Editing Assembling a Skeleton (Guide)
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=== Declaring Skeletons === | === Declaring Skeletons === | ||
− | In practice, it is good to keep in mind which type of creature that you will want to declare at the end while you build the skeleton. | + | In practice, it is good to keep in mind which type of creature that you will want to declare at the end while you build the skeleton. Realizing that you have made a mistake that leads to a Chimera is unpleasant. |
Now, for some important basics about declaring skeletons: | Now, for some important basics about declaring skeletons: | ||
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The first thing you should do is decide what item you want to receive, and then pick [[Seeking Buyers|which buyer]] you will be selling to. A table of buyers and what they pay is toward the bottom of this page. If multiple buyers pay in the same item, choose one specifically. Make sure you meet the BDR requirements of your buyer before you start. | The first thing you should do is decide what item you want to receive, and then pick [[Seeking Buyers|which buyer]] you will be selling to. A table of buyers and what they pay is toward the bottom of this page. If multiple buyers pay in the same item, choose one specifically. Make sure you meet the BDR requirements of your buyer before you start. | ||
− | Any particular buyer will only care about two Attributes at the most, in addition to the {{IL|Approximate Value of Your Skeleton in Pennies}}. Whether you care about the buyer's Primary or Secondary reward will determine whether you should try to | + | Any particular buyer will only care about two Attributes at the most, in addition to the {{IL|Approximate Value of Your Skeleton in Pennies}}. Whether you care about the buyer's Primary or Secondary reward will determine whether you should try to maximize the {{IL|Approximate Value of Your Skeleton in Pennies}} and only get the bare-minimum of the other Attributes, or whether you should try to maximize the Attribute values. You can review the [[Assembling a Skeleton (Guide)/Bones|List of Bones]] to plan out how to optimize the Attributes you need. |
− | You should decide ahead of time whether it's worthwhile to adhere to an existing body plan, or whether you should free yourself of the preconceived notions of the Great Chain. A Chimera gives more freedom to stick whatever bones you want to | + | You should decide ahead of time whether it's worthwhile to adhere to an existing body plan, or whether you should free yourself of the preconceived notions of the Great Chain. A Chimera gives more freedom to stick whatever bones you want to optimize your Skeleton Attributes, but makes your Skeleton harder to sell. |
=== Managing {{IL|Bone Market Exhaustion}} === | === Managing {{IL|Bone Market Exhaustion}} === | ||
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When you sell a skeleton to a buyer with multiplicative scaling, you will accrue 1 Exhaustion per {{e}}50 (or {{h}}100) secondary rewards (primary rewards do not affect exhaustion). If your Exhaustion is 4 or higher, then those buyers are not available in the Bone Market. Bone Exhaustion is reduced by 4 levels per week by [[Time, the Healer]], or can be reduced faster at great expense from [[A Public Lecture]]. Note that there is no upper bound for the amount of Exhaustion that a skeleton can generate, other than the resources needed to create it. Some players have exhausted their Bone Market for '''years''' by creating particularly extreme skeletons. | When you sell a skeleton to a buyer with multiplicative scaling, you will accrue 1 Exhaustion per {{e}}50 (or {{h}}100) secondary rewards (primary rewards do not affect exhaustion). If your Exhaustion is 4 or higher, then those buyers are not available in the Bone Market. Bone Exhaustion is reduced by 4 levels per week by [[Time, the Healer]], or can be reduced faster at great expense from [[A Public Lecture]]. Note that there is no upper bound for the amount of Exhaustion that a skeleton can generate, other than the resources needed to create it. Some players have exhausted their Bone Market for '''years''' by creating particularly extreme skeletons. | ||
− | An ideal skeleton will have a secondary payout ''just under'' the threshold to accrue an additional point of Exhaustion. Player attempting to | + | An ideal skeleton will have a secondary payout ''just under'' the threshold to accrue an additional point of Exhaustion. Player attempting to maximize the benefit of the Bone Market may wish to build a skeleton the day before Time, the Healer arrives which will raise their Exhaustion to 4. |
Buyers that care about '''two''' attributes pay out in secondary rewards worth {{e}}2.50 each, so their threshold for each level of {{IL|Bone Market Exhaustion}} is when the product of their two attributes is a multiple of 20. Note that if a secondary quality is [[#World Qualities|in fashion]], the payout increases but the exhaustion in unaffected. The increase in payout is proportional to the in-fashion attribute, favouring unbalanced mixes of attributes. | Buyers that care about '''two''' attributes pay out in secondary rewards worth {{e}}2.50 each, so their threshold for each level of {{IL|Bone Market Exhaustion}} is when the product of their two attributes is a multiple of 20. Note that if a secondary quality is [[#World Qualities|in fashion]], the payout increases but the exhaustion in unaffected. The increase in payout is proportional to the in-fashion attribute, favouring unbalanced mixes of attributes. |