Professions (Guide)

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Every week Time, the Healer brings An Earnest of Payment and rewards according to the Profession. Each Profession's weekly reward is listed at Profession Payments.

Professions, in Fallen London as elsewhere, are specialised occupations that pay a wage. You can take up a profession from very early in the game, and more advanced ones become available as you progress.

For early-game players, professions are mainly useful as a way to raise Attributes and earn a decent income in items. Later on, professions come with more varied benefits, such as unique items and gameplay advantages.

If you're looking to adopt your first profession, read on to learn about training professions and how to get the most benefit from them in the early game. Skip to the sections on Entangled Professions and Less-Entangled Professions if you're ready to start on a more advanced career path.

Training Professions[edit]

These are professions especially suited for early-game players. There are no requirements for entry; simply Adopt a Training Profession at Your Lodgings.

Each profession is associated with one of the four main Attributes: Watchful, Shadowy, Dangerous, or Persuasive. Once a week, Time, the Healer brings An Earnest of Payment, providing a 250 CP boost to the Attribute associated with your current Profession. You also receive E 5 worth of items.

Profession Reward
Enquirer
Minor Poet
Pickpocket
Tough

To get the most out of the training professions, pick whichever one you want to start, and when its associated Attribute reaches level 70 (the cap for the 250 CP reward), Resign from your Profession and choose one of the others. Repeat until you've gotten each of your main Attributes to 70.

Once you've learned all you can from the training professions, it's time to move on to bigger and better things: one of the Entangled or Less Entangled Professions.

Entangled Professions[edit]

These are the professions most bound up in the goings-on of the Neath. Entangled professions provide you with a unique equippable item (which is lost if you resign from your profession, or replaced with a better item if you advance to the next tier). The Tools of the Trade equipment slot is exclusively for T3 profession items.

These professions also receive A Professional Reward weekly. Tier 1's rewards are worth about E 35, Tier 2's are worth about E 49, and Tier 3's are worth E 60; additionally, each tier gets a couple of Favours.

There are 6 tracks to choose from. Each track has three tiers, with increasingly stringent requirements for advancement. You don't resign from your current profession to advance; when you have the requirements for the next tier, wait for the card An Unsigned Message or force-draw it with Await an Unsigned Letter.

Note: All Tier 3 professions also have access to "Professional Activities" storylets at Your Activities area (next to Lodgings). They are a group of profession-specific sets of challenges around stats supported by your job's Tool of the Trade. Each T3 section will link to its respective carousel, but for more information please refer to the Professional Activities (Guide).

Entangled Professions
Tier 1 Tier 2 Tier 3
Campaigner Mystic Silverer
Enforcer Murderer Licentiate
Journalist Author Correspondent
Rat-Catcher Stalker Monster-Hunter
Trickster Conjurer Crooked-Cross
Watcher Agent Midnighter
  • Tier 1 professions can be joined from the Faction Card connected to that profession (listed below). Each costs some Favours from that Faction, and may require another related quality.
  • Tier 2 professions can be selected from the card An Unsigned Message, which begins appearing once you are A Person of Some Importance and have begun to accrue Notability. Advancement requires currently being employed in the respective T1 profession, and 2 x Notability (which is not consumed). See the PoSI guide for more about Notability.
  • Tier 3 professions are also selected from An Unsigned Message, and require the respective T2 profession and 5 x Notability (again, not consumed). This time, there's also a challenge connected to the action, set at level 300 of a particular Attribute. Unless you're especially lucky, you'll have to draw An Unsigned Message multiple times before finally achieving T3.

You can spend a Favourable Circumstance to force-draw the Faction Card you need for T1, or An Unsigned Message for T2 or T3. Before doing so, make sure you have all the requirements (the 5 Favours for the Faction Card, or the Notability for An Unsigned Message)—and that you don't already have the card in your hand—or you'll waste your Favourable Circumstance.

Campaigner, Mystic, Silverer[edit]

The object of oratory alone is not truth, but persuasion. —Thomas Babington Macaulay (1824)

Campaigner[edit]

Acquired from:

Unique item: Feckless Supporters (Companion)

Mystic[edit]

Acquired from: An Unsigned Message — requires Notability 2, Campaigner

Unique item: Circle of Acolytes (Companion)

Silverer[edit]

Acquired from: An Unsigned Message — requires Notability 5, Mystic Embroiled 6; Persuasive 300 challenge

Unique item: Set of Cosmogone Spectacles (Tools of the Trade)

Professional Activity: The Business of a Silverer

Advantages:

Enforcer, Murderer, Licentiate[edit]

Will all great Neptune's ocean wash this blood/ Clean from my hand? No, this my hand will rather/ The multitudinous seas incardine,/ Making the green one red. —William Shakespeare, Macbeth, act II, scene 2

Enforcer[edit]

Acquired from:

Unique item: Burly Assistant (Companion)

Murderer[edit]

Acquired from: An Unsigned Message — requires Notability 2, Enforcer

Unique item: Discreet Firearm (Weapon)

Licentiate[edit]

Acquired from: An Unsigned Message — requires Notability 5, Murderer, A Bringer of Death; Dangerous 300 challenge

Unique item: A List of Aliases, Writ in Gant (Tools of the Trade)

Professional Activity: The Business of a Licentiate

Advantages:

Journalist, Author, Correspondent[edit]

Words alike make the destiny of empires and of individuals. Ambition, love, hate, interest, vanity, have words for their engines, and need none more powerful. Language is a fifth element — the one by which all the others are swayed. —Letitia Elizabeth Landon (1834)

Journalist[edit]

Acquired from: Bohemians — costs 5 x Favours, requires Raking the Muck of the Neath 7

Unique item: Little Red Notebook (Weapon)

Author[edit]

Acquired from: An Unsigned Message — requires Notability 2, Journalist

Unique item: Appreciation Society (Companion)

Correspondent[edit]

Acquired from: An Unsigned Message — requires Notability 5, Author, A Scholar of the Correspondence 10; Watchful 300 challenge

Unique item: A Pot of Violant Ink (Tools of the Trade)

Professional Activity: The Business of a Correspondent

Advantages:

Rat-Catcher, Stalker, Monster-Hunter[edit]

He who fights with monsters should look to it that he himself does not become a monster. And if you gaze long into an abyss, the abyss also gazes into you. — Friedrich Nietzsche, Beyond Good and Evil (1886)

Rat-Catcher[edit]

Acquired from: The Docks — costs 3 x Favours, requires Dangerous 20

Unique item: Ratting Piece (Weapon)

Stalker[edit]

Acquired from: An Unsigned Message — requires Notability 2, Rat-Catcher

Unique item: Perspicacious Lurcher (Companion)

Monster-Hunter[edit]

Acquired from: An Unsigned Message — requires Notability 5, Stalker, A Procurer of Savage Beasts; Dangerous 300 challenge

Unique item: A Notched Bone Harpoon (Tools of the Trade)

Professional Activity: The Business of a Monster-Hunter

Advantages:

Trickster, Conjurer, Crooked-Cross[edit]

What should it be, that thus their faith can bind?/ The power of Thought, the magic of the Mind! —Lord Byron, The Corsair (1813)

Trickster[edit]

Acquired from:

Unique item: Loathsome Imp (Companion)

Conjurer[edit]

Acquired from: An Unsigned Message — requires Notability 2, Trickster

Unique item: Horrid Imp (Companion)

Crooked-Cross[edit]

Acquired from: An Unsigned Message — requires Notability 5, Conjurer, Connected: Benthic 5, Renown: The Church 5, Renown: Hell 5; Persuasive 300 challenge

Unique item: A Crooked Cross (Tools of the Trade)

Professional Activity: The Business of a Crooked-Cross

Advantages:

Watcher, Agent, Midnighter[edit]

Three may keep a Secret, if two of them are dead. —Benjamin Franklin, Poor Richard's Almanack (1735)

Watcher[edit]

Acquired from:

Unique item: Revolting Disguise (Hat)

Agent[edit]

Acquired from: An Unsigned Message — requires Notability 2, Watcher

Unique item: Memento of a Struggle (Weapon)

Midnighter[edit]

Acquired from: An Unsigned Message — requires Notability 5, Agent, A Fine Piece in the Game

Unique item: Shrine to Saint Joshua (Tools of the Trade)

Professional Activity: The Business of a Midnighter

Advantages:

Less Entangled Professions[edit]

These professions come with no unique item, and receive A Professional Reward in cash. Such employment may suit those who wish to remain less involved in the more unsavoury business of the Neath, or simply those who have particular skills to offer and little interest in climbing the career ladder. Adopt these professions from An Unsigned Message.

Note: Adopting any of these professions requires a certain level of Notability, but this is not consumed.

Tutor[edit]

On long afternoons, while you inculcate Latin and arithmetic into the surly little tyke and he kicks your shins under the table, you focus on the end of the week, and your reward.

Unlocked with: Become a Tutor to a Wretched Child — requires Notability 2, Watchful 120

The Tutor's Reward: 6000 x Penny

Undermanager[edit]

Filkin & Filkin, Overcomptrollers, require an undermanager to assort operations and engage extrifications. You will be required to juggle figures and elaborate administrations.

Unlocked with: Become an Undermanager — requires Notability 2, Persuasive 120

The Undermanager's Reward: 6000 x Penny

Doctor[edit]

Even here, where death is an aberration, people are troubled by less final maladies. More troubled, perhaps, since no-one wants to endure eternity with a hernia.

Unlocked with: Become a doctor — requires Notability 3, Watchful 150

The Doctor's Payment: 7000 x Penny

Advantages:

Notary[edit]

They are the only notaries allowed to operate within the City of London. The romance of their name perfectly balances the excitement of their daily work.

Unlocked with: Apply for membership in the Mysterie of Writers of the Court Letter — requires Notability 3, Persuasive 150

The Notary's Task: 7000 x Penny

Advantages:

Analysis[edit]

While choosing a profession, it can be advantageous to, instead of trying to choose “best” profession, think in terms of suitability to a particular playstyle.

Where/on what do you spend/plan to spend most of your time? Are there any particular locations on activities which are necessary for a particular goal or simply attractive?

  • Players who spend a large amount of time in Parabola and/or often move between Parabola and London/Upper River may want to choose Silverer.
  • Players who prefer to hunt monsters in Parabola and at Zee may want to choose Monster-Hunter.
  • Players spending a large amount of time in Moulin may want to choose Crooked-Cross.
  • Players spending a large amount of time in Balmoral or at The Chessboard may want to choose Midnighter.
  • Players seeking to optimise Railway Board meetings may want to choose Crooked-Cross or Midnighter.
  • Players spending a large amount of time in Lab may want to choose Correspondent, Licentiate or Monster-Hunter, depending on which types of experiments they prefer the most - Red Science/Correspondence, Chemical, Biological or perhaps they don't have a particular preference and just want to get all experiments done at least a little faster?
  • Players often making skeletons in the Bone Market may want to choose Monster-Hunter, Licentiate, Crooked-Cross or Correspondent, depending on which types of skeletons they prefer the most.
  • Players spending a large amount of time in Khanate may want to choose Silverer, Crooked-Cross or Licentiate depending on Weapon of a Khaganian Front:, or Midnighter if they can 100% the checks without profession items.
  • Players spending a large amount of time Brawling may want to choose Monster-Hunter, Correspondent or Licentiate, depending on which BDR/Skill option they have access to/best chances on.
  • Players looking to train their acquaintances and/or help them with grinding Making Waves may want to choose Correspondent, Crooked-Cross or Midnighter.

Of course, it's not an exhaustive list, and more importantly, it's not necessary to choose permanently - for example, you can take a profession to get a particular grind done more quickly or to meet stat requirements for Renown/Scholar of the Correspondence/Poet-Laureate/Defender of the Public Safety, take Correspondent or Silverer for a massive one-time cost reductions, et cetera. Also, while those recommendations might be true in general sense, specific playstyle may still require a different profession from a main activity for various reasons:

  • Glasswork items are way more common/accessible than other Skill items, allowing some players to 100% all relevant checks without being a Silverer.
  • Specific Ambition items may allow to 100% all relevant checks without a professional item.
  • Old/rich players may have accumulated seasonal and/or fate-locked items, which allow them to 100% all relevant checks without a professional item.

Last, but not least, simply flavour of the profession may be important for players focused on roleplay; after all, the game is mainly a story.

Quick-Switch Guide[edit]

It is possible for end-game players to switch level-3 professions quickly. You will need 5 Notability, a Favourable_Circumstance, 6 Actions, and either a good card draw or be close to Time,_the_Healer to do this. You will also need a Mood ready for the highest-tier promotion. [See above for the more esoteric requirements]

1. Pick the profession you want to take, and determine which Faction starts the Profession. (i.e. to be Correspondent, you must first become a Journalist, so you need " Bohemians")

2. Wait to Draw The "Faction Card" for the level 1 profession and hold it in your hand. Acquire five favours with that Faction.

3. Wait to Draw The An_Unsigned_Message. and hold this card as well. You can proceed without the card, up to step 6.

4. Go to Your_Social_Engagements. Select Send a Message to a Contact. Choose to Resign from your Profession.

5. Use the Faction Card to pick the Level 1 profession (ex: Journalist)

6. Use the An_Unsigned_Message card. If you don't have the card, Go to Your_Social_Engagements. Select Send a Message to a Contact to Await an Unsigned Letter. This will immediately draw the An_Unsigned_Message. If you do this, you will need to wait to complete the next step until Time, the Healer arrives.

7. Use the An_Unsigned_Message card to advance to Level 2 (ex. " Author")

8. If you have expended your Favourable_Circumstance, wait for Time, the Healer or choose Insist_on_Favourable_Circumstances.

9. Use the Send a Message to a Contact to Await an Unsigned Letter. This will immediately re-draw the An_Unsigned_Message again.

10. Use the An_Unsigned_Message card to advance to Level 3 (ex. Correspondent)