Money-Making

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Currency1 gold.png
Spoiler warning!
This page contains details about Fallen London Actions.

This Guide is about how to best make Echoes; if you're more interested in Hinterland Scrip check Hinterland Scrip-Making

Overview[edit]

The game is best thought of as a means to read a story. To that end, until you are approaching the high level (all stats at or near cap and so forth), the best sources of Echoes are the content you're seeing. There is very little that may be considered truly "profitable" before the player becomes a Diamond.png A Person of Some Importance (PoSI), given both content locks and stat requirements. Even then, many money-making grinds require significant investment in capital or end-game leveled stats in order to be completed reliably and efficiently. For those in the early to mid game, a notable exception is drawing the opportunity card to visit Arbor, which over time can provide a substantial sum of echoes. See Arbor (Guide). Generally, 2.5 EPA is considered an absolute baseline for a high-level player - if you don't have reliable access to any such grind, it might be for the best to focus your efforts on progression in stats and/or stories.

If you don’t like complex grinds, don’t qualify for them, or want to grind specific resources in a simple way but at high speed, take a look at Simplest Endgame Grinds - a list of all endlessly repeatable actions and simple 2-4 action loops with 2.5 EPA or more (up to 3.81). Items that can be sold for Currency3 copper.png Hinterland Scrip (except for Corsagegreen.png Preserved Surface Blooms and Zzoupcan.png Tin of Zzoup) are assumed to be sold in bulk (therefore ignoring travel actions) and converted into echoes through buying and selling Question.png Tinned Hams (125 scrips for 63.5 echoes when sold at the bazaar, for 0.508 echoes/scrip).

Simplest Endgame Grinds
Option/s Location Requires Stat/Skill to 100% Item/s EPA Notes
Write down some of what you know about the Discordance
Discard your letter
Calendar2.png Your Social Engagements Black.png Steward of the Discordance 5 None Whispered secret.png Whispered Hint (variable) 2.5-3.65 EPA depends on base Owl.png Watchful
Send him out for a little more honey University.png University Laboratory Desk.png Found Employment for an Old Friend 1
Sidebarscandal.png Scandal less than 8
Fox.png Persuasive 292 Honey.png 125 x Drop of Prisoner's Honey 2.5
Contribute your insight to a future project Bone17.png The Bone Market Sidebardreaded.png Dreaded 15 Tentacle.png Monstrous Anatomy 10 Corsagegreen.png 1 x Preserved Surface Blooms 2.5
Discover her beliefs Bone17.png The Bone Market No Sidebarrespectable.png Respectable
Cross.png A Crooked Cross
Fox.png Persuasive 334 Whisperedsecret.png 1 x Rumour of the Upper River 2.5 Currently isn’t 100%-able without Moods
Beg a Rubbery Pie off her Bone17.png The Bone Market Sidebardreaded.png Dreaded 3 Fox.png Persuasive 334 Lumps.png 1 x Basket of Rubbery Pies 2.5 Currently isn’t 100%-able without Moods
Suggest he give you an Incorruptible Biscuit or two Bone17.png The Bone Market No Sidebarbizarre.png Bizarre Fox.png Persuasive 350 Bread.png 1 x Crate of Incorruptible Biscuits 2.54 Currently isn’t 100%-able
Build on the Human Ribcage
Break down your (Skeleton Type) for parts (Human Ribcage)
Bone17.png The Bone Market Bone16.png Your Own Stall at the Bone Market
Bone3.png Human Ribcage
Bear.png Dangerous 250 Whispered secret.png 625 x Whispered Hint 3.125
Supply a skeleton of your own
Cap this with a victim’s skull
Declare your (Skeleton_Type) a completed Humanoid
Sell your Skeleton to either Constable, Sculptress, Grandmother or Theologian
Bone17.png The Bone Market Bone16.png Your Own Stall at the Bone Market
Aliaslist.png A List of Aliases, Writ in Gant
No Sidebarrespectable.png Respectable/Sidebardreaded.png Dreaded/Sidebarbizarre.png Bizarre for Sculptress/Grandmother/Theologian respectively
None Currency3 copper.png 30 x Hinterland Scrip/Corsagegreen.png 6 x Preserved Surface Blooms/Whispered secret.png 30 x Incisive Observation/Bread.png 6 x Crate of Incorruptible Biscuits 3.75 for Sculptress and Grandmother, 3.81 for Constable and Theologian
Enter the house (White) Wolfstack.png Wolfstack Docks Jungle.png Parabolan Dominance exactly 4
Cannon.png Stage of the War exactly 300
None Declaim.png 5 x Dubious Testimony 2.5
Enter the house (Tied) Wolfstack.png Wolfstack Docks Jungle.png Parabolan Dominance exactly 4
Cannon.png Stage of the War exactly 325
None Scrap2.png 5 x Whisper-Satin Scrap 2.5
Enter the house (Black) Wolfstack.png Wolfstack Docks Jungle.png Parabolan Dominance exactly 4
Cannon.png Stage of the War exactly 375
None Door.png 5 x Secluded Address 2.5
Enter the house (Red) Wolfstack.png Wolfstack Docks Jungle.png Parabolan Dominance exactly 4
Cannon.png Stage of the War exactly 350
None Chesspiece.png 5 x Moves in the Great Game 2.54
Ask about the massive snake in the Dome of Scales Viric.png Viric Jungle Jungle.png Parabolan Dominance exactly 1
Cannon.png Stage of the War 100-199
Snakehead2.png Mithridacy 12 Trebleclef.png 1 x Apostate's Psalm 2.5
Sit with the Catastrophe Viric.png Viric Jungle Jungle.png Parabolan Dominance exactly 1
Cannon.png Stage of the War exactly 100
None Cherries.png 5 x Solacefruit 2.54
Speak with the Khatun Viric.png Viric Jungle Jungle.png Parabolan Dominance exactly 1
Cannon.png Stage of the War exactly 150
None Feather.png 5 x Royal-Blue Feather 2.54
Treat with the kitten Snakehead.png The Dome of Scales Jungle.png Parabolan Dominance exactly 3
Cannon.png Stage of the War 200-299
Kitten.png A Cub's Education less than 6
None Implication.png 1 x Extraordinary Implication 2.5
Enter the Palatinate alone (Lost, no Lyon) Snakehead.png The Dome of Scales Jungle.png Parabolan Dominance exactly 3
Cannon.png Stage of the War 200-249
No Tabbycat.png Lyon Pursuivant of Arms Extraordinary
None Knifegreen.png 1 x Nicatorean Relic 2.54
Enter the Palatinate alone (Lost, Lyon) Snakehead.png The Dome of Scales Jungle.png Parabolan Dominance exactly 3
Cannon.png Stage of the War 200-249
Tabbycat.png Lyon Pursuivant of Arms Extraordinary
None Trebleclef.png 1 x Apostate's Psalm 2.5
Enter the Palatinate alone (Restored, no Lyon) Snakehead.png The Dome of Scales Jungle.png Parabolan Dominance exactly 3
Cannon.png Stage of the War 250-299
No Tabbycat.png Lyon Pursuivant of Arms Extraordinary
None Guisemale.png 1 x Unprovenanced Artefact 2.5
Enter in the company of a Storm-bird Snakehead.png The Dome of Scales Jungle.png Parabolan Dominance exactly 3
Cannon.png Stage of the War 250-299
Albatross.png Storm-bird
None Clouds.png 1 x Aeolian Scream 2.5
Try your own influence Snakehead.png The Dome of Scales Sidebarshadowy.png Shadowy Gains 18, base Sidebarshadowy.png Shadowy 218 Fox.png Persuasive 250, Sidebarshadowy.png Shadowy 250 Ring stone.png 5 x Trace of Viric 2.54 Requires payment (varies depending on Jungle.png Parabolan Dominance) to access Varchas from Behind the Glass storylet, but once accessed can be repeated infinitely.
Also gives 2 CP Mirror4.png Touched by Fingerwork and, on rare success, 1 CP Roseyellow.png Fascinating...
Patrol and observe, as a cat would Snakehead.png The Dome of Scales Sidebarshadowy.png Shadowy Gains 18, base Sidebarshadowy.png Shadowy 218 Sidebarshadowy.png Shadowy 250, Owl.png Watchful 250 Silverleaf.png 25 x Silvered Cat's Claw 2.5 Requires payment (varies depending on Jungle.png Parabolan Dominance) to access Varchas from Behind the Glass storylet, but once accessed can be repeated infinitely.
Encourage them to shatter their mirrors Snakehead.png The Dome of Scales Sidebarshadowy.png Shadowy Gains 18, base Sidebarshadowy.png Shadowy 218
Mirror4.png Dream-Shard of the Mirror of Knives
Sidebarshadowy.png Shadowy 250 Trebleclef.png 1 x Apostate's Psalm 2.5 Requires payment (varies depending on Jungle.png Parabolan Dominance) to access Varchas from Behind the Glass storylet, but once accessed can be repeated infinitely.
Also gives 2 CP Liberationofnight.png Advancing the Liberation of Night:
See this history made theatre Snakehead.png The Dome of Scales Sidebarshadowy.png Shadowy Gains 24, base Sidebarshadowy.png Shadowy 224 Sidebarshadowy.png Shadowy 250, Chesspiece.png A Player of Chess 15 Implication.png 1 x Extraordinary Implication 2.5 Requires payment (varies depending on Jungle.png Parabolan Dominance) to access An Ancient Refuge Site storylet, but once accessed can be repeated infinitely.
Dig, and see for yourself Snakehead.png The Dome of Scales Sidebarshadowy.png Shadowy Gains 24, base Sidebarshadowy.png Shadowy 224 Sidebarshadowy.png Shadowy 250, Mirror.png Glasswork 17 Implication.png 1 x Extraordinary Implication 2.5 Requires payment (varies depending on Jungle.png Parabolan Dominance) to access An Ancient Refuge Site storylet, but once accessed can be repeated infinitely.
Currently isn’t 100%-able
Climb the dome itself (Fingerkings) or Climb the dome itself (Cats) Snakehead.png The Dome of Scales Jungle.png Parabolan Dominance 1-2 or exactly 3
Mirror.png Glasswork
Mirror.png Glasswork 12 Whispered secret.png 5 x Incisive Observation
Jade.png Jade Fragment (variable)
2.98-3.14 Jade Fragment amount depends on Glasswork, from 48 at 12 to 64 at 16
Survey the territory Snakehead.png The Dome of Scales Mirror.png Glasswork Mirror.png Glasswork 10 Whispered secret.png 5 x Incisive Observation
Angel.png 2-4 x Sighting of a Parabolan Landmark (variable)
2.7-2.9
All options on All aboard! and all travel actions on similar storylets on all railway stations, except Back to the Smoke in Ealing Gardens Ladybones.png Moloch Street and all railway stations Helltrain.png Involved in a Railway Venture 50+ Bear.png Dangerous (variable) Whisperedsecret.png 1 x Rumour of the Upper River 2.5 Dangerous challenge varies depending on option, location, Fist.png Train Defences and Widow.png Seeing Banditry in the Upper River
Ask where Furnace got her name Handstop.png Ealing Gardens None Fox.png Persuasive 334 Mask.png 1 x An Identity Uncovered! 2.5 Currently isn’t 100%-able without Moods, difficulty increases by 10 for each level of Black.png Tracklayers' Displeasure.
Ask about those stones out in the frozen patch of Neath Handstop.png Ealing Gardens Correspondence1.png Discovered: a Patch of Frozen Neath Fox.png Persuasive 334 Implication.png 1 x Extraordinary Implication 2.5 Currently isn’t 100%-able without Moods, difficulty increases by 20 for each level of Black.png Tracklayers' Displeasure.
Attend for a treatment Handstop.png Ealing Gardens Electionvirginia.png Ealing Spa None 50/50 chance of Bottledsoulblue.png 1-2 x Brilliant Soul/Bottledsoul.png 100 x Soul or Papers3.png 5-7 x Compromising Document 2.875
Offer to design a treatment: a steam-bath of Mutersalt Vapours Handstop.png Ealing Gardens Electionvirginia.png Ealing Spa
Gloamfoam.png Mutersalt
Honeyjar.png Kataleptic Toxicology 10 95/5 chance of Bottledsoulblue.png 5 x Brilliant Soul or Bottledsoulwhite.png 1 x Silent Soul 3 Rare success also gives Devil.png 1 x Favours: Hell
Ask whether Furnace Ancona ever comes out this way Water.png Jericho Locks None Fox.png Persuasive 300 Mask.png 1 x An Identity Uncovered! 2.5 Difficulty increases by 10 for each level of Black.png Tracklayers' Displeasure.
Speak to the Remorseless Archaeologist Water.png Jericho Locks Beer.png 1 x Magisterial Lager (consumed) None Whisperedsecret.png 1 x Rumour of the Upper River
Map.png 1-2 x Survey of the Neath's Bones
2.754 In order to be self-sustaining, one Survey needs to be sold each time to pay for Lager
Try to join with the game of cards again Ruinssecond.png The Magistracy of the Evenlode Ravenblackpolice.png Entered the Cop Area (hidden)
Cardfan.png Tried to Join Cards (hidden)
Widow.png Seeing Banditry in the Upper River less than 6
None Mask.png 1 x An Identity Uncovered! 2.5
Consider the Magistracy with new eyes Ruinssecond.png The Magistracy of the Evenlode Copper.png A Day in the Life of a Novice Policeman 10 Owl.png Watchful 417 Whisperedsecret.png 1 x Rumour of the Upper River 2.5 Currently isn’t 100%-able
Watch a criminal trial Station.png Evenlode Courts Placeholder2.png Spoken to the Usher (hidden) Owl.png Watchful 417 Whisperedsecret.png 1 x Rumour of the Upper River 2.5 Currently isn’t 100%-able
Watch a civil trial Station.png Evenlode Courts Placeholder2.png Spoken to the Usher (hidden) Owl.png Watchful 417 Declaim.png 3 x Dubious Testimony
Bookpurple.png 2 x Journal of Infamy
2.5 Currently isn’t 100%-able
Search the upper floors Ruinssecond.png The Magistracy of the Evenlode Divinghelmet.png Evenlode Diving Bell
Drowned.png Diving Depth 1-2
Owl.png Watchful 334 Zzoupcan.png 1 x Tin of Zzoup
Silhouetteman.png 1-2 x Inkling of Identity
2.6-2.7 Inkling of Identity amount equals Diving Depth
Currently isn’t 100%-able without Moods
Search the lowest Floors Ruinssecond.png The Magistracy of the Evenlode Divinghelmet.png Evenlode Diving Bell
Drowned.png Diving Depth 5
Owl.png Watchful 367 Coin.png 4 x First City Coin
Jade.png 250-300 x Jade Fragment
3.5-4 Jade Fragment amount equals Diving Depth (can’t be raised higher than 6) x 50
Rare success with unknown probability slightly raises EPA
Also gives Ruinsfirst.png Expertise of the First City and unsellable Footprint.png Trace of the First City
Currently isn’t 100%-able
Knock 2 Crown2.png Balmoral Roseblue.png Opening Balmoral less than 4 (hidden) None Implication.png 1 x Extraordinary Implication 2.5
Help yourself to some venison bones Crown2.png Balmoral Crown2.png Balmoral's Castellan
Moonparliament.png Discovered: the Balmoral Dumbwaiter (hidden)
Sidebarshadowy.png Shadowy 250 Bone13.png 25 x Femur of a Surface Deer 2.5
Intercept a shipment Crown2.png Balmoral Crown2.png Balmoral's Castellan
Moonparliament.png Discovered: the Balmoral Dumbwaiter (hidden)
Sidebarshadowy.png Shadowy 417 Corsagegreen.png 1 x Preserved Surface Blooms 2.5 Difficulty decreases by 25 for every level of Black.png Balmoral: Darkness, impossible to 100% without Darkness.
Use your Surface address to establish a background for a new cover identity
Fence this identity
Crown2.png Balmoral Envelope.png Cabinet Noir 4
Moon.png A Palatial Holiday Home in the Arctic Circle
Sidebarshadowy.png Shadowy 459 Scrap7.png 2 x Thirsty Bombazine Scrap 2.5 Difficulty decreases by 25 for every level of Widow.png Seeing Banditry in the Upper River, impossible to 100% without Banditry.
Make the Society of the Three-Fingered Hand support your lies
Fence this identity
Crown2.png Balmoral Envelope.png Cabinet Noir 4
Master2.png Society of the Three-Fingered Hand
Sidebarshadowy.png Shadowy 459 Scrap7.png 2 x Thirsty Bombazine Scrap 2.5 Difficulty decreases by 25 for every level of Widow.png Seeing Banditry in the Upper River, impossible to 100% without Banditry.
Begin a cover identity with a reputation among gamblers
Fence this identity
Crown2.png Balmoral Envelope.png Cabinet Noir 4
Cardfan.png The Marvellous
Sidebarshadowy.png Shadowy 459 Paperstack.png 2 x Sworn Statement 2.5 Difficulty decreases by 25 for every level of Widow.png Seeing Banditry in the Upper River, impossible to 100% without Banditry.
Watch the village grown around Factory VIII Telescopeglim.png Station VIII StationIII port.png The Business of Manufacture 4 Owl.png Watchful 292 Whisperedsecret.png 1 x Rumour of the Upper River 2.5 Difficulty increases by 25 for every level of Black.png Station VIII: Darkness
Break in to the factory
Any option two times
Grab what else you can on the way out
Telescopeglim.png Station VIII StationIII port.png The Business of Manufacture 6
Blueeye.png Peeked at the Guard Rota
Sidebarshadowy.png Shadowy 500/367 Ruby.png 25 x Venom-Ruby
Scrawl1.png 5 x Correspondence Plaque
Depending on Airs and choices, 2 (same or different) items out of Mapfragment.png Partial Map, Implication.png Extraordinary Implication, Clouds.png Aeolian Scream, Bottlegiant.png Bottle of Broken Giant 1844, Scrap7.png Thirsty Bombazine Scrap, Graffitihiero.png Presbyterate Passphrase
2.5 First check decreases in difficulty by 25 for every level of Black.png Station VIII: Darkness, but the second isn’t currently 100%-able
Perform Outreach for the Church Church.png Burrow-Infra-Mump Church.png A Church in the Wild exactly 50 None Zzoupcan.png 1 x Tin of Zzoup 2.5
Take tea in the vestry Church.png Burrow-Infra-Mump Church.png A Church in the Wild exactly 60 None Bread.png 1 x Crate of Incorruptible Biscuits 2.54
Manoeuvre the Counter-Church Church.png Burrow-Infra-Mump Church.png A Church in the Wild exactly 70 Chesspiece.png A Player of Chess 10 Pawn.png 1 x Vienna Opening 2.54
Establish doctrinal matters Church.png Burrow-Infra-Mump Church.png A Church in the Wild exactly 70 None Paperstack.png 1 x Sworn Statement 2.5
Engage in a little light preaching Church.png Burrow-Infra-Mump Church.png A Church in the Wild exactly 80 None Bottledsoulorange.png 1 x Queer Soul 2.5
Hold your breath underwater Snowflake.png The Hurlers Electionvirginia.png Hurlers Hot Spring Bear.png Dangerous 317 Oxygen.png 5 x Final Breath 2.54 While this action can give more Breaths, it also raises Black.png Hurlers: Darkness, which decreases the amount of Breaths - at maximum Darkness you gain 5.
Discuss the Discordant Law (The Steward) Snowflake.png The Hurlers Ruins.png Cold Comfort 6
Merch correspondence.png Discordant Law
None Appallingsecret.png 17 x Appalling Secret 2.55
Take in the air Roseyellow.png Marigold Station None None Trebleclef.png 1 x Apostate's Psalm 2.5
Enter the Gatehouse Roseyellow.png Marigold Station Hellgate.png Approaching Hell 777 None Mask.png 1 x An Identity Uncovered! 2.5
Speak to the Dauntless Knight (Walls of Hell) Roseyellow.png Marigold Station Hellgate.png Approaching Hell 777
Devilesspillbox.png Null and Void exactly 35
None Bottlegreen.png 1 x Muscaria Brandy 2.5
Speak to the Dauntless Knight (Chandler's Chapel) Roseyellow.png Marigold Station Devilesspillbox.png Null and Void exactly 40 None Trebleclef.png 1 x Apostate's Psalm 2.5
Explore the walls Roseyellow.png Marigold Station Hellgorge.png Route: the Edict of Towers None Pawn.png 1 x Vienna Opening 2.54
Dive into the Lilymire Roseyellow.png Marigold Station Candletranslucent.png Route: the Lilymire None Candleblack.png 1 x Mourning Candle 2.5
Take a stroll along the waterfront Zailing steppes.png The Copper Quarter Khansheart port.png Discovered: the Copper Quarter None Mirror.png 1-10 x Memory of Light 2.75

If those don’t fit, you might consider GCO activities[i], which are almost as simple but require you to not leave a specific area for a long time to get close to maximum EPA (2.5-3.8). Otherwise, you can take a look at a EPA ranking of complex grinds and see which tier suits your level:

  • 2.5+ - The Tomb of the Silken Thread[i], mid-level brawling[i], low-level deciphering[i], basic oneiropomping[i], Waswood Shore[i], low-level Queenly Attar[i], Cartographer’s Hoard[i] and Infernal Sharphooter's Rifle[i] experiments. Except for Documents, require access to University.png Lab/Staircase.png Parabola with basic setup and/or a high level in one specific stat (250+)/skill (10+) and/or completed Ambition.
  • 3+ - The Tomb of the Silken Thread combined with Underclay[i], The Court of the Wakeful Eye combined with Underclay (low-level)[i], Ealing Spa[i], Eversmoulder trips[i], mid-level deciphering[i], high-level brawling[i], Marvellous oneiropomping[i], Cartographer’s Hoard[i]/Queenly Attar[i] (high-level), Infernal Sharphooter's Rifle[i] (mid-level) and Impossible Theorem[i] (low level) experiments, Helicon House[i] visits. Require better setup (sometimes fate-locked) and access to Railway.png Upper River.
  • 3.5+ - Holding your breath in the Hurlers (low/mid-level)[i], high-level deciphering[i], publishing newspapers[i], Marigold emblems[i], The Court of the Wakeful Eye combined with Underclay (high-level)[i], Parabolan War[i], high-level Infernal Sharphooter's Rifle[i]/Impossible Theorem[i] experiments. Except for newspapers, require close to/maximum possible stats/skills/setup/progress in Railway.png Upper River/University.png University Laboratory/Staircase.png Parabola.
  • 4+ - Fossilised apes[i] (depending on your Tentacle.png Monstrous Anatomy and patience can rise much higher, up to 5.45), Moulin Expeditions[i], forcing Stalemates[i], Khaganian Intrigue[i], larcenies fueled by Parabolan[i] or Helicon[i] Casing, Holding your breath in the Hurlers (high-level)[i]. Skill/stats/BDR/setup requirements are very often hard to meet without fate-locked items/specific exclusive choices.

You can also go the route of Hinterland Scrip-making and convert Currency3 copper.png Hinterland Scrip to echoes as outlined above.

FATE-locked[edit]

  • Fate-locked selling your soul (28.15 EPA, increasing amounts of Fate required)
  • Fate-locked expeditions (7 Fate for 5.3 EPA [under correct conditions])
  • Tanah-Chook, unlocked by the "All Things Must End" Exceptional story (1.8 EPA)
  • Fate-locked selling your soul (1.8 EPA, easily locked out of)
  • Fate-locked Soul Trade (via Unfinished Business 1.75 EPA, with access to the Spa in Ealing Gardens up to 3.228 EPA)
  • Fate-locked Velocipede Squad (1.2 EPA with new carousel ending, 2.5e with new card)
  • Fate-locked Foreign Office (1.17 EPA with new carousel ending)
  • Fate-locked Apis Meet (1.4 EPA incl. the bribe to stay another day, 2.9 EPA on the last day, reduced by the voyage)

London Grinds[edit]

Can be done without leaving London.

Publishing Newspapers[edit]

For maximum efficiency you need to have modified Sidebarshadowy.png Shadowy 217, modified 200 in either Owl.png Watchful or Fox.png Persuasive, and at least one of the six things required to reach 104 of any type of copy (see the 'Publishing a newspaper guide' for details).

A full cycle is items worth 138 Icon-echo.png for 37 actions, a total of 3.73 EPA.

If you have big and/or active enough social circle (i.e. your acquaintances are numerous enough that you won't run out before earning the required amount of echoes and/or they hire assassins equally fast or faster than you slight them):

A full cycle is items worth 148.8 Icon-echo.png for 38.73 actions, a total of 3.84 EPA.


Mr Chimes' Grand Clearing-Out Unveiled activities[edit]

Mr Chimes' Grand Clearing-Out added five new activities similar to Brawling with Dockers. There are many differences from Brawling, but the most relevant to Money-Making are the lack of difficulty scaling and caps on secondary rewards. This means that you can spend as long as you want raising progress quality simply by repeating single most efficient option, allowing to exclude actions spent on entering/claiming the rewards/exiting from calculations. Since one point of every progress quality is worth 0.1 Icon-echo.png , it essentially simplifies EPA to progress per action/10.

For a detailed breakdown of options and rewards in these activities see respective guides - The Sunken Embassy (Guide), Underclay (Guide), The Spider Symposium (Guide), L. B. Industries (Guide), Hunting Bees in Old Newgate (Guide).


The Tomb of the Silken Thread[edit]

For maximum efficacy, this option requires 267 Watchful to 100% a Buccaneering Approach. As Bazaar gear is only sufficient to get 254 without a Mood or overcapping, this necessarily requires at least some Renown, Fate, or Profession items.


Brawling with Dockers[edit]

If you have unlocked Intervene in a Dockers' Brawl, you can use it to grind echoes with varying efficiency depending on whether you’re fighting in group or solo, specific crates you pick and your Bear.png Dangerous, Skills, BDR and items. For a detailed breakdown of options and rewards see Brawling with Dockers (Guide) - this grind focuses purely on earning eсhoes. Most relevant crates for that are:

While there’s a large number of possible combinations of options, this guide focuses on establishing overall EPA ranges, and so only analyzes least-demanding and most-demanding strategies. Regarding the most demanding - with rare successes estimated at 25%, average Brawling per action gain is 14.25 (in group)/15.5 (solo) for BDR/Skill options, 14.25/16.25 for Airs options, and 11.625/14.125 for Fight without taking your eye off the goods! combined with Airs options (available 50% of the time on average). However, since Airs options are only possible to 100% after reducing their difficulty with accumulated Brawling, you can’t use them from the start.

EPA ranges for the various combinations:


Heists in the Flit[edit]

1.94 to 1.998 EPA, depending on risks taken. Read the entire comment section for details. The new heists kicked this into competitive territory, but they're still very chance-based - a simulator suggests an EPA of approximately 1.78, once accounting for Luck challenges and Menace gains. Heists also require a substantial preliminary investment in order to maximize the player's chances, such as Lockpicksgolden.png Set of Intricate Kifers, Sidebardreaded.png Dreaded 10 or Lyrebird trained.png Untrained Lyrebird, and a 5-Card Lodging.


University Investigations[edit]

Investigations in the university and cashing in the Flit (~1.78 EPA)


Tale of the Fidgeting Writer[edit]

~1.92 EPA without grinding items, ~1.57 with grinding. It is recommended that players convert large batches of Scaryeye.png Tales of Terror (e.g., thousands) at a time given the heavy RNG influence in this storyline.

  • This storyline requires at least Owl.png Watchful 120, though it is composed entirely of Cardfan.png Luck challenges.

Boxful of Intrigue[edit]

The Waves2.png Boxful of Intrigue carousel, provided that players side with the Revolutionaries and intercept Correspondence Plaques along the way, as well as using the cash-in to obtain Mourning Candles. (1.64 EPA)

  • This option requires the player to have advanced the Box2.png Affair of the Box story to at least Level 12, which itself requires access to Mahoganyhall.png Mahogany Hall. The carousel is composed of Sidebarshadowy.png Shadowy 120 challenges.

University Laboratory Grinds[edit]

Require access to the University.png University Laboratory.

Investigating Chambersoftheheart.png Impossible Theorems[edit]

Requirements:

Steps:

EPA:

  • With April - (1 + 482/449/434/420/407/394 + 1.8 + 25 + 1.45 + 0.12 + 3) 514.37/481.37/466.37/452.37/439.37/426.37 actions for 1562.60 Icon-echo.png . 3.03/3.24/3.35/3.45/3.55/3.66 EPA.
  • With Cora Bagley - (1 + 482/449/434/420/407/394 + 1.8 + 22 + 1.45 + 0.12 + 3) 511.37/478.37/463.37/449.37/436.37/423.37 actions for 1562.60 Icon-echo.png . 3.05/3.26/3.37/3.47/3.58/3.69 EPA.
  • With Esurient Smith/Hephaesta - (1 + 482/449/434/420/407/394 + 1.8 + 15 + 1.45 + 0.12 + 3) 504.37/471.37/456.37/442.37/429.37/416.37 actions for 1562.60 Icon-echo.png . 3.09/3.31/3.42/3.53/3.63/3.75 EPA.
  • With Visionary Student - (1 + 482/449/434/420/407/394 + 1.8 + 22 + 9.45 + 0.78 + 3) 520.03/487.03/472.03/458.03/445.03/432.03 actions for 1562.60 Icon-echo.png . 3/3.2/3.31/3.41/3.51/3.61 EPA.

Higher Bear.png Dangerous/Owl.png Watchful and Fingerking.png Silverer profession can very slightly improve EPA, reducing the number of actions spent failing/reducing menaces/generating Honey.


Investigating Redhoneyjar.png Queenly Attar[edit]

Requirements:

Steps:

EPA:

  • With April/Cora Bagley - (1 + 17/16/15 + 1.8 + 2 + 1) 22.8/21.8/20.8 actions for 62.5 Icon-echo.png . 2.74/2.86/3 EPA.
  • With Esurient Smith/Hephaesta - (1 + 17/16/15 + 1.8 + 1 + 1) 21.8/20.8/19.8 actions for 62.5 Icon-echo.png . 2.86/3/3.15 EPA.
  • With Visionary Student - (1 + 17/16/15 + 1.8 + 2.785 + 1) 23.585/22.585/21.585 actions for 62.5 Icon-echo.png . 2.65/2.76/2.89 EPA.

Fingerking.png Silverer profession can very slightly improve EPA, reducing the number of actions spent generating Honey.


Forging Riflesharpshooter.png Infernal Sharpshooter's Rifles[edit]

Requirements:

Steps:

EPA:

  • Watchful 275/Equipment 7/no Railway - 75 actions for 210 Icon-echo.png , 2.8 EPA.
  • Watchful 330/Equipment 7/no Railway - 73.28 actions for 210 Icon-echo.png , 2.86 EPA.
  • Watchful 275/Equipment 7/Railway - 76 actions for 450 Currency3 copper.png Hinterland Scrip (228.6 Icon-echo.png assuming conversion via Question.png Tinned Ham), 3 EPA.
  • Watchful 330/Equipment 7/Railway - 74.28 actions for 450 Currency3 copper.png Hinterland Scrip (228.6 Icon-echo.png assuming conversion via Question.png Tinned Ham), 3.07 EPA.
  • Watchful 275/Equipment 9/no Railway - 64.93 actions for 210 Icon-echo.png , 3.23 EPA.
  • Watchful 330/Equipment 9/no Railway - 63.65 actions for 210 Icon-echo.png , 3.3 EPA.
  • Watchful 275/Equipment 9/Railway - 65.93 actions for 450 Currency3 copper.png Hinterland Scrip (228.6 Icon-echo.png assuming conversion via Question.png Tinned Ham), 3.46 EPA.
  • Watchful 330/Equipment 9/Railway - 64.65 actions for 450 Currency3 copper.png Hinterland Scrip (228.6 Icon-echo.png assuming conversion via Question.png Tinned Ham), 3.53 EPA.

Creating Map.png Cartographer's Hoards[edit]

Requires having completed Lightfingers.png Ambition: Light Fingers!

Having Hephaesta work with a level 5 Isery.png Visionary Student gives Library.png 26 x Laboratory Research on Success and Library.png 24 x Laboratory Research on failure which averages out at roughly 2.84 EPA.

Of course using an Fate upgraded lab is better here getting you roughly 3.28 EPA. Having the Classicist.png Stoic Classicist teach students also slightly improves this grind.

Bone Market Grinds[edit]

Require access to the Bone17.png Bone Market.

Assembling Fossilised Apes[edit]

Complicated grind with high and varied requirements. For maximum efficiency, you need to have:

First part of the grind is getting Bone3.png Human Ribcages. For that you need to:

Rare success chance in BDR/Skill options is estimated at 25%. Simplified calculation (looking at only two most important/common outcomes) puts rare success chance in first three actions at 57.8125%, meaning that on average, in 57.8125% brawls you only spend 3 actions generating Fist.png Brawling with Dockers, and in 42.1875% you spend 4. In first case you generate 44 Brawling and gain 100 Boneshard.png Bone Fragments in addition to main reward. In the second case you generate 53.25 Brawling on average (accounting for rare success chance on fourth action), and gain 331.25 Boneshard.png Bone Fragments in addition to main reward. Therefore, on average you spend 4.42 actions to get ribcage, 197.55 fragments and 1 CP Sidebarsuspicion.png Suspicion. A riskier option: hide in a rookery is available every 4 brawls on average, and removes exactly 4 CP for one action, adding 0.25 actions to average for a total of 4.67.

Second part of the grind is getting Bone10.png Fossilised Forelimbs and Beesinthebone.png Horned Skulls - per one ribcage you need 4 forelimbs and 1 skull. Forelimbs can be bought in Anning and Daughters without spending actions, only 220 Currency3 copper.png Hinterland Scrip - which simply deducts from the main grind payout. For the skull, however, you need to Duplicate the skull of an Aurochs, spending 1 action, 1000 Boneshard.png Bone Fragments and 5 Amber red.png Nodules of Warm Amber. Since you only get fragments from the main grind, and far from enough, you need to convert the payout into both of these resources - and the most efficient way for that is using generator skeletons. Generators themselves require three other resources besides echoes and scrip - Nevercold brass.png Nevercold Brass Slivers, Library.png Volumes of Collated Research and Scrap7.png Thirsty Bombazine Scraps. Brass source is assumed to be optimised Sunken Embassy at 380 brass per action[i], but for other two you need to also use generator skeletons, resulting in 4 variations. First off, you need to go into Balmoral Woods - that part is the same for all generators:

Then, in Bone Market during bird week, you build a specific generator and sell it to specific buyer, depending on resource you need. With required Persuasive you have 90% chance of success on Buy a Sabre-toothed Skull off him, resulting in 120.5 scrip per each skull on average.

Boneshard.png Bone Fragments:

26 actions, 125 Icon-echo.png , 602.5 Currency3 copper.png Hinterland Scrip, 8 Library.png Volumes of Collated Research, 6 Scrap7.png Thirsty Bombazine Scraps and 400 Nevercold brass.png Nevercold Brass Slivers loss, 56305 Boneshard.png Bone Fragments and 2 Fossil.png Unearthly Fossils gain. With Sunken Embassy brass can be abstracted as 1.05 actions, and Fossils can be sold for 5 Icon-echo.png . Total - 27.05 actions, 120 Icon-echo.png , 602.5 Currency3 copper.png Hinterland Scrip, 8 Library.png Volumes of Collated Research and 6 Scrap7.png Thirsty Bombazine Scraps loss, 56305 Boneshard.png Bone Fragments gain.

Amber red.png Nodules of Warm Amber:

28 actions, 843.5 Currency3 copper.png Hinterland Scrip, 8 Library.png Volumes of Collated Research and 6 Scrap7.png Thirsty Bombazine Scraps loss, 5580 Amber red.png Nodules of Warm Amber and 18 Scintillack.png Knobs of Scintillack gain. Knobs can be sold for 90 scrip. Total - 28 actions, 753.5 Currency3 copper.png Hinterland Scrip, 8 Library.png Volumes of Collated Research and 6 Scrap7.png Thirsty Bombazine Scraps loss, 5580 Amber red.png Nodules of Warm Amber and 200 Boneshard.png Bone Fragments gain.

Library.png Volumes of Collated Research:

28 actions, 62.5 Icon-echo.png , 723 Currency3 copper.png Hinterland Scrip, 2000 Boneshard.png Bone Fragments, 25 Amber red.png Nodules of Warm Amber, 8 Library.png Volumes of Collated Research, 6 Scrap7.png Thirsty Bombazine Scraps and 200 Nevercold brass.png Nevercold Brass Slivers loss, 1165 Wake.png Memories of Distant Shores, 64 Oxygen.png Final Breaths and 200 Boneshard.png Bone Fragments gain. With Sunken Embassy brass can be abstracted as 0.52 actions and Breaths can be sold for 64 scrip. Memories need to be upconverted into Research:

18 actions and 750 Memories loss, 150 Research and 27.6 Icon-echo.png gain. With this upconverting sequence, 1165 Memories can be abstracted as 27.96 actions loss, 233 Research and 42.87 Icon-echo.png gain. Total - 56.48 actions, 19.63 Icon-echo.png , 659 Currency3 copper.png Hinterland Scrip, 1800 Boneshard.png Bone Fragments, 25 Amber red.png Nodules of Warm Amber and 6 Scrap7.png Thirsty Bombazine Scraps loss, 225 Library.png Volumes of Collated Research gain.

Scrap7.png Thirsty Bombazine Scraps:

25 actions, 187.5 Icon-echo.png , 482 Currency3 copper.png Hinterland Scrip, 8 Library.png Volumes of Collated Research, 6 Scrap7.png Thirsty Bombazine Scraps and 600 Nevercold brass.png Nevercold Brass Slivers loss, 225 Scrap7.png Thirsty Bombazine Scraps and 200 Boneshard.png Bone Fragments gain. With Sunken Embassy brass can be abstracted as 1.57 actions. Total - 26.57 actions, 187.5 Icon-echo.png , 482 Currency3 copper.png Hinterland Scrip and 8 Library.png Volumes of Collated Research loss, 219 Scrap7.png Thirsty Bombazine Scraps and 200 Boneshard.png Bone Fragments gain.

All 4 variations also give 2 Moon.png Moonlit and 1-3 leftover Terrorbird young.png Wings of a Young Terror Bird, however, they aren’t included in calculations because of the lack of possible profitable cashouts in the current grind composition.

Per one skull you need 802.45 Boneshard.png Bone Fragments (1000 - 197.55 from brawling) and 5 Amber red.png Nodules of Warm Amber. To present them as actions, Icon-echo.png and Currency3 copper.png Hinterland Scrip, the following abstractions are necessary:

Therefore, per one skull you additionally spend 0.44 actions, 1.8 Icon-echo.png and 9.83 Currency3 copper.png Hinterland Scrip.

Third part of the grind is building and selling Fossilised Ape:

8 actions, Bone3.png Human Ribcage, Beesinthebone.png Horned Skull and 4 Bone10.png Fossilised Forelimbs loss, 275 Currency3 copper.png Hinterland Scrip and 18 Seamonster2.png Carved Balls of Stygian Ivory (sell for 90 scrip) gain.

Total - (4.67 + 1 + 0.44 + 8) 14.11 actions and 1.8 Icon-echo.png for (-220 - 9.83 + 275 + 90) 135.17 Scrip (68.66 Icon-echo.png ). 14.11 actions for 66.86 Icon-echo.png . 4.73 EPA minus the actions spent on railway travel (the more resources you start with/the longer you repeat this loop stockpiling more and more on individual steps each time, the closer this comes to 4.73 EPA).

If your Tentacle.png Monstrous Anatomy is lower than 15, this grind still can be very profitable. Failure chance on applying a Fossilised Forelimb can be abstracted as adding 1.x Antiquity instead of 2 per Forelimb - removing 4 Scrip from skeleton reward/2.03 from total Icon-echo.png on average per each missing point. 4.59 EPA at 14, 4.44 EPA at 13, 4.3 EPA at 12, 4.16 EPA at 11, 4.01 EPA at 10.

If you take full advantage of Genericwoman1.png Bone Market Fluctuations, selling skeletons to an Author of Gothic Tales only on Antiquity weeks, EPA rises further at the cost of depending on RNG/stretching the profits even more long-term - at Tentacle.png Monstrous Anatomy 15 you get 22 Seamonster2.png Carved Balls of Stygian Ivory instead of 18, meaning extra 20 Scrip/10.16 Echoes, for total 77.02 Echoes. However, in this version EPA also drops more rapidly with lower Tentacle.png Monstrous Anatomy, removing 5 Scrip from skeleton reward/2.54 from total Echoes on average per each missing point. 5.45 EPA at 15, 5.27 EPA at 14, 5.09 EPA at 13, 4.91 EPA at 12, 4.73 EPA at 11, 4.55 EPA at 10. However, it should be noted that you can't spend all your actions at such efficiency, since it takes less actions to gather materials that to assemble and sell a skeleton, and Antiquity week happens only every third week on average - as a result, you will need to spend some actions either on different types of activities/stories, or on basic Fossilised Ape grind/other grind that doesn't rely on Antiquity week. In case of other grinds/activities, you can also exclude travel actions from the grind by doing its parts while already being in Upper River/specific location for the other purpose.

EPA can be improved yet further by incorporating specific cards into the grind whenever they’re drawn (though unreliability makes calculating exact increase impossible):


Mammoth Ranching[edit]

Outdated as of June 17th, 2021, current EPA unknown.

Upper River Grinds[edit]

Require access to the Railway.png Upper River.

Moulin Expeditions[edit]

Take the Bandaged Navigator and Renegade Claw with you, equipping a Kataleptic Toxicology item, up to 3 Shapeling Arts items and as much Persuasive-reducing stuff as possible if you have a Transfixing Squirrel. If you don't have a Transfixing Squirrel, instead equip up to 3 Shapeling Arts items and as much Shadowy stuff as you can. While on the expedition, play the first two A Lesser Find cards you get, use obstacle cards to get out to Distance 8 before digging and heading back. For a list of which obstacle cards to play, and the order of preference for them (as well as a more detailed explanation of the grind more generally) see Moulin Expeditions (Guide).

This gives an EPA of between 4.02 and 4.28 depending on what equipment you have. If combined with writing Exceptional Monographs, which for 9 actions and 75 echoes worth of expedition materials give 119.5 echoes worth of various resources, EPA rises. If you can 100% relevant challenges (require Snakehead2.png Mithridacy 10/12, Mirror.png Glasswork 10 or Dawnmachine.png Artisan of the Red Science 10 depending on challenge), it gives an EPA of between 4.32 and 4.5. For a more detailed explanation of writing Monographs more generally see Writing a Monograph (Guide).

Alternatively, playing every A Lesser Find you encounter and making up the shortfall in supplies via Convince your team to keep going increases the EPA to between 5.10 and 5.45.


Larcenies with Parabolan Casing[edit]

Requires Sidebarshadowy.png Shadowy Gains 6 and Mask.png A Marauder of the Clay Highwayman, and for maximum efficiency you need:

The flow:

Then, in Balmoral's Clayman2.png Clay Highwayman’s camp you can cash it out doing seven second-tier larcenies. The option on the Larceny at Balmoral card (Ambush a courier) is the most profitable (yielding Surmise.png 2 x Vital Intelligence, which - when traded for Currency3 copper.png Hinterland Scrip and then to Question.png Tinned Ham - is worth 25.4 Icon-echo.png ). If you didn't draw this card, the next best choice is either of the larcenies on the Larceny at Jericho Locks card (Seize a jewel smuggler's boat) or the Larceny at the Magistracy card (Break into the offices of Baseborn & Fowlingpiece) - both of which give 25 Icon-echo.png worth of items. Ignore the cards for larcenies in Ealing Gardens and/or Burrow-Infra-Mump, which give less than 25 Icon-echo.png .

Total payout depends on how often can you draw the Balmoral Larceny card (which is why this grind is slightly more efficient if you don't yet have a church set up in Burrow-Infra-Mump). Let's assume that you only draw the Balmoral card 1/3 of the times. This means that the average payout is 25*2/3 + 25.4/3 = 25.13 Icon-echo.png per larceny, or 175.93 Icon-echo.png for the 7 larcenies together. Over 43 actions this means an average of 4.09 EPA.


Larcenies with Helicon Casing[edit]

Requires Papers2.png Acquaintance with Helicon House, Catrubbery hallowmas.png Morally and Physically Flexible Rubbery Cat and Mask.png A Marauder of the Clay Highwayman, and for maximum efficiency you need to have:

Steps:

6 actions for Gossip.png 3 x Intriguing Snippet (0.6 echoes), Implication.png 2 x Extraordinary Implication (5 echoes), Cherries.png 20 x Solacefruit (Currency3 copper.png 20 x Hinterland Scrip or 10.16 echoes), 14 CP Mask.png Casing..., 2 CP Roseyellow.png Fascinating... and 2 CP Follow.png Investigating.... Since you can spend 36 CP in one action for ~25.13 echoes (as outlined in Parabolan Larcenies above), 14 CP Casing can be abstracted as additional 0.38 actions/9.774 echoes. Every 104 loops, you Show your Pendant of Helicon Amber at the door, enter with No one!, use one of +3 Door.png Fitting in at Helicon House options (Join in with a Rubbery Euphonium, Contribute some extra practitioners, Encourage the Boneless Pianist to join in) and Attract a companion for the rest of the evening, spending 208 CP and three actions for 70.06 echoes - therefore, 2 CP Fascinating can be abstracted as additional 0.028 actions and 0.673 echoes. Since Investigating lacks good cash-outs, 2 CP Investigating can be disregarded.

Total - (6 + 0.38 + 0.028) 6.408 actions for (0.6 + 5 + 10.16 + 9.774 + 0.673) 26.207 echoes. 4.089 EPA. (Discounting actions spent on travel, since Mask.png Casing... can be stockpiled indefinitely.)


Holding your breath in the Hurlers[edit]

Requires high Bear.png Dangerous, and access to The Hurlers, the eighth station of the Railway. Relies on Black.png Hurlers: Darkness manipulation and holding your breath underwater, plus requires Scrawl1.png Correspondence Plaques. Generates large amounts of Oxygen.png Final Breath for ham-conversion. (Source)

  1. Start with Stoking the Stove 1 and 7 Darkness (this is the state immediately after bringing the stove back to the station).
  2. Add more plaques to the stove 9 times (this drops Darkness to 1 + 0 CP and raises Stoking the Stove to 4 + 0 CP). This costs 9 actions and 63 Correspondence Plaques.
  3. Perform the following loop 9 times:
    1. Hold your breath underwater (raises Darkness to 2 + 0 CP). This costs 1 action and gains 22 Breaths. (Holding your breath underwater gives an amount of Final Breath dependent on Darkness)
    2. Add more plaques to the stove (drops Darkness to 0, raises Stoking the Stove by 1 CP). This costs 1 action and 7 Plaques.
    3. Hold your breath underwater twice. The first time gets you 23 Final Breaths (0 Darkness), the second gets you 22. This costs 2 actions and gains 45 Final Breaths (it also raises Darkness to 2 + 1 CP)
    4. Add more plaques to the stove (drops Darkness to 1 + 0 CP, raises Stoking the Stove by 1 CP). This costs 1 action and 7 Plaques.
  4. Each iteration of the loop costs 5 actions and 14 Plaques, raises Stoking the Stove by 2 CP, and gains 67 Breaths. So, performing 9 iterations costs 45 actions and 126 Plaques, raises Stoking the Stove to 7 + 0 CP and gains 603 Breaths.
  5. Hold your breath underwater 14 times.
    1. The first time gives 22 Final Breaths (1 Darkness)
    2. The second and third give 21 Breaths (2 Darkness)
    3. The fourth and fifth give 19 Breaths (3 Darkness)
    4. The sixth and seventh give 16 Breaths (4 Darkness)
    5. The eighth to tenth give 12 Breaths (5 Darkness)
    6. The eleventh to fourteenth give 8 Breaths (6 Darkness)
  6. In total, this costs 14 actions and gains 202 Breaths.
  7. Add more plaques to the stove. Since you now have Stoking the Stove 7, this sets it to 8. This also gives 2 CP of Scandal (Tracklayers' Displeasure is ignored, since its effects are insignificant). This costs 1 action and 7 Plaques.
  8. Now you need to hunt the stove down. This is technically card-dependent, but it's a 10x frequency card in a smaller deck so you shouldn't have much trouble. If you succeed all the checks, this costs 4 actions and gets you 5E worth of bats. This returns you to where you started, with 7 Darkness and Stoking the Stove 1.

In total you spend 73 actions and 196 Plaques for 805 Oxygen.png Final Breaths (which are worth 408.94E when we convert via Question.png Tinned Ham) and 5E.

In order to make this a self-contained grind, the necessary Scrawl1.png Correspondence Plaques must be obtained from somewhere. The best way to get them is by publishing Salacious newspapers with all of the special options for Bookpurple.png Journals of Infamy (the Conversation.png Scraps of Incendiary Gossip needed for the social action can be obtained by publishing seditious editions: see Publishing a Newspaper (Guide) for more details) and cross-converting them. Doing this gets you ~6.76 Plaques per action, so obtaining the 196 Plaques necessary costs 28.98 actions (101.98 actions total).

However, this grind involves a number of difficult Bear.png Dangerous checks. Hold your breath underwater has difficulty 190 (needs 317 Bear.png Dangerous to 100%), and bringing the stove back requires succeeding a difficulty 280 check 3 times (impossible to 100%), though this can be substituted with a difficulty 310 Sidebarshadowy.png Shadowy check (not considered here). The final EPA is calculated for two different Bear.png Dangerous values: 317 (minimum to 100% the Hold your breath underwater check - technically obtainable, but out of reach for most characters) and 288 (maximum obtainable without mood/fate/ambition/profession/destiny/spouse/club items). Menaces must also be taken into account - it is assumed here that all menaces are cleared at 6 CP per action using social actions.

With 317 Bear.png Dangerous, the difficulty 190 check on Hold your breath underwater never fails, and the difficulty 280 check on Challenge it with your fists succeeds 67% of the time. Since you need three successes, the expected number of failures is 1.478. Each failure incurs 3 CP of Wounds and each success incurs 1 CP, so the expected amount of Wounds incurred is 7.432 CP. You also get 2 CP of Scandal when the stove escapes, so in total the expected number of actions spent clearing menaces is 1.572. The final action cost is therefore 105.03, for 3.94 EPA.

  • If you are a Harpoon.png Monster-Hunter, you can Spear it with your harpoon instead of trying to pass Dangerous challenge to capture the stove. While this adds 2 actions, it also removes actions spent on failing challenges (-1.478), clearing Wounds (-1.238), and grinding Scrawl1.png Correspondence Plaques - each spearing gives 2 on average, so per five spearings you get 10 total, removing 1.47 actions. The final action cost is therefore 102.84, for 4.02 EPA.

With 288 Bear.png Dangerous, the Hold your breath underwater check has a 90% success chance, and the Challenge it with your fists check has a 61% success chance. You need 37 successes when holding your breath, so the expected number of failures is 4.111 (incurring 8.222 CP of Wounds). You need 3 successes when bringing the stove back, so the expected number of failures is 1.918 (incurring 5.754 CP of Wounds from failures, and 3 CP from successes). The expected number of actions spent on menace reduction is 3.163, and the final action cost is 111.17, for 3.72 EPA.

  • If you are a Harpoon.png Monster-Hunter, you can Spear it with your harpoon instead of trying to pass Dangerous challenge to capture the stove. While this adds 2 actions, it also removes actions spent on failing challenges (-1.478), clearing Wounds (-1.238), and grinding Scrawl1.png Correspondence Plaques - each spearing gives 2 on average, so per five spearings you get 10 total, removing 1.47 actions. The final action cost is therefore 108.98, for 3.79 EPA.

Evenlode Diving[edit]

Requirements:

First part of the grind is the diving itself - after you descend in your Watchful outfit, you then dive deeper five times and Search the lowest Floors until hitting Sidebarnightmares.png Nightmares 7, after which you ASCEND!. Starting a level 0, you need 10 failures to get 30 CP, hitting level 7. With 90% chance at Watchful 330, on average you get 90 successes before that. Assuming you clear menaces with social actions at 6 CP/action, you then spend 1 action for Wounds and 5 for Nightmares - 6 total. Including that, on average you spend 113 actions per one dive, for 27000 Jade.png Jade Fragments, 360 Coin.png First City Coins and 180 Footprint.png Traces of the First City. Per 5 dives you spend 565 actions for 135000 Jade.png Jade Fragments (1350 Icon-echo.png ), 1800 Coin.png First City Coins and 900 Footprint.png Traces of the First City.

To utilise First City items most efficiently you need to (counterintuitively) write monographs about the Fourth City - either their decline or their war against Hell. After starting the monograph, you then Examine First City Coins thrice, Examine traces of the First City thrice, Conclude a long thesis on the subject and sell it to The Disgraced Diplomat. Per monograph you spend 9 actions, 150 Coin.png First City Coins and 75 Footprint.png Traces of the First City for a Bottleandglassred.png Bottle of Greyfields 1882 (0.02 Icon-echo.png ) and items worth 214 Currency3 copper.png Hinterland Scrip (108.712 Icon-echo.png ). Per 12 monographs you spend 108 actions, 1800 Coin.png First City Coins and 900 Footprint.png Traces of the First City for 1304.784 Icon-echo.png .

With 5 dives and 12 monographs you have no leftover non-sellable items, spending 673 actions for 2654.784 Icon-echo.png . 3.944 EPA. (Discounting actions spent on travel, since materials can be stockpiled indefinitely.)


Deciphering Documents[edit]

After reaching Crown2.png Balmoral and setting up a Envelope.png Cabinet Noir, you can intercept documents and decipher them for various rewards - it’s recommended to have at least Chesspiece.png A Player of Chess 7, Owl.png Watchful 292 and Sidebarshadowy.png Shadowy 300, and for maximum efficiency you need to be a Joshuashrine.png Midnighter. The main documents sources are:

There are two ways to earn Papers3.png Deciphering..., both more efficient if you’re a Midnighter:

For dealing with Suspicion you need to earn Secret.png Disappearing... through covering your tracks (which is also more efficient if you’re a Midnighter), with 5/6 CP per action. As Eliminate a good deal of suspicion action requires 11/10 additional actions to earn Disappearing… 10 and eliminates 33 CP, 1 CP Suspicion can be abstracted as 0.36/0.33 actions. Therefore, EPA of deciphering depends on specific document, your Chesspiece.png A Player of Chess level and whether you’re a Midnighter:

  • Intercept a piece of post requires 1 action to start, 3/2 actions to decipher, and 1 action to finish, with a total of 5/4 actions for 12.508 Icon-echo.png . 2.5026/3.127 EPA.
  • Intercept a message requires 3.258/3.249 actions to start, 24/20/18/14 actions to decipher, and 1 action to finish, with a total of 28.258-18.249 actions for 62.5 Icon-echo.png . 2.211-3.424 EPA.
  • Steal a curious document from the Tracklayers' Office requires 1.172/1.166 actions to start, 24/20/18/14 actions to decipher, and 1 action to finish, with a total of 26.172-16.166 actions for 62.5 Icon-echo.png . 2.388-3.866 EPA.

Marigold Emblems[edit]

After reaching Roseyellow.png Marigold Station you can take commissions from Gnarled Stationmaster (or, if he’s replaced by Cerise Condottiere, from him - mechanically they’re identical) for various rewards. For maximum efficiency you need to have Fox.png Persuasive, Owl.png Watchful and Bear.png Dangerous all at 300, Book.png Jericho Library 2, and clear menaces using social actions, at 6 CP per action. Steps:

With 90% chances on all challenges, on average you spend 3.1 actions and gain 0.8 CP Menaces for (again, depending on Roseyellow.png The Marigold Bearer's Fate) Cross.png Verse of Counter-Creed, Candletranslucent.png Cave-Aged Code of Honour or Flamering.png Brass Ring. Per 15 emblems on average you spend 46.5 actions and gain 12 CP Menaces for Cross.png 5 x Verse of Counter-Creed, Candletranslucent.png 5 x Cave-Aged Code of Honour (62.5 Icon-echo.png ) and Flamering.png 5 x Brass Ring (62.5 Icon-echo.png ). With two additional actions spent clearing Menaces and five spent cashing out Verses for Currency3 copper.png 150 x Hinterland Scrip (76.2 Icon-echo.png ), the full cycle is 53.5 actions for 201.2 Icon-echo.png . 3.76 EPA. (Discounting actions spent on travel, since Verses can be stockpiled indefinitely.)

If you have Clergy2.png A Submerged Rector you can draw cards in Upper River and boost EPA somewhat, cashing out Verses partially (since you probably can’t draw enough cards for them all) through Noisily subvert the entire process for 36 instead of 30 Scrip per Verse.


Ealing Spa[edit]

Since basic options are included in Simplest Endgame Grinds, this grind describes how to get the absolute most from the spa.

Eversmoulder Trips[edit]

After reaching Water.png Jericho Locks and raising Cumaeancanal port.png A Member of the Gondoliers to 6, you can convert various resources into Revolutionarymask.png Esteem of the Guild and spend it on trips to various destinations. Most profitable destination is the Eversmoulder, on average giving Mountainglow.png 1 x Primaeval Hint (62.5 Icon-echo.png ), Bookblack.png 2.5 x Uncanny Incunabulum (31.25 Icon-echo.png ) and Chesspiece.png 18 x Moves in the Great Game (9.144 Icon-echo.png ) for a total of 102.894 Icon-echo.png . If you are a Cross.png Crooked-Cross, not a Tabbycat.png Lyon Pursuivant of Arms Extraordinary and have unlocked Parabolan War, the following loop is possible:

32 actions for 102.894 Icon-echo.png . 3.215 EPA.

Alternatively, if you’re gaining Esteem through Watch a parade, getting favours at roughly one per action rate from cards in London or Moulin (with Ravenblackskull.png Moulin Commemorative Development exactly 22) and traveling to Jericho every time you accumulate 5, you spend 15 actions getting favours, 3 watching parades, 6 traveling (gaining additional 15 Icon-echo.png from Whisperedsecret.png 6 x Rumour of the Upper River and 2 on trip itself. 26 actions for 117.894 Icon-echo.png - 4.534 EPA.


Helicon House Grinds[edit]

Require access to the Station.png Helicon House.

Fate-free Casing...-based grind

  • 2nd Phase:
  • Alternate between the two phases
  • Gives a total of 635 Scrip per 106 actions, i.e. 5.99 SPA (plus 0.14 EPA on average, depending on entrance method)

This equals 3.18 EPA when converted through Tinned Ham.

By using Join in with a Rubbery Euphonium 2 or another 3 Fitting in action instead, you reach 6.27 SPA. This equals 3.33 EPA when converted through Tinned Ham.

Fate-free Casing...-based grind (with the Catrubbery hallowmas.png Morally and Physically Flexible Rubbery Cat)

  • 2nd Phase:
  • Gives a total of 680 Scrip per 112 actions, i.e. 6.07 SPA (plus 0.16 EPA on average, depending on entrance method).

This equals 3.24 EPA when converted through Tinned Ham.

By using Join in with a Rubbery Euphonium 2 or another 3 Fitting in action instead, you reach 6.34 SPA. This equals 3.38 EPA when converted through Tinned Ham.

FATE-locked Door.png Fitting In-based grind

This reaches 3.25 EPA when converted through Tinned Ham.

Unterzee Grinds[edit]

Require a Ship.

Khaganian Intrigue[edit]

By setting up a Cover Identity and zailing across the zee, you can play a number of Intrigues at Khan's Heart - however, you need to ensure that your Cover Identity and your chosen outfit permits you to 100% the challenges to increase you Intrigue in all hours in the Khanate day cycle. See the guide for details on such outfits. The main intrigues for earning money are:

All of these intrigues cost Papers4.png Intercepted Cablegrams, and there are two ways to get those:

Possible combinations include:

While recruiting a dissident is the most profitable option, you obviously can’t do it every time (or even most of the time) - however, if you strive for maximum efficiency, you should check airs every time after completing an intrigue, in case you get the needed 10-19 range.


The Court of the Wakeful Eye[edit]

After completing Associating with Radical Academics storyline, The Court of the Wakeful Eye lets you exchange various Favours and items for Tigerstripes.png Tribute, 20 of which can be exchanged for 62.5 Icon-echo.png worth of items in 4 actions. Since you can stockpile Tribute indefinitely, actions spent on zailing are ignored. The most efficient strategies are:


Polythreme[edit]

With a 5 card lodgings has 2.1 EPA on a perfect run, averages 1.71 - 1.76 EPA depending on luck odds and excluding the cost of getting to/from Polythreme and acquiring an extra card for the grind.


Port Carnelian[edit]

Has 1.9+ EPA, 2.1+ EPA with optimal (within sane limits) strategy. Portcarnelian port.png Port Carnelian may be used to raise Tigerstripes.png Tribute for the Orphan-grind as well.

Parabola Grinds[edit]

Require acces to the Staircase.png Parabolan Base-Camp.

Forcing Stalemates[edit]

Requires access to Chesspiece apocyan.png The Chessboard. For maximum efficiency you need to be a Joshuashrine.png Midnighter and have Chesspiece.png A Player of Chess 16, Boatman.png The Boatman's Opponent 40, Pawn TC.png Chess: Mastery of the Game 100, Chesspiece.png Colour at the Chessboard 2-3, Jungle.png Parabolan Dominance exactly 4.

Gathering cycle:

9 actions for a Pawn.png Vienna Opening (5 Currency3 copper.png Hinterland Scrip), mate (50 Currency3 copper.png Hinterland Scrip) and 138 Pawn TC.png Well-Placed Pawns. Per 60 cycles you spend 540 actions for 3300 Currency3 copper.png Hinterland Scrip and 8280 Pawn TC.png Well-Placed Pawns.

Spending cycle:

9 actions and 360 Pawn TC.png Well-Placed Pawns for a Pawn.png Vienna Opening (5 Currency3 copper.png Hinterland Scrip) and a Pawnred.png Stalemate (125 Currency3 copper.png Hinterland Scrip). Per 23 cycles you spend 207 actions and 8280 Pawn TC.png Well-Placed Pawns for 2990 scrip.

With 60 gathering and 23 spending cycles you have no leftover pawns, spending 747 actions for 6290 Scrip/3195.32 echoes - 4.277 EPA.

If you are NOT a Joshuashrine.png Midnighter, the value is lessened somewhat at Chesspiece.png A Player of Chess 13: you lose the Vienna Opening and gain 10 (for a total of 148) Well-Placed Pawns. At 90 cycles (810 actions), get 4500 Currency3 copper.png Hinterland Scrip (in Queen and Epaulette mates) and 13320 Pawn TC.png Well-Placed Pawns. Spending cycles (37 of them) are 333 actions and 37 Pawnred.png Stalemates worth 4625 scrip. 1143 actions for 9125 Scrip/4635.5 echoes yields 4.055 EPA (7.983 SPA). This decreases with less aPoC; 12 aPoC gives 4.026 EPA (7.925 SPA). [NOTE: If you find the loss (or gain) of Liberationofnight.png Advancing the Liberation of Night distasteful, you can use the Endgame 'Betray' action to switch to the opposite side. You can stay on those pieces as long as you want--the AtLoN check won't apply.]


Parabolan War[edit]

This grind is updated; please correct any errors

For maximum efficiency, you need:


Steps (0-action branches not displayed):

86 actions for an item worth 312.5 echoes, a total of 3.634 EPA.

You can raise this by using the Mirrordark.png Airs -dependent options in the first stage. Instead of Rally your army onward / Scout the way ahead 14 times, try to get 4 successes on Deploy Counter-Factual Phantasies or Lead your army through forgotten trenches. For a Dangerous/Watchful level of 292 this should raise the EPA to ~3.9, after accounting for Jungle.png Ravages. Spending resources which are easy to acquire for your character will raise EPA to a maximum of about 4, whilst spending hard to get ones will lower it to about 3.8. Since ravages are randomly selected through Hellgorge.png War's Scars, optimal play is often not possible.


Oneiropomping[edit]

Requires access to Viric.png Viric Jungle. While this grind only describes two loops and doesn’t count rare successes, there are many more possible strategies - it’s possible that more profitable loops exist.

First loop requires Fox.png Persuasive 292 to 100%:

7 actions for 2 Paperstack.png Sworn Statements, 10 Gossip.png Intriguing Snippets and, on average, 105 Angel.png Sighting of a Parabolan Landmark - 17.5 echoes in total, 2.5 EPA.

Second loop requires Cardfan.png The Marvellous and Mirror.png Glasswork 15 to 100%:

11 actions for, on average, 1 Papers3.png Comprehensive Bribe, 15 Gossip.png Intriguing Snippets and 180 Angel.png Sighting of a Parabolan Landmark - 33.5 echoes in total, 3.045 EPA.


Waswood Shore[edit]

Requires access to Forest.png The Waswood. Reaching towards the shore (1 and 2) gives an average of 2.325 EPA with Airs of Parabola 0-49 if you can convert Scrip to echoes and 2.075 EPA if you can't. With Airs 50-100 you can achieve an average of 2.775 EPA excluding rare successes. Airs 50-100 has a rare success of unknown chance that gives 62.5 echoes, most likely raising the EPA to over 3 and airs 0-49 has a rare success that grants no echoes at all, lessening the EPA slightly. Note that Airs can be shuffled at no action cost by leaving and returning to the Waswood, so it is not necessary to take the less profitable option.

Reference[edit]

These aren't grinds, classically, but are here to show you how many echoes you're earning in various repeatable activities:

Unfinished Business[edit]

Most Unfinished Business storylets average 1 Echo per action in a specific type of item. Note that this means they are roughly equivalent to a 2 EPA grind that is used to buy the items directly from the Bazaar. Rare successes and ranged successes alter the overall EPA of Unfinished Business in the following instances:

Unknown EPA[edit]

Cards[edit]

This section only lists cards with greater than 1.5 EPA.

Rare Frequency Cards:

Grinding (3200) Scraps to trade in with one of the Relickers for a Tier 8 (1562.5e) item is only efficient if an average rate of 3+ Scraps per action is maintained, giving roughly 1.5 EPA. Scraps are generally worth approximately .5e each.

The Nadir[edit]

The Nadir, which is unlocked with the conclusion of the Secular Missionary storyline, is also a notable source of profit. However, players are forcibly ejected from the cave when reaching 10 x Nadirlight.png Irrigo. It is not possible to return until the next visit from Time, the Healer (unless they wish to pay 50 Fate). Accumulating large amounts of Irrigo results in significant reduction of the four main attributes.

The most profitable action in the game is A special delivery? although it is very expensive (in terms of actual money). There are more efficient ways to gain Echoes via Fate, see the section on Fate-locked grinds at the top of the page.

Historical[edit]

Coin.png

Some grinds have been nerfed so much are simply become unavailable that they are not mentioned on this page anymore. These grinds are preserved here for historical interest but are no longer relevant for Money-Making.