Editing Assembling a Skeleton (Guide)/Tutorial

From Fallen London Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 121: Line 121:
 
=== Selecting and Sourcing the Materials ===
 
=== Selecting and Sourcing the Materials ===
  
The page [[Assembling a Skeleton (Guide)/Bone Sources]] gives a good overview over how you can get which bone. Which bones you use is dependent on availability and how well it fits into what you want to achieve.
+
The page [[Assembling a Skeleton (Guide)/Bone Sources]] gives a good overview over how you can get which bone. Which bones you use is dependent on availability and how well it fits into what you want to achieve
  
 
==== Torso ====
 
==== Torso ====
Line 164: Line 164:
 
* [[Build on the Human Ribcage]], which gives you these messages
 
* [[Build on the Human Ribcage]], which gives you these messages
 
** ''You have begun work assembling a skeleton.'', a marker that your skeleton is a work in progress
 
** ''You have begun work assembling a skeleton.'', a marker that your skeleton is a work in progress
** ''An occurrence! Your 'Approximate Value of Your Skeleton in Pennies' Quality is now 1,250!'' this transfers the value of the torso to your skeleton. Future actions will increase this.
+
** ''An occurrence! Your 'Approximate Value of Your Skeleton in Pennies' Quality is now 1,250!'' this transfer the value of the torso to your skeleton. Future actions will increase this.
 
** ''Your skeleton will need a skull.''
 
** ''Your skeleton will need a skull.''
 
** ''Your skeleton needs four limbs to occupy all the joints available.'' This and the previous messages inform you what else you will need to do, attach one skull and four limbs (two arms and two legs, in our case)
 
** ''Your skeleton needs four limbs to occupy all the joints available.'' This and the previous messages inform you what else you will need to do, attach one skull and four limbs (two arms and two legs, in our case)
Line 211: Line 211:
 
The first one refers to yourself, you have to have an outfit in which you have 0 {{IL|Bizarre}}. This one is probably  not too hard to fulfill, but some require 15 of one of the BDR qualities, or 7 of one and 7 of another quality, for these cases it's best to check first if you can even approach the buyer.
 
The first one refers to yourself, you have to have an outfit in which you have 0 {{IL|Bizarre}}. This one is probably  not too hard to fulfill, but some require 15 of one of the BDR qualities, or 7 of one and 7 of another quality, for these cases it's best to check first if you can even approach the buyer.
  
The second one means there must be no {{IL|Skeleton: Amalgamy}} in the skeleton you're building. The easiest way to achieve that is to only use bones (torso, skull, arms, legs) that don't provide any {{IL|Skeleton: Amalgamy}}.
+
The second one means there must be no {{IL|Skeleton: Amalgamy}} in the skeleton you're building. The easiest way to achieve that is to only use bones (torso, skull, arms, legs) that provide any {{IL|Skeleton: Amalgamy}}.
  
 
(If you want to achieve zero {{IL|Skeleton: Menace}}, you have more options, because there are bones that reduce the Menace of a skeleton, like the {{IL|Human Arm}}).
 
(If you want to achieve zero {{IL|Skeleton: Menace}}, you have more options, because there are bones that reduce the Menace of a skeleton, like the {{IL|Human Arm}}).
Line 228: Line 228:
  
 
* Some bone types make it easier than others to bring in some qualities. For example, if you want to build a skeleton with {{IL|Skeleton: Amalgamy}} and the only bone you have access to that grants that is a {{IL|Knotted Humerus}} (a type of arm), then you have to pick a skeleton type with arms.
 
* Some bone types make it easier than others to bring in some qualities. For example, if you want to build a skeleton with {{IL|Skeleton: Amalgamy}} and the only bone you have access to that grants that is a {{IL|Knotted Humerus}} (a type of arm), then you have to pick a skeleton type with arms.
* Some bone types make it easier than others to bring in lots of skeleton value. For example there are torsos with high value (like the {{IL|Leviathan Frame}}), and some skulls contribute medium-high values in the order of 50 to 100 {{E}}. It's hard to get hundreds of echoes in value just with arms and legs. If you want lots of whatever good you want to acquire, and your skeleton only has little value, you might need to build many of them, which consumes lots of actions.
+
* Some bone types make it easier than others to bring in lots of skeleton value. For example there are torsos with high value (like the {{IL|Leviathan Frame}}), and some skulls contribute medium-high values of the order of 50 to 100 {{E}}. It's hard to get hundreds of echoes in value just with arms and legs. If you want lots of whatever good you want to acquire, and your skeleton only has little value, you might need to build many of them, which consumes lots of actions.
 
* There are weekly-changing "Fads" that favor some skeleton types over others, meaning they produce a higher payout.
 
* There are weekly-changing "Fads" that favor some skeleton types over others, meaning they produce a higher payout.
 
* Attaching many limbs takes many actions.
 
* Attaching many limbs takes many actions.

Please note that all contributions to Fallen London Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Fallen London Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: