Editing The Whisker-Ways (Guide)

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!Colspan=5 |General options (always available)
 
!Colspan=5 |General options (always available)
 
|-
 
|-
|[[File:bazaardoor_teeth.png]] || {{TableList|{{IL|Dangerous}} 120| Airs 0-50}} || {{IL|Mythic Potential|+13}}|| {{IL|Mythic Potential|+18}} || {{IL|Mythic Potential|+5}}
+
|[[File:bazaardoor_teeth.png]] || {{TableList|{{IL|Dangerous}} 100??| Airs 0-50}} || {{IL|Mythic Potential|+13}}|| {{IL|Mythic Potential|+18}} || {{IL|Mythic Potential|+5}}
 
|-
 
|-
 
|[[File:generic_unterzee4.png]] || {{TableList|{{IL|Mithridacy}} 5 (50%)|Airs 51-100}} || {{IL|Mythic Potential|+13}}|| {{IL|Mythic Potential|+18}} || {{IL|Mythic Potential|+5}}
 
|[[File:generic_unterzee4.png]] || {{TableList|{{IL|Mithridacy}} 5 (50%)|Airs 51-100}} || {{IL|Mythic Potential|+13}}|| {{IL|Mythic Potential|+18}} || {{IL|Mythic Potential|+5}}
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==Strategy==
 
==Strategy==
Rat Myths are quite profitable if you can reliably pass the relevant checks, but because they tend to pay out a variety of items, it's difficult to say they're an efficient way to grind a specific item, as there is usually a better option for that item exclusively. However, whether you just want money, or you want to grind items while 'also' making some money on the side, or you just like making Rat Myths, this carousel could prove worthwhile.
 
 
Below are suggested strategies with requirements and, if the goal is not simply to make money, an explanation of why you might pursue them. Strategies that require inputs and don't account for how those inputs may be acquired will probably have higher EPA than is strictly achievable long-term. Most strategies will default to a Myth of Community because a Storm-Threnody will be valued higher than its {{E}}12.50 peers thanks to the Rat Market.
 
 
===Free Moralising Community===
 
===Free Moralising Community===
 
'''''EPA: ~5.44 (5.05 - 5.83)'''''
 
'''''EPA: ~5.44 (5.05 - 5.83)'''''
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* 1 x {{IL|Storm-Threnody}}, 1 x {{IL|Touching Love Story}}, 400 x {{IL|Cryptic Clue}}, 24 - 32 Echoes worth of {{IL|Blackmail Material}} and {{IL|Scrap of Incendiary Gossip}}.
 
* 1 x {{IL|Storm-Threnody}}, 1 x {{IL|Touching Love Story}}, 400 x {{IL|Cryptic Clue}}, 24 - 32 Echoes worth of {{IL|Blackmail Material}} and {{IL|Scrap of Incendiary Gossip}}.
 
With an extra 0.2 actions to [[Sell five Storm-Threnodies for 850 Rat-Shillings|sell the Threnody to the Rat Market]], the profit is (17+2.5+8+28)/10.2 actions = 5.44 EPA.
 
With an extra 0.2 actions to [[Sell five Storm-Threnodies for 850 Rat-Shillings|sell the Threnody to the Rat Market]], the profit is (17+2.5+8+28)/10.2 actions = 5.44 EPA.
===Memory of a Much Lesser Self Disposal===
 
'''''EPA: ~5.67 (4.79 - 6.37)'''''
 
*{{IL|Memory of a Much Lesser Self}} 4 or 6 per loop
 
*{{IL|A Player of Chess}} 13
 
*{{IL|Dangerous}} 217
 
*{{IL|Persuasive}} 250
 
This option assumes you have excess {{IL|Memory of a Much Lesser Self|Appearance=Memories}}, which are uncommon but otherwise difficult to efficiently liquidate. If you discount their cost because you already have them or accrued them while doing something else, the EPA jumps to 7.98 (but this will usually be a misleadingly high number if used for comparisons).
 
#1 action: Pick a Myth of Community
 
#3 actions: 3x Generate 25 Mythic Potential
 
#2 actions: 2x Pay 2 Memories for 4/6 Heroic Rallies
 
#0-1 actions: if you are below 11 Heroic Rallies, pay 2 Memories once more for 4/6 Heroic Rallies
 
 
This results in 75 Mythic Potential and 12-16 Heroic Rallies, paying out:
 
* 1 x {{IL|Storm-Threnody}}, 1 x {{IL|Touching Love Story}}, 300 x {{IL|Cryptic Clue}}, 24 - 32 Echoes worth of {{IL|Direful Reflection}} and {{IL|Tale of Terror!!}}.
 
With an extra 0.2 actions to [[Sell five Storm-Threnodies for 850 Rat-Shillings|sell the Threnody to the Rat Market]], the profit is 0.75*(17+2.5+6+28.66-15)/7.2 actions + 0.25*(17+2.5+6+24-10)/6.2 actions= 5.67 EPA.
 
  
 
===Making Waves===
 
===Making Waves===

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