Editing Firmament (Guide)
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==Qualities== | ==Qualities== | ||
*{{IL|Firmament}}: This is the main tracker quality in the story, and the different sections will be based on your progress with this quality. | *{{IL|Firmament}}: This is the main tracker quality in the story, and the different sections will be based on your progress with this quality. | ||
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==The Story== | ==The Story== | ||
The guide has been split up in several sections based on when the section was released, however you may complete the whole story in one go, should you wish to. | The guide has been split up in several sections based on when the section was released, however you may complete the whole story in one go, should you wish to. | ||
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===Part 3 - Zenith=== | ===Part 3 - Zenith=== | ||
− | + | Ascending {{IL|The High Sancta}} is relatively simple the first time: | |
− | + | *When {{IL|Blindfolded, For Your Own Good}} is 1, you will draw 3 cards. The drawn cards come from three pools based on {{IL|Towards a Violant Sky}}. Each card gives a {{e}}12.50 in items and {{IL|Impressions in Violant}} equal to 850 + 100 x {{IL|Towards a Violant Sky}}. This changes {{IL|Blindfolded, For Your Own Good}} to 2 and clears the hand. | |
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*When {{IL|Blindfolded, For Your Own Good}} is 2, you again draw 3 cards, though they are each identical copies of [[Lost in the Black]], and the only option is [[Stumble onwards]]. It will raise {{IL|Towards a Violant Sky}} by 2 and lower {{IL|Blindfolded, For Your Own Good}} to 1. | *When {{IL|Blindfolded, For Your Own Good}} is 2, you again draw 3 cards, though they are each identical copies of [[Lost in the Black]], and the only option is [[Stumble onwards]]. It will raise {{IL|Towards a Violant Sky}} by 2 and lower {{IL|Blindfolded, For Your Own Good}} to 1. | ||
− | You will meet [[The Red Miser]] when {{IL|Towards a Violant Sky}} reaches | + | You will meet [[The Red Miser]] when {{IL|Towards a Violant Sky}} reaches 5: |
− | *If {{IL|Hollowed}} is 1, playing it will show a heartwarming reunion between the Shepherd and his Miser ({{IL|The Lost Shepherd}} is unchanged). | + | *If {{IL|Hollowed}} is 1, playing it will show you a heartwarming reunion between the Shepherd and his Miser ({{IL|The Lost Shepherd}} is unchanged). But if {{IL|Hollowed}} is 2, then the Shepherd be angry at you for not telling him and be definitively against Zenith (Sets {{IL|The Lost Shepherd}} to 20). |
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− | + | Repeat the loop 6 times until {{IL|Towards a Violant Sky}} reaches 12, at which point you will reach the Highest Sancta and meet the Pastor. | |
− | + | After meeting the Pastor, you will be lead into the Highest Sanctum, where the Vulgate keep their most interesting Apocrypha. The Apocrypha you need to view are: [[Peer into a niche]] on the first level, [[Approach the sound of whirring cogs]] and [[Enter a silent gallery]] on the second level, [[Approach the nadir of Zenith]] on the third level. When you've seen all the necessary Apocrypha, [[Descend to the Highest of the High Sancta]]. | |
The Pastor reveals himself as [[The Prisoner of Zenith]], aka the Immanent. You can ask him questions for as long as you want; the Vulgate won't be returning at this moment. [[Breach the Mortsafe Galleries]] when you're done. | The Pastor reveals himself as [[The Prisoner of Zenith]], aka the Immanent. You can ask him questions for as long as you want; the Vulgate won't be returning at this moment. [[Breach the Mortsafe Galleries]] when you're done. | ||
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*Remove two of his memories as requested: The Immanent escapes (as himself or as the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}}, keeping only one memory: | *Remove two of his memories as requested: The Immanent escapes (as himself or as the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}}, keeping only one memory: | ||
**If the Shepherd is uncertain about his faith ({{IL|The Lost Shepherd}} 25) and knows the truth of the Ritual ({{IL|Hollowed}} 1), then he will merge with the Immanent and later the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}} will replace the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as navigator. | **If the Shepherd is uncertain about his faith ({{IL|The Lost Shepherd}} 25) and knows the truth of the Ritual ({{IL|Hollowed}} 1), then he will merge with the Immanent and later the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}} will replace the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as navigator. | ||
− | **Otherwise, the Shepherd will be sassy with the Immanent, they won't merge, the Immanent escapes Zenith as himself and you'll keep the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as | + | **Otherwise, the Shepherd will be sassy with the Immanent, they won't merge, the Immanent escapes Zenith as himself and you'll keep the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as Navigator. |
*Remove all three of the memories: The Immanent becomes a willing prisoner of Zenith and you also keep the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as Navigator. | *Remove all three of the memories: The Immanent becomes a willing prisoner of Zenith and you also keep the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as Navigator. | ||
*Remove only one of his memories: The Immanent escapes in the form of the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}}, retaining the memories of Love and Death: | *Remove only one of his memories: The Immanent escapes in the form of the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}}, retaining the memories of Love and Death: | ||
− | **Choose {{IL|Let him be changed 1|Appearance=Let him be changed}}, which redirects you to [[The Changing of the Prisoner]]. | + | **Choose {{IL|Let him be changed 1|Appearance=Let him be changed}}, which redirects you to [[The Changing of the Prisoner]]. [[Destroy the memory of the Stars]] and only the memory of the Stars. |
***If the Shepherd is uncertain about his faith ({{IL|The Lost Shepherd}} 25) and knows the truth of the Ritual ({{IL|Hollowed}} 1), then he will merge with the Immanent and later the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}} will replace the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as navigator. | ***If the Shepherd is uncertain about his faith ({{IL|The Lost Shepherd}} 25) and knows the truth of the Ritual ({{IL|Hollowed}} 1), then he will merge with the Immanent and later the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}} will replace the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}} as navigator. | ||
***Otherwise, the Shepherd will reject the Immanent and you'll be redirected to [[Escaping Oneself]] to continue removing memories. | ***Otherwise, the Shepherd will reject the Immanent and you'll be redirected to [[Escaping Oneself]] to continue removing memories. | ||
Depending on the disposition of the Forlorn Shepherd and what you decided to do with the Immanent, there are 4 endings to this chapter: | Depending on the disposition of the Forlorn Shepherd and what you decided to do with the Immanent, there are 4 endings to this chapter: | ||
− | *{{IL|Immanence}} 1: The Immanent | + | *{{IL|Immanence}} 1: The Immanent joined with the Shepherd, retaining the memories of Love and Death, and the navigator is now the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}}. |
*{{IL|Immanence}} 2: The Immanent lost all of his memories to the irrigo, remains prisoner to Zenith, and the navigator is still the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}}. | *{{IL|Immanence}} 2: The Immanent lost all of his memories to the irrigo, remains prisoner to Zenith, and the navigator is still the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}}. | ||
− | *{{IL|Immanence}} 3: The Immanent | + | *{{IL|Immanence}} 3: The Immanent changed enough to escape Zenith, losing two of his memories, and and the navigator is still the {{IL|Navigator: The Forlorn Shepherd|Appearance=Forlorn Shepherd}}. |
− | *{{IL|Immanence}} 4: | + | *{{IL|Immanence}} 4: He joined with the Shepherd, lost two of his memories, and the navigator is now the {{IL|Navigator: The Illuminated Shepherd|Appearance=Illuminated Shepherd}}. |
After talking to your crew about what went down, the Last Duchess will reveal the name of her city — Ghent, and also the next destination in your journey. To get there, you will need to [[Plot a course to Burgundy]], which requires: | After talking to your crew about what went down, the Last Duchess will reveal the name of her city — Ghent, and also the next destination in your journey. To get there, you will need to [[Plot a course to Burgundy]], which requires: | ||
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*{{IL|Direful Reflection|1 x}} | *{{IL|Direful Reflection|1 x}} | ||
*{{IL|Extraordinary Implication|15 x}} | *{{IL|Extraordinary Implication|15 x}} | ||
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==Rewards== | ==Rewards== |