Firmament

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Reason: missing levels above 630

A player-created Guide is available for this content: Firmament (Guide)

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Neathroof.png

As below, so above.

Firmament is a Stories quality.

See here for a list of Actions that raise this quality, or click here to show them.
See here for a list of pages unlocked or locked by this quality, or click here to show them.

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Levels

1: Firmament: Rain on Ladybones; Firmament: Rain in Spite; Firmament: Rain over Watchmaker's Hill; A Drip Becomes A Drop (with Rising Damp 3)
2 - 3: Rotten Timbers
4: The Last Duchess (Answer the door)
5 - 6: The Admiralty, Resigned
7: A Barge To Take You Away
10 - 11: A Masterful Gambit
15 - 16: Tragedy Procedure: In the Event of Rain
25 - 30: Station IX.II
30: Firmament: A Choice of Commissions
35: Your Airship, under construction (In message tab after 1 week)
40: Firmament: A Missive from the Commodore
41 - 44: Firmament: Lift Off
45 - 50: A Conference in the Air
51: A Yawning Grave
52: Hallow's Throat, At Last
52 - 54: Searching for the Rain (with Lung and Spleen 2)
55 - 57: Enter the Gullet
60 - 64: A Dark And Unfortunate Place
65 - 67: Ascending the Gullet
69 - 75: The Heart of the Gullet
80 - 82: Spirefall
85 - 86: The Essential End
87: After an Absence
88: Aboard your Airship
89 - 90: Send Word to the Midnight Moon
100: Dock at the Midnight Moon (Initial)
105: The Mills of Industry
110 - 112: The Source of all Water
113: The Belly of the Proverbial
114: Open the Belly of Leviathan, A Drink Off Midnight's Edge, Set out to the Yawning Grave, Return to the Yawning Grave, The Moon in Ambergris
115: The Belly of the Whale
115 - 120: Behind the Skin of the World
125: An Emergence into Light
130: The Longer Road
135: A Moment's Hesitation (Firmament)
140 - 150: Napoli, 1899
155 - 160: Neapolitan Holiday
165 - 170: Midnight in the Sarno
175: Sink or Swim
180: Whalerise (Storylet) OR Whalefall (Storylet)
181: The Dying of the Light
190: Time and the Gods
196: Triumph in Time
197: The Fire Follows
198 - 200: Firmament: Kindling Flame
205: To Zenith
210: Continue to Zenith, A Question of Honesty
215: A Sharing of Trust
220 - 225: The Last Duchess' Confession (with Trusted Companions? exactly 2)
230 - 235: Fires from Zenith
240 - 246: At the Gates of Zenith
250 - 255: The Illuminated of Zenith
262 - 263: The Righteous Drover
264 - 269: Firmament: Amongst the Illuminated
264: Speak to the Righteous Drover
265 - 269: The Duumvirate of Zenith
266: A Penultimate Conference
267: Praise Zenith
270 - 280: The Pools of Breaking and Mending
285 - 290: Silence in Zenith
295: Stumble onwards (2)
300 - 310: A Guide to What Has Gone Before
315 - 320: The Prisoner of Zenith
320: The Doors of the Last Star
330: All the Doors in Zenith
335 - 340: Prisoners of Zenith
345: A Bolt From Heaven
350: The Rule of Piranesi
355: To Change is to Trust (with Marked by Zenith, Trusted Companions? exactly 2), The Illuminated End
360 - 370: Firmament: Beyond Zenith
400 - 410: Sogs and Inversions
420 - 425: The Blessed State
430: Via Burgundia
435: Getting One's Bearings in Burgundy
440 - 445: The Other Duchess
450: Midnight in Burgundy (opportunity card)
455 - 460: The Hour of Feasting
465: The Great Hall
470 - 475: The Duchess in Extremis
480: A Duchess Enthroned
485 - 495: Summer Storm
500 - 505: Firmament: Into the Garden Green (with A Breach in a Garden Green 5)
510: Search for the Feastmen from A Card Catalogue
510 - 520: Et in Arcadia Ego
525: Ascend from Tilted Vanes
530 - 535: The Oldest New Regime
537: The Calendar of All Seasons
540: Speak with the Last Duchess and then Return to the Stacks from Tilted Vanes; Look for a copy of The Last of its Kin, Look for a copy of The Other Half, Look for a copy of Should it have been Otherwise, and then Return to the Calendar from A Card Catalogue
545: Returning to the Calendar of All Seasons
550 - 555: Vita Maximus
560 - 570: In a Bower Green
575 - 586: A Dream of Burgundy
586: The Doubts of a Duchess
590 - 595: Leaving the Bower
600 - 606: The Calendar in Strength
610: The Reading Room, Again; Firmament: Beyond the Garden
615: Firmament: Preparations for a Grand Hunt
620: Firmament: Who Shall Rule?
625: Firmament: To Make a Duke
630: Firmament: To Crown in Gold and Firmament: To Court Burgundy, and only then Firmament: Begin the Hunt
633: Firmament: Find Maximilian
635: Firmament: Return to the Calendar from A Card Catalogue
640-645: The Calendar in (Almost) Triumph
650: The Only Possible Choice
655-656: Firmament: A Last Plea to the Last Duchess
657: The Merry Boughs of May
660-670: Firmament: The Hunt in Aureate
675-680: The Hunt is Up
685-699: Firmament: Consult the Duke at War

Levels (Text)

1 - 30: Apres moi le deluge[1]
35: You are waiting for the construction of your airship.
40: A messenger arrives at your door from the Commodore
41 - 42: Head to Station IX via Watchmaker's Hill
45: Reach Hallow's Throat as fast as you are able
50: Reach Hallow's Throat as fast as you are able
51: Find information about the rain at Hallow's Throat
52 - 59: Learn more about the Gullet
60 - 88: Escape the Gullet and reach the Starved for answers
89: Gather supplies to send a message to the Midnight Moon of your arrival
90: Midnight Moon is your next destination
100: Use your map to choose the Midnight Moon as your next destination
105 - 110: You have reached the Midnight Moon. Now to identify the source of the trouble
111 - 113: Find the source of the rain, somewhere in the Moon
114: Return to the Yawning Grave in search of answers
115: Enter the whale
120 - 140: You are not where you were
150: Find the ambergris miners, somewhere here in Naples
155 - 165: Employ the miners and reach the source of the rain
170: At long last, the whale
180 - 196: The whale must choose, for the rain to end
197 - 198: An end to the rain; return to the Moon in triumph
200: The rain is at an end. Now you must wait for Zenith to open to you
205 - 235: You are en route to Zenith
240 - 245: You have ascended to Zenith
246 - 264: Explore Zenith and find the Illuminated to learn more of the prisoner in your dreams
265: Train a Moon-Miser for the rites of Zenith. Optionally, search out counterfeit emotions from Station VIII of the Great Hellbound Railway
266 - 267: The rites are underway
270 - 345: Within the Upper Sancta
350 - 355: Escape Zenith!
360 - 365: Speak to your Officers in Zenith
370: Await an opportune moment to move against the Vulgate
400 - 440: Travel to Burgundy on the map of the Roof
445: Introduce yourself to the Court of Burgundy
450: Continue to explore Burgundy until the hour of the Great Feast arrives
455 - 495: Attend the Great Feast in Ghent when you are ready
500 - 537: Seek out the Feastmen, wherever they hide in Burgundy
540 - 600: Liberate three Apocrypha from texts in the Stacks for the Calendar of all Seasons
610: Speak to the ruler of Burgundy outside of Lost Time
615-625: The Grand Contest for Burgundy is soon to come
630: Petition the Duke to stand down, poll the people of Burgundy and procure a stag that doesn't exist, all in Burgundy
800: Find a way to Queeneater's Castle

Level Increase Descriptions

1: It's raining in London.
2: Breakfast, ruined. What worse can the day bring?
3: The rain worsens.
4: Your assistance is requested, again.
5: Signs and portents abound in London.
6: An airship?
7: The Masters, of course.
10: Station IX, rising from the flood.
11: The Masters, awaiting.
15: A Tragedy Procedure, invoked.
16: You will not go alone.
20: The Masters have charged you with an end to the rain.
25: Meet your crew. Inspect your airship. Prepare.
30: You have selected a model for your airship.
35: Now, you must wait and hope not to drown in the meantime.
40: Look for a message about your airship...
41 - 42: At last, an airship of your very own, and no less than you are due.
45: Into air.
50: A moment's respite. How long can it last?
51: Back to it.
52: Something rotten has opened in the Roof.
53 - 54: The Starved hold answers at the heart of Hallow's Throat.
55: Back to it.
57: Entrance, at last.
60: What goes up...
61: It is a long way down.
62 - 63: Darkness, flesh, tears.
64: Alone in the dark?
65: Always to ascend.
66: Danger, always.
67 - 69: You are not alone.
70: You are welcome.
71: It comes.
72: You have successfully avoided answering a question.
73 - 75: The Throatstitcher awaits a response.
80 - 86: When the fall is all there is...
87: Rescue!
88: A chance to debrief.
89: Gather supplies to send a message to the Midnight Moon of your arrival.
90: To Midnight Moon, your destination.
100: You have received an answer from the Moon.
105: Landing, for better or for worse.
110: Some shelter from the elements.
111 - 112: You are exploring the Midnight Moon's secrets.
113 - 115: Into the whale.
120: The Forlorn Shepherd has fled.
125: You are not where you were.
130: Light? Even here?
135: Out onto the wide, wide sea...
140: Land ahoy.
150: Naples is yours, for however long you are permitted.
155: A deal struck.
160: Onto the wine dark sea.
165: Into the river.
170: At long last, the whale.
180: The whale must depart, in one way or the other.
181: Sing, leviathan.
190: Gone, all gone.
196: Out, out!
197: An end to all rain.
198: The flame followed.
200 - 205: Await passage to Zenith.
210: Use your map to make your way to Zenith.
215 - 225: A conference among your officers.
230 - 233: Sleep, like a thief in the night.
235: Follow fire.
240: You have ascended to Zenith.
245: Explore Zenith.
246 - 250: Where is everyone?
255: Hollowed! Hollowed!
262: You are among the Illuminated clade.
260 - 264: The Immanent waits in the High Sancta of Zenith.
265: Train a Moon-Miser for the rites of Zenith. Optionally, search out counterfeit emotions from Station VIII of the Great Hellbound Railway.
266: The Rites are about to begin.
267: Your officers are with you. For now.
270: You have entered the High Sancta. The Immanent awaits.
275: He was Hollowed. He was Hollowed.
280: The pools of Zenith wait.
285: The gates open.
290: The time is now.
295: Into violant.
300: Follow the Pastor into the Highest Sanctum.
310: Explore the Highest Sanctum.
315: The Pastor and the Prisoner, one and the same.
316: The Prisoner is Immanent.
320: In conversation with the Prisoner of Zenith.
330: The Vulgate, in force.
335: Out, out!
340: Locked in violant.
345: You are sealed inside Zenith.
350: Escape!
355: An end? At last, an end?
360: Talk to your Officers to determine your next course of action.
365: Recall what you saw in the Apocrypha.
370: Await a good moment to move against the Vulgate.
400: Make ready to fly to Burgundy via your map.
405 - 410: More problems.
420 - 430: The Duchess has confessed her nightly visitations.
435 - 440: You have entered the Kingdom of Burgundy.
445: You are in an audience with the Other Duchess.
450: Continue to explore Burgundy until the hour of the Great Feast arrives.
455: Attend the Feast when you are ready.
460: The Feast awaits! Grab trencher and knife.
465: Summer requests a word.
470: The Feast is all but over. Now only for the Duchess' pronouncement...
475: The Duchess' chronicler flounders.
480: The Duchess has acted the tyrant.
485 - 495: You have gone through a Burgundian looking glass...
500 - 525: Seek out the Feastmen, wherever they hide in Burgundy.
530 - 535: You have entered the New Gravensteen.
537: A bargain struck, in earnest, or otherwise.
540: Onwards, to the Stacks.
545: The Calendar is complete.
550: Another revelation, stacked upon the next.
555: Burgundy has a Duke.
560: A reunion with the Duchess.
565: Maximilian joins the Duchess in her bower.
570: Alone in the garden.
575: Bear witness to a dream in Burgundy.
590: The Duchess has decided what she will be to Burgundy.
595: Away, come away.
600: Escape is imminent.
605: You are granted permission to go.
610: Burgundy awaits.
615: The Grand Contest for Burgundy is soon to come.
620: The Grand Contest for Burgundy begins.
625: The Order of the Golden Carapace has appointed you to be the Duchess' major-domo.
630: Petition the Duke to stand down, poll the people of Burgundy and procure a stag that doesn't exist. Simple.

Notes