Editing Assembling a Skeleton (Guide)

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* [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources]]
 
* [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources]]
 
* [[Assembling a Skeleton (Guide)/Recipes|List of Recipes]]
 
* [[Assembling a Skeleton (Guide)/Recipes|List of Recipes]]
 
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If you're unsure what can you build with the bones that you have on hand, test your skeletons in the [https://docs.google.com/spreadsheets/d/17dsebX82nw7YKVEPurCFDPeMHwArQVs4MrXCEYYufrw/ Bone Market Calculator]. You may also generate optimal designs based on specific world qualities and other criteria using the [https://git.saklad5.com/Saklad5/Bone-Market-Solver Bone Market Solver].
 
If you're unsure what can you build with the bones that you have on hand, test your skeletons in the [https://docs.google.com/spreadsheets/d/17dsebX82nw7YKVEPurCFDPeMHwArQVs4MrXCEYYufrw/ Bone Market Calculator]. You may also generate optimal designs based on specific world qualities and other criteria using the [https://git.saklad5.com/Saklad5/Bone-Market-Solver Bone Market Solver].
  
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To assemble a skeleton, you need bones (or bone-like objects). When you unlock the Bone Market, you also unlock many previously-hidden opportunities to collect Osteology items around Fallen London.
 
To assemble a skeleton, you need bones (or bone-like objects). When you unlock the Bone Market, you also unlock many previously-hidden opportunities to collect Osteology items around Fallen London.
  
For more information on this, look through the [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources →]]<!-- Please don’t replace this link with transclusion. This document is too big, and will severely degrade the performance of this page. -->
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For more information on this, look through the [[Assembling a Skeleton (Guide)/Bone Sources|List of Bone Sources →]] <!-- Please don’t replace this link with transclusion. This document is too big, and will severely degrade the performance of this page. -->
  
 
===Assembly===
 
===Assembly===
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An ideal skeleton will have a secondary payout ''just under'' the threshold to accrue an additional point of Exhaustion. Player attempting to maximize the benefit of the Bone Market may wish to build a skeleton the day before Time, the Healer arrives which will raise their Exhaustion to 4.
 
An ideal skeleton will have a secondary payout ''just under'' the threshold to accrue an additional point of Exhaustion. Player attempting to maximize the benefit of the Bone Market may wish to build a skeleton the day before Time, the Healer arrives which will raise their Exhaustion to 4.
  
Buyers that care about '''two''' attributes pay out in secondary rewards worth {{e}}2.50 each, so their threshold for each level of {{IL|Bone Market Exhaustion}} is when the product of their two attributes is a multiple of 20. Note that if a secondary quality is [[#World Qualities|in fashion]], the payout increases but the exhaustion in unaffected. The increase in payout is proportional to the in-fashion attribute, favouring unbalanced mixes of attributes.
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Buyers that care about '''two''' attributes pay out in secondary rewards worth {{e}}2.50 each, so their threshold for each level of {{IL|Bone Market Exhaustion}} is when the product of their two attributes is a multiple of 20. Note that if a secondary quality is [[#World Qualities|in fashion]], the payout increases but the exhaustion in unaffected. The increase in payout is proportional to the in-fashion attribute, favoring unbalanced mixes of attributes.
  
 
In the lists below, the number in parentheses is the count of secondary rewards when the higher-valued quality is in fashion.
 
In the lists below, the number in parentheses is the count of secondary rewards when the higher-valued quality is in fashion.

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