Template:ActivitySummary

From Fallen London Wiki
{{{Activity}}} Summary
Activity
Setup Progress End
{{{Starting Actions}}} A {{{Progress Actions}}} A {{{Ending Actions}}} A
Progress

Details

{{{Progress Details}}}
Items Inputs/Outputs
Outputs

{{{Output Items}}}


Template documentation (for the above template, sometimes hidden or invisible)

Produces a table summarizing the actions required (and any additional costs) to complete a particular activity.

  • Fixed - Activities that require a set number of actions to complete it, whether or not you succeed in your actions.
  • Semi-Fixed - Activities that have a max number of actions, whether or not you succeed in them, but can be terminated early for a smaller reward.
  • Limited - Activities that end when a progress quality reaches a certain value. Generally this equates to a certain number of successes.
  • Variable - Activities that are open ended and end when a player cashes out, though there may still be a cap.


Produces a table summarizing the actions required (and any additional costs) to complete a particular activity.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Activity nameActivity

The name of the activity being described.

Example
Brawling with the Dockers
Pagerequired
Actvity LengthLength

Describes the type of activity. Accepts Fixed, Semi-Fixed, Limited, and Variable.

Example
Variable
Stringrequired
Activity Locked?Locked

Does this activity lock you into it once you begin?

Default
false
Example
False
Booleanoptional
Conversion Activity?Conversion

Does this activity largely rely on consuming resources for each action? True/False

Default
false
Example
False
Booleanoptional
Starting ActionsStarting Actions

The number of actions to begin the activity.

Example
1
Numberrequired
Progress ActionsProgress Actions

The number of actions dedicated towards progressing the activity. For Variable, this is the minimum number to cash out. If there are multiple options for the activity, use the format 2/5/9

Example
1
Stringrequired
Ending ActionsEnding Actions

The number of actions to finish the activity.

Example
1
Numberrequired
Progress DetailsProgress Details

Description about how the activity progresses. Include any important notes here.

Linerequired
Starting ItemsStarting Items

Items Consumed to begin the carousel. Each bullet point is a different option. Italicized items are not consumed. If multiple items are needed in a particular option, use {{TableList}}.

Example
*{{IL|Whirring Contraption}}
Contentoptional
Input ItemsInput Items

Items consumed for regular Progress. Italicized items are not consumed. Only list the items, not the quantity on any option.

Example
*{{IL|Whirring Contraption}}
Contentoptional
Boost ItemsBoost Items

Items that can be consumed for faster Progress. Italicized items are not consumed. Only list the items, not the quantity on any option.

Example
*{{IL|Whirring Contraption}}
Contentoptional
Output ItemsOutput Items

Items received from the activity. Only list the items, not the quantity on any option.

Example
*{{IL|Whirring Contraption}}
Contentrequired
Raw EPARaw EPA

The theoretical maximum EPA of the activity. Added value of the activity only. Inputs are subtracted from Outputs. Single action conversions, such as with the Rat Market are included. Assumes optimum play.

Example
6.66
Numberrequired
Raw SPARaw SPA

The theoretical maximum SPA of the activity. Added value of the activity only. Inputs are subtracted from Outputs. Later conversions, such as with the Rat Market are not included. Assumes optimum play. If items are not directly sellable for scrip, this is a -. Single action conversions such as selling diamonds are included.

Example
3.33
Numberoptional