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For new players, your first profession will likely be one of the [[Professions (Guide)#Training Professions|Training Professions]] listed in the following section. These professions offer minimal story text and roleplaying. Instead these professions are a way for new players to gain a significant CP boost to level up one of their main attributes, and help introduce professions to new players. It is suggested to pick one of these professions and keep it until the relevant stat reaches 70 before resigning and choosing another profession.
 
For new players, your first profession will likely be one of the [[Professions (Guide)#Training Professions|Training Professions]] listed in the following section. These professions offer minimal story text and roleplaying. Instead these professions are a way for new players to gain a significant CP boost to level up one of their main attributes, and help introduce professions to new players. It is suggested to pick one of these professions and keep it until the relevant stat reaches 70 before resigning and choosing another profession.
  
If you have finished raising your stats through training professions, it is time to begin an [[Professions (Guide)#Entangled Professions|Entangled Profession]]. Entangled professions are connected to [[Factions (Guide)|Factions]] and can be obtained for favours from the appropriate faction card. Each Entangled Profession can be upgraded twice after becoming {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}}. All entangled professions provide you with a unique equipment item (which is lost if you resign from your profession, or replaced with a better item if you advance to the next Tier). For Tier 1 professions these items provide +6 to two of the main attributes providing a significant early game boost.
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If you have finished raising your stats through training professions, it is time to begin an [[Professions (Guide)#Entangled Professions|Entangled Profession]]. Entangled professions are connected to [[Factions (Guide)|Factions]] and can be obtained for favors from the appropriate faction card. Each Entangled Profession can be upgraded twice after becoming {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}}. All entangled professions provide you with a unique equipment item (which is lost if you resign from your profession, or replaced with a better item if you advance to the next Tier). For Tier 1 professions these items provide +6 to two of the main attributes providing a significant early game boost.
  
 
Most Tier 1 professions are roughly equal, however, it is worth considering that some items, such as the {{IL|Watcher}}'s [[Revolting Disguise]] (Hat), occupy item slots that are easily filled by other means. An {{IL|Enforcer}}'s [[Burly Assistant]] and a {{IL|Campaigner}}'s [[Feckless Supporters]] use the companion slot, which is usually empty for early game players. This can make these items significantly more useful. Additionally the {{IL|Enforcer}}'s weekly reward includes a {{IL|Use of Villains}}, a difficult to obtain item that has significant uses after obtaining the status of {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}}. Each savings 17 actions per villainy when attaining specific advanced items, such as the {{IL|Swift Zee-Clipper}}.
 
Most Tier 1 professions are roughly equal, however, it is worth considering that some items, such as the {{IL|Watcher}}'s [[Revolting Disguise]] (Hat), occupy item slots that are easily filled by other means. An {{IL|Enforcer}}'s [[Burly Assistant]] and a {{IL|Campaigner}}'s [[Feckless Supporters]] use the companion slot, which is usually empty for early game players. This can make these items significantly more useful. Additionally the {{IL|Enforcer}}'s weekly reward includes a {{IL|Use of Villains}}, a difficult to obtain item that has significant uses after obtaining the status of {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}}. Each savings 17 actions per villainy when attaining specific advanced items, such as the {{IL|Swift Zee-Clipper}}.
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Tier 2 entangled professions are obtained from the {{IL|An Unsigned Message}} card in London after obtaining {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}} status and reaching {{IL|Notability}} 2. Tier 2 professions are largely an intermediary between Tier 1 and Tier 3. Most players will not spend a large amount of time at Tier 2 before obtaining a Tier 3 profession. When obtaining a Tier 2 profession it is best to decide based on the Tier 3 profession you want to obtain.
 
Tier 2 entangled professions are obtained from the {{IL|An Unsigned Message}} card in London after obtaining {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}} status and reaching {{IL|Notability}} 2. Tier 2 professions are largely an intermediary between Tier 1 and Tier 3. Most players will not spend a large amount of time at Tier 2 before obtaining a Tier 3 profession. When obtaining a Tier 2 profession it is best to decide based on the Tier 3 profession you want to obtain.
  
Tier 3 professions are the strongest professions obtainable and provide the most unique roleplay options. Each tier three profession provides unique story options, [[Professional Activities (Guide)|Professional Activities]], and a special equipment piece that provides a boost to an [[Advanced Skills (Guide)|Advanced Skill]] associated with the profession. Tier 3 professions are obtained from the {{IL|An Unsigned Message}} card in London with 5 {{IL|Notability}} and a specific quality that is different for each profession. While most of Tier 3 professions require easily obtained qualities the {{IL|Correspondent}} profession requires the player reach {{IL|A Scholar of the Correspondence (Guide)|Appearance= A Scholar of the Correspondence}} 10. This can be a lengthy grind that delays players from achieving this profession. The {{IL|Midnighter}} profession requires the {{IL|The Great Game: A Fine Piece in the Game -|Appearance= A Fine Piece in the Game}} quality obtained by completing [[The Cheesemonger (Guide)|The Cheesemonger]] storyline. Players who do not want to progress this storyline in order to allow for further favour grinding will not be able to obtain the Midnighter profession.
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Tier 3 professions are the strongest professions obtainable and provide the most unique roleplay options. Each tier three profession provides unique story options, [[Professional Activities (Guide)|Professional Activities]], and a special equipment piece that provides a boost to an [[Advanced Skills (Guide)|Advanced Skill]] associated with the profession. Tier 3 professions are obtained from the {{IL|An Unsigned Message}} card in London with 5 {{IL|Notability}} and a specific quality that is different for each profession. While most of Tier 3 professions require easily obtained qualities the {{IL|Correspondent}} profession requires the player reach {{IL|A Scholar of the Correspondence (Guide)|Appearance= A Scholar of the Correspondence}} 10. This can be a lengthy grind that delays players from achieving this profession. The {{IL|Midnighter}} profession requires the {{IL|The Great Game: A Fine Piece in the Game -|Appearance= A Fine Piece in the Game}} quality obtained by completing [[The Cheesemonger (Guide)|The Cheesemonger]] storyline. Players who do not want to progress this storyline in order to allow for further favor grinding will not be able to obtain the Midnighter profession.
  
 
The [[Advanced Skills (Guide)|Advanced Skill]] provided by the professions unique item is also used for storylets in that classes [[Professional Activities (Guide)|Professional Activities]]. Some of these stats are mainly useful after gaining access to the {{IL|Upper River}} through the Great Hellbound Railway story, which requires a Tier 2 {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}} specialization. In particular {{IL|Artisan of the Red Science}} from the Correspondent profession has almost no uses before accessing the Upper River and the stat can not be increased until accessing the Upper River, which generally prevents effective use of a Correspondent's professional activities prior to this point. While it is not superior to other Tier 3 professions these factors lead to Correspondent being primarily useful for late game players, and somewhat unadvisable for earlier play.
 
The [[Advanced Skills (Guide)|Advanced Skill]] provided by the professions unique item is also used for storylets in that classes [[Professional Activities (Guide)|Professional Activities]]. Some of these stats are mainly useful after gaining access to the {{IL|Upper River}} through the Great Hellbound Railway story, which requires a Tier 2 {{IL|A Person of Some Importance (Guide)|Appearance= A Person of Some Importance}} specialization. In particular {{IL|Artisan of the Red Science}} from the Correspondent profession has almost no uses before accessing the Upper River and the stat can not be increased until accessing the Upper River, which generally prevents effective use of a Correspondent's professional activities prior to this point. While it is not superior to other Tier 3 professions these factors lead to Correspondent being primarily useful for late game players, and somewhat unadvisable for earlier play.
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===={{IL|Silverer}}====
 
===={{IL|Silverer}}====
'''Acquired from:''' [[An Unsigned Message]] — requires {{IL|Notability}} 5, {{Il|Mystic}} {{Il|Embroiled in the Wars of Illusion|Appearance=Embroiled}} 6; {{IL|Persuasive}} 300 challenge
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'''Acquired from:''' [[An Unsigned Message]] — requires {{IL|Notability}} 5, {{Il|Mystic}} {{Il|Embroiled in the Wars of Illusion|Appearance=Embroiled}} 6; {{IL|Persuasive}} 300 challenge
  
 
{{ExSpan|Title=Professional reward|Link=A Silverer's Penny|Hidden=*{{IL|Uncanny Incunabulum|4 x}}
 
{{ExSpan|Title=Professional reward|Link=A Silverer's Penny|Hidden=*{{IL|Uncanny Incunabulum|4 x}}
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'''Advantages:'''
 
'''Advantages:'''
 
*Gets a +1 bonus to {{IL|Glasswork}} from their {{IL|Set of Cosmogone Spectacles}}. This skill is mainly used in various Parabolan and Parabola-related activities — entering [[Parabolan Base-Camp]] and [[Sneak away from your wounds|healing your wounds]] there, finding and entering other Parabolan locations, navigating while hunting monsters or searching mirrors, fighting in Parabolan War, up/downconverting various Parabolan Cartography items, influencing the dreamers in [[Viric Jungle]], grinding various resources in [[The Dome of Scales]]. Also, many other activities/places have occasional Glasswork checks of various importance, such as harder Heists, [[Licensed by Mr Hearts]], [[Helicon House]], [[A Kitchen for Artists|cooking]] and Master visits in [[Station VIII]], Church of the Wild in [[Burrow-Infra-Mump]], [[Moulin]] Expeditions and Monographs, Khaganian Intrigues.
 
*Gets a +1 bonus to {{IL|Glasswork}} from their {{IL|Set of Cosmogone Spectacles}}. This skill is mainly used in various Parabolan and Parabola-related activities — entering [[Parabolan Base-Camp]] and [[Sneak away from your wounds|healing your wounds]] there, finding and entering other Parabolan locations, navigating while hunting monsters or searching mirrors, fighting in Parabolan War, up/downconverting various Parabolan Cartography items, influencing the dreamers in [[Viric Jungle]], grinding various resources in [[The Dome of Scales]]. Also, many other activities/places have occasional Glasswork checks of various importance, such as harder Heists, [[Licensed by Mr Hearts]], [[Helicon House]], [[A Kitchen for Artists|cooking]] and Master visits in [[Station VIII]], Church of the Wild in [[Burrow-Infra-Mump]], [[Moulin]] Expeditions and Monographs, Khaganian Intrigues.
*Can [[Establish a Parabolan Base-Camp|establish]] the [[Parabolan Base-Camp]] for {{IL|Memory of Light|200 x}} + {{e}}25 worth of other items as opposed to {{IL|Memory of Light|1001 or 50 x}} for other players (a one-time saving equivalent to {{e}}490.5 or {{e}}15). The Silverer's option also uses a {{IL|Direful Reflection}} rather than the {{IL|Uncanny Incunabulum}} required of other players.
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*Can [[Establish a Parabolan Base-Camp|establish]] the [[Parabolan Base-Camp]] for {{IL|Memory of Light|200 x}} + {{e}}25 worth of other items as opposed to {{IL|Memory of Light|1001 or 50 x}} for other players (a one-time saving equivalent to {{e}}490.5 or {{e}}15). The Silverer's option also uses a {{IL|Direful Reflection}} rather than the {{IL|Uncanny Incunabulum}} required of other players.
 
* Each subsequent visit into Parabola costs the Silverer only {{IL|Drop of Prisoner's Honey|50 x}}, as opposed to 100 for other players (a saving of {{e}}1 ). Additionally, Silverers can travel directly between several locations without needing to stop by their Base-Camp first, saving in clicks though not actions.
 
* Each subsequent visit into Parabola costs the Silverer only {{IL|Drop of Prisoner's Honey|50 x}}, as opposed to 100 for other players (a saving of {{e}}1 ). Additionally, Silverers can travel directly between several locations without needing to stop by their Base-Camp first, saving in clicks though not actions.
 
*Can [[Employ the arts of Glasswhispery|spend]] {{IL|Moves in the Great Game|3 x}} for {{IL|Advance!|2 x}} while [[Traversing the Wastes of Want]] in Parabolan War.
 
*Can [[Employ the arts of Glasswhispery|spend]] {{IL|Moves in the Great Game|3 x}} for {{IL|Advance!|2 x}} while [[Traversing the Wastes of Want]] in Parabolan War.
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*Gets a +1 bonus to {{IL|Artisan of the Red Science}} from their {{IL|A Pot of Violant Ink}}. This skill is mainly used in [[University Laboratory (Place)|Lab]] for Red Science experiments, generating {{IL|Laboratory Research}} and {{IL|Parabolan Research}} for them or directly helping to start/finish them, and is necessary for duplicating various skulls through the application of {{IL|Device for the Duplication of Bones}} in [[The Bone Market]]. Also, certain other activities/places have occasional Artisan of the Red Science checks of various importance, such as a [[Lowell's Locks and Cages (Card)|card]] in London, a [[A Distant Gleam|card]] in [[The Salt Steppes]], [[Intervene in a Dockers' Brawl|Brawling]], [[Balmoral]], [[Moulin]] Monographs, [[The Hurlers]], dismantling of the {{IL|Corresponding Sounder}}.
 
*Gets a +1 bonus to {{IL|Artisan of the Red Science}} from their {{IL|A Pot of Violant Ink}}. This skill is mainly used in [[University Laboratory (Place)|Lab]] for Red Science experiments, generating {{IL|Laboratory Research}} and {{IL|Parabolan Research}} for them or directly helping to start/finish them, and is necessary for duplicating various skulls through the application of {{IL|Device for the Duplication of Bones}} in [[The Bone Market]]. Also, certain other activities/places have occasional Artisan of the Red Science checks of various importance, such as a [[Lowell's Locks and Cages (Card)|card]] in London, a [[A Distant Gleam|card]] in [[The Salt Steppes]], [[Intervene in a Dockers' Brawl|Brawling]], [[Balmoral]], [[Moulin]] Monographs, [[The Hurlers]], dismantling of the {{IL|Corresponding Sounder}}.
 
*Can increase [[A Scholar of the Correspondence]] through [[Shadowy Dealings at the University]] at a reduced cost, saving up to 887 [[Correspondence Plaque|Correspondence Plaques]] from level ASotC level 10 to level 21, a one-time savings (over many actions) of up to {{e}}443.5 . In addition, the minimum [[Watchful]] required to use this method is reduced by 50 levels, and the average [[Wounds]] gained at each step is halved.
 
*Can increase [[A Scholar of the Correspondence]] through [[Shadowy Dealings at the University]] at a reduced cost, saving up to 887 [[Correspondence Plaque|Correspondence Plaques]] from level ASotC level 10 to level 21, a one-time savings (over many actions) of up to {{e}}443.5 . In addition, the minimum [[Watchful]] required to use this method is reduced by 50 levels, and the average [[Wounds]] gained at each step is halved.
*Can [[Your Own Lab|establish a Laboratory]] for free, without paying {{IL|Justificande Coin|1 x}}, {{IL|Primaeval Hint|1 x}} and {{IL|Cellar of Wine|1 x}} as other players have to — a one-time saving equivalent to {{e}}75 plus the actions required to obtain the Coin.
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*Can [[Your Own Lab|establish a Laboratory]] for free, without paying {{IL|Justificande Coin|1 x}}, {{IL|Primaeval Hint|1 x}} and {{IL|Cellar of Wine|1 x}} as other players have to — a one-time saving equivalent to {{e}}75 plus the actions required to obtain the Coin.
 
*Furthermore, can [[Adjust the Staffing of your Lab|expand their Laboratory]] from 2 to 3 workbenches for free, without paying {{IL|Judgements' Egg|1 x}} — an additional one-time saving of {{e}}62.5 .
 
*Furthermore, can [[Adjust the Staffing of your Lab|expand their Laboratory]] from 2 to 3 workbenches for free, without paying {{IL|Judgements' Egg|1 x}} — an additional one-time saving of {{e}}62.5 .
 
*Correspondents can [[Read the Books that Others Cannot]], an action that gives research dependent on their equipment and {{IL|A Scholar of the Correspondence}}, and a second option that can train your {{IL|A Scholar of the Correspondence|Appearance=SotC}}.
 
*Correspondents can [[Read the Books that Others Cannot]], an action that gives research dependent on their equipment and {{IL|A Scholar of the Correspondence}}, and a second option that can train your {{IL|A Scholar of the Correspondence|Appearance=SotC}}.
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'''Advantages:'''  
 
'''Advantages:'''  
* Gets a +1 bonus to {{IL|A Player of Chess}} from their {{IL|Shrine to Saint Joshua}}. This skill is mainly used in various Great Game and Great Game-related activities like spying on, manipulating and deceiving people: playing on [[The Chessboard]], working in [[Work in your Cabinet Noir|Cabinet Noir]] and other activities in [[Balmoral]], dealing with the Railway Board of Directors, Khaganian Intrigues. Also, certain other activities/places have occasional A Player of Chess checks of various importance, such as various London, [[Zailing the Unterzee]] and [[Upper River]] cards, Counter-Church in the Wild in [[Burrow-Infra-Mump]], [[The Dome of Scales]], Parabolan War.
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* Gets a +1 bonus to {{IL|A Player of Chess}} from their {{IL|Shrine to Saint Joshua}}. This skill is mainly used in various Great Game and Great Game-related activities like spying on, manipulating and deceiving people: playing on [[The Chessboard]], working in [[Work in your Cabinet Noir|Cabinet Noir]] and other activities in [[Balmoral]], dealing with the Railway Board of Directors, Khaganian Intrigues. Also, certain other activities/places have occasional A Player of Chess checks of various importance, such as various London, [[Zailing the Unterzee]] and [[Upper River]] cards, Counter-Church in the Wild in [[Burrow-Infra-Mump]], [[The Dome of Scales]], Parabolan War.
 
*Can [[Hint at one or two things you know|blackmail the Railway board]], making it easier to convince those who are vulnerable to corruption.
 
*Can [[Hint at one or two things you know|blackmail the Railway board]], making it easier to convince those who are vulnerable to corruption.
 
*Can gain more {{IL|Disappearing...}} and {{IL|Deciphering...}} per action in the [[Work in your Cabinet Noir|Cabinet Noir]] in [[Balmoral]].
 
*Can gain more {{IL|Disappearing...}} and {{IL|Deciphering...}} per action in the [[Work in your Cabinet Noir|Cabinet Noir]] in [[Balmoral]].

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