Calling in Favours (Guide)

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You've raised your Favours?

Fixed storylets (Calling in Favors)[edit]

Now, what to do with them? Perhaps you want to Call in some favours!

Location Action Connection Gain EPA[1]
The Forgotten Quarter The dead men's chest 1 x  Favours: Tomb-Colonies 210 Primordial Shriek 2.1
A curious knot 1 x  Favours: Rubbery Men 420 Nodule of Deep Amber 2.1
A soothing sight 1 x  Favours: Hell 420 Nevercold Brass Sliver 2.1
The Shuttered Palace Call on your Bohemian friends to return a favour 1 x Favours: Bohemians 210 Drop of Prisoner's Honey 2.1
A boon from a Lady-in-Waiting 1 x Favours: Society 210 Bottle of Greyfields 1882 2.1
A conversation with the Commissioner of Police 1 x  Favours: Constables 140 Fistful of Surface Currency 2.1
An arrangement with the Vicar-General 1 x Favours: The Church 420 Foxfire Candle Stub 2.1
Curry favour with the Duchess 1 x Favours: Society +50 CP The Duchess -
A longer conversation with the Commissioner of Police 5 x  Favours: Constables 1 x Human Ribcage ?
Wolfstack Docks A meeting with one of the Widow's representatives 120 CP Connected: The Widow 240 x Jade Fragment -
An elliptical conversation 1 x  Favours: The Great Game 210 x Cryptic Clue 2.1
A round of well-intentioned backslapping 1 x  Favours: The Docks 420 x Shard of Glim 2.1
The Empress' Court Exchange a considerable quantity of Connections for London Street Signs 3 x Favours: Society 3.125
The Flit Trade favours with urchins 3 x Favours: Urchins ?
Trade favours with criminals 3 x Favours: Criminals 1200 x Moon-Pearl 3
Trade favours with revolutionaries 3 x Favours: Revolutionaries 3.15
Acquire human remains from the criminals 5 x Favours: Criminals 3 x Human Arm ?


  • Generally, 1 Favour is worth 420 pence of saleable items - the notable exception being The Flit's storylet. However, as you need to spend another action to call them in, the actual efficiency is lower.

Other fixed storylets[edit]

Favors to tribute (5.68 EPA to 7.08 EPA)[edit]

See Money-Making#Cards for details.

Requires access to Offering Tribute to the Court of the Wakeful Eye

Forgotten Quarter Expeditions[edit]

See here

Opportunity Cards[edit]

Conflict Cards[edit]

An efficient way to cash in your favours (and your connections with The Widow) is through conflict cards. These all require favours at 5+ in two conflicting factions at once, set up a conflict between two factions, and require you choose a side, spending favours from the side you didn't choose. They are drawn at Very Infrequent frequency (half as common as the typical card), and are undiscardable once drawn. Most either spend 2 favours to gain 7.5-8.5 E or spend all favours to gain an amount which scales with the number of favours spent, on the order of 22.5 E for 7 favours. Several also offer a compromise option, which requires 3 actions and a high value in a particular quirk, but which gains 7.5-8.5 E without spending any favours for less than 3 EPA.

In addition, all options on all conflict cards generate 1cp of Someone Is Coming; assuming no access to FATE-locked options, this has a value of 2 E with access to the Bone Market, 1.1 E if you are A Person of Some Importance -, 1 E if you've sold your soul, or 0.5 E otherwise.

Of particular note is the card A contact in the Great Game has a tale for you. This card is unlocked with 5 Favours: The Great Game and 5 Favours: The Church, and allows spending 2 Favours: The Great Game for 7.5 E of goods, 1cp of Someone Is Coming, and one of every second chance. This is one of the most efficient ways of getting second chances in the game, particularly Sudden Insights and Hard-Earned Lessons.

Card Action Favours consumed or quirk required Gain (+1cp SiC)

A contact in the Great Game has a tale for you

Everyone deserves a second chance Favours: The Great Game An Identity Uncovered!

Sudden Insight (Up to 21)
Hard-Earned Lesson (Up to 21)
Hastily Scrawled Warning Note (Up to 21)
Confident Smile (Up to 21)

Make it clear that no one leaves the Game Favours: The Church Extraordinary Implication

150 Cryptic Clue

Of course, he needn't get his own hands dirty...

(3 actions)

Austere Scrap of Incendiary Gossip

10 Maniac's Prayer

A familiar face by the school railings
A familiar face by the school railings

Advise the girl to return to the Widow ALL Favours: Urchins 175 x (Favours: Urchins - 3) Jade Fragment

Favours: Urchins - 1 An Identity Uncovered!
-(7-10)cp Nightmares

Arrange for the girl to return to the urchin-gangs 500cp Connected: The Widow Storm-Threnody

Maniac's Prayer
-3cp Nightmares

A misfortune at the Carnival

Save the Rubbery Man ALL Favours: Tomb-Colonies 10 Carnival Ticket

Magnificent Diamond
Maniac's Prayer
Bottle of Strangling Willow Absinthe
250 * (Favours: Tomb-Colonies - 3) Nodule of Deep Amber
+1cp Wounds

Save the Tomb-Colonist! ALL Favours: Rubbery Men 10 Carnival Ticket

Puzzle-Damask Scrap
250 * (Favours: Rubbery Men - 3) Silk Scrap
+1cp Wounds

Amber in the well

Convince the Rubbery Men to move on Favours: Rubbery Men 210 Proscribed Material
Convince the Revolutionaries to find somewhere else Favours: Revolutionaries 800 Nodule of Deep Amber

Nodule of Warm Amber
+3cp Scandal
-3cp Wounds

Spend the night in the well to prove there's nothing to be scared of

(3 actions)

Daring Tale of Terror!!

Mystery of the Elder Continent

Brimstone or frankincense?

Firecrackers in the thurible! Favours: The Church 400 Nevercold Brass Sliver

Tale of Terror!!
+1cp Scandal

Alert the vicar Favours: Hell 500 Foxfire Candle Stub

Scrap of Incendiary Gossip
-3cp Scandal

No time for pranks! This is a chance to settle the matter of St Meliflua's Thurible

(3 actions)

Austere 30 Maniac's Prayer

Tale of Terror!!

Crime or punishment?

Give evidence Favours: Criminals Sworn Statement

Bottle of Broken Giant 1844
Tale of Terror!!
-(Favours: Criminals)cp Suspicion

Get word to the Smuggler Favours: Constables
Extraordinary Implication

Partial Map
25 Proscribed Material
+3cp Suspicion

Going gentle

Discreetly inform the family about the baronet's communication Favours: Tomb-Colonies Ostentatious Diamond

20 Bottle of Morelways 1872
250 Bottle of Greyfields 1882

Sneak the old gentleman out Favours: Society 350 Cryptic Clue

100 Silk Scrap
Opening a Bundle of Oddities (up to 80?)

Break him out! Favours: Society 500 Nevercold Brass Sliver

Memory of Distant Shores
Opening a Bundle of Oddities (up to 80)

The Acacia and the Butterfly

Settle in the Widow's favour ALL Favours: The Docks Favour in High Places

Whisper-Satin Scrap
Surface-Silk Scrap
250 x (Favours: The Docks - 3) Jade Fragment

Make an agreement favouring the dock-gangs 500cp Connected: The Widow Strong-Backed Labour

Puzzling Map
Opening a Bundle of Oddities (up to 80)

Work long into the night forging a compromise solution 100cp Connected: The Widow

Favours: The Docks

250 Jade Fragment

Strong-Backed Labour
Opening a Bundle of Oddities (up to 80)

The Devil and the Child

Take the Devil's side Favours: Urchins 550 Nevercold Brass Sliver

Tale of Terror!!
-2cp Scandal

Convince the urchin to keep his soul Favours: Hell Aeolian Scream

30 Maniac's Prayer
+3cp Wounds

Propose an alliance

(3 actions)

Subtle Mystery of the Elder Continent

10 Romantic Notion

The kaleidoscopic church

Make it clear the Bohemians aren't welcome any more Favours: Bohemians 300 Shard of Glim

10 Scrap of Incendiary Gossip
-1cp Nightmares

Seduce the group's leader and convince them to leave Favours: Bohemians 300 Foxfire Candle Stub

Stolen Kiss
-1cp Nightmares

Secure the artists' work Favours: The Church Sworn Statement

Dubious Testimony
-1cp Scandal

Convince both parties that they are spiritual allies

(3 actions)

Hedonist 20 Romantic Notion

10 Scrap of Incendiary Gossip

They all look the same to me

Finger the guilty party Favours: Rubbery Men 550 Rostygold

Sworn Statement
-3cp Suspicion

Finger a scapegoat Favours: Constables Collated Research

25 Proscribed Material

Youthful high spirits

Sabotage the cannon ALL Favours: Urchins 200 * (Favours: Urchins - 1) Rat on a String

5 * (Favours: Urchins - 3) Bottle of Morelways 1872
-(Favours: Urchins)cp Wounds

Convince the residents to pay their protection fees to the urchins instead ALL Favours: The Docks Thirsty Bombazine Scrap

Whisper-Satin Scrap
250 x (Favours: The Docks - 4) Silk Scrap

Options sorted by favour type[edit]

Note: The following lists only include notable uses for each Favours type that are both profitable at some point in the game, as well as repeatable. May be incomplete.

The Church[edit]

Source Action Location Cost Reward Value/Notes
Storylets An arrangement with the Vicar-General The Shuttered Palace 1 x Favours 420 x  Foxfire Candle Stub E 4.2
'...I have written to the Bishop of St Fiacre's...' Tomb-Colonies 1 x Favours -6 CP Scandal
Offer a plump vicar The Labyrinth of Tigers 5 x Favours 20 x Tribute Can be exchanged for a E 62.5 item
Call on the help of the Church The Empress' Court 1 x Favours 35 CP Inspired... If Working on...
Cards Take dinner with a Cheerful Curate Altars and Alms-Houses: the Church 1 x Favours ~20 CP Persuasive per favour If 0-30 Persuasive
Take lessons at the Curates' College 3 x Favours If 31-70 Persuasive
Attend a private lecture given by the Bishop of Southwark 5 x Favours If 71+ Persuasive
Make it clear that no one leaves the Game A contact in the Great Game has a tale for you 2 x Favours 2 x Extraordinary Implication
150 x Cryptic Clue
1 CP Someone Is Coming
E 8
Conflict card:
If 5 x Favours and
5 x Favours
Secure the artists' work The kaleidoscopic church 2 x Favours 2 x Sworn Statement
6 x Dubious Testimony
1 CP Someone Is Coming
E 8
Conflict card:
If 5 x Favours and
5 x Favours
Firecrackers in the thurible! Brimstone or frankincense? 2 x Favours 400 x Nevercold Brass Sliver
7 x Tale of Terror!!
1 CP Someone Is Coming
E 7.5
Conflict card:
If 5 x Favours and
5 x Favours
Trade on your academic and theological connections Under the Statue at Jericho Locks 2 x Favours 180 x Nodule of Warm Amber E 18
Statue of Dean
Call in favours from the Church 1 x Favours 4 x Strong-Backed Labour E 10
Statue to Bishop of Southwark
Call in favours from the Church 4 x Favours 2 x Holy Relic of the Thigh of Saint Fiacre E 25
Statue to Bishop of St. Fiacre's
Converse with a few retired scholars 1 x Favours 1000 x Whispered Hint
5 x Expertise of the Second City
E 10
Statue to self
Call in favours from the Church Under the Statue at the Hurlers 4 x Favours 10 x Volume of Collated Research E 25
Feed a vicar to your plant Your plant is singing 1 x Favours 10 x Whispered Hint
1 x Appalling Secret
1 CP Attending to the Needs of a Singular Plant
E 0.25
Maybe she has become virtuous Overly alluring? 1 x Favours 200 x Nevercold Brass Sliver
250 x Jade Fragment
E 4.5


Source Action Location Cost Reward Value/Notes
Storylets Trade favours with criminals The Flit 3 x Favours 1200 x Moon-Pearl E 12
Acquire human remains from the criminals 5 x Favours 3 x Human Arm E 7.5
Offer an unrepentant ex-convict who won't be missed The Labyrinth of Tigers 5 x Favours 20 x Tribute Can be exchanged for a E 62.5 item
Seek a thieves' cache Base-Camp 1 x Favours 1 x Archaeologist's Progress
100 x Cryptic Clue
E 2
The Balustraded House in Elderwick On a Heist 5 x Favours 10 x Ostentatious Diamond
25 x Surface-Silk Scrap
1 x Puzzle-Damask Scrap
1 x Favour in High Places or 1 x Magnificent Diamond
E 32.5
The warehouses of the Peaceable & Godly Trading Company The Copper Quarter 1 x Favours 1 x Unassuming Crate Can be traded for items by chance, including 1 x Bottle of Fourth City Airag: Year of the Tortoise


The Docks[edit]



The Great Game[edit]









Rubbery Men[edit]










The Widow[edit]



The Duchess[edit]



  1. Assuming the Favours were grinded at 1 action per favour without any additional costs or benefits (e.g. connected pets). Discounting Menace gains.