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+ | __NOTOC____NOEDITSECTION__ | ||
+ | ==Parameters== | ||
+ | ===Stats & Success Probabilities=== | ||
+ | '''Campaign''': Yourself{{#switch:Yourself | ||
+ | |Viscountess = {{#vardefine:story_waste|1}}<!-- | ||
+ | -->{{#vardefine:story_mount|0}}<!-- | ||
+ | -->{{#vardefine:story_river|2}}<!-- | ||
+ | -->{{#vardefine:short|yes}} | ||
+ | |Ophidian Gentleman = {{#vardefine:story_waste|2}}<!-- | ||
+ | -->{{#vardefine:story_mount|2}}<!-- | ||
+ | -->{{#vardefine:story_river|2}}<!-- | ||
+ | -->{{#vardefine:short|yes}} | ||
+ | |Second City Priest = {{#vardefine:story_waste|2}}<!-- | ||
+ | -->{{#vardefine:story_mount|3}}<!-- | ||
+ | -->{{#vardefine:story_river|4}}<!-- | ||
+ | -->{{#vardefine:short|yes}} | ||
+ | |The Cats = {{#vardefine:story_waste|1}}<!-- | ||
+ | -->{{#vardefine:story_mount|2}}<!-- | ||
+ | -->{{#vardefine:story_river|1}}<!-- | ||
+ | -->{{#vardefine:story_shore|2}}<!-- | ||
+ | -->{{#vardefine:story_forest|4}} | ||
+ | |The Fingerkings = {{#vardefine:story_waste|1}}<!-- | ||
+ | -->{{#vardefine:story_mount|1}}<!-- | ||
+ | -->{{#vardefine:story_river|3}}<!-- | ||
+ | -->{{#vardefine:story_shore|3}}<!-- | ||
+ | -->{{#vardefine:story_forest|4}} | ||
+ | |The Chessboard = {{#vardefine:story_waste|1}}<!-- | ||
+ | -->{{#vardefine:story_mount|3}}<!-- | ||
+ | -->{{#vardefine:story_river|3}}<!-- | ||
+ | -->{{#vardefine:story_shore|3}}<!-- | ||
+ | -->{{#vardefine:story_forest|3}} | ||
+ | |Yourself = {{#vardefine:story_waste|1}}<!-- | ||
+ | -->{{#vardefine:story_mount|1}}<!-- | ||
+ | -->{{#vardefine:story_river|1}}<!-- | ||
+ | -->{{#vardefine:story_shore|1}}<!-- | ||
+ | -->{{#vardefine:story_forest|4}} | ||
+ | }} (Total story actions: {{#expr:{{#var:story_waste}}+{{#var:story_mount}}+{{#var:story_river}}+{{#var:story_shore|0}}+{{#var:story_forest|0}} }}) | ||
+ | '''General''': {{#vardefineecho:gen|(none)}}<!-- | ||
+ | -->{{#vardefine:gen_level|3}}<!-- | ||
+ | -->{{#ifeq:{{#var:gen}}|(none)||, level {{#var:gen_level}} }}<!-- | ||
+ | -->{{#vardefine:gen_cat|0}}{{#vardefine:gen_snek|0}}{{#vardefine:gen_chess|0}}<!-- | ||
+ | -->{{#switch:{{#var:gen}} | ||
+ | |Snake = {{#vardefine:gen_snek|{{#expr:15*{{#var:gen_level}}}}}} | ||
+ | |Cat = {{#vardefine:gen_cat|{{#expr:15*{{#var:gen_level}}}}}} | ||
+ | |Chess = {{#vardefine:gen_chess|{{#expr:15*{{#var:gen_level}}}}}} }} | ||
+ | |||
+ | {|class="article-table mw-collapsible mw-collapsed" | ||
+ | !Success Chances | ||
+ | !Slow | ||
+ | !Fast | ||
+ | !Gain Morale | ||
+ | !Spend Morale | ||
+ | !Airs | ||
+ | |- | ||
+ | |{{IL|Shadowy}} {{#vardefineecho:sha|300}} | ||
+ | |{{#expr:100* {{#vardefineecho:sha_slow|{{#ifexpr:{{#var:sha}} > (150-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(150-{{#var:gen_cat}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:sha_fast|{{#ifexpr:{{#var:sha}} > (250-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(250-{{#var:gen_cat}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:sha_gain|{{#ifexpr:{{#var:sha}} > (200-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(200-{{#var:gen_cat}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:sha_spend|{{#ifexpr:{{#var:sha}} > (90-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(90-{{#var:gen_cat}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:sha_airs|{{#ifexpr:{{#var:sha}} > (250-{{#var:gen_cat}})/.6 | 1 | {{#expr:.6*{{#var:sha}}/(250-{{#var:gen_cat}}) }}}}}} round 0}}% | ||
+ | |- | ||
+ | |{{IL|Dangerous}} {{#vardefineecho:dan|300}} | ||
+ | |{{#expr:100* {{#vardefineecho:dan_slow|{{#ifexpr:{{#var:dan}} > 150/.6 | 1 | {{#expr:.6*{{#var:dan}}/150 }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:dan_fast|{{#ifexpr:{{#var:dan}} > 250/.6 | 1 | {{#expr:.6*{{#var:dan}}/250 }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:dan_gain|{{#ifexpr:{{#var:dan}} > 175/.6 | 1 | {{#expr:.6*{{#var:dan}}/175 }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:dan_spend|{{#ifexpr:{{#var:dan}} > 90/.6 | 1 | {{#expr:.6*{{#var:dan}}/90 }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:dan_airs|{{#ifexpr:{{#var:dan}} > 250/.6 | 1 | {{#expr:.6*{{#var:dan}}/250 }}}}}} round 0}}% | ||
+ | |- | ||
+ | |{{IL|Watchful}} {{#vardefineecho:wat|295}} | ||
+ | |{{#expr:100* {{#vardefineecho:wat_slow|{{#ifexpr:{{#var:wat}} > (150-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(150-{{#var:gen_chess}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:wat_fast|{{#ifexpr:{{#var:wat}} > (250-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(250-{{#var:gen_chess}}) }}}}}} round 0}}% | ||
+ | |N/A | ||
+ | |{{#expr:100* {{#vardefineecho:wat_more|{{#ifexpr:{{#var:wat}} > (90-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(90-{{#var:gen_chess}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:wat_airs|{{#ifexpr:{{#var:wat}} > (250-{{#var:gen_chess}})/.6 | 1 | {{#expr:.6*{{#var:wat}}/(250-{{#var:gen_chess}}) }}}}}} round 0}}% | ||
+ | |- | ||
+ | |{{IL|Persuasive}} {{#vardefineecho:per|315}} | ||
+ | |{{#expr:100* {{#vardefineecho:per_slow|{{#ifexpr:{{#var:per}} > (150-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(150-{{#var:gen_snek}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:per_fast|{{#ifexpr:{{#var:per}} > (250-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(250-{{#var:gen_snek}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:per_gain|{{#ifexpr:{{#var:per}} > (200-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(200-{{#var:gen_snek}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:per_spend|{{#ifexpr:{{#var:per}} > (90-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(90-{{#var:gen_snek}}) }}}}}} round 0}}% | ||
+ | |{{#expr:100* {{#vardefineecho:per_airs|{{#ifexpr:{{#var:per}} > (250-{{#var:gen_snek}})/.6 | 1 | {{#expr:.6*{{#var:per}}/(250-{{#var:gen_snek}}) }}}}}} round 0}}% | ||
+ | |} | ||
+ | |||
+ | {|class="article-table mw-collapsible mw-collapsed" | ||
+ | !Skill !! Level !! Sucess Rate | ||
+ | |- | ||
+ | |{{IL|Glasswork}} || 9 || {{#expr:100* {{#vardefineecho:glass|{{#ifexpr:9>9| 1 | {{#expr:{{#ifeq:9|0|1|9}}/10}}}}}} round 0}}% | ||
+ | |- | ||
+ | |{{IL|Kataleptic Toxicology}} || 11 || {{#expr:100* {{#vardefineecho:toxic|{{#ifexpr:11>9| 1 | {{#expr:{{#ifeq:11|0|1|11}}/10}}}}}} round 0}}% | ||
+ | |- | ||
+ | |{{IL|Mithridacy}} || 8 || {{#expr:100* {{#vardefineecho:mith|{{#ifexpr:8>9| 1 | {{#expr:{{#ifeq:8|0|1|8}}/10}}}}}} round 0}}% | ||
+ | |- | ||
+ | |{{IL|A Player of Chess}} || 10 || {{#expr:100* {{#vardefineecho:chess|{{#ifexpr:10>9| 1 | {{#expr:{{#ifeq:10|0|1|10}}/10}}}}}} round 0}}% | ||
+ | |} | ||
+ | |||
+ | ===Resource Costs=== | ||
+ | {|class="article-table mw-collapsible mw-collapsed" | ||
+ | !Item | ||
+ | !Action Equivalent | ||
+ | |- | ||
+ | !{{IL|Ravages of Parabolan Warfare}} | ||
+ | |{{#vardefineecho:cost_ravag|0.5}} | ||
+ | |- | ||
+ | !{{IL|Nightmares}} | ||
+ | |{{#vardefineecho:cost_night|0.4}} | ||
+ | |- | ||
+ | !{{IL|Apostate's Psalm}} | ||
+ | |{{#vardefineecho:cost_psalm|1}} | ||
+ | |- | ||
+ | !{{IL|Glass Gazette}} | ||
+ | |{{#vardefineecho:cost_glass|1}} | ||
+ | |- | ||
+ | !{{IL|London Street Sign}} | ||
+ | |{{#vardefineecho:cost_sign|1}} | ||
+ | |- | ||
+ | !{{IL|Memory of a Much Lesser Self}} | ||
+ | |{{#vardefineecho:cost_self|1}} | ||
+ | |- | ||
+ | !{{IL|Wing of a Young Terror Bird}} | ||
+ | |{{#vardefineecho:cost_wing|1}} | ||
+ | |- | ||
+ | !{{IL|Correspondence Plaque}} | ||
+ | |{{#vardefineecho:cost_plaq|0.2}} | ||
+ | |- | ||
+ | !{{IL|Memory of Light}} | ||
+ | |{{#vardefineecho:cost_light|0.2}} | ||
+ | |- | ||
+ | !{{IL|Deep-zee Catch}} | ||
+ | |{{#vardefineecho:cost_catch|0.2}} | ||
+ | |- | ||
+ | !{{IL|Moves in the Great Game}} | ||
+ | |{{#vardefineecho:cost_move|0.2}} | ||
+ | |- | ||
+ | !{{IL|Palimpsest Scrap}} | ||
+ | |{{#vardefineecho:cost_scrap|0.2}} | ||
+ | |- | ||
+ | !{{IL|Royal-Blue Feather}} | ||
+ | |{{#vardefineecho:cost_royal|0.2}} | ||
+ | |- | ||
+ | !{{IL|Trace of Viric}} | ||
+ | |{{#vardefineecho:cost_viric|0.2}} | ||
+ | |- | ||
+ | !{{IL|Secluded Address}} | ||
+ | |{{#vardefineecho:cost_addr|0.2}} | ||
+ | |- | ||
+ | !{{IL|Solacefruit}} | ||
+ | |{{#vardefineecho:cost_solac|0.2}} | ||
+ | |- | ||
+ | !{{IL|Silvered Cat's Claw}} | ||
+ | |{{#vardefineecho:cost_claw|0.04}} | ||
+ | |- | ||
+ | !{{IL|Well-Placed Pawn}} | ||
+ | |{{#vardefineecho:cost_pawn|0.04}} | ||
+ | |} | ||
+ | |||
+ | <!-- | ||
+ | ################################################## | ||
+ | # # | ||
+ | # Calculate action costs, starting from the back # | ||
+ | # # | ||
+ | ################################################## | ||
+ | -->{{#vardefine:row|[{{#caamap:0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7|,|@|(("val":"0","choice":""))|,}}]}}<!-- | ||
+ | -->{{#vardefine:blank|[{{#caamap:0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9|,|@| | ||
+ | {{#var:row}}|,}}]}}<!-- | ||
+ | -->{{#ifeq:{{#var:short|no}}|no|<!-- | ||
+ | The Castle of Forests | ||
+ | Hosting constants for performance reasons: | ||
+ | -->{{#vardefine:slow_const|{{#expr:1 + <!-- always makes progress | ||
+ | -->{{#var:sha_slow}}*{{#var:cost_psalm}} + <!-- material cost on success | ||
+ | -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!--material cost on failure | ||
+ | -->{{#vardefine:ignite_const|{{#expr: 1/{{#var:dan_fast}} + <!-- action cost to succeed | ||
+ | -->{{#var:cost_glass}} + 3*{{#var:cost_plaq}} + <!-- material cost to succeed | ||
+ | -->(1/{{#var:dan_fast}} - 1)*({{#var:cost_ravag}} + {{#var:cost_plaq}} + {{#var:cost_glass}})}}}} <!-- material cost from failures | ||
+ | -->{{#vardefine:chicken_const|{{#expr: 1/{{#var:wat_fast}} + <!-- action cost to succeed | ||
+ | -->{{#var:cost_wing}} + 3*{{#var:cost_light}} + <!-- material cost to succeed | ||
+ | -->(1/{{#var:wat_fast}} - 1)*({{#var:cost_ravag}} + {{#var:cost_light}} + {{#var:cost_wing}}) }}}} <!-- material cost from failure | ||
+ | -->{{#vardefine:gain_const|{{#expr: 1/{{#var:dan_gain}} + <!-- action cost to succeed | ||
+ | -->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- cost of failure | ||
+ | -->{{#vardefine:skill_const|{{#expr: 1/{{#var:glass}} * <!-- attempts to succeed | ||
+ | -->(1 + 3*{{#var:cost_viric}}) }}}} <!-- cost per attempt | ||
+ | |||
+ | Begin Loop | ||
+ | Initialize | ||
+ | -->{{#cadefine:forest|{{#var:blank}}}}<!-- | ||
+ | -->{{#caset:forest[24]|[{{#caamap:0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7|,|@| | ||
+ | (("val":"{{#var:story_forest}}","choice":"Complete campaign"))|,}}] }}<!-- | ||
+ | Extend the edges | ||
+ | -->{{#loop:a | 25 | 5 | | ||
+ | {{#caset:forest[{{#var:a}}]|{{#caprint:forest[24]|markup}}}} | ||
+ | }}<!-- | ||
+ | -->{{#loop:nadv | 1 | 24 | | ||
+ | {{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }} <!-- | ||
+ | -->{{#cadefine:options}}<!-- | ||
+ | -->{{#capush:options| | ||
+ | [{{#camap:forest[{{#expr:{{#var:adv}}+2}}][*][val]|@@@| | ||
+ | (("choice":"Pray", | ||
+ | "val":"{{#expr:{{#var:slow_const}} + @@@}}"))|,}}] }}<!-- | ||
+ | -->{{#capush:options| | ||
+ | [{{#camap:forest[{{#expr:{{#var:adv}}+4}}][*][val]|@@@| | ||
+ | (("choice":"Ignite the Chorus of Forests", | ||
+ | "val":"{{#expr:{{#var:ignite_const}} + @@@}}"))|,}}] }}<!-- | ||
+ | -->{{#capush:options| | ||
+ | [{{#camap:forest[{{#expr:{{#var:adv}}+4}}][*][val]|@@@| | ||
+ | (("choice":"Summon a Terror-Bird", | ||
+ | "val":"{{#expr:{{#var:chicken_const}} + @@@}}"))|,}}] }}<!-- | ||
+ | -->{{#capush:options| | ||
+ | [{{#camap:forest[{{#expr:{{#var:adv}}+2}}][*][val]|@@@| | ||
+ | (("choice":"Sear the Castle with Viric", | ||
+ | "val":"{{#expr:{{#var:skill_const}} + @@@}}"))|,}}] }}<!-- | ||
+ | -->{{#caslice:gain|forest[{{#expr:{{#var:adv}}+1}}]|1}}<!-- | ||
+ | -->{{#capush:options| | ||
+ | [{{#camap:gain[*][val]|@@@| | ||
+ | (("choice":"Liberate the Dungeons of the Castle", | ||
+ | "val":"{{#expr:{{#var:gain_const}} + @@@}}"))|,}}] }}<!-- | ||
+ | -->{{#loop:mor| 0 | 17 |<!-- | ||
+ | -->{{#caextract:values|options[*][{{#var:mor}}]}}<!-- | ||
+ | -->{{#ifexpr: {{#var:mor}} > 4 | | ||
+ | {{#capush:values| | ||
+ | (("choice":"Assault the Citadel of Vinyards", | ||
+ | "val":{{#expr: 1 + <!-- always moves | ||
+ | -->{{#var:dan_spend}}*{{#caprint:forest[{{#expr:{{#var:adv}}+5}}][{{#expr:{{#var:mor}}-5}}][val]}} +<!-- move on success | ||
+ | -->(1-{{#var:dan_spend}})*{{#caprint:forest[{{#var:adv}}][{{#expr:{{#var:mor}}-5}}][val]}}<!-- move on failure | ||
+ | -->}}))}} }}<!-- | ||
+ | -->{{#casort:values|keysort|val}}<!-- | ||
+ | Record | ||
+ | -->{{#caset:forest[{{#var:adv}}][{{#var:mor}}]|{{#caprint:values[0]|markup}}}} }}<!-- | ||
+ | -->{{#caset:forest[{{#var:adv}}][17]|{{#caprint:forest[{{#var:adv}}][16]|markup}}}} | ||
+ | }}<!-- | ||
+ | |||
+ | Shadows on the Mirrorpane | ||
+ | Hosting constants for performance reasons: | ||
+ | -->{{#vardefine:slow_const|{{#expr: 1 + {{#var:cost_sign}} + <!-- always moves and costs | ||
+ | -->(1-{{#var:wat_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:gain_const|{{#expr: 1/{{#var:per_gain}} + <!-- action cost to succeed | ||
+ | -->(1/{{#var:per_gain}} - 1)*3*{{#var:cost_ravag}} }}}} <!-- 3 ravages on failure | ||
+ | -->{{#vardefine:skill_const|{{#expr: 1/{{#var:glass}} * <!-- attempts to succeed | ||
+ | -->(1 + 3*{{#var:cost_light}}) }}}} <!-- cost per attempt | ||
+ | |||
+ | Begin the loop | ||
+ | Initialize | ||
+ | -->{{#loop:i | 0 | 18 | <!-- | ||
+ | -->{{#vardefine:mirror_24_{{#var:i}}|{{#expr:1+{{#var:story_shore}}+{{#caprint:forest[0][{{#var:i}}][val]}}}}}} }}<!-- | ||
+ | Extend the edges | ||
+ | -->{{#loop:m | 0 | 18 | | ||
+ | {{#loop:a | 25 | 5 | | ||
+ | {{#vardefine:mirror_{{#var:a}}_{{#var:m}}|{{#var:mirror_24_{{#var:m}}}} }} | ||
+ | }}}}<!-- | ||
+ | -->{{#loop:nadv | 1 | 24 |<!-- | ||
+ | !-->{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }} {{#loop:mor | 0 |17 |<!-- | ||
+ | -->{{#cadefine:values|[<!-- | ||
+ | Slow: <!-- | ||
+ | -->(("choice":"Establish a night watch", "val":{{#expr: {{#var:slow_const}} + <!-- | ||
+ | -->{{#var:wat_slow}}*{{#var:mirror_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} + <!-- move on success | ||
+ | -->(1-{{#var:wat_slow}})*{{#var:mirror_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure | ||
+ | -->}})),<!-- | ||
+ | Gain: | ||
+ | -->(("choice":"Initiate a campaign of public health","val":{{#expr: {{#var:gain_const}} + <!-- | ||
+ | -->{{#var:mirror_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}} }} | ||
+ | }})),<!-- | ||
+ | Skill: | ||
+ | -->(("choice":"Infiltrate disordered dreams","val":{{#expr: {{#var:skill_const}} + <!-- | ||
+ | -->{{#var:mirror_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} | ||
+ | }})),<!-- | ||
+ | Spend: | ||
+ | -->(("choice":"Summon your Company for aid","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move | ||
+ | -->{{#var:sha_spend}}*{{#var:mirror_{{#expr:{{#var:adv}}+5}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success | ||
+ | -->(1-{{#var:sha_spend}})*{{#var:mirror_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}<!-- move on fail | ||
+ | -->}} | ||
+ | }}))]}}<!-- | ||
+ | Totals | ||
+ | -->{{#casort:values|keysort|val}}<!-- | ||
+ | -->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!-- | ||
+ | -->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!-- | ||
+ | Airs | ||
+ | -->{{#vardefine:airs_adv|{{#var:mirror_{{#expr:{{#var:adv}}+4}}_{{#var:mor}} }} }}<!-- | ||
+ | Schlomo: | ||
+ | -->{{#vardefine:schlomo|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - (1 + {{#var:cost_ravag}}*(1-{{#var:per_airs}}))/{{#var:per_airs}}|yes|no}}}}<!-- | ||
+ | Crimes: | ||
+ | -->{{#vardefine:spree|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - (1 + {{#var:cost_ravag}}*(1-{{#var:sha_airs}}))/{{#var:sha_airs}}|yes|no}}}}<!-- | ||
+ | Update: | ||
+ | -->{{#vardefine:total|{{#expr: | ||
+ | ( {{#var:total}} + {{#ifeq:{{#var:schlomo}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:spree}}|yes|1|{{#var:total}}}} + | ||
+ | ({{#ifeq:{{#var:schlomo}}|yes|{{#var:per_airs}}|0}} + {{#ifeq:{{#var:spree}}|yes|{{#var:sha_airs}}|0}}) * {{#var:airs_adv}} + | ||
+ | {{#var:cost_ravag}}*({{#ifeq:{{#var:schlomo}}|yes|1-{{#var:per_airs}}|0}} + {{#ifeq:{{#var:spree}}|yes|1-{{#var:sha_airs}}|0}}) ) / | ||
+ | (1 + {{#ifeq:{{#var:schlomo}}|yes|{{#var:per_airs}}|1}} + {{#ifeq:{{#var:spree}}|yes|{{#var:sha_airs}}|1}}) | ||
+ | }}}}<!-- | ||
+ | Record: | ||
+ | -->{{#ifeq:{{#var:schlomo}}|yes|{{#vardefine:choice|{{#var:choice}}<br/>Call on Dr Schlomo's assistance}}}}<!-- | ||
+ | -->{{#ifeq:{{#var:spree}}|yes|{{#vardefine:choice|{{#var:choice}}<br/>Embark upon a crime-spree}}}}<!-- | ||
+ | choice:-->{{#vardefine:mirror_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!-- | ||
+ | Final: -->{{#vardefine:mirror_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}} | ||
+ | }}{{#vardefine:mirror_{{#var:adv}}_17|{{#var:mirror_{{#var:adv}}_16}} }} | ||
+ | }}<!-- | ||
+ | |||
+ | The Smoking Shore | ||
+ | Hosting loop constants for performance: | ||
+ | -->{{#vardefine:slow_const|{{#expr: 1 + 25*{{#var:cost_claw}} + <!-- always moves and costs | ||
+ | -->(1-{{#var:wat_fast}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:gain_const|{{#expr: 1/{{#var:dan_gain}} + <!-- action cost to succeed | ||
+ | -->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- 2 ravages on failure | ||
+ | -->{{#vardefine:seige_const|{{#expr:(1 + ({{#var:cost_ravag}} - 2*{{#var:cost_solac}})*(1-{{#var:dan_airs}}))/{{#var:dan_airs}} }}}}<!-- | ||
+ | -->{{#vardefine:dream_const|{{#expr:(1 + ({{#var:cost_ravag}} - 2*{{#var:cost_viric}})*(1-{{#var:wat_airs}}))/{{#var:wat_airs}} }}}}<!-- | ||
+ | -->{{#vardefine:ash_const|{{#expr:(1 + {{#var:cost_ravag}} + (2*{{#var:cost_ravag}})*(1-{{#var:per_airs}}))/{{#var:per_airs}} }}}}<!-- | ||
+ | -->{{#vardefine:skill_const|{{#expr: 1/{{#var:mith}} *<!-- attempts to succeed | ||
+ | -->(1 + 3*{{#var:cost_scrap}}) }}}} <!-- cost per attempt | ||
+ | |||
+ | Loop Begin: | ||
+ | Initialize | ||
+ | -->{{#loop:i | 0 | 18 |{{#vardefine:shore_24_{{#var:i}}|{{#expr:{{#var:story_shore}}+ {{#caprint:forest[0][{{#var:i}}][val]}} }}}} }}<!-- | ||
+ | Extend the edges | ||
+ | -->{{#loop:m | 0 | 18 | | ||
+ | {{#loop:a | 25 | 5 | | ||
+ | {{#vardefine:shore_{{#var:a}}_{{#var:m}}|{{#var:shore_24_{{#var:m}}}} }} | ||
+ | }}}}<!-- | ||
+ | -->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!-- | ||
+ | -->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!-- | ||
+ | Slow: NOTE Has abnormal difficulty | ||
+ | -->(("choice":"Petition Long-Dead Cats","val":{{#expr: {{#var:slow_const}} + <!-- | ||
+ | -->{{#var:wat_fast}}*{{#var:shore_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}+ <!-- move on success | ||
+ | -->(1-{{#var:wat_fast}})*{{#var:shore_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure | ||
+ | -->}})),<!-- | ||
+ | Gain: | ||
+ | -->(("choice":"Enjoy a respite","val":{{#expr: {{#var:gain_const}} + <!-- | ||
+ | -->{{#var:shore_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}} | ||
+ | }})),<!-- | ||
+ | Skill: | ||
+ | -->(("choice":"Disseminate Falsehood","val":{{#expr: {{#var:skill_const}} + <!-- | ||
+ | -->{{#var:shore_{{#expr:{{#var:adv}}+2}}_{{#var:mor}}}} | ||
+ | }})),<!-- | ||
+ | Spend: | ||
+ | -->(("choice":"Mount a cavalry charge","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move | ||
+ | -->{{#var:dan_spend}}*{{#var:shore_{{#expr:{{#var:adv}}+5}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success | ||
+ | -->(1-{{#var:dan_spend}})*{{#var:shore_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}<!-- move on fail | ||
+ | -->}} | ||
+ | }}))]}}<!-- | ||
+ | Totals | ||
+ | -->{{#casort:values|keysort|val}}<!-- | ||
+ | -->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!-- | ||
+ | -->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!-- | ||
+ | Airs | ||
+ | -->{{#vardefine:airs_adv|{{#var:shore_{{#expr:{{#var:adv}}+4}}_{{#var:mor}} }} }}<!-- | ||
+ | Siege: | ||
+ | -->{{#vardefine:siege|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:seige_const}}|yes|no}}}}<!-- | ||
+ | Dream: | ||
+ | -->{{#vardefine:dream|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:dream_const}}|yes|no}}}}<!-- | ||
+ | Ash: | ||
+ | -->{{#vardefine:ash|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:ash_const}}|yes|no}}}}<!-- | ||
+ | Update total | ||
+ | -->{{#vardefine:total|{{#expr: | ||
+ | ( {{#ifeq:{{#var:siege}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:dream}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:ash}}|yes|1|{{#var:total}}}} + | ||
+ | ({{#ifeq:{{#var:siege}}|yes|{{#var:dan_airs}}|0}} + {{#ifeq:{{#var:dream}}|yes|{{#var:wat_airs}}|0}}) * {{#var:airs_adv}} + {{#ifeq:{{#var:ash}}|yes|{{#var:per_airs}}|0}}*{{#var:shore_{{#expr:{{#var:adv}}+3}}_{{#var:mor}}}} + | ||
+ | ({{#var:cost_ravag}} - 2*{{#var:cost_solac}})*({{#ifeq:{{#var:siege}}|yes|1-{{#var:dan_airs}}|0}}) + ({{#var:cost_ravag}} - 2*{{#var:cost_viric}})*({{#ifeq:{{#var:dream}}|yes|1-{{#var:wat_airs}}|0}}) + (2*{{#var:cost_ravag}})*({{#ifeq:{{#var:ash}}|yes|1-{{#var:per_airs}}|0}}) ) / | ||
+ | ({{#ifeq:{{#var:siege}}|yes|{{#var:dan_airs}}|1}} + {{#ifeq:{{#var:dream}}|yes|{{#var:wat_airs}}|1}} + {{#ifeq:{{#var:ash}}|yes|{{#var:per_airs}}|1}}) | ||
+ | }}}}<!-- | ||
+ | Record choice: | ||
+ | -->{{#ifeq:{{#var:siege}}|yes|<!-- | ||
+ | -->{{#vardefine:choice|{{#var:choice}}<br />Siege an Insidious Spinney}}}}<!-- | ||
+ | -->{{#ifeq:{{#var:dream}}|yes|{{#vardefine:choice|{{#var:choice}}<br />Dream your way past}}}}<!-- | ||
+ | -->{{#ifeq:{{#var:ash}}|yes|{{#vardefine:choice|{{#var:choice}}<br />Consult a Column of Searing Ash}}}}<!-- | ||
+ | Final: | ||
+ | -->{{#vardefine:shore_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!-- | ||
+ | -->{{#vardefine:shore_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}} | ||
+ | }}{{#vardefine:shore_{{#var:adv}}_17|{{#var:shore_{{#var:adv}}_16}}}} | ||
+ | }}<!-- | ||
+ | -->}}<!-- end "short" if | ||
+ | |||
+ | The Writhing River | ||
+ | Hosting constants for performance | ||
+ | -->{{#vardefine:delegate_const|{{#expr: 1 + {{#var:cost_self}} + <!-- always moves and costs | ||
+ | -->(1-{{#var:per_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:oracle_const|{{#expr: 1 + {{#var:cost_glass}} + <!-- always moves and costs | ||
+ | -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:illuminate_const|{{#expr: 1/{{#var:dan_fast}} + <!-- action cost to succeed | ||
+ | -->3*{{#var:cost_light}} + <!-- cost on success | ||
+ | -->(1/{{#var:dan_fast}} - 1)*({{#var:cost_light}} + {{#var:cost_ravag}}) }}}} <!-- cost on failure | ||
+ | -->{{#vardefine:mount_const|{{#expr: 1/{{#var:wat_fast}} + <!-- action cost to succeed | ||
+ | -->6*{{#var:cost_royal}} + <!-- cost on success | ||
+ | -->(1/{{#var:wat_fast}} - 1)*(2*{{#var:cost_royal}} + {{#var:cost_ravag}}) }}}}<!-- cost on failure | ||
+ | -->{{#vardefine:gain_const|{{#expr: 1/{{#var:dan_gain}} + <!-- action cost to succeed | ||
+ | -->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- 2 ravages on failure | ||
+ | |||
+ | Begin loop | ||
+ | Initialize | ||
+ | -->{{#loop:i | 0 | 18 | {{#ifeq:{{#var:short}}|yes | ||
+ | |{{#vardefine:river_24_{{#var:i}}|{{#var:story_river}}}}<!-- | ||
+ | -->{{#vardefine:river_24_{{#var:i}}_choice|Complete the Campaign}} | ||
+ | |{{#ifexpr:{{#var:shore_0_{{#var:i}}}} < 1 + {{#var:mirror_0_{{#var:i}}}} | ||
+ | |{{#vardefine:river_24_{{#var:i}}|{{#expr:{{#var:story_river}} + {{#var:shore_0_{{#var:i}}}}}}}}<!-- | ||
+ | -->{{#vardefine:river_24_{{#var:i}}_choice|Advance to the Smoking Shore}} | ||
+ | |{{#vardefine:river_24_{{#var:i}}|{{#expr:1 + {{#var:story_river}} + {{#var:mirror_0_{{#var:i}}}}}}}}<!-- | ||
+ | -->{{#vardefine:river_24_{{#var:i}}_choice|Advance to Shadows on the Mirrorpane}}}} }} }} <!-- | ||
+ | Extend the edges | ||
+ | -->{{#loop:m | 0 | 18 | | ||
+ | {{#loop:a | 25 | 5 | | ||
+ | {{#vardefine:river_{{#var:a}}_{{#var:m}}|{{#var:river_24_{{#var:m}}}} }} | ||
+ | }}}}<!-- | ||
+ | -->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!-- | ||
+ | -->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!-- | ||
+ | Delegate: | ||
+ | -->(("choice":"Delegate to yourself","val":{{#expr: {{#var:delegate_const}} + <!-- | ||
+ | -->{{#var:per_slow}}*{{#var:river_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}+ <!-- move on success | ||
+ | -->(1-{{#var:per_slow}})*{{#var:river_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure | ||
+ | -->}})),<!-- | ||
+ | Oracle: | ||
+ | -->(("choice":"Consult a Poisoned Oracle","val":{{#expr: {{#var:oracle_const}} + <!-- | ||
+ | -->{{#var:sha_slow}}*{{#var:river_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }}+ <!-- move on success | ||
+ | -->(1-{{#var:sha_slow}})*{{#var:river_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on failure | ||
+ | -->}})),<!-- | ||
+ | Illuminate: | ||
+ | -->(("choice":"Illuminate ancient passages","val":{{#expr: {{#var:illuminate_const}} + <!-- | ||
+ | -->{{#var:river_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }} | ||
+ | }})),<!-- | ||
+ | Mounts: | ||
+ | -->(("choice":"Grow mounts to speed your passage", "val":{{#expr: {{#var:mount_const}} + <!-- | ||
+ | -->{{#var:river_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }} | ||
+ | }})),<!-- | ||
+ | Gain: | ||
+ | -->(("choice":"Launch a naval assault", "val":{{#expr: {{#var:gain_const}} + <!-- | ||
+ | -->{{#var:river_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}} | ||
+ | }})),<!-- | ||
+ | Spend: | ||
+ | -->(("choice":"Sail the Wanting Way","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move | ||
+ | -->{{#var:dan_spend}}*{{#var:river_{{#expr:{{#var:adv}}+6}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success | ||
+ | -->(1-{{#var:dan_spend}})*{{#var:river_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}}}<!-- move on fail | ||
+ | -->}}))]}}<!-- | ||
+ | Totals: | ||
+ | -->{{#casort:values|keysort|val}}<!-- | ||
+ | Record: | ||
+ | choice: -->{{#vardefine:river_{{#var:adv}}_{{#var:mor}}_choice|{{#caprint:values[0][choice]}}}}<!-- | ||
+ | Final: -->{{#vardefine:river_{{#var:adv}}_{{#var:mor}}|{{#caprint:values[0][val]}}}} | ||
+ | }}{{#vardefine:river_{{#var:adv}}_17|{{#var:river_{{#var:adv}}_16}}}} | ||
+ | }}<!-- | ||
+ | |||
+ | -->{{#ifeq:{{#var:short|no}}|no|<!-- | ||
+ | The War from Home | ||
+ | Hoist constants | ||
+ | -->{{#vardefine:deploy_const|{{#expr:1 + <!-- always moves | ||
+ | -->(1-{{#var:dan_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:distract_const|{{#expr:1 + <!-- always moves | ||
+ | -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:gain_const|{{#expr: 1/{{#var:sha_gain}} + <!-- action cost to succeed | ||
+ | -->(1/{{#var:sha_gain}} - 1)*2*{{#var:cost_ravag}} }}}} <!-- 2 ravages on failure | ||
+ | -->{{#vardefine:skill_const|{{#expr: 1/{{#var:toxic}} *<!-- attempts to succeed | ||
+ | -->(1 + 3*{{#var:cost_addr}}) }}}}<!-- cost per attempt | ||
+ | |||
+ | Begin loop | ||
+ | Initialize | ||
+ | -->{{#loop:i | 0 | 18 |{{#vardefine:home_24_{{#var:i}}|{{#expr:1+{{#var:story_mount}}+{{#var:river_0_{{#var:i}}}}}}}} }}<!-- | ||
+ | Extend the edges | ||
+ | -->{{#loop:m | 0 | 18 | | ||
+ | {{#loop:a | 25 | 5 | | ||
+ | {{#vardefine:home_{{#var:a}}_{{#var:m}}|{{#var:home_24_{{#var:m}}}} }} | ||
+ | }}}}<!-- | ||
+ | -->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!-- | ||
+ | -->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!-- | ||
+ | Deploy: | ||
+ | -->(("choice":"Deploy reinforcements", "val":{{#expr: {{#var:deploy_const}} + <!-- | ||
+ | -->{{#var:home_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move | ||
+ | --> }})),<!-- | ||
+ | Distract: | ||
+ | -->(("choice":"Provide a distraction", "val":{{#expr: {{#var:distract_const}} + <!-- | ||
+ | -->{{#var:home_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move | ||
+ | --> }})),<!-- | ||
+ | Skill: | ||
+ | -->(("choice":"Conduct an experiment from within your tub", "val":{{#expr: {{#var:skill_const}} + <!-- | ||
+ | -->{{#var:home_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} <!-- move | ||
+ | --> }})),<!-- | ||
+ | Gain: | ||
+ | -->(("choice":"Spy on the movement of cats", "val":{{#expr: {{#var:gain_const}} + <!-- | ||
+ | -->{{#var:home_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}} | ||
+ | }})),<!-- | ||
+ | Spend: | ||
+ | -->(("choice":"Inspire artistic support","val":{{#ifexpr:{{#var:mor}}<5|1000| {{#expr:1 + <!-- always move | ||
+ | -->{{#var:per_spend}}*{{#var:home_{{#expr:{{#var:adv}}+5}}_{{#expr:{{#var:mor}}-5}}}} + <!-- move on success | ||
+ | -->(1-{{#var:per_spend}})*{{#var:home_{{#var:adv}}_{{#expr:{{#var:mor}}-5}} }}}}<!-- move on fail | ||
+ | --> }}))]}}<!-- | ||
+ | Totals | ||
+ | -->{{#casort:values|keysort|val}}<!-- | ||
+ | -->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!-- | ||
+ | -->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!-- | ||
+ | Airs | ||
+ | -->{{#vardefine:airs_adv|{{#var:home_{{#expr:{{#var:adv}}+4}}_{{#var:mor}}}}}}<!-- | ||
+ | Spirits: | ||
+ | -->{{#vardefine:spirits|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - (1 + {{#var:cost_ravag}}*(1-{{#var:per_airs}}))/{{#var:per_airs}}|yes|no}}}}<!-- | ||
+ | -->{{#vardefine:total|{{#expr: | ||
+ | ( 2*{{#var:total}} + {{#ifeq:{{#var:spirits}}|yes|1|{{#var:total}}}} + | ||
+ | ({{#ifeq:{{#var:spirits}}|yes|{{#var:per_airs}}|0}}) * {{#var:airs_adv}} + | ||
+ | {{#var:cost_ravag}}*({{#ifeq:{{#var:spirits}}|yes|1-{{#var:per_airs}}|0}}) ) / | ||
+ | (2 + {{#ifeq:{{#var:spirits}}|yes|{{#var:per_airs}}|1}}) | ||
+ | }}}}<!-- | ||
+ | |||
+ | Record totals | ||
+ | Choice | ||
+ | -->{{#ifeq:{{#var:spirits}}|yes|{{#vardefine:choice|{{#var:choice}}<br/>Boost the spirits of your Company}}}}<!-- | ||
+ | -->{{#vardefine:home_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!-- | ||
+ | Final: -->{{#vardefine:home_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}} | ||
+ | }}{{#vardefine:home_{{#var:adv}}_17|{{#var:home_{{#var:adv}}_16}}}} | ||
+ | }}<!-- | ||
+ | -->|<!-- short campaign | ||
+ | -->{{#loop:i|0|18|{{#vardefine:home_0_{{#var:i}}|1000}}}}<!-- | ||
+ | -->}}<!-- | ||
+ | |||
+ | The Hanging Mountains | ||
+ | Hoist for performance | ||
+ | -->{{#vardefine:slow_const|{{#expr: 1 + <!-- always moves | ||
+ | -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:fast_const|{{#expr: 1/{{#var:wat_fast}} + <!-- action cost to succeed | ||
+ | -->6*{{#var:cost_solac}} + <!-- cost on success | ||
+ | -->(1/{{#var:wat_fast}} - 1)*(3*{{#var:cost_solac}} + {{#var:cost_ravag}}) }}}} <!-- cost on failure | ||
+ | -->{{#vardefine:flower_const|{{#expr: 1/{{#var:per_slow}}*(1 + 2*{{#var:cost_ravag}}) }}}}<!--action & ravag cost to succeed | ||
+ | -->{{#vardefine:gain_const|{{#expr: 1/{{#var:sha_gain}} + <!-- action cost to succeed | ||
+ | -->(1/{{#var:sha_gain}} - 1)*2*{{#var:cost_ravag}} }}}}<!-- 2 ravages on failure | ||
+ | -->{{#vardefine:toxif_const|{{#expr: 1/{{#var:toxic}} + <!-- action cost to succeed | ||
+ | -->3*{{#var:cost_catch}} +<!--cost on success | ||
+ | -->(1/{{#var:toxic}} - 1)*{{#var:cost_catch}} }}}}<!-- cost on failure | ||
+ | -->{{#vardefine:wind_const|{{#expr: 1/{{#var:chess}} + <!-- action cost to succeed | ||
+ | -->3*{{#var:cost_move}} + {{#var:cost_pawn}} +<!--cost on success | ||
+ | -->(1/{{#var:chess}} - 1)*{{#var:cost_pawn}} }}}}<!-- cost on failure | ||
+ | |||
+ | Begin loop | ||
+ | Initialize | ||
+ | -->{{#loop:i | 0 | 18 |{{#vardefine:mount_24_{{#var:i}}|{{#expr:{{#var:story_mount}}+{{#var:river_0_{{#var:i}}}}}}}} }}<!-- | ||
+ | Extend the edges | ||
+ | -->{{#loop:m | 0 | 18 | | ||
+ | {{#loop:a | 25 | 5 | | ||
+ | {{#vardefine:mount_{{#var:a}}_{{#var:m}}|{{#var:mount_24_{{#var:m}}}} }} | ||
+ | }}}}<!-- | ||
+ | -->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!-- | ||
+ | -->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!-- | ||
+ | Slow: | ||
+ | -->(("choice":"Lead a raid from the sky","val":{{#expr: {{#var:slow_const}} + <!-- | ||
+ | -->{{#var:mount_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }}<!-- move | ||
+ | --> }})),<!-- | ||
+ | Fast: | ||
+ | -->(("choice":"Lure with false fruit", "val":{{#expr: {{#var:fast_const}} + <!-- | ||
+ | -->{{#var:mount_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }} | ||
+ | }})),<!-- | ||
+ | wind: | ||
+ | -->(("choice":"Deploy a whirlwind of allegiances", "val":{{#expr: {{#var:wind_const}} + <!-- | ||
+ | -->{{#var:mount_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} | ||
+ | }})),<!-- | ||
+ | toxify: | ||
+ | -->(("choice":"Toxify the waters of the (enemies)", "val":{{#expr: {{#var:toxif_const}} + <!-- | ||
+ | -->{{#var:mount_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} | ||
+ | }})),<!-- | ||
+ | Flowers: NOTE abnormal difficulty | ||
+ | -->(("choice":"Gather the Flowers of Nevermore", "val":{{#expr: {{#var:flower_const}} + <!-- | ||
+ | -->{{#var:mount_{{#expr:{{#var:adv}}+3}}_{{#var:mor}} }} | ||
+ | }})),<!-- | ||
+ | Gain: | ||
+ | -->(("choice":"Hold a feast", "val":{{#expr: {{#var:gain_const}} + <!-- | ||
+ | -->{{#var:mount_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}} | ||
+ | }}))]}}<!-- | ||
+ | Totals | ||
+ | -->{{#casort:values|keysort|val}}<!-- | ||
+ | Record totals | ||
+ | choice: -->{{#vardefine:mount_{{#var:adv}}_{{#var:mor}}_choice|{{#caprint:values[0][choice]}}}}<!-- | ||
+ | Final: -->{{#vardefine:mount_{{#var:adv}}_{{#var:mor}}|{{#caprint:values[0][val]}}}} | ||
+ | }}{{#vardefine:mount_{{#var:adv}}_17|{{#var:mount_{{#var:adv}}_16}}}} | ||
+ | }}<!-- | ||
+ | |||
+ | Wastes of Want | ||
+ | Hoist Constants | ||
+ | -->{{#vardefine:rally_const|{{#expr: 1 + <!-- always moves | ||
+ | -->(1-{{#var:per_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:scout_const|{{#expr: 1 + <!-- always moves | ||
+ | -->(1-{{#var:sha_slow}})*{{#var:cost_ravag}} }}}}<!-- ravages on failure | ||
+ | -->{{#vardefine:gain_const|{{#expr:1/{{#var:dan_gain}} + <!-- action cost to succeed | ||
+ | -->(1/{{#var:dan_gain}} - 1)*2*{{#var:cost_ravag}} }}}} <!-- 2 ravages on failure | ||
+ | -->{{#vardefine:deploy_const|{{#expr: (1 + ({{#var:cost_ravag}})*(1-{{#var:wat_airs}}))/{{#var:wat_airs}} }}}}<!-- | ||
+ | -->{{#vardefine:trench_const|{{#expr: (1 + ({{#var:cost_ravag}})*(1-{{#var:dan_airs}}))/{{#var:dan_airs}} }}}}<!-- | ||
+ | -->{{#vardefine:skill_const|{{#expr: 1/{{#var:glass}} +<!-- actions to succeed | ||
+ | -->3*{{#var:cost_move}} +<!-- cost on success | ||
+ | -->(1/{{#var:glass}} - 1)*({{#var:cost_move}} + {{#var:cost_night}}) }}}}<!-- cost on failure | ||
+ | |||
+ | Begin Loop | ||
+ | Initalize | ||
+ | -->{{#loop:i | 0 | 18 |{{#ifexpr:{{#var:mount_0_{{#var:i}}}} < 1 + {{#var:home_0_{{#var:i}}}} | ||
+ | |{{#vardefine:waste_24_{{#var:i}}|{{#expr:{{#var:story_waste}} + {{#var:mount_0_{{#var:i}}}}}}}}<!-- | ||
+ | -->{{#vardefine:waste_24_{{#var:i}}_choice|Advance to the Hanging Mountains}} | ||
+ | |{{#vardefine:waste_24_{{#var:i}}|{{#expr:1 + {{#var:story_waste}} + {{#var:home_0_{{#var:i}}}}}}}}<!-- | ||
+ | -->{{#vardefine:waste_24_{{#var:i}}_choice|Advance to The War from Home}} }} }} <!-- | ||
+ | Extend the edges | ||
+ | -->{{#loop:m | 0 | 18 | | ||
+ | {{#loop:a | 25 | 5 | | ||
+ | {{#vardefine:waste_{{#var:a}}_{{#var:m}}|{{#var:waste_24_{{#var:m}}}} }} | ||
+ | }}}}<!-- | ||
+ | -->{{#loop:nadv | 1 | 24 |{{#vardefine:adv|{{#expr:24 - {{#var:nadv}}}} }}<!-- | ||
+ | -->{{#loop:mor | 0 |17 |{{#cadefine:values|[<!-- | ||
+ | Rally: | ||
+ | -->(("choice":"Rally your army onward","val":{{#expr: {{#var:rally_const}} + <!-- | ||
+ | -->{{#var:waste_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on success | ||
+ | -->}})),<!-- | ||
+ | Scout: | ||
+ | -->(("choice":"Scout the way ahead","val":{{#expr: {{#var:scout_const}} + <!-- | ||
+ | -->{{#var:waste_{{#expr:{{#var:adv}}+1}}_{{#var:mor}} }} <!-- move on success | ||
+ | -->}})),<!-- | ||
+ | Skill: | ||
+ | -->(("choice":"Employ the arts of Glasswhispery","val":{{#ifeq:no|yes|{{#expr: {{#var:skill_const}} + <!-- | ||
+ | -->{{#var:waste_{{#expr:{{#var:adv}}+2}}_{{#var:mor}} }} <!-- move on success | ||
+ | -->}}|1000}})),<!-- | ||
+ | Gain: | ||
+ | -->(("choice":"Host a hunt","val":{{#expr: {{#var:gain_const}} + <!-- | ||
+ | -->{{#var:waste_{{#expr:{{#var:adv}}+1}}_{{#expr:{{#var:mor}}+1}}}} | ||
+ | }}))]}}<!-- | ||
+ | Totals | ||
+ | -->{{#casort:values|keysort|val}}<!-- | ||
+ | -->{{#vardefine:total|{{#caprint:values[0][val]}}}}<!-- | ||
+ | -->{{#vardefine:choice|{{#caprint:values[0][choice]}}}}<!-- | ||
+ | Airs | ||
+ | -->{{#vardefine:airs_adv|{{#var:waste_{{#expr:{{#var:adv}}+4}}_{{#var:mor}}}}}}<!-- | ||
+ | Deploy: | ||
+ | -->{{#vardefine:deploy|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:deploy_const}}|yes|no}}}}<!-- | ||
+ | Trench: | ||
+ | -->{{#vardefine:trench|{{#ifexpr:{{#var:airs_adv}} < {{#var:total}} - {{#var:trench_const}}|yes|no}}}}<!-- | ||
+ | |||
+ | -->{{#vardefine:total|{{#expr: | ||
+ | ( {{#var:total}} + {{#ifeq:{{#var:deploy}}|yes|1|{{#var:total}}}} + {{#ifeq:{{#var:trench}}|yes|1|{{#var:total}}}} + | ||
+ | ({{#ifeq:{{#var:deploy}}|yes|{{#var:wat_airs}}|0}} + {{#ifeq:{{#var:trench}}|yes|{{#var:dan_airs}}|0}}) * {{#var:airs_adv}} + | ||
+ | {{#var:cost_ravag}}*({{#ifeq:{{#var:deploy}}|yes|1-{{#var:wat_airs}}|0}}) + {{#var:cost_ravag}}*({{#ifeq:{{#var:trench}}|yes|1-{{#var:dan_airs}}|0}}) ) / | ||
+ | (1 + {{#ifeq:{{#var:deploy}}|yes|{{#var:wat_airs}}|1}} + {{#ifeq:{{#var:trench}}|yes|{{#var:dan_airs}}|1}}) | ||
+ | }}}}<!-- | ||
+ | Record finals | ||
+ | choice: | ||
+ | -->{{#ifeq:{{#var:deploy}}|yes|{{#vardefine:choice|{{#var:choice}}<br >Deploy Counter-Factual Phantasies}}}}<!-- | ||
+ | -->{{#ifeq:{{#var:trench}}|yes|{{#vardefine:choice|{{#var:choice}}<br >Lead your army through forgotten trenches}}}}<!-- | ||
+ | -->{{#vardefine:waste_{{#var:adv}}_{{#var:mor}}_choice|{{#var:choice}}}}<!-- | ||
+ | Final: -->{{#vardefine:waste_{{#var:adv}}_{{#var:mor}}|{{#var:total}}}} | ||
+ | }}{{#vardefine:waste_{{#var:adv}}_17|{{#var:waste_{{#var:adv}}_16}}}} | ||
+ | }} | ||
+ | |||
+ | <!-- | ||
+ | ################################ | ||
+ | # # | ||
+ | # Print action costs frontwise # | ||
+ | # # | ||
+ | ################################ | ||
+ | --> | ||
+ | ==Total Action Costs== | ||
+ | {|class="article-table" | ||
+ | !Beginning {{IL|Campaign Morale|Appearance=Morale}} || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- | ||
+ | !Actions {{#loop:i|0|11|{{!}}{{!}} {{#expr:{{#ifeq:{{#var:gen}}|(none)|2|3}} + {{#var:waste_0_{{#var:i}}}} round 2}}}} | ||
+ | |} | ||
+ | |||
+ | ==Battle Plan== | ||
+ | {|class="article-table mw-collapsible" style="max-height: 80vh;" | ||
+ | |+The Wastes of Want | ||
+ | !style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}} | ||
+ | |- {{#loop:adv|0|25|<nowiki /> | ||
+ | !style="position:sticky; left:0;" {{!}}{{#var:adv}} | ||
+ | {{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr:{{#var:waste_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:waste_{{#var:adv}}_{{#var:mor}}_choice}} }} | ||
+ | {{!}}- }} | ||
+ | |} | ||
+ | |||
+ | {|class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;" | ||
+ | |+The Hanging Mountains | ||
+ | !style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}} | ||
+ | |- {{#loop:adv|0|25|<nowiki /> | ||
+ | !style="position:sticky; left:0;" {{!}}{{#var:adv}} | ||
+ | {{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr:{{#var:mount_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:mount_{{#var:adv}}_{{#var:mor}}_choice}} }} | ||
+ | {{!}}- }} | ||
+ | |} | ||
+ | |||
+ | {|class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;" | ||
+ | |+The War from Home | ||
+ | !style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}} | ||
+ | |- {{#loop:adv|0|25|<nowiki /> | ||
+ | !style="position:sticky; left:0;" {{!}}{{#var:adv}} | ||
+ | {{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#var:home_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:home_{{#var:adv}}_{{#var:mor}}_choice}} }} | ||
+ | {{!}}- }} | ||
+ | |} | ||
+ | |||
+ | {|class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;" | ||
+ | |+The Writhing River | ||
+ | !style="position:sticky; top:0; left:0;" | Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}} | ||
+ | |- {{#loop:adv|0|25|<nowiki /> | ||
+ | !style="position:sticky; left:0;" {{!}}{{#var:adv}} | ||
+ | {{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#var:river_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:river_{{#var:adv}}_{{#var:mor}}_choice}} }} | ||
+ | {{!}}- }} | ||
+ | |} | ||
+ | |||
+ | {{#ifeq:{{#var:short|no}}|no|{{{!}}class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;" | ||
+ | {{!}}+The Smoking Shore | ||
+ | !style="position:sticky; top:0; left:0;" {{!}} Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}} | ||
+ | {{!}}- {{#loop:adv|0|25|<nowiki /> | ||
+ | !style="position:sticky; left:0;" {{!}}{{#var:adv}} | ||
+ | {{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr:{{#var:shore_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:shore_{{#var:adv}}_{{#var:mor}}_choice}} }} | ||
+ | {{!}}- }} | ||
+ | {{!}}} | ||
+ | |||
+ | {{{!}}class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;" | ||
+ | {{!}}+Shadows on the Mirrorpane | ||
+ | !style="position:sticky; top:0; left:0;" {{!}} Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}} | ||
+ | {{!}}- {{#loop:adv|0|25|<nowiki /> | ||
+ | !style="position:sticky; left:0;" {{!}}{{#var:adv}} | ||
+ | {{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#var:mirror_{{#var:adv}}_{{#var:mor}}}} round 2}}<br />{{#var:mirror_{{#var:adv}}_{{#var:mor}}_choice}} }} | ||
+ | {{!}}- }} | ||
+ | {{!}}} | ||
+ | |||
+ | {{{!}}class="article-table mw-collapsible mw-collapsed" style="max-height: 80vh;" | ||
+ | {{!}}+The Castle of Forests | ||
+ | !style="position:sticky; top:0; left:0;" {{!}} Advance \ Morale {{#loop:i | 0 | 17 | !! style="position:sticky; top:0;" {{!}} {{#var:i}}}} | ||
+ | {{!}}- {{#loop:adv|0|25|<nowiki /> | ||
+ | !style="position:sticky; left:0;" {{!}}{{#var:adv}} | ||
+ | {{#loop:mor|0|17|{{#ifeq:{{#var:mor}}|0||{{!}}}}{{!}} {{#expr: {{#caprint:forest[{{#var:adv}}][{{#var:mor}}][val]}} round 2}}<br />{{#caprint:forest[{{#var:adv}}][{{#var:mor}}][choice]}} }} | ||
+ | {{!}}- }} | ||
+ | {{!}}} }} |