The Chessboard (Guide)

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Pawn.png

The Chessboard is the part of Parabola where the Great Game plays out. It is a source for Chesspiece.png Moves in the Great Game, Pawn.png Vienna Openings and Pawn TC.png Well-Placed Pawns and the only source for Chesspiece.png Queen Mates, Chesspiecebuttered.png Epaulette Mates, and Pawnred.png Stalemates. It is also a good way to increase Chesspiece.png A Player of Chess, and the only way to raise Chesspiece.png A Player's Studies, increasing the cap on A Player of Chess.

Novice[edit]

To reach the Chessboard, you first need a Staircase.png Parabolan Base-Camp. For more info on this, see Parabola (Guide). From there, you can Find the Moonlit Chessboard, or Encounter a moonlit chessboard while hunting Parabolan beasts.

Intermediate[edit]

Chesspiece.png

An important thing to consider in each match is what colour you will play. Which options you can take depend on your Liberationofnight.png Advancing the Liberation of Night:, and your colour unlocks related options both on the board and elsewhere. You can change colour at the start of each game, but only within the options allowed to you, or remain your current colour regardless of whether it would be allowed. Betray! Destroy! Take white down from the inside! will change your colour to Black, and failing to Turn one of their spies will change your colour to Red.

For winning chess matches, red or white is recommended. However when first encountering the Chessboard, your priority should be to increase your chess skills.

In your first few matches, you'll want to Follow the movements of the pieces to raise your Chesspiece.png A Player of Chess in the beginning of the game. In the middle game, it doesn't much matter much what moves you make until you have it at a high level. If you end up ahead of your opponent, trying to get a Chesspiece.png Queen Mate will both increase your Chesspiece.png A Player of Chess as well as either give you a mate of Pawn TC.png Well-Placed Pawns. You might also Allow yourself to be sacrificed, ending the game faster and getting Currency1 silver.png 1 x Justificande Coin in the bargain; this is a good move even later on if you mess up something needing a specific result. You might also go for a Strategic loss - see below for this.

Later on, once you have your Chess skills at a decent level, you can start playing to win. The result of the match is found by comparing Pawn.png Positional Advantages to Pawnblack.png Strategic Weaknesses. If you have more Advantages than Weaknesses, you can choose which kind of checkmate you will go for; otherwise, your only options are Offer a draw if you are even or Resign.

A Strategic Loss[edit]

When first encountering the chessboard, you will be terrible at chess. This makes it easier to lose by a large margin, which is what you'll want for Chesspiece.png A Player's Studies 1, in order to increase you Chesspiece.png A Player of Chess to 6. You need Pawnblack.png 7 x Strategic Weaknesses, which you will probably get without trying. Simply Follow the movements of the pieces to gain 2. There are a few different ways to gain the other 5:

  • Playing the hardest checks you can and fail. If you do succeed, you can always try to win instead.
  • Play as White or Black, and Sabotage your side. This will give you 3 Weaknesses.


Intermesso: Overview Table[edit]

This section contains tables outlining the moves available on The Chessboard

  • All non-Endgame options increase Pawnblack.png Progress on the Board unless noted otherwise
  • Required items are consumed unless noted otherwise or profession/reward items
  • Failures are not noted to avoid cluttering the table
  • Choosing a colour isn't noted to avoid cluttering the table
  • All Endgame options reset the board

The New Game (Pawnblack.png Progress 1-2)

Move Requirements Challenge Pawn.png Adv. Pawnblack.png Weak. Notes
Mirror white's opening Chesspiece.png Colour 2 (Black) Chesspiece.png APoC 4 0 0
Open according to accepted best practices Chesspiece.png Colour 3 (White)
Pawnblack.png Progress exactly 1
Chesspiece.png APoC 3 3 0
Play a novel approach Chesspiece.png Colour 1 (Red) Chesspiece.png APoC 3 1 0
Open with a strong move Pawn.png 1 x Vienna Opening None 4 0
Recognize an opening Surmise.png 1 x Vital Intelligence None 0 0 Doesn't increase Pawnblack.png Progress
Pawn.png 6 x Vienna Opening
Follow the movements of the pieces None Owl.png 200 0 1 Chesspiece.png +2 CP APoC, more on rare success
Recognise an opening because of your professional affiliations Joshuashrine.png Shrine to Saint Joshua (Midnighter)
Pawnblack.png Progress exactly 1
None 0 0 Pawn.png 1 x Vienna Opening
Open with a familiar move – then deviate Pawnblack.png Opening Novelty (From the Khanate) 6 4 0 Gives Pawn.png 1 x Advantage on failure

The Middle Game (Pawnblack.png Progress 3-7)

Move Requirements Challenge Pawn.png Adv. Pawnblack.png Weak. Notes
Contemplate a losing position Pawnblack.png Weaknesses > Pawn.png Advantages None 0 0 Doesn't increase Pawnblack.png Progress
Sidebarnightmares.png +1 CP Nightmares
Contemplate a perfectly equal position Pawnblack.png Weaknesses = Pawn.png Advantages None 0 0 Doesn't increase Pawnblack.png Progress
Contemplate a winning position Pawnblack.png Weaknesses < Pawn.png Advantages Cardfan.png 50% 0 0 Doesn't increase Pawnblack.png Progress
Sidebarnightmares.png -1 CP Nightmares on success
Make a move you know will work Chesspiece.png 1 x Moves in the Great Game None 1 0
Play aggressively None Chesspiece.png APoC 4 3 0
Play defensively None Chesspiece.png APoC 5 0 -1 Sidebarwounds.png -1 CP Wounds on alternative success
Play a move you learned from the Boatman Boatman.png The Boatman's Opponent 40
Chesspiece.png APoC 2
Chesspiece.png APoC 7 5 0
Turn one of their spies Cross.png A Crooked Cross (Crooked-Cross) Fox.png 200 3 0
Kill another of your kind, in passing Aliaslist.png A List of Aliases, Writ in Gant (Licentiate)
Chesspiece.png APoC 2
Bear.png 200 3 0
Use your people however proves necessary Currency1 silver.png 1 x Justificande Coin None 0 1 Chesspiece.png 2 x Moves in the Great Game
Sabotage your side (Black) Chesspiece.png A Player of Chess 2
Chesspiece.png Colour 2 (Black)
None 0 3 Liberationofnight.png -3 CP Advancing the Liberation of Night:
Sabotage your side (White) Chesspiece.png A Player of Chess 2
Chesspiece.png Colour 3 (White)
None 0 3 Liberationofnight.png +3 CP Advancing the Liberation of Night:
Allow yourself to be sacrificed Pawnblack.png Progress 5 None 0 0 Currency1 silver.png 1 x Justificande Coin
Resets the chessboard
Take advantage of your Intelligence Surmise.png 1 x Vital Intelligence None 7 0
Obliterate your weaknesses Master2.png Society of the Three-Fingered Hand (Bagalegend.png Ambition: Bag a Legend!)
Pawnblack.png Progress exactly 7
None 0 Removes all

The Endgame (Pawnblack.png Progress 8)

End Result Requirements Challenge Rewards Notes
Choose an epaulette mate Pawn.png Advantages > Pawnblack.png Weaknesses Chesspiece.png APoC 7 Chesspiecebuttered.png 1 x Epaulette Mate
Pawn TC.png Pawns
Chesspiece.png +1 CP APoC
Pawn TC.png Pawns scale with Chesspiece.png APoC
Choose a queen mate Pawn.png Advantages > Pawnblack.png Weaknesses Chesspiece.png APoC 5 Chesspiece.png 1 x Queen Mate
Pawn TC.png Pawns
Chesspiece.png +1 CP APoC
Pawn TC.png Pawns scale with Chesspiece.png APoC
Offer a draw Pawn.png Advantages = Pawnblack.png Weaknesses None Chequeredflag.png 1 x Threefold Repetition
Pawn TC.png Pawns
Pawn TC.png Pawns scale with Chesspiece.png APoC
Stalemate Pawn.png Advantages = Pawnblack.png Weaknesses
Chequeredflag.png 2 x Threefold Repetition
None Pawnred.png 1 x Stalemate
Surmise.png 1 x Vital Intelligence
Force a Stalemate 1 ≤ Pawnblack.png Weaknesses < Pawn.png Advantages
Jungle.png Parabolan Dominance exactly 4
Pawn TC.png 360 x Well-Placed Pawn
None Pawnred.png 1 x Stalemate
Resign None None None
Recognise new possibilities in the depth of your loss Pawnblack.png Weaknesses 7
No Chesspiece.png A Player's Studies
None Chesspiece.png A Player's Studies 1
(Chesspiece.png APoC cap becomes 6)
Recognise new possibilities in the height of your win Pawn.png Advantages 23
Pawnblack.png Weaknesses < 7
Chesspiece.png A Player's Studies 1
None Chesspiece.png A Player's Studies 2
(Chesspiece.png APoC cap becomes 7)
Betray! Destroy! Take white down from the inside! Liberationofnight.png Advancing the Liberation of Night:
Chesspiece.png APoC 4
Chesspiece.png Colour 3 (White)
None Flames.png 3 x Favours: Revolutionaries Liberationofnight.png +50 CP Advancing the Liberation of Night:
Quirksteadfast.png -5 CP Steadfast
Chesspiece.png Colour changes to 2 (Black)
Betray! Destroy! Take black down from the inside! Chesspiece.png APoC 4
Chesspiece.png Colour 2 (Black)
None Pawn.png 3 x Favours: The Great Game Liberationofnight.png -45 CP Advancing the Liberation of Night:
Quirksteadfast.png -5 CP Steadfast
Chesspiece.png Colour changes to 3 (White)

Master[edit]

Chesspiecebuttered.png

Once you're familiar with the basics of the Game, you can start working toward specific goals on the board. First, try to decide what kind of endgame you want.

Action Pawn.png Advantages Pawnblack.png Weaknesses Total Score[1]
Resign Any Any Any
Choose an epaulette mate At least 1[2] Any Positive
Choose a queen mate At least 1[2] Any Positive
Draw / Stalemate At least 1 At least 1[2] Exactly zero
Recognise new possibilities in the depth of your loss Any At least 7 Any
Recognise new possibilities in the height of your win At least 23 At most 6 At least 17[2]
  1. Your score is your Pawn.png Advantages-Pawnblack.png Weaknesses.
  2. 2.0 2.1 2.2 2.3 Not a strict requirement, but computed from other requirements.

With this in mind, you can start tailoring your strategy toward specific endings.

You have two opening moves before you reach the midgame.

  • You can gain Pawn.png 6 x Vienna Opening by spending Surmise.png 1 x Vital Intelligence, or by having a Joshuashrine.png Shrine to Saint Joshua. Vital Intelligence will gain you more Openings, but the Midnighter's Opening costs only time. Each Opening can be spent in the opening moves of a game (including future games) for +4 score.
  • Following the movements of the pieces can increase your chess skills, and possibly gain you Whispered secret.png 1 x Incisive Observation, at the cost of -1 score. It's only suggested if you need to improve your game, or if you're deliberately playing to lose.
  • If you don't have any Openings to spend and aren't interested in gaining any, Open with a familiar move is strictly better than the other options, though with the retirement of social chess, it is now permanently off-limits to characters who do not have enough Pawn TC.png mastery. Of the default openings, White has the best (potential +3), Red second-best (potential +1) and Black the worst (potential +0). Such are the privileges of the Establishment, and the perils of the Liberation.

Once in the midgame, you have five moves before the game ends.

  • If your chess skills are poor and you have Chesspiece.png Moves in the Great Game to spend, you can get +1 with a move you know will work. Surmise.png Vital Intelligence can also get you +7.
  • Playing aggressively will gain you +3 on a success and -3 on a failure. A Crooked-Cross or Licentate can use their special moves for the same benefit, risking only -1 and Wounds or a forced change of color.
  • If you have been Boatman.png The Boatman's Opponent for a long time, his move will gain you +5 or -5.
  • If you have too many Weaknesses for your intended goal, playing defensively will remove one. It will not gain you any Advantages. If you are a member of the Master2.png Society of the Three-Fingered Hand, you can set your Weaknesses to 0 at your final move.
  • When playing to lose as Black or White, you can sabotage your own side for -3. You can also use your people however proves necessary to gain Chesspiece.png Moves in the Great Game at the cost of -1 and Currency1 silver.png 1 x Justificande Coin.
  • If your goal is unreachable, allowing yourself to be sacrificed will reset the game and give you Currency1 silver.png 1 x Justificande Coin as consolation. This is not counted as a loss, so if you're playing to lose you shouldn't do this.

Grand Master[edit]

Boatman.png

This section is for specific calculations.

Can I Still Win?[edit]

You can (theoretically) win using only the listed move as long as your score is at least the number listed. Whether you can actually win depends on your luck and level of Chesspiece.png A Player of Chess, so use your judgement.

Using Move... 5 Moves Left 4 Moves Left 3 Moves Left 2 Moves Left 1 Move Left
Take advantage of your Intelligence[1] (+7) -34 -27 -20 -13 -6
Play a move you learned from the Boatman (+5) -24 -19 -14 -9 -4
Play aggressively, Turn one of their spies[2], Kill another of your kind, in passing[2] (+3) -14 -11 -8 -5 -2
Make a move you know will work[1],Play defensively[3] (+1) -4 -3 -2 -1 0
Use your people however proves necessary[1] (-1) 6 5 4 3 2
Sabotage your side (Black), Sabotage your side (White) (-3) 16 13 10 7 4
  1. 1.0 1.1 1.2 Costs an item.
  2. 2.0 2.1 Requires a specific Profession.
  3. Only if you already have at least one Positional Advantages.

Remember that if you Allow yourself to be sacrificed, you will not see the endgame and cannot trade in your loss.

A Great Triumph[edit]

In order to reach Chesspiece.png A Player's Studies 2, you need to win your match overwhelmingly. You need Pawn.png 23 x Positional Advantages and no more than Pawnblack.png 6 x Strategic Weaknesses. To get your 23 Advantages, assuming that your opening moves succeed:

  • Spending Pawn.png 2 x Vienna Opening will get you +8 regardless of colour, leaving 15. This will allow you to succeed using only +3 moves. If you can get Chesspiece.png A Player of Chess to 8, Play aggressively is automatic.
  • Spending 1, you can start at +5-7 unless you play Black, leaving 16-18. White will need to succeed in a +5 move. Red will need to succeed in 2, or spend Surmise.png Vital Intelligence.
  • Spending 1 as Black, you will start at +4, leaving 19. You need to succeed in two +5 moves, or spend Vital Intelligence.
  • Spending 0, you can start at +2-6 unless you play Black, leaving 17-21. White still needs to succeed in a +5 move. Red needs to succeed in 3, succeed in 1 and spend 1 Intelligence, or spend 2 Intelligence.
  • Spending 0 as Black, you start at 0 and need to earn all 23 points in the mid-game. This requires four +5 moves, two +5 moves and 1 Intelligence, or 2 Intelligence.

Recovering from a failed +3 move requires 1 Vital Intelligence or two +5 moves, and two failed +3 moves requires a +5 move and 1 Vital Intelligence. Recovering from a failed +5 move requires 3 Vital Intelligence. Recovering from more than this is not possible.

If you are willing to commit to spending two Surmise.png Vital Intelligence, play as white and start by Open according to accepted best practices and then anything else (the choice should not matter; just don’t spend your Surmise.png Vital Intelligence). In the midgame Play Aggressively three times. If you fail two or more checks at any point (except the one you wasted to leave the early game), sacrifice yourself and start over. But if you have succeeded in all or all but one check by the time you reach Pawnblack.png Progress on the Board 5, spend your Surmise.png Vital Intelligence by Taking Advantage of Your Intelligence twice. This will take you to exactly Pawn.png 23 x Positional Advantages with the minimal amount of echoes/RNG involved.

Forcing a Stalemate[edit]

Stalemates are somewhat tricky as well, since you need to have a score of exactly zero, and you have to do this thrice. If you're aiming for a stalemate, you need to carefully plan your actions. Make sure you can pass every Chesspiece.png A Player of Chess challenge that your plan calls for.

The mathematics of the board are such that you can only produce a stalemate if you begin the middle game with either an odd score or zero with no Weaknesses. This requires you to have an opening move with an even score, and play an odd-score move with your other opening move.

The following sequences have a total score of zero, and any combination of them them will produce a zero game. Keep in mind that in order to actually count as a stalemate, you must have at least one positive move other than Play defensively.

Cheesemonger's Gambit (costs Pawn.png 1 x Vienna Opening, requires Black or White)

  1. Follow the movements of the pieces (-1)
  2. Open with a strong move (+4)
  3. Sabotage your side (-3)

Irrigo Veil Opening (either requires Joshuashrine.png Shrine to Saint Joshua, Bagalegend.png Traces of Veils the Intriguer, or Black; or costs Surmise.png 1 x Vital Intelligence)

  1. Use a "do nothing" move (Recognize an opening, Recognise an opening because of your professional affiliations, Search for a sign of your enemy, Mirror white's opening) (+0)
  2. Follow the movements of the pieces (-1) or use another "do nothing" move (+0)
  3. Play defensively (+1, or +0 if no Weaknesses are in play)

Down the Well (costs Currency1 silver.png 1 x Justificande Coin)

  1. Use your people however proves necessary (-1)
  2. Play defensively (+1)

Slaughterhouse Offense (costs Currency1 silver.png 3 x Justificande Coin)

  1. Play aggressively (+3)
  2. Use your people however proves necessary (-1)
  3. Use your people however proves necessary (-1)
  4. Use your people however proves necessary (-1)

Contrarian's Deadlock (requires White or Black)

  1. Play aggressively (+3)
  2. Sabotage your side (-3)