Calling in Favours (Guide)
| Early MYN Content and Onwards |
Wiki note: See also Raising Favours (Guide)
You've earned some favour with the various factions? Now, what to do with them? Perhaps you want to Call in some favours!
Fixed storylets (Calling in Favours)[edit]
Within London[edit]
Notes:
- Generally, 1 Favour is worth 420 pence of saleable items within London - the notable exception being The Flit's storylet. However, as you need to spend another action to call them in, the actual efficiency is lower.
In the Hinterlands[edit]
Currently all of these actions are under Call in Favours at Jericho Locks in
Jericho Locks
| Action | Favours / Requirement |
Gain | EPA[1] |
|---|---|---|---|
| An Invertebrate Factor | (6[2]) | ||
| A Composed Composer | (6[2]) | ||
| A Silver-Eyed Zailor | 6-7.62[3] | ||
| Meet with a Rookie Constable |
|
6 | |
| An Illustrated Novelist |
|
|
6.01E or 12Scrip[4] |
| A Grinning Villain |
|
|
(6[2]) |
| An Ambivalent Scion |
|
6 | |
| A Vigorous Vicar |
|
|
6-7.6[5] |
| A Mostly-Intact Professor |
|
6 | |
| A Hopeless Pickpocket |
|
|
6-7.6[5] |
| A Black-Clad Archivist |
|
6-7.6[5] | |
| A Glabrous Nymph |
|
|
(6[2]) |
- ↑ Assuming the Favours were acquired at 1 action per favour without any additional costs or benefits (e.g. connected pets). Discounting Menace gains.
- ↑ 2.0 2.1 2.2 2.3 Using assumed value of skeleton parts
- ↑ With the high end requiring the Rat Market and Tinned Ham arbitrage
- ↑ With Echos requiring Tinned Ham arbitrage
- ↑ 5.0 5.1 5.2 High end requires the Rat Market
Other fixed storylets[edit]
Favours to
Tribute (4.19 EPA to 5.48 EPA)[edit]
See Associating with Radical Academics (Guide) and this comment for details. This expands on the work in said comment.
Requires: Access to Offering Tribute to the Court of the Wakeful Eye
Optionally: The companion
The Minister of Culture, the The Rat Market.
The basic loop of this grind utilizes exchanging Favours for
Tribute until 240[1] Tribute is reached, exchanging 240 Tribute for 12 Tribute Rewards at the Court of the Wakeful Eye, then selling the Tribute Rewards at the Bazaar, or selling the rewarded Night Whispers for a premium at the The Rat Market.
Favours and Converting Actions[edit]
Every time you have 7 Favours from a desired faction (Bohemians, Church, Criminals, Docks, or Society) freely exchange them for 11 Tribute[2]. Assuming 1 action per Favour, we on average reach 240 Tribute in 153 actions[3]. With the 12 actions needed to convert the Tribute to the chosenTribute Rewards, we end with a non-Zailing action cost of 165 actions.
Zailing Actions[edit]
Based on the Zailing (Guide), a round trip to The Court of the Wakeful Eye takes:
- 14 actions with a Rusty Tramp Steamer
- 9.56 actions on average with a Swift Zee-Clipper or Ogedei-class Liner
- 11 actions with all other non-FATE ships
Rat Market Optimization[edit]
The Rat Market is, of course, a massive boon for this grind with the 32% premium Night Whispers are sold for at the lowest Rat Market Saturation. This requires access to the
The Minister of Culture, and the ability to wait for Night Whispers to be in Ratly Demand, otherwise this benefit is moot.
Unfortunately, the Rat Market Saturation break point kicks in after 10 Night Whispers. Therefore it is mildly beneficial to wait a real time week to trade in the last 2 Night Whispers after the Rat Market returns. This ultimately costs an extra 3 actions, but those 3 actions have a base EPA of 6.67, increasing if more items are sold the second week.
The math of Rat Market Saturation is best left to The Rat Market (Guide), but the takeaway is that our 11th Night Whisper will be sold for 75 Echoes, and our 12th for 70 Echoes.[4]
EPA Formulas[edit]
Favour acquisition and Zailing actions often come with material/menace costs or gains. Due to differences between player opportunity decks, and the sake of our sanity, only action costs will be considered here.
No Rat Market:
(12 Tribute Rewards * 62.5 Echoes) / (165 Actions + Ship Dependent Actions)
Single Rat Market Visit:
(10 Night Whispers * 82.5 Echoes + 1 NW * 75 Echoes + 1 NW * 70 Echoes) / (165 Actions + Ship Dependent Actions + 3 Actions)
Multiple Rat Market Visits:
(12 Night Whispers * 82.5 Echoes) / (165 Actions + Ship Dependent Actions + 6 Actions)
Compiled EPA Table[edit]
| Ship | No Rat Market EPA | Single Rat Market Visit EPA | Multiple Rat Market Visits EPA |
|---|---|---|---|
| 4.19 | 5.33 | 5.35 | |
or |
4.30 | 5.46 | 5.48 |
| All Other Ships | 4.26 | 5.42 | 5.44 |
- ↑ When trading exclusively Favours, we can reach a max of 251 Tribute with a fully tapered Tribute gain. Since this is a guide on Favours, we won't be considering trading other items to reach the Tribute max of 260
- ↑ With a fully tapered Tribute gain
- ↑ On average due to excess Tribute from previous loops
- ↑ Rat Market Saturation tiers are proportional to the total nominal value of items sold. In our case the first 10.4 Night Whispers are sold for a 32% premium, and the remaining 1.6 NW are sold for a 12% premium.
Forgotten Quarter Expeditions[edit]
See here
- Hire a porter from the docks is the best option to gain supplies
Opportunity Cards[edit]
- An Implausible Penance gives several choices for cashing in Favours: Criminals
- City Vices: a Rather Decadent Evening provides an opportunity to cash out Favours: Bohemian
- A consideration for services rendered provides an opportunity to cash out Favours: Hell
- In addition, all favours except Favours: Rubbery men can be used to train stats on Faction Cards
Conflict Cards[edit]
An efficient way to cash in your favours (and your connections with The Widow) is through conflict cards. These all require favours at 5+ in two conflicting factions at once, set up a conflict between two factions, and require you choose a side, spending favours from the side you didn't choose. They are drawn at Very Infrequent frequency (half as common as the typical card), and are undiscardable once drawn. Most either spend 2 favours to gain 7.5-8.5 or spend all favours to gain an amount which scales with the number of favours spent, on the order of 22.5
for 7 favours. Several also offer a compromise option, which requires 3 actions and a high value in a particular quirk, but which gains 7.5-8.5
without spending any favours for less than 3 EPA.
In addition, all options on all conflict cards generate 1cp of
Someone Is Coming; assuming no access to FATE-locked options, this has a value of 2 with access to the Bone Market, 1.1
if you are
A Person of Some Importance -, 1 if you've sold your soul, or 0.5
otherwise.
Of particular note is the card A contact in the Great Game has a tale for you. This card is unlocked with 5
Favours: The Great Game and 5
Favours: The Church, and allows spending 2
Favours: The Great Game for 7.5 of goods, 1cp of
Someone Is Coming, and one of every second chance. This is one of the most efficient ways of getting second chances in the game, particularly Sudden Insights and Hard-Earned Lessons.
Options sorted by favour type[edit]
Note: The following lists only include notable uses for each Favours type that are both profitable at some point in the game, as well as repeatable. May be incomplete.
Bohemians[edit]
The Church[edit]
Constables[edit]
Criminals[edit]
The Docks[edit]
Fingerkings[edit]
| Source | Action | Location | Cost | Reward | Value/Notes |
|---|---|---|---|---|---|
| Storylets | Claim the aid of Fingerkings | Lost in Strange Lands | See Parabolan Hunting (Guide) |
The Great Game[edit]
Hell[edit]
Revolutionaries[edit]
Rubbery Men[edit]
Society[edit]
Tomb-Colonies[edit]
Urchins[edit]
Options sorted by Connected type[edit]
Benthic[edit]
The Duchess[edit]
| Source | Action | Location/Card | Cost/Requirements | Connected CP Cost | Reward | Notes |
|---|---|---|---|---|---|---|
| Storylets | '...I flatter myself the Duchess was fond of me...' | -10 | -3 CP |
|||
| Cards | Trade on your connections | A Talkative Cat | -3 | Drawn while On a Heist (Guide). |
The Masters of the Bazaar[edit]
| Source | Action | Location/Card | Additional Cost/Requirements | Connected CP Cost | Reward | Notes |
|---|---|---|---|---|---|---|
| Storylets | Paying the Master's dues | -1 | ||||
| '...I have, with some trepidation, contacted a hooded acquaintance...' | -1 | -10 CP |
||||
| Declare your (Skeleton Type) a completed Curator | N/A | Sets |
See Assembling a Skeleton (Guide) | |||
| Call upon a higher power | When you get ARRESTED! | -15 | Prevents your |
Summerset[edit]
| Source | Action | Location/Card | Additional Cost/Requirements | Connected CP Cost | Reward | Notes |
|---|---|---|---|---|---|---|
| Storylets | Read out your Tales of Terror at a Summerset College Senior Common Room | Your Inventory, |
-5 |
|










