Editing Calling in Favours (Guide)

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An efficient way to cash in your favours (and your connections with The Widow) is through conflict cards. These all require favours at 5+ in two conflicting factions at once, set up a conflict between two factions, and require you choose a side, spending favours from the side you didn't choose. They are drawn at Very Infrequent frequency (half as common as the typical card), and are undiscardable once drawn. Most either spend 2 favours to gain 7.5-8.5 {{E}} or spend all favours to gain an amount which scales with the number of favours spent, on the order of 22.5 {{E}} for 7 favours. Several also offer a compromise option, which requires 3 actions and a high value in a particular quirk, but which gains 7.5-8.5 {{E}} without spending any favours for less than 3 EPA.
 
An efficient way to cash in your favours (and your connections with The Widow) is through conflict cards. These all require favours at 5+ in two conflicting factions at once, set up a conflict between two factions, and require you choose a side, spending favours from the side you didn't choose. They are drawn at Very Infrequent frequency (half as common as the typical card), and are undiscardable once drawn. Most either spend 2 favours to gain 7.5-8.5 {{E}} or spend all favours to gain an amount which scales with the number of favours spent, on the order of 22.5 {{E}} for 7 favours. Several also offer a compromise option, which requires 3 actions and a high value in a particular quirk, but which gains 7.5-8.5 {{E}} without spending any favours for less than 3 EPA.
  
In addition, all options on all conflict cards generate 1cp of {{IL|Someone Is Coming}}; assuming no access to FATE-locked options, this has a value of 2 {{E}} with access to the Bone Market, 1.1 {{E}} if you are {{IL|A Person of Some Importance -}}, 1 {{E}} if you've sold your soul, or 0.5 {{E}} otherwise.
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In addition, all options on all conflict cards generate 1cp of {{IL|Someone Is Coming}}; assuming no access to FATE-locked options, this has a value of 2 {{E}} with access to the Bone Market, 1.1 {{E}} if you are {{IL|A Person of Some Importance}}, 1 {{E}} if you've sold your soul, or 0.5 {{E}} otherwise.
  
 
Of particular note is the card [[A contact in the Great Game has a tale for you]]. This card is unlocked with 5 {{IL|Favours: The Great Game}} and 5 {{IL|Favours: The Church}}, and allows spending 2 {{IL|Favours: The Great Game}} for 7.5 {{E}} of goods, 1cp of {{IL|Someone Is Coming}}, and one of every second chance. This is one of the most efficient ways of getting second chances in the game, particularly Sudden Insights and Hard-Earned Lessons.
 
Of particular note is the card [[A contact in the Great Game has a tale for you]]. This card is unlocked with 5 {{IL|Favours: The Great Game}} and 5 {{IL|Favours: The Church}}, and allows spending 2 {{IL|Favours: The Great Game}} for 7.5 {{E}} of goods, 1cp of {{IL|Someone Is Coming}}, and one of every second chance. This is one of the most efficient ways of getting second chances in the game, particularly Sudden Insights and Hard-Earned Lessons.

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