours: Society

Play with the Spies of the Great Game +

-

Renown: The Great Game (+3 CP)

3 x  Favours: The Great Game

Enjoy a meal alone +

-

Persuasive (+50 CP)
4 Make Your Name: Getting to the Ball

A Royal Invitation
(+350 CP)
Route:  the Shuttered Palace
A Posy of the Neath's Finest Flowers

With unmitigated joy +

-

-
With proud decorum +

-

-
With veiled scorn +

-

-
5 Make Your Name: An Audience with the Duchess

A tête-à-tête with the Duchess
(+400 CP)
Route:  The Empress' Court

The quiet memory of Above +

-

Identified with a School: 3
The rapturous freedoms of the Neath +

-

Identified with a School: 1
The intrigues of the Bazaar +

-

Identified with a School: 2
Your own flourishing aptitude +

-

Identified with a School: 100
The fecund imagination of nature FATE
6 Making Your Name: Engage in a Courtly Romance!

The Stuff of Song
(+400 CP)

Reclaim your love +

-

-
Provide a very personal lesson +

-

-
Enforce a respect for matters of love +

-

-
Let them alone +

-

-
7 Carving out a Reputation at Court

The Centre of Curiosity
(+450 CP)

Share your triumph +

-

-
Engage them with a different tune +

-

-
Leave it to the imagination +

-

-
Act as a mirror +

-

-

Other Progress[edit]

In addition to stories available as part of the main progression, A Name Signed with a Flourish unlocks a large number of other stories and content. Note that some of these are only available for a few levels and will become unavailable once you progress too far.

Level 0[edit]

Stories

Cards

Individual storylets

Level 1[edit]

Stories

Cards

Individual storylets

Level 2[edit]

Stories

Other major content

Cards

Level 3[edit]

Stories

Other major content

Cards

Individual storylets

Level 4[edit]

Stories

Individual storylets

Branches

Level 5[edit]

Stories

Other major content

Branches

Level 6[edit]

Individual storylets