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===Strategy===
 
===Strategy===
Whenever you have 0 trophies and you can efficiently get the items required then you will want to visit the Efficient Commissioner's nightmare in order to have trophies set to 3. And, while it doesn't make sense to grind {{IL|Rumour of the Upper River}} to use Sophia's card, whenever you have spare ones, it makes sense to cash them in.
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Whenever you have less than 3 trophies, you will want to visit the Efficient Commissioner's nightmare to gain trophies. And, while it doesn't make sense to grind {{IL|Rumour of the Upper River}} to use Sophia's card, whenever you have spare ones, it makes sense to cash them in.
 
====Pinewood Shark====
 
====Pinewood Shark====
 
However, your main source of {{IL|An Estimable Trophy|Appearance=Estimable Trophies}} is going to be hunting Pinewood Sharks as the other uncapped options are far less action efficient, and as such you will need a {{IL|Dangerous|Appearance=Base Dangerous}} of 203. This guide will assume a modified {{IL|Dangerous}} of 300, and a {{IL|Glasswork}} of 12. If you are a {{IL|Monster-Hunter}}, it assumes a {{IL|Monstrous Anatomy}} of 14. Optimum strategy is as follows:
 
However, your main source of {{IL|An Estimable Trophy|Appearance=Estimable Trophies}} is going to be hunting Pinewood Sharks as the other uncapped options are far less action efficient, and as such you will need a {{IL|Dangerous|Appearance=Base Dangerous}} of 203. This guide will assume a modified {{IL|Dangerous}} of 300, and a {{IL|Glasswork}} of 12. If you are a {{IL|Monster-Hunter}}, it assumes a {{IL|Monstrous Anatomy}} of 14. Optimum strategy is as follows:
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As can be seen, {{IL|Monster-Hunter}}s greatly decreases the expected time that the cycle takes, especially when {{IL|Nightmares}} are high enough. Also, if you are not a {{IL|Monster-Hunter}}, it may be wise to always track the quarry to the lair to save wounds. If you can get your {{IL|Glasswork}} to 12 with a base of 3, and a {{IL|Monstrous Anatomy}} of 14 with a base of 5, then {{IL|Nightmares}} can be ignored, as the skill gains will outpace losses due to [[Conflagration]].
 
As can be seen, {{IL|Monster-Hunter}}s greatly decreases the expected time that the cycle takes, especially when {{IL|Nightmares}} are high enough. Also, if you are not a {{IL|Monster-Hunter}}, it may be wise to always track the quarry to the lair to save wounds. If you can get your {{IL|Glasswork}} to 12 with a base of 3, and a {{IL|Monstrous Anatomy}} of 14 with a base of 5, then {{IL|Nightmares}} can be ignored, as the skill gains will outpace losses due to [[Conflagration]].
  
This is covered in the [[Parabolan Hunting (Guide)]] in more depth.
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This is covered in the [[Parabolan Hunting (Guide)]] in more depth.  
  
 
==What is it useful for?==
 
==What is it useful for?==
 
Only two uses exist for this quality. The first is putting up a statue of yourself at {{IL|The Magistracy of the Evenlode}}, the details of which are discussed in the guide [[Statues at the GHR Stations (Guide)|Statues at the GHR Stations]]. The second use is for [[Equip the stove to wander the Neath on its own|releasing your stove]], which is an extremely expensive way to get a {{IL|Ray-Drenched Cinder}} and to obtain a vanity quality.
 
Only two uses exist for this quality. The first is putting up a statue of yourself at {{IL|The Magistracy of the Evenlode}}, the details of which are discussed in the guide [[Statues at the GHR Stations (Guide)|Statues at the GHR Stations]]. The second use is for [[Equip the stove to wander the Neath on its own|releasing your stove]], which is an extremely expensive way to get a {{IL|Ray-Drenched Cinder}} and to obtain a vanity quality.
 
[[Category:Guides]]
 
[[Category:Guides]]

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