Editing Rumourmongers newtowrk guide
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2) Increase the five stats associated with a cover identity - Elaboration, Nuance, Witnesses, Credentials, and Backstory. | 2) Increase the five stats associated with a cover identity - Elaboration, Nuance, Witnesses, Credentials, and Backstory. | ||
− | + | Elaboration is a APOC & Shadowy check. | |
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− | + | Nuance is APOC & Bizarre | |
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+ | Witness is APOC & Dreaded | ||
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+ | Credentials is APOC & Respectable | ||
These checks get harder with each additional point of the stat you're raising - for the tier 8 items you'll need to raise them to their maximums: 10 elaboration, 6 each of Nuance, Credentials, and Witnesses | These checks get harder with each additional point of the stat you're raising - for the tier 8 items you'll need to raise them to their maximums: 10 elaboration, 6 each of Nuance, Credentials, and Witnesses | ||
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All options though are: | All options though are: | ||
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− | + | Well placed pawns (25 for 2 backstory, 250 for 12) | |
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− | + | Vienna Openings (5 for 6 backstory) | |
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− | + | Final Breaths (50 for 11 backstory) | |
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+ | Moves in the great game (50 for 11 backstory) | ||
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+ | Unusual love stories (100 for 22 backstory) | ||
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+ | Mortification of a great power (1 for 26 backstory) | ||
Edit - Step 3) Sell the cover identity to the appropriate party. | Edit - Step 3) Sell the cover identity to the appropriate party. | ||
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Both will give you a letter to decode - when you finish decoding it in your outer Cabinet Noir you get your tier 8 item. | Both will give you a letter to decode - when you finish decoding it in your outer Cabinet Noir you get your tier 8 item. | ||
− | If you take my advice and work with mortifications there's four major options | + | If you take my advice and work with mortifications there's four major options I'm aware of. |
War in Parabola. Less action efficient than most other options, but maybe you enjoy wars. You'd want the second city vengeance campaign. | War in Parabola. Less action efficient than most other options, but maybe you enjoy wars. You'd want the second city vengeance campaign. | ||
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4) Diving with final breaths. 75 final breaths can be turned into a mortification at the bottom of the evenload - thus 1500 final breaths -> 20 mortifications -> all the backstory you need. | 4) Diving with final breaths. 75 final breaths can be turned into a mortification at the bottom of the evenload - thus 1500 final breaths -> 20 mortifications -> all the backstory you need. | ||
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+ | This of course leaves you with the difficulty of sourcing that many final breaths. I seem to recall building as amalgamous a bone market skeleton as I could and selling it to the Tentacled Entrepreneur, but that'd depend on if you've already exhausted the bone market or if you're willing to engage with it at all. |