Blog talk:Adnoam/Restructuring Qualities and their categories/@comment-26115937-20180314194449
From Fallen London Wiki
I am all for it. A few thoughts:
- What's the rationale for listing unlocking as a use but not locking? And if there is a rationale for not conflating these then shouldn't there also be a child category for locking instances (much as we have gain and loss child categories)?
- I assume you are intending to somewhat automate this? If so, this might be the time (since you'd be going through all the categories anyway) to also create the Loss/Gain categories. In many case (see, e.g. Category:Asked to an Austere Date Gain) can be navigated to and actually list the relevant pages but the category page itself doesn't "exist" (since you can "Create" it by pressing a button).
- Given that most (all?) content will be moving to the plain page, are we envisaging any content at all to remain on the category pages (including the Gain/Loss children categories). See, for example, Category:Zailing Difficulty Gain, which contains an image and a statement that "Actions that gain Zailing Difficulty".
- Given the shifting focus to the structure Category:Qualities, it might be an idea to have a parent category for both Category:Qualities and Category:Items. For example, the category Category:Social Qualities I recently created is a sub-category of Category:Qualities and so doesn't contain An Invitation to a Humble Wedding, an Item. But the "flavour" of Category:Social Qualities is that it should contain it.