Editing The Chessboard (Guide)

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* Black requires you to be advancing the Liberation less slowly or faster. It grants you a +0 opening move ([[Mirror white's opening]]) and a -3 middle game move ([[Sabotage your side (Black)]]), and marks you as aligned to the Liberation. Beyond the Chessboard, it unlocks [[Express your commitment to the Liberation of Night]], and options to darken the locations in the upper river.
 
* Black requires you to be advancing the Liberation less slowly or faster. It grants you a +0 opening move ([[Mirror white's opening]]) and a -3 middle game move ([[Sabotage your side (Black)]]), and marks you as aligned to the Liberation. Beyond the Chessboard, it unlocks [[Express your commitment to the Liberation of Night]], and options to darken the locations in the upper river.
  
For winning chess matches, red or white is recommended. However, when first encountering the Chessboard, your priority should be to increase your chess skills.
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For winning chess matches, red or white is recommended. However when first encountering the Chessboard, your priority should be to increase your chess skills.
  
 
In your first few matches, you'll want to [[Follow the movements of the pieces]] to raise your {{IL|A Player of Chess}} in the beginning of the game. In the middle game, it doesn't much matter much what moves you make until you have it at a high level. If you end up ahead of your opponent, trying to get a {{IL|Queen Mate}} will both increase your {{IL|A Player of Chess}} as well as either give you a mate of {{IL|Well-Placed Pawn}}s. You might also [[Allow yourself to be sacrificed]], ending the game faster and getting {{IL|Justificande Coin|1 x}} in the bargain; this is a good move even later on if you mess up something needing a specific result. You might also go for a Strategic loss - see below for this.
 
In your first few matches, you'll want to [[Follow the movements of the pieces]] to raise your {{IL|A Player of Chess}} in the beginning of the game. In the middle game, it doesn't much matter much what moves you make until you have it at a high level. If you end up ahead of your opponent, trying to get a {{IL|Queen Mate}} will both increase your {{IL|A Player of Chess}} as well as either give you a mate of {{IL|Well-Placed Pawn}}s. You might also [[Allow yourself to be sacrificed]], ending the game faster and getting {{IL|Justificande Coin|1 x}} in the bargain; this is a good move even later on if you mess up something needing a specific result. You might also go for a Strategic loss - see below for this.
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|[[Make a move you know will work|Make a move you know will work]]<ref name=ref3 />,[[Play defensively|Play defensively]]<ref name=ref5>Only if you already have at least one [[Positional Advantages]].</ref> (+1) || -4 || -3 || -2 || -1 || 0
 
|[[Make a move you know will work|Make a move you know will work]]<ref name=ref3 />,[[Play defensively|Play defensively]]<ref name=ref5>Only if you already have at least one [[Positional Advantages]].</ref> (+1) || -4 || -3 || -2 || -1 || 0
 
|-
 
|-
|[[Use your people however proves necessary]]<ref name=ref3 /> (-1) || 6 || 5 || 4 || 3 || 2
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|[[Use your people however proves necessary|Use your people however proves necessary]]<ref name=ref3 /> (-1) || 6 || 5 || 4 || 3 || 2
 
|-
 
|-
 
|[[Sabotage your side (Black)]], [[Sabotage your side (White)]] (-3) || 16 || 13 || 10 || 7 || 4
 
|[[Sabotage your side (Black)]], [[Sabotage your side (White)]] (-3) || 16 || 13 || 10 || 7 || 4
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Recovering from a failed +3 move requires 1 Vital Intelligence or two +5 moves, and two failed +3 moves requires a +5 move and 1 Vital Intelligence. Recovering from a failed +5 move requires 3 Vital Intelligence. Recovering from more than this is not possible.
 
Recovering from a failed +3 move requires 1 Vital Intelligence or two +5 moves, and two failed +3 moves requires a +5 move and 1 Vital Intelligence. Recovering from a failed +5 move requires 3 Vital Intelligence. Recovering from more than this is not possible.
  
If you are willing to commit to spending two {{IL|Vital Intelligence}}, play as white and start by [[Open according to accepted best practices]] and then anything else (the choice should not matter; just don't spend your {{IL|Vital Intelligence}}). In the midgame [[Play aggressively|Play Aggressively]] three times. If you fail two or more checks at any point (except the one you wasted to leave the early game), sacrifice yourself and start over. But if you have succeeded in all or all but one check by the time you reach {{IL|Progress on the Board}} 5, spend your {{IL|Vital Intelligence}} by [[Take advantage of your Intelligence|Taking Advantage of Your Intelligence]] twice. This will take you to exactly {{IL|Positional Advantages|23 x}} with the minimal amount of echoes/RNG involved.
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If you are willing to commit to spending two {{IL|Vital Intelligence}}, play as white and start by [[Open according to accepted best practices]] and then anything else (the choice should not matter; just don’t spend your {{IL|Vital Intelligence}}). In the midgame [[Play aggressively|Play Aggressively]] three times. If you fail two or more checks at any point (except the one you wasted to leave the early game), sacrifice yourself and start over. But if you have succeeded in all or all but one check by the time you reach {{IL|Progress on the Board}} 5, spend your {{IL|Vital Intelligence}} by [[Take advantage of your Intelligence|Taking Advantage of Your Intelligence]] twice. This will take you to exactly {{IL|Positional Advantages|23 x}} with the minimal amount of echoes/RNG involved.
  
 
=== Forcing a Stalemate ===
 
=== Forcing a Stalemate ===
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The mathematics of the board are such that you can only cheaply produce a stalemate if you begin the middle game with either an odd score or with no Weaknesses. Generally this means you should start with an opening move with an even score, and play an odd-score move with your other opening move. (Exceptions to this rule exist, but are more complex and often more expensive; see below.)
 
The mathematics of the board are such that you can only cheaply produce a stalemate if you begin the middle game with either an odd score or with no Weaknesses. Generally this means you should start with an opening move with an even score, and play an odd-score move with your other opening move. (Exceptions to this rule exist, but are more complex and often more expensive; see below.)
  
The following sequences have a total score of zero, and any combination of them will produce a zero game. Keep in mind that in order to actually count as a stalemate, you must have at least one positive move other than [[Play defensively]].
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The following sequences have a total score of zero, and any combination of them them will produce a zero game. Keep in mind that in order to actually count as a stalemate, you must have at least one positive move other than [[Play defensively]].
  
 
'''Cheesemonger's Gambit''' (costs {{IL|Vienna Opening|1 x}}, requires ''Black'' or ''White'')
 
'''Cheesemonger's Gambit''' (costs {{IL|Vienna Opening|1 x}}, requires ''Black'' or ''White'')

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