For holiday history, see Hallowmas (historical).
|This article is a work-in-progress |
A damp fog fills London’s streets. Londoners of all stripes lurk in its concealment: masked, cloaked, triply hidden. It is the season of Hallowmas, of the commission and purging of sin. Londoners seek out the Attendants – the masked representatives of the Bazaar – to be shriven.
Hallowmas is Fallen London's annual feast of masks and confessions. Hallowmas starts roughly an week before Halloween and ending an week afterwards. The feast is composed of two separate parts; gaining Spirit of Hallowmas and upgrading companions.
Spirit of Hallowmas
At the beginning of the event, you will be asked to choose a mask to don. There are three masks to choose from: The Infant (wounds), The Crown (suspicion) and The Moth (nightmares). (The The Demon (scandal) is not available this year.) Regardless of which mask you choose, you may change it during the event at the cost of 10 Spirit of Hallowmas via the story Change Your Mask. Each mask will allow you free access to one of the three special Hallowmas locations for free and is linked to a specific Menace and factions. Something else to take into account when choosing masks, is the opportunity card that you'll be getting for the rest of the year. Read below for more info.
During Hallowmas, three new places will be available to visit and enter regardless of which mask players are donning. In these places, players can increase their Menaces by spending actions and items. Different options will appear based on the Airs of the Hallowmas Season. It is possible to get to 7 by just spending actions, but it's slow. It's much quicker to spend items (each place will ask for different items). Once you reach 7 of a Menace during your visit, you'll be prompted to leave.
You can get free access to your current mask's related location via opportunity card, or you can go to where each of them is located in and use the story to enter. You'll have to pay one of the related factions' favour as a fee, though. It's also possible to trade specific confessions in each of the places.
The Roof Below in Spite (specifically in the Prickfinger Wastes) and is tied to The Infant/ Wounds. Related factions are: Rubbery Men, Constables, and Criminals. Its opportunity card (The Squall of Infants), will allow you to either enter for free, or refuse free entry and get 1 x Aeolian Scream.
Once inside, you'll be able to exchange Confessions of Whimsy for Confessions of Guile, Confessions of Curiosity for Confessions of Pride, and also gain wounds. Faster wound gains require 1 x Strong-Backed Labour, 1 x London Street Sign, or Shapeling Arts 3 (that last one requires you to be donning The Infant). If you have The Infant equipped, you will unlock new options in The Roof Below. Not only do these options not consume items, but they also give more Wounds than the other options.
The Pavilion of Butterflies is located in Veilgarden and is tied to The Moth/ Nightmares. Related factions are: Society, The Great Game, and Revolutionaries. Its opportunity card (The Flight of Moths), will allow you to either enter for free, or refuse free entry and get 1 x Partial Map.
Once inside, you'll be able to exchange Confessions of Impropriety for Confessions of Curiosity and vice-versa, and also gain nightmares. Faster nightmare gains require 5 x Scrap of Incendiary Gossip, 1 x Partial Map, or 5 x Bottle of Strangling Willow Absinthe (that last one requires you to be donning The Moth).
The Wreck of the St Elmo is found in Watchmaker's Hill and is tied to The Crown/ Suspicion. Related factions are: The Docks, Tomb-Colonies, and Urchins. Its opportunity card (The Crown's Splendour), will allow you to either enter for free, or refuse free entry and get 1 x Volume of Collated Research.
Once inside, you'll be able to exchange Confessions of Pride for Confessions of Impropriety, Confessions of Guile for Confessions of Violence and Confessions of Impropriety for Confessions of Violence, and also gain suspicion. Each basic action (no items spent), when donning no mask, rewards 1-4 x Inkling of Identity. Faster suspicion gains require 5 x Tale of Terror!! (no item gains), 1 x Presbyterate Passphrase, 1 x Knob of Scintillack, or 1 x Volume of Collated Research (that last one requires you to be wearing The Crown).
|The Demon/ Scandal|
| Saint Dunstan's Sacristy is in Spite and is tied to The Demon/ . Related factions are: Hell, The Church, and Bohemians. Its opportunity card (The Devil's Gambit), will allow you to either enter for free, or refuse free entry and get 1 x Touching Love Story.
Once inside, you'll be able to exchange Confessions of Curiosity for Confessions of Pride and vice-versa, and also gain scandal. Faster scandal gains require 1 x Muscaria Brandy, 1 x Mourning Candle (this option gives 1 x Moves in the Great Game), 1 x Touching Love Story (that last one requires you to be donning The Demon and also rewards 1 x An Identity Uncovered!).
Aside from the Masques explained above, you can gain menaces via traditional methods. Notable methods include Listen to the silence, keeping in mind that you can enter and leave Underclay for free if you haven't cashed out yet, and Attend and speak of...terrible things.
How to go from 0 to 7 Nightmares with only one action
The following process takes several card draws, but only one action. If you don't have the Starveling Cat or other needed items / qualities, there are still some neat tricks you can use.
- Put on any item that increases Nightmares then remove it. This will increase unmodified nightmares from 0 to 1. (This works for Suspicion and Scandal also)
- Wait for the Grubby Kitten card and Introduce her to the Starveling Cat. One action will add 10 CP to Nightmares AND Wounds. Your are now at 4 Nightmares (+ 1 CP).
- Put on two items that increase Nightmares. You are now at 6 modified Nightmares (required for cards in next step).
- Assuming you have the correct level of Dreams, patiently wait for the following red-bordered cards: A dream about a calm sea, A dream about a corridor lined with brass mirrors 2, A dream about a market-place crowded with dead men 2, or A dream about a burning river 3. If you play these red-bordered cards when you have no actions, they will not use an action. Each will add 3 CP of Nightmares.
- Continue to wait for red-bordered cards, taking off items as needed to prevent getting to 8 Nightmares. Cash out with Nightmares: The Fool's Judgement at 6 or 7 Nightmares.
Turning Menaces in
Once you have a total of 7 of either nightmares, wounds or suspicion, The Fool's Judgement story will appear and it will allow you to reset your Menace in exchange for a number of Spirit of Hallowmas equal to the number of CP required to reach your unmodified Menace level - i.e. n(n+1)/2 for n the unmodified Menace level. Bonuses given by items do not count, but using these to alter your turn-in point may be more efficient.
An analysis of when to cash in Menaces for Spirit shows that it is (almost) always better to turn in Menaces with as high a level as possible, but the difference between cashing out at 8 vs. 10 is usually less than 4% because of diminishing returns. Only when you gain 5 Menace CP per action does cashing out at 9 instead of 8 make a significant difference of 11-12%.
Bear in mind that while you can turn in any Menace except scandal (in 1899), some of the options/rewards you get at the end of the event will change depending on which Menace you turned in the most.
From a monetary perspective, each Spirit of Hallowmas will get you 0.25E of items at the end, for a total of up to 625E at 2500 SoH. As you effectivly gain about 2/3 of your Menace CP as SoH, Menace CP might be valued at 0.17 Echo. Of course, some of the rewards consist of stuff which is otherwise hard to come by.
When the Hallowmas revelries come to an end, you will encounter a universal storylet named Hallowmas: The Fool's Justice. Here, your Spirit of Hallowmas may be traded in for a variety of rewards, and you will receive a gift from one of the leaders of the Masques depending on which Menace you submitted most often and whether you have received a gift from them in a previous year.
|Menace||First Reward||Later Rewards|
|Nightmares||A Member of the Order of Those Who Will Not Be Caught Red-Handed||1 x Night-Whisper|
|Suspicion||A Member of the Crew of the St Elmo||1 x Bottle of Fourth City Airag: Year of the Tortoise|
|Wounds||Inducted into the Inverted Stalactite Society||1 x Primaeval Hint|
|Scandal||A Seat at the Bishop's Table||1 x Primaeval Hint|
Rewards for turning in spirit
Each of the affiliations you can gain has an associated opportunity card which will appear when you have it equipped
There are six types of confessions: curiosity, impropriety, pride, guile, whimsy and violence. Each player will get a total of 14 confessions that will be given available through Collect Another Mysterious Confession. This story will be automatically enabled twice during the event, and will give seven confessions each time.
The only way to get more than 14 confessions is to pay FATE for extra random ones.
Getting different ones
The type of the confessions you gain are random, meaning that you'll often not get the ones you need. However there are two different ways of turning them into other types, via masques or by player trading.
Every Masque lets you trade some confessions for different types. It is possible to convert any Confession type to any other, although in some cases it can take several exchanges across several Masques, which can be time-consuming.
The image below shows the loops and cycles that these exchanges form. The triplet of Whimsey, Guile, and Violence form one loop which can be exchanged in a cycle crossing the three Masques. The remaining triplet of Curiosity, Pride, and Impropriety form another such loop. These two loops are connected by the conversions from Whimsey to Pride, and from Impropriety to Violence. The longest conversions are between Guile and Curiosity in either direction, which requires entering and exiting four Masques and performing five total conversions.
From the beginning of the event, players will be able to trade confessions via social action as many times as they wish.
Companions can be gained under Unburden Yourself to an Attendant storylet (which can be accessed through the main hub via Seek out the Attendants) by paying the right confessions + an un-upgraded version of that companion.
You can only get one of each upgraded companion, but as long as you have the base companion + confessions you can gain each variant of the upgraded companion. The available companions change each year making old ones impossible or FATE-locked.
|Item||Required Confessions||Extra Item/Companion||Stats|
|Misplaced Ring||Recalcitrant Sculptress (Companion)|
|Incognito Princess (FATE)||The Captivating Princess' Third-Best Tiara (Hat)|
|Grubby Urchin||Relict Catapult (Weapon)|
Last Year's Companions (2020)
Previous Years' Companions
It is useful to know what your deadlines are. As of 2020, the timing of different events is recorded below. Past events are no guarantee of future behavior. All switch-overs happened around noon-ish GMT.
- First Monday: All main-event storylets are opened. First batch of 7 free Confessions is available. October 25,2021
- Second Monday: Second batch of 7 free Confessions is available. November 1,2021
- Third Monday: All main-event storylets are closed, and post-event turn-ins become available. Unused confessions can be turned in for 2.5 echo items on the storylet Hallowmas: The Fool's Justice. Upgrading Companions is closed. November 8, 2021
- Fourth Monday: Post-event turn-ins are closed. Remaining spirit and confessions are wiped by Time, the Healer. November 15, 2021