Firmament

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A player-created Guide is available for this content: Firmament (Guide)

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Levels

1 - 30: Apres moi le deluge[1]
35: You are waiting for the construction of your airship.
40: A messenger arrives at your door from the Commodore
41 - 42: Head to Station IX via Watchmaker's Hill
45: Reach Hallow's Throat as fast as you are able
50: Reach Hallow's Throat as fast as you are able
51: Find information about the rain at Hallow's Throat
52 - 59: Learn more about the Gullet
60 - 88: Escape the Gullet and reach the Starved for answers
89: Gather supplies to send a message to the Midnight Moon of your arrival
90: Midnight Moon is your next destination
100: Use your map to choose the Midnight Moon as your next destination
105 - 110: You have reached the Midnight Moon. Now to identify the source of the trouble
111 - 113: Find the source of the rain, somewhere in the Moon
114: Return to the Yawning Grave in search of answers
115: Enter the whale
120 - 140: You are not where you were
150: Find the ambergris miners, somewhere here in Naples
155 - 165: Employ the miners and reach the source of the rain
170: At long last, the whale
180 - 196: The whale must choose, for the rain to end
197 - 198: An end to the rain; return to the Moon in triumph
200: The rain is at an end. Now you must wait for Zenith to open to you
205 - 235: You are en route to Zenith
240 - 245: You have ascended to Zenith
246 - 264: Explore Zenith and find the Illuminated to learn more of the prisoner in your dreams
265:
266 - 267: The rites are underway
270 - 285: Within the Upper Sancta

Level Increase Descriptions

1: It's raining in London.
2: Breakfast, ruined. What worse can the day bring?
3: The rain worsens.
4: Your assistance is requested, again.
5: Signs and portents abound in London.
6: An airship?
7: The Masters, of course.
10: Station IX, rising from the flood.
11: The Masters, awaiting.
15: A Tragedy Procedure, invoked.
16: You will not go alone.
20: The Masters have charged you with an end to the rain.
25: Meet your crew. Inspect your airship. Prepare.
30: You have selected a model for your airship.
35: Now, you must wait and hope not to drown in the meantime.
40: Look for a message about your airship...
41 - 42: At last, an airship of your very own, and no less than you are due.
45: Into air.
50: A moment's respite. How long can it last?
51: Back to it.
52: Something rotten has opened in the Roof.
53 - 54: The Starved hold answers at the heart of Hallow's Throat.
55: Back to it.
57: Entrance, at last.
60: What goes up...
61: It is a long way down.
62 - 63: Darkness, flesh, tears.
64: Alone in the dark?
65: Always to ascend.
66: Danger, always.
67 - 69: You are not alone.
70: You are welcome.
71: It comes.
72: You have successfully avoided answering a question.
73 - 75: The Throatstitcher awaits a response.
80 - 86: When the fall is all there is...
87: Rescue!
88: A chance to debrief.
89: Gather supplies to send a message to the Midnight Moon of your arrival.
90: To Midnight Moon, your destination.
100: You have received an answer from the Moon.
105: Landing, for better or for worse.
110: Some shelter from the elements.
111 - 112: You are exploring the Midnight Moon's secrets.
113 - 115: Into the whale.
120: The Forlorn Shepherd has fled.
125: You are not where you were.
130: Light? Even here?
135: Out onto the wide, wide sea...
140: Land ahoy.
150: Naples is yours, for however long you are permitted.
155: A deal struck.
160: Onto the wine dark sea.
165: Into the river.
170: At long last, the whale.
180: The whale must depart, in one way or the other.
181: Sing, leviathan.
190: Gone, all gone.
196: Out, out!
197: An end to all rain.
198: The flame followed.
200 - 205: Await passage to Zenith.
210: Use your map to make your way to Zenith.
215 - 225: A conference among your officers.
230 - 233: Sleep, like a thief in the night.
235: Follow fire.
240: You have ascended to Zenith.
245: Explore Zenith.
246 - 250: Where is everyone?
255: Hollowed! Hollowed!
262: You are among the Illuminated clade.
260 - 264: The Immanent waits in the High Sancta of Zenith.
265: Train a Moon-Miser for the rites of Zenith. Optionally, search out counterfeit emotions from Station VIII of the Great Hellbound Railway.
266: The Rites are about to begin.
267: Your officers are with you. For now.
270: You have entered the High Sancta. The Immanent awaits.
275: He was Hollowed. He was Hollowed.
280: The pools of Zenith wait.
285: The gates open.

Notes