Hallowmas (Guide)
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This content is only available during Hallowmas!
For the history of this holiday see Hallowmas (historical) |
A damp fog fills London’s streets. Londoners of all stripes lurk in its concealment: masked, cloaked, triply hidden. It is the season of Hallowmas, of the commission and purging of sin. Londoners seek out the Attendants – the masked representatives of the Bazaar – to be shriven.
Hallowmas is Fallen London's annual feast of masks and confessions. Hallowmas starts roughly a week before Halloween and ends a week afterwards.
During the festival, you can:
- Collect Confessions, which can be handed in to the Attendants to upgrade certain Companions
- Attend Hallowmas Masques, where certain Confessions can be swapped and Menaces can be raised
- Relinquish Menaces to the Fool's Apostate in exchange for
Spirit of Hallowmas, for later rewards
Masks[edit]
At Hallowmas, Londoners wear masks. Those in the know will wish to pick a very particular mask. Three have particular import.
Each year, three different Masks are available to wear. This year's are The Demon,
The Infant, and
The Moth. They grant stat bonuses and can cause an opportunity card to appear while worn. Masks will become tattered and useless (except as a memento) by the end of the festival, unless you choose to purchase a gilded one.
Each mask grants you free entry to one of the Hallowmas Masques via an opportunity card. While attending a Masque, and wearing its associated Mask, a particularly lucrative option will be available to raise the associated Menace: Scandal,
Wounds, or
Nightmares. When the Menace reaches 7, it can be relinquished to The Fool's Apostate in exchange for Spirit of Hallowmas.
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Masque | Saint Dunstan's Sacristy | The Roof Below | The Pavilion of Butterflies |
Card | The Devil's Gambit | The Squall of Infants | The Flight of Moths |
Menace | ![]() |
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Bonus |
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Note: Suspicion cannot be submitted to the Fool's Apostate this year.
The main reason to choose a particular Mask is to make it easier to raise a particular Menace, due to the privileges the Mask grants at its affiliated Masque. Changing your Mask costs 10 x Spirit of Hallowmas — though if you have any of the Fate-locked gilded masks, you can swap between them and your temporary mask whenever you wish.
Temporary Mask | Gilded Mask (30 FATE) |
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Not available this year: The Crown /
The Cosmogone Crown.
Menaces[edit]
The Fool's Apostate is the arbiter of Hallowmas. He judges whether Londoners have adequately entered the spirit of the festival.
Three Menaces are part of the Hallowmas festivities every year. This year's Menaces are Scandal,
Wounds, and
Nightmares. (
Suspicion cannot be turned in this year!)
Menaces can be raised at Hallowmas Masques, or in any of the usual ways. See Menaces (Guide) for Menace-raising strategies.
When one of this year's Menaces reaches level 7, a storylet will appear: The Fool's Judgement, where you can trade all of that Menace to The Fool's Apostate and receive Spirit of Hallowmas. This can be traded in at the end of the festival for rewards of valuable items. Additionally, the Menace you turn in the most of will grant you a particular Affiliation.
Note: The Fool's Judgement is not an autofire storylet; you will have to leave any storylet you are currently in, and then click on The Fool's Judgement. Don't get distracted and overshoot, as you will be sent to the associated Menace area if it reaches 8! (This isn't as punishing as it would otherwise be, as during Hallowmas there are cards which let you return to London with 5 levels of menace remaining.)
You can track your Spirit of Hallowmas on the Myself page, under Stories. The quantity of individual Menaces you turn in are tracked by hidden qualities.
Confessions[edit]
Bring Confessions to the Attendants to upgrade certain Companions, improving their stat bonuses.
Confessions are released throughout the festival: seven at the beginning, and seven more a week later. You will get a random assortment of the available Confessions: Curiosity,
Guile,
Impropriety,
Pride,
Violence, and
Whimsy. Different combinations of Confessions can be traded to the Attendants in order to upgrade certain Companions. Different companions are upgradeable each year.
Sources[edit]
- Procure A Mysterious Confession: Seven free Confessions are given out on the first day of Hallowmas, and seven more a week later on 31 October.
- FATE: Purchase another Mysterious Confession (15 FATE).
- Trade confessions with another player: You can trade any Confession you have for any Confession one of your Contacts has, assuming they accept the trade. (The request will appear in their Messages tab.)
- Exchange Confessions at Masques (discussed below).
At the end of Hallowmas, you can turn in leftover Confessions at The Fool's Justice. Any Confessions you hold onto after Hallowmas will disappear when next Hallowmas begins; they cannot be saved from year to year.
Masques[edit]
During Hallowmas, three Balls will be held in different locations across London. Attendance is by invitation only.
The Masques appear as storylets, with a Favour required for entry. At each Masque, different options are available depending on Airs of the Hallowmas Season (which changes randomly with each action you take). These allow you to obtain small rewards, raise that Masque's associated Menace, and swap certain Confessions for others.
Attending the Masques[edit]
This year, three Masques are in swing; click their titles to see all the actions available there.
The Pavilion of Butterflies — Veilgarden
Options to raise Nightmares.
The Moth allows free entry via the opportunity card The Flight of Moths; otherwise you can spend a favour from Society, the Great Game, or Revolutionaries. You can trade confessions of
Impropriety for
Curiosity,
Violence for
Whimsy, or
Whimsy for
Pride.
The Roof Below — Mrs Plenty's Carnival
Options to raise Wounds.
The Infant allows free entry via the opportunity card The Squall of Infants; otherwise you can spend a favour from Rubbery Men, Constables, or Criminals. You can trade confessions of
Whimsy for
Guile, or
Curiosity for
Pride.
Saint Dunstan's Sacristy — Spite
Options to raise Scandal.
The Demon allows free entry via the opportunity card The Devil's Gambit; otherwise you can spend a favour from Hell, the Church, or Bohemians. You can trade confessions of
Impropriety for
Violence,
Pride for
Impropriety, or
Guile for
Violence.
Not available this year: The Wreck of the St Elmo, associated with
Suspicion. (This also means Suspicion cannot be traded to The Fool's Apostate!)
Exchanging Confessions[edit]
All exchanges require Airs of the Hallowmas Season 34–66; this can be cycled using the other options at the Masque.
Location | Required Confession | Gained Confession |
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(Confessions can also be exchanged via social actions: Trade confessions with another player who has the one you need.)
What to do with all these Confessions? Seek out the Attendants, and hand in your Confessions to upgrade certain Companions you may have acquired.
Companions and Items[edit]
At Hallowmas, specific combinations of the Confessions can be brought to the Attendants. If you have a certain Companion, these Confession combinations can be used to upgrade that Companion to a superior, Hallowmas version of that Companion.
Obtaining Companions[edit]
When Hallowmas begins each year, a new Companion joins you. This year, you'll meet the Weary Wayfinder, who can also be upgraded this year using Confessions. You can also obtain the
Rubbery Newcomer from last Hallowmas, though he is not upgradeable this year; and other past companions can be acquired for Fate.
This year's freely available companions:
Weary Wayfinder,
Shadowy +5
Rubbery Newcomer,
Watchful +3 and
Bizarre +1
The many, many companions from Hallowmases past, available this year for Fate, may be perused at Let Slivvy Speak.
Upgrading Companions[edit]
If you have certain Companions already, the right combination of Confessions will allow you to upgrade them. There is also an Acquaintance who can be upgraded to a Companion this year.
Note: The information under Uses will be filled in as uses for the new Companions are discovered.
Rewards[edit]
When the Hallowmas revelries come to an end, you will encounter a universal storylet named Hallowmas: The Fool's Justice. Here, your Spirit of Hallowmas may be traded in for a variety of rewards, and you will receive a gift from one of the leaders of the Masques depending on which Menace you submitted most often.
Spirit of Hallowmas[edit]
Each reward costs a certain number of Spirit of Hallowmas. You can spend your Spirit however you want—take the highest-tier reward, and then smaller rewards to spend whatever you have remaining, or opt for more of the smaller rewards. For example, 1600 Spirit could be spent as 1000 + 500 + 100, or 3(500) + 100, or 16(100), etc.
Any Spirit of Hallowmas above 2500 will be converted into CP for the The Knight of Hallowmas vanity quality at a ratio of 20:1 (in other words, plug the result of (Spirit of Hallowmas - 2500) / 20
into the CP Calculator as your CP gain). Obtaining this quality sets your Spirit to 2499, which you can then spend as you wish on the other rewards.
Turn-in | ![]() |
Rewards | |
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Exchange your Spirit of Hallowmas for a morsel of gossip | 1 | ![]() |
0.30 |
Exchange your Spirit of Hallowmas for a seasonally apropos story | 5 | ![]() |
1.50 |
Exchange your Spirit of Hallowmas for a gift from the Bazaar | 50 | ![]() ![]() |
15.00 |
Exchange your Spirit of Hallowmas for the Fool's Favour | 100 | ![]() ![]() ![]() |
32.50 |
Exchange your Spirit of Hallowmas for an evening with the Fool | 250 | ![]() ![]() |
62.50 |
Exchange your Spirit of Hallowmas for Silent Souls | 500 | ![]() |
125.00 |
Exchange your Spirit of Hallowmas for a pair of Night Whispers | 1000 | ![]() |
250.00 |
Exchange your Spirit of Hallowmas for elements of light | 1500 | ![]() ![]() |
375.00 |
Exchange your Spirit of Hallowmas for a Fool's Error | 2000 | ![]() ![]() ![]() |
462.50 |
- ↑ This is currently the only non-FATE and non-Ambition source of
Element of Dawn, aside from turning in
Officially Recognised Valorous Deed gained from the Lifeberg events
Affiliations[edit]
These are awarded depending on which Menace you submitted to the Fool's Apostate the most. If you already received the Affiliation associated with that Menace in a previous year, you will get the repeat reward instead, a non-unique but high-value item.
Menace | First Reward (Affiliation) | Repeat Rewards |
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Not available this year: A Member of the Crew of the St Elmo (the
Suspicion Affiliation) or its repeat reward of
1 x Bottle of Fourth City Airag: Year of the Tortoise.
Each of the affiliations you can gain has an associated Opportunity Card, with options to gain items or Favours. These cards can appear year-round, as long as you have the Affiliation equipped when drawing from your deck.
A Member of the Order... — A Shrouded Soiree with the Order of Those Who Will Not Be Caught Red-Handed
- Witness a feat of illusion: Gain
1–5 x Maniac's Prayer and
2 x Memory of Light
- Dress up: Spend
5 x Surface-Silk Scrap to gain
1 x Favours: Bohemians
A Seat at the Bishop's Table — Attend a dinner at St Fiacre's
- Enjoy a delicious repast: Gain
1–5 x Inkling of Identity and
1–2 x Scrap of Incendiary Gossip
- Provide a sermon for the table: Spend
5 x Romantic Notion to gain
1 x Favours: The Church
Inducted into the Inverted Stalactite Society — Meetings of the Initiates of the Society of the Inverted Stalactite
- Ascend the Roof Below: Gain
45 x Nodule of Warm Amber and
2 x Ambiguous Eolith
- Light the Roof Below: Spend
5 x Phosphorescent Scarab to gain
1 x Favours: Rubbery Men
Not available this year (but if you already have the Affiliation, you can continue to draw its card):
A Member of the Crew of the St Elmo — Drink with the Crew of the St Elmo
- Share Stories: Gain
1–5 x Bottle of Morelways 1872 and
2 x Memory of Distant Shores
- Carouse with the Crew of the St Elmo: Spend
5 x Bottle of Morelways 1872 to gain
1 x Favours: Criminals
Confessions[edit]
Any leftover Confessions can be traded to the Fool for item rewards. Note that any Confessions kept after Hallowmas will disappear when next Hallowmas commences; they cannot be saved from year to year.
Confession | Reward |
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Visitors[edit]
A smaller activity that can be done is attracting a visitor. Most of the actions are rather unremarkable, trading an action and some low value items for nightmares and making waves, which are consequently you need 5 of both to draw the Visitors at Hallowmas card. The option Open a window to the night air cycles the airs for an action. There are however 2 options here that are of note:
- Attend a lecture on 'spiritual hygiene' for 7 FATE will sell your soul and either provide a T7 item, or a
Vial of Cantigaster Venom, which is the best in slot
Kataleptic Toxicology item, though there are nonfate ways to obtain this.
- Requires
The Airs of London 32-35
- Requires
- Feeding the River is the only way to raise
Putting the Pieces Together: the Drownies up to 3.
- Requires
Putting the Pieces Together: the Drownies 1
- Requires
The Airs of London 90-100
- Requires
Strategies and Analysis[edit]
Early-Game Players[edit]
While certain aspects of Hallowmas may be out of reach for early-game players (namely, upgrading Companions you haven't had access to, or using the options at Masques that require pricier items), there are several aspects of the event these players can take advantage of.
Removal of Menaces
Menaces can be particularly frustrating for early-game players—with relatively low stats, you often find yourself failing at challenges that inflict Menaces. Hallowmas is a time when this can actually work to your advantage, allowing you to play through sections of the game you're finding challenging without having to worry about keeping Menaces down.
This is a great time to play through the Making Your Name stories A Name Scrawled in Blood (Dangerous; often results in Wounds), A Name in Seven Secret Alphabets (Watchful; often results in Nightmares), and A Name Signed with a Flourish (Persuasive; often results in Scandal), so you can turn in those Menaces to the Fool's Apostate.
Remember that Suspicion isn't a Hallowmas Menace this year, so this won't help with A Name Whispered in Darkness. Also keep in mind that reaching a Menace level of 8 will send you to the associated Menace area unless you are wearing sufficient Menace-reducing gear. Any storylets that automatically send you to a Menace area (like the end of the Persuasive storyline) will also bypass The Fool's Judgement.
Companions
Some of the companions upgradeable this year are obtainable by early-game players and provide useful stat bonuses.
- The
Weary Wayfinder, of course, is available to everyone for free at the start of the event. There are two upgrades available, the
Epistemological Mapmaker and the
Navigator-Elect of the Sea of Spines. Replacement Wayfinders are also free, so all three of these companions are accessible to new players.
- The
Reprehensible Lizard, who can be upgraded to a
Reptilian Darling of the Beau Monde, can be obtained from Nassos Zoologicals at the Bazaar for
0.40.
- The
Working Rat, who can be upgraded to a
Minacious Union-Rat, can be obtained from Nassos Zoologicals at the Bazaar for
64.80.
- If you have especially deep pockets, an
Alluring Accomplice, who can be upgraded to a
Fabulous Accomplice, can be obtained from Redemptions at the Bazaar for
115.20.
Additionally, last year's Rubbery Newcomer is also obtainable for free from The Streets of Hallowmas, though he is not upgradeable this year.
Obtaining all of the above upgrades costs 12 Confessions, comfortably within the free allotment given to every player.
Menace Gain[edit]
Nightmares[edit]
The Pavilion of Butterflies[edit]
If you have the Moth mask and are willing to spend
Bottles of Strangling Willow Absinthe, then this masque will provide an average of 4.33 menace CP/action. If you have the mask and want to more-or-less break even on absinthe, it'll average ~3.26 menace CP/action. If you don't have the mask and are willing to spend
Partial Maps,
Scraps of Incendiary Gossip and absinthe, it'll average 2.33 menace CP/action - worse than the non-masque Listen to the silence even at
Steward of the Discordance 7.
Circumstances | Turn-in Level | Average Masque Length | ![]() |
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Moth mask, willing to spend absinthe | 9 | 13 | 3.21 |
10 | 15 | 3.44 | |
Moth mask, wanting to break even on absinthe | 9 | 16 | 2.65 |
10 | 19 | 2.75 |
Listen to the silence[edit]
Failing the Steward of the Discordance 9 check of Listen to the silence in the Underclay gives +5 CP. As you can freely leave and reenter the Underclay at no cost provided you don't cash out, this is a pretty good source.
Turn-in level | ![]() |
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7 | 3.65 | 3.29 | 2.93 | 2.55 |
8 | 3.64 | 3.27 | 2.90 | 2.51 |
9 | 4.09 | 3.67 | 3.25 | 2.81 |
10 | 4.16 | 3.73 | 3.29 | 2.84 |
Attend and speak of...terrible things[edit]
This option in The Shuttered Palace gives +4 CP of
Nightmares and +1 CP
Scandal, making it very good in years when both of those menaces may be turned in.
Turn-in level | ![]() |
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7 | 4.24 |
8 | 4.36 |
9 | 4.24 |
10 | 4.45 |
Explore the woods[edit]
This option in Balmoral gives +5 CP of
Nightmares and +1
Extraordinary Implication. While this is significantly more profitable than all other options (especially if upconversion and selling to Rat Market is involved), the need to travel to London for each cash-in brings the Spirit gain down. To access this you need to have both unlocked Balmoral but not yet having met the Unyielding Highlander. Since each cash out basically takes 3 actions (though providing +2
Rumour of the Upper River), achieving as high of an unmodified level as possible is significantly more important here. In case you're cashing out at level 8 or 11, putting on any item that increases Nightmares then removing it at the start each loop will save you an action (difference in efficiency noted below):
Turn-in level | ![]() |
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7 | 3.11 |
8 | 3.27-3.6 |
9 | 3.75 |
10 | 3.92 |
11 | 3.88-4.12 |
How to go from 0 to 7+
Nightmares with only one action[edit]
The following process takes several card draws, but only one action. If you don't have the Starveling Cat or other needed items / qualities, there are still some neat tricks you can use.
- Put on any item that increases Nightmares then remove it. This will increase unmodified nightmares from 0 to 1. (This works for Suspicion and Scandal also.)
- Wait for the
Grubby Kitten card and Introduce her to the Starveling Cat. One action will add 10 CP to Nightmares AND Wounds. Your are now at 4 Nightmares (+ 1 CP).
- Put on two items that increase Nightmares. You are now at 6 modified Nightmares (required for cards in next step).
- Assuming you have the correct level of Dreams, patiently wait for the following red-bordered cards: A dream about a calm sea, A dream about a corridor lined with brass mirrors 2, A dream about a market-place crowded with dead men (Red card), or A dream about a burning river 3. If you play these red-bordered cards when you have no actions, they will not use an action. Each will add 3 CP of Nightmares.
- Continue to wait for red-bordered cards, taking off items as needed to prevent getting to 8 Nightmares, and possibly equipping items that decrease Nightmares if you have them. Cash out with
Nightmares: The Fool's Judgement at 6 or 7 Nightmares (or even more, depending on how many Nightmare decreasing items you have).
How to go from 0 to 8
Nightmares with only two actions[edit]
The following process takes several card draws, but only two actions. Requires having several Nightmare-affecting items - 1 increasing and 3 decreasing.
- Put on Nightmare-increasing item. This will increase unmodified nightmares from 0 to 1. (This works for Suspicion and Scandal also.)
- Go to Mrs Plenty's Carnival and Gaze into Dream's Mirror in The House of Mirrors.
- Take off Nightmare-increasing item and put on 3 Nightmare-decreasing items.
- Draw cards until getting A friendly visage.
- Play it and take off 2 Nightmare-decreasing items, then cash out with
Nightmares: The Fool's Judgement.
So hungry[edit]
1 action for +1-20 CP Nightmares, +1 CP Wounds, -50 CP Watchful, and very rarely +1 x Night-Whisper. Requires
SMEN at least as far as
St Cerise's Candle, and its efficiency depends on (a) using Nightmares-reducing gear (preferably at least -2) to avoid high rolls sending you to the Mirror-Marches, (b) addressing your Watchful loss after Hallowmas ends, and (c) Wounds being available for turn-ins that year. Note that the values below are for turning in safely, i.e. turning in as soon as you reach a point where a high roll could send you to the Mirror-Marches.
Reduction | ![]() |
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9 +1 CP | 8.68 | |
7 +7 CP | 8.23 | |
10 +3 CP | 8.88 | |
9 +1 CP | 8.62 | |
7 +7 CP | 8.18 |
Suspicion[edit]
Note: Suspicion cannot be relinquished to the Fool's Apostate this year (1899 II/ 2022). This information is included in the guide for future reference.
The Wreck of the St Elmo[edit]
If you have the Crown mask and are willing to spend
Volumes of Collated Research and
Knobs of Scintillack, then this masque will provide an average of 5 menace CP/action. If you have the mask and are only willing to spend one of these (replacing the other with either
Tales of Terror!! or
Presbyterate Passphrases, respectively), it'll provide 3.67 per action; if you aren't willing to spend either, or don't have the mask, it'll provide 2.33.
Circumstances | Turn-in Level | Average Masque Length | ![]() |
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Crown mask, willing to spend both research and scintillack | 8 | 10 | 3.27 |
9 | 11 | 3.75 | |
Crown mask, only willing to spend one | 8 | 12 | 2.77 |
9 | 15 | 2.81 | |
No mask/unwilling to spend | 8 | 18 | 1.89 |
9 | 22 | 1.96 |
Cover Identities[edit]
Failures at Develop your cover identity more deeply, Endow your cover identity with eccentricities, Make sure your cover identity has been observed in the right quarters and Credential your cover identity give +3 CP. With sufficiently low BDR and A Player of Chess, the odds of failure can reach 98-99% for the latter three, meaning that a single cover identity's development can be made to last (on average) about 1950 actions. Thus, the main inconvenience here is travelling back and forth to
Balmoral rather than starting and selling the identities themselves.
Turn-in level | ![]() |
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7 | 2.14 |
8 | 2.38 |
9 | 2.48 |
Scandal[edit]
Saint Dunstan's Sacristy[edit]
If you have the Demon mask and are willing to spend
Touching Love Stories, then this masque will provide an average of 4.33 menace CP/action. If you have the mask and would rather spend
Mourning Candles, it'll provide 3 per action. If you don't have the mask and are willing to spend
Mourning Candles, it'll average 2.33 menace CP/action.
Circumstances | Turn-in Level | Average Masque Length | ![]() |
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Demon mask, willing to spend love stories | 7 | 9 | 2.8 |
Demon mask, spending mourning candles | 7 | 12 | 2.15 |
No mask | 7 | 14 | 1.87 |
Attend a Shrouded Soirée from the Wrong Side of the Mirror[edit]
With Glasswork 6 or below, this gives +1.8 CP on average, working out to 1.59
SoH/action.
Bottle of Black Wings Absinthe[edit]
Normally pretty worthless, this is the best time to drink it, for +5 CP / bottle, plus an additional 1 CP of Wounds.
Wounds[edit]
The Roof Below[edit]
If you have the Infant mask and
Shapeling Arts 3, this will provide an average of 4.33 menace CP/action. With the mask, no
Shapeling Arts 3, and a willingness to spend
Unearthly Fossils, it gives 4.33 CP/action; if you'd rather spend
London Street Signs it gives 3. If you don't have the mask and are willing to spend
Strong-Backed Labours and
London Street Signs, it gives 2.33.
Currently, to continue past Wounds level 7 you must remove your Infant mask to equip Tracklayer's Helmet. This prevents access to the mask-specific actions, dropping your average menace CP/action to 2.33 for the last level.
Circumstances | Turn-in Level | Average Masque Length | ![]() |
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Infant mask, ![]() |
7 | 9 | 2.8 |
8 | 12 | 2.83 | |
Infant mask, spending signs | 7 | 12 | 2.15 |
8 | 14 | 2.4 | |
No mask | 7 | 14 | 1.87 |
8 | 18 | 1.89 |
Have a taste of the Toxicology Exhibit[edit]
This option in The Prelapsarian Exhibition gives an average of +2.4 CP. As it locks with
Wounds 6, this can only be used to go from 0 to The Fool's Judgement if you have a
Tracklayer's Helmet, in which case it gives 2.21
SoH per action.
Discordant Missive[edit]
Sending a discordant missive gives +1-7 CP Suspicion. Reading one gives +1-9 CP
Wounds and +2-14 CP
Nightmares, as well as some random changes to the four main stats. If you have friends to trade with, and it's the one year in four where all three of those menaces can be turned in, then this is an exceptionally good method.
Reduction | ![]() |
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7 +3 CP | 36.0 |
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7 +3 CP | 45.0 |
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7 +3 CP | 36.0 |
8 +5 CP | 28.0 | |
8 +5 CP | 36.0 | |
8 +5 CP | 36.0 | |
8 +5 CP | 36.0 | |
9 +7 CP | 28.0 | |
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9 +7 CP | 36.0 |
Turning in Menaces[edit]
Once you have 7 levels of either Nightmares, Wounds or Scandal, The Fool's Judgement story will appear, and it will allow you to reset that Menace in exchange for an amount of Spirit of Hallowmas equal to the CP required to reach your unmodified Menace level—i.e., n (n + 1) / 2 for n = the unmodified Menace level. Bonuses given by items do not count, but using these to alter your turn-in point may be more efficient.
It is important to note that if your modified Menaces rise to level 8, you will be sent away from London to the relevant Menace location. In order to turn in Menace levels above 7, you must equip Menace-reducing items to keep your modified level below 8.
An analysis of when to cash in Menaces for Spirit shows that it is (almost) always better to turn in Menaces with as high a level as possible, but the difference between cashing out at 8 vs. 10 is usually less than 4% because of diminishing returns. Only when you gain 5 Menace CP per action does cashing out at 9 instead of 8 make a significant difference of 11–12%.
From a monetary perspective, each Spirit of Hallowmas will get you
0.25 of items at the end, for a total of up to
625 at 2500 SoH. As you effectivly gain about 2/3 of your Menace CP as SoH, Menace CP might be valued at 17p. Of course, some of the rewards consist of stuff which is otherwise hard to come by.
Hallowmases Past[edit]
For more detailed information about past Hallowmas festivals, consult Hallowmas (historical).
1899 I (2021)[edit]
Companions
Base Companion | Stats | Required Confessions | New Companion | Stats |
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Items
Item | Required Confessions | Extra Item/Companion | Stats |
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Previous years[edit]
You can also get the upgraded companions/items from previous years' Hallowmas by paying a FATE price between 10 FATE and 30 FATE in the storylet Let Slivvy Speak, accessed from The Streets of London: Hallowmas.
Timeline[edit]
It is useful to know what your deadlines are. As of 2020, the timing of different events is recorded below. Past events are no guarantee of future behavior. All switch-overs happened around noon-ish GMT.
- First Monday: All main-event storylets are opened. First batch of 7 free Confessions is available. October 25,2021
- Second Monday: Second batch of 7 free Confessions is available. November 1,2021
- Third Monday: All main-event storylets are closed, and post-event turn-ins become available. Unused confessions can be turned in for 2.5 echo items on the storylet Hallowmas: The Fool's Justice. Upgrading Companions is closed. November 8, 2021
- Fourth Monday: Post-event turn-ins are closed. Remaining spirit and confessions are wiped by Time, the Healer. November 15, 2021