Flute Street (Guide)

From Fallen London Wiki
Placeholder4small.png FATE-locked Late MYN Content
Rubberyman3.png
Flute Street Summary
Locked Limited-Length Activity
Setup Progress End
0 A 23+ A 1 A
Progress

Details

Raise Time Passing in Flute Street to 9.
Items Inputs/Outputs
Inputs
Outputs
Raw EPA 2.45 Raw SPA 4

Note: Flute Street is Fate-locked. This means that no narrative text may be recorded on the wiki. As such, this is a purely Mechanical guide with images instead.


General[edit]

Flute Street is a Fate-locked area unlocked after Solving Cases around London for 10 FATE. Getting to Flute Street the first time takes a lot more time and resources: 1000 x Foxfire Candle Stub, 200 x Rat on a String, 200 x Bottle of Greyfields 1882, 10 x Cheerful Goldfish, 1 x Reprehensible Lizard, 4 x Carnival Ticket, and 3 x Touching Love Story. The candles are spent on your way to flute street, via cards and storylets, and the rest of the items are consumed either at the beginning or end of your journey. Subsequent times it takes only 10 actions and provides 2 x Tale of Terror!! and 30 x Whispered Hint. There is no opportunity deck in Flute Street, so you're better off drawing your cards in London before entering.

Returning to London takes 5 actions and gives 4 x Tale of Terror!! and 20 x Whispered Hint.

There are different storylets depending on Time Passing in Flute Street (TPiFS) All options increase TPiFS by 2 CP on success and 1 CP on failure, except the option at level 9, which resets the quality. This means that a full cycle takes at least 24 actions.

Some important things to bring and get on your trip:

Choices[edit]

TPiFS Storylet image Choice image Challenge / Requirements Reward
0-6 Door.png Amberhouse.png Watchful 110 +2 CP Progress
0-6 Amber.png Watchful 110 +2 CP Progress
0-6 Flutestreet.png Watchful 110 +2 CP Progress
0-6 Waves3.png Fluke.png Watchful 110 +2 CP Progress
0-6 Rubberyman3.png Watchful 110 +2 CP Progress
7-8 Amberhouse.png Watchful 115 145 x Whispered Hint+2 CP Progress?
7-8 Amber.png Watchful 115
7-8 Amber.png
7-8 Flutestreet.png Watchful 110
7-8 Fluke.png Rubberyman3.png Watchful 110 70 x Cryptic Clue+2 CP Progress
7-8 Rubberyman3.png Watchful 110 140 x Whispered Hint+2 CP Progress
9 Amberhouse.png 300 x Cryptic Clue
9 Amberhouse.png No Your very own Infernal Contract
9 Flutestreet.png Watchful 117
9 Fluke.png Watchful 117
9 Rubberyman3.png Flutestreet.png Watchful 117
9 Rubberyman3.png Favours: Rubbery Men less than 7
9 Rubberdog.png
9 Rubberdog.png
9 Device.png Watchful 117
9 Device.png Device.png In Possession of a Peculiar Personal Enhancement -
9 Device.png Removes a scar
9 Flukes.png Cavelake.png

Strategy for EPA[edit]

The actions in Flute street themselves aren't that profitable, but there's an exception. The rubbery skull can be exchanged for 125 Nightsoil of the Bazaar

Assuming 15 actions to exit and reenter, 1 action to sell the skull, 14 actions to get to progress 7 and 1 action to get the skull, that's 31 actions to get 125 Nightsoil or roughly 4 nightsoil per action.

By spending another 8 actions on late-day actions, as well as a final action, you get a whole cycle, a return trip and exchanging your skull for 40 actions or 3.125 Nightsoil/action as well as other stuff.


Historical Content[edit]

The following storylet was available during The London Horticultural Show (historical).

TPiFS Storylet image Choice image Challenge / Requirements Reward
9 Device.png