University Laboratory (Guide)

From Fallen London Wiki
University.png

Perhaps you are ready for your own Laboratory. There are many studies you can do best with equipment. And obedient students.

Introduction

The University Laboratory is a Laboratory of your own which you can obtain as long as your Deportestration.png Unwelcome at the University level is 0 (Welcome at the University) and you're Diamond.png A Person of Some Importance. It offers a host of new opportunities and experiments to players, and is most useful for those with extremely high Owl.png Watchful.

Obtaining a Laboratory

To obtain a Laboratory you'll first need to convince the Dean of Supernumerary Faculty that you deserve Your Own Lab:

After either threatening the man or bribing him, you'll get your own Lab and are redirected to A First Commission.

The first few steps (mandatory)

Eolith.png

Before you can actually do your own research you'll need to do a few things for the Dean first:

Storylets

Telescopeglim.png

Doing and completing Research

Library.png

All research projects function on the same principle:

  1. get the required Research and
  2. trade it in on Assess your Progress regarding the (Project Name) to complete a project

Getting Library.png Laboratory Research

Laboratory Research is gained from the following cards:

  • Work with your Equipment: Gives Library.png (5 + 1.5*Equipment-level) x Research rounded down on success, and Library.png (4 + Equipment-level) x Research on failure.
  • Direct Your Own Research: Several options.
  • All student cards have an option to collaborate with them and receive Research, at varying efficiencies. These options level up your students on their rare or alternate successes. You may also direct the student to work with their peers, which gives 2 x ([Student level] + [Number of workers]) Research on a successes, 50% more Research on a rare success, and 4 + [Student level] Research on failure.
  • All experts have an option which gives 5 + [Equipment] Research on areas that they are not experts in, and more for their specialities.
  • Some experiments have an additional 'Focus' quality, adding a related card to your laboratory deck, which can have a variety of specialised research sources.
Research from Regular Cards
Research Source Requirements Challenge Failure Success Note

Telescopeglim.png Work with your Equipment

Look closely at your current project Telescopeglim.png Equipment for Scientific Experimentation Owl.png Watchful 200 4 + Telescopeglim.png Equipment 5 + ((Telescopeglim.png Equipment) x 1.5, rounded down)

Library.png Direct Your Own Research

Begin your work with research in the Correspondence Correspondent 30 + Telescopeglim.png Equipment Only as first action (Research 0)
Work Alone Constableline.png Workers 0 Owl.png Watchful 205 1 3 4? on rare success
Exchange ideas with your team Constableline.png Workers 1+ Fox.png Persuasive 200 Constableline.png Workers Constableline.png Workers * 3
Put a few clues together Whispered secret.png 5 x Incisive Observation Owl.png Watchful 205 10 1-15?
Mechanical (Crate.png Experimental Object 301-400)
Take apart your Whirring Contraption, apply its lessons to this work Birdie.png Whirring Contraption 75
Monstrous (Crate.png Experimental Object 401-479)
Apply your understanding of monsters Tentacle.png Monstrous Anatomy Tentacle.png Monstrous Anatomy 6 See Notes See Notes Gives Research depending on Tentacle.png Monstrous Anatomy, see page for details
Chemical (Crate.png Experimental Object 901-1000)
Apply your chemical knowledge Honeyjar.png Kataleptic Toxicology Honeyjar.png Kataleptic Toxicology 6 See Notes See Notes Gives Research depending on Honeyjar.png Kataleptic Toxicology, see page for details
Mathematical (Crate.png Experimental Object 1001-1200)
Relate this problem to past enigmas Enigma.png Searing Enigma Owl.png Watchful 200 500 525
Read your Uncanny Incunabula for guidance Bookblack.png Uncanny Incunabulum Owl.png Watchful 200 100 105
Use what you know of the unknowable Dawnmachine.png Artisan of the Red Science Dawnmachine.png Artisan of the Red Science 6 See Notes See Notes Gives Research depending on Dawnmachine.png Artisan of the Red Science, see page for details
Honeyjar.png Toxicological Focus
Use what you know of the Second City Ruinssecond.png 30 x Expertise of the Second City 25
Use your Cantigaster Venom in the process of studying Waxjar.png Vial of Cantigaster Venom Honeyjar.png Kataleptic Toxicology 6 FATE Doesn't consume venom
Research from Focus Cards
Research Source Requirements Challenge Failure Success

Meteors.png Draw on your Knowledge of the Red Science (Meteors red.png Red Science Focus)

Contemplate your Element of Dawn Dawnmachine.png Element of Dawn Owl.png Watchful 210 4 + (2 × Telescopeglim.png Equipment)) 8 + (2 × Telescopeglim.png Equipment))
Contemplate your Impossible Theorem Chambersoftheheart.png Impossible Theorem Owl.png Watchful 230 6 + (2 × Telescopeglim.png Equipment)) 10 + (2 × Telescopeglim.png Equipment))

Amber2.png Draw on your Knowledge of the Shapeling Arts (Amber2.png Shapeling Focus)

Consider a Fluke-Core Flukecore.png Fluke-Core Owl.png Watchful 230 10 + (2 × Telescopeglim.png Equipment))
Study a Pulsating Amber Amber red.png Nodule of Pulsating Amber Owl.png Watchful 220 4 + (2 × Telescopeglim.png Equipment)) 9 + (2 × Telescopeglim.png Equipment))
Study the Rubbery Dragon Iguana rubbery.png Rubbery Dragon Owl.png Watchful 200 FATE
Consult your Rubbery Friend Rubberyfestive.png Your Perpetually Festive Rubbery Friend


Parabola.png Parabolan Research and other types of research

Parabola.png

Apart from "ordinary" research there are also some other, specialised types of research. Parabola.png Parabolan Research is by far the most commonly used of these. It is used in almost all experiments connected to Parabola in some way and can unlock extra options when doing some experiments. To gain Parabolan Research, you need to first unlock Reflection of your Laboratory. To do so, you need to Find a Route to Parabola. Once this two-stage experiment is completed, you can enter Parabola whenever you want via your Lab or your Lodgings at the cost of Honey.png 100 x Drop of Prisoner's Honey per visit (or Honey.png 50 x Drops for Fingerking.png Silverers). Having access to the Reflection of your Laboratory, you can employ your regular staff there to produce Parabola.png Parabolan Research. Finding the Route to Parabola will also unlock the Parabolan Base-Camp and a large amount of new content accesses from there.

Parabolan Research Table
Research Source Challenge Research on Success Research on Failure
Parabola.png Reflection of your Laboratory
Desk.png Struggling Artist 2 + Mirror1.png Glass Studies
Bluestocking.png Meticulous Student / Potential Librarian 3 + Mirror1.png Glass Studies
Numismatrix.png Numismatrix 5 + Mirror1.png Glass Studies
Mercy.png Lettice, the Mercy
Confidentsmile.png Shifty Student / Future Dean
Bohogirl8.png Gifted Student / Young Aristocrat
Captivepoet.png Profound Student / Deep-thinking Oak
Ushabti.png An Antediluvian Ushabti Ushabti.png An Antediluvian Ushabti 5
Explosion.png April 10 + Mirror1.png Glass Studies
Urchin.png Grubby Urchin Bear.png Dangerous 200 5 + Mirror1.png Glass Studies
+1 CP Sidebarwounds.png Wounds
Isery.png Visionary Student / Cloud of Thoughts 12 + Mirror1.png Glass Studies
+1 CPSidebarnightmares.png Nightmares
Ruinsthird.png The Long-Dead Priests of the Red Bird 5
Heartsdesire.png Cora Bagley 10 + (2 * Mirror1.png Glass Studies)
Waves3.png Hephaesta 10 + (5 * Mirror1.png Glass Studies)
Knifered.png Esurient Smith 7 * (Mirror1.png Glass Studies + 1)
Misc
Fish white.png Possessed Goldfish
Pinewoodshark.png Ichthyological Focus
4
Meteors red.png Red Science Focus Dawnmachine.png Artisan of the Red Science 6 6 + (2 * Telescopeglim.png Equipment) (2 * Telescopeglim.png Equipment)
+1 CPSidebarnightmares.png Nightmares
Ravenwhitecrystal.png Statue to the Dean of Xenotheology, or Yourself 10

Besides Parabola.png Parabolan Research, there are other types of specialised research including Tombcolonist.png Expertise of the Third City, Numismatrix.png Numismatic Research, etc. These are only used rarely in very specific experiments. The game will mention this when starting an experiment. To gain these special types of research, you need to either hire experts (such as the Numismatrix to get Numismatic Research) or the game will add special cards to your deck that give this research (such as the Terraria-card to gain Amphibian Research).

Upgrading Equipment

Storylet: Improve Your Equipment when in the Lab.

Levels 0 to 3 require supplies which you can get at various other locations around London.

Level 4 requires a Voluminous Library, a Home Comfort which you can either compile yourself by getting a bunch of research in the Southern Archipelago and Gather all your work into a library, or grind items for 5 Legal Documents for Pursuing a Case of Books 1.

After this it gets a bit more complicated as you have to generate items through research as well as Parabola for levels 6 and 7. Hillmovers can be obtained by hunting Seven-Throated Warblers in Parabola and Search the Nest.

The last non-Fate-locked level is very expensive as it requires 20 Working Rat at E64.80 each = E1296, plus either an Albino Rat or a Rattus Faber Bandit-Chief. If you don't already have one of the latter, the Bandit-Chief costs E320.

Students

Mortarboard.png

After a first few experiments, you will become able to let University students work in your Laboratory to gain some real-life experience. They require training in order to maximize their usefulness. Students are unlocked after completing a Palaeontological Task for the Dean. Accepting the task will give you your first student and unlock Manage the Students in your Laboratory, which allows you to hire more. Graduating a Student will increase the Mortarboard.png Teaching Reputation of Your Laboratory by one level and give you a small reward, which depends on the type of student. High Mortarboard.png Teaching Reputation of Your Laboratory is required to hire better students.

The table below shows the amount of Research gained from working with each type of student. Note that while students may level from 1 to 5, there are functionally only three bands of skill--Levels 1 and 2, Levels 3 and 4, and Level 5. In some cases, Rare Successes, which will either level up a student below Level 5 or give a point of Disgruntlement for a student that is already Level 5, will give additional research. The bold numbers in parentheses indicate the amount of research that would be gained by a player with Equipment for Scientific Experimentation 7, the maximum that is possible to attain without Fate.

Student Student

Level

Watchful

Challenge

Research

on Success

(given

Equipment 7)

Rare

Success

Bonus

Research

Research

on Failure

(given

Equipment 7)

Confidentsmile.png Shifty Student 1-2 215 Equipment

(7)

1

(1)

3-4 210 (5/3) * Eq

(12)

Eq

(7)

5 205 2 * Eq

(14)

+1 (4/3) * Eq

10)

Bluestocking.png Meticulous Student 1-2 210 Eq + 2

(9)

Eq + 1

(8)

3-4 225 (3/2) * Eq + 4

(15)

(3/2) * Eq + 3

(14)

5 220 2 * Eq + 5

(19)

+1 2 * Eq + 4

(18)

Bohogirl8.png Gifted Student 1-2 210 Eq + 2

(9)

Eq + 1

(8)

3-4 215 Eq + 7

(14)

Eq + 6

(13)

5 220 2 * Eq + 5

(19)

+5 (5/3) * Eq + 3

(15)

Captivepoet.png Profound Student &

Isery.png Visionary Student

1-2 210 Eq + 4

(11)

Eq + 3

(10)

3-4 215 2 * Eq + 4

(18)

+1 2 * Eq + 3

(17)

5 220 2 * Eq + 9

(23)

+1 2 * Eq + 4

(18)

An Interlude: Fist.png Disgruntlement among the Students

As students perform research, they will level up to increase their effectiveness. Once they reach level 5, they will begin to express a desire to graduate, and rare or alternate successes will begin to generate CP of Disgruntlement. When Disgruntlement reaches level 4, the non-discardable card Student Complaints will be added to the Opportunity Deck. At level 6, the card Student Fury will be added, and must be played immediately upon being drawn, costing 200 Research. Disgruntlement is most easily decreased by graduating students. Graduating any student will remove at least 21 CP of Disgruntlement, enough to reset it from level 6 to 0. Because Disgruntlement is not tracked for individual students, it is possible to retain one student indefinitely, while training and graduating other students to lower Disgruntlement.

Note that this mechanic is very useful for maximising research output. Working with visionary or profound students, which is commonly the fastest way to get research outside of some special experiments, can be modified to keep the profound student indefinitely. Through academic cruelty and immediately graduating a visionary student when disgruntlement becomes dangerous, the smaller chance for a profound student to produce disgruntlement can be exploited and the action cost of constantly having to graduate profound students, which loses all of their levels, negated.

Experts

Mortarboard.png

Experts are NPCs with expertise in specific fields where you might lack knowledge. They are (mostly) hired from Adjust the Staffing of your Lab. These experts will give a lot of ordinary research in their fields. Some of them also produce specialized research. The topic of an experiment is determined by the current Crate.png Experimental Object. Certain ranges of the quality are associated with specific topics of research search as chemistry, biology, etc.

Freely available Experts include:

  • The Numismatrix is the first expert you'll hire into your Lab. She produces normal research and Whispered secret.png Incisive Observations, which are needed to level up some students. She can also produce Numismatrix.png Numismatic Research when you're studying coins (Experimental Object value of 30).
  • Lettice The Mercy produces Tombcolonist.png Expertise of the Third City and ordinary research when your Telescopeglim.png Equipment for Scientific Experimentation is level 5 or above. She is good with weapons and explosives (Experimental Objects 101-200), and gives Expertise of the Third City for Objects 110-120. Hiring her will be much cheaper, if you get Mercy.png Lettice, the Mercy as a companion during the Feast of the Exceptional Rose.
  • The Struggling Artist. Hiring him will remove his irritating card from your deck and a add a new option which gives Honey.png 125 x Drop of Prisoner's Honey per action, making it really easy to enter Parabola. It is also an easy 2.5 EPA grind.
  • The Grubby Urchin is good for Parabolan Research.
  • F.F. Gebrandt (The description for hiring her says "Her true expertise is in chemistry. She also has interesting things to say about palaeontology." I'm not sure what Experimental Objects range that is)

A number of experts only become available after finishing your ambition:

There are also a few FATE-locked assistants you can hire:

(Note: It is not necessary to actually play the fate-locked stories where these NPCs originally appear. But it'll help to get some insight why they are experts in their respective field.)

Supervision

Some Experts have additional options in their field of research for supervising your students, resulting in a larger than amount of research compared to the Expert or student alone. The student must be completely leveled (Laboratory services from x Student 5). All supervision options have a Owl.png Watchful challenge of 220.

Supervision Table
Expert Student Research on Success (Telescopeglim.png Equipment 7) Research on Failure (Telescopeglim.png Equipment 7)
Heartsdesire.png Cora Bagley Isery.png Visionary Student 2 * Eq + 12
(26)
2 * Eq + 10
(24)
Waves3.png Hephaesta
Knifered.png Esurient Smith Captivepoet.png Profound Student 2 * Eq + 12
(26)
2 * Eq + 8
(22)
Explosion.png April
Gebrandt.png F.F. Gebrandt 2 * Eq + 10
(24)
2 * Eq + 10
(24)
+1 CP Fist.png Disgruntlement

Notes

Lettice Cooperation

Additionally, Mercy.png Lettice the Mercy can work with some other Experts for additional research in her field (Weapons Research, Crate.png Experimental Object 101-200).

Cooperation Table
Expert Research on Success (Telescopeglim.png Equipment 7) Research on Failure (Telescopeglim.png Equipment 7)
Explosion.png April 2 * Eq + 12
(26)
2 * Eq + 8
(22)
Knifered.png Esurient Smith

University Laboratory qualities

There are several qualities for the Laboratory: Medalbatgold.png The Prestige of your Laboratory, Mortarboard.png Teaching Reputation of Your Laboratory, and Forger.png Record of Successful Forgery.

  • Prestige is a measure of how many experiments you have completed. It is raised by a single level for every completed experiment (or experiment stage if the experiment has more than one stage). It will unlock a few new experiments when raised.
  • Reputation is a measure of the amount of students you have graduated. As it increases, better and better students will join your Lab.
  • Forgeries are tracked upon certain outcomes from projects, for example in passing off the thigh-bone as a holy relic or publishing inaccurate statistical tables.

To Do List

Orange.png

If you still aren't sure what to actually do check this to do list by Rahv7 which he made in a reply on the Fallen London subreddit and is used here with his permission:

Important projects to do as soon as possible are

"Find a Route to Parabola": This unlocks the Parabolan Base-Camp

"Accept a Palaeontological Task from the Dean": This unlocks both the training of students as well as access to the Bone Market

"Disambiguate an Eolith": This gives a Perfumed Gunpowder (if you already have one, skip this part!)

"Research the Formula for Perfumed Gunpowder": this unlocks manufacturing supplies, specifically the bulk-production of Gunpowder

Now you roughly need to do the following:

  • At this point you can technically continue improving your scientific equipment, although you don't have the resources yet.

Go to the Bone-Market to get resources to create Explosion.png Gunpowder. You'll need the Fish white.png Possessed Goldfish to be able to draw the Sculptress card which will convert your 2 Relics into 12 Corsagegreen.png Preserved Surface Blooms.

  • Now you have the Hillmover.png Hillmovers and the Explosion.png Gunpowder and can continue upgrading your Lab up to 7 if you have the remaining resources (or 9 with Fate).

To give you an idea what this is worth: At Equipment 4, a student you train will give at most 16x Research on success and 8x Research on failure. At Equipment 9 (with Fate), a student will give 27x Research on success and 22x on failure.

Also useful to know:

Having the Numismatrix is an easy way to get Whispered secret.png Incisive Observations

Having the Urchin is a good way to get Parabola.png Parabolan Research

if you are willing to buy the Expert for Fate, you don't need the Urchin. I was a bit disappointed in her at Equipment 4, but at 9 she's not bad.

Accelerated Training of Students

There are some projects that have research options that involve specific students interacting with specific research assistants. Some other editor will eventually write those here in this guide.

For now, you will want to know that these options only become available after the students have reached their maximum levels, i.e. they are already eligible for graduation. Thus, you might desire to have them raised to this level.

Unfortunately, training students consumes Library.png Laboratory Research, and getting them to level up through their cards is a matter of fickle luck.

Thus, there is this part of the guide.

Bookblue.png

Create a Mirthless Compendium of Statistical Observations

The above mentioned research project is key to the accelerated training of students. The project does not require anything to be started; this will be important later. That said, this project enables the following options under the Direct Your Own Research card.

Enigma.png

Relate this problem to past enigmas

Bookblack.png

Read your Uncanny Incunabula for guidance


You can get a lot of Library.png Laboratory Research quickly which you can then spend on training students. The option to burn a Enigma.png Searing Enigma is more useful if you are trying to grind Mortarboard.png Teaching Reputation. The other option is more useful if you want to train just one student - specifically the specific student that would enable special research options for specific projects.

Once you are done - preferably after spending all Library.png Laboratory Research - just Abandon your experiment. Since the project costs nothing to start, you lose nothing. (This is the only worthwhile value of this storylet, by the way.)