Editing Flint
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|Exceptional Story = yes | |Exceptional Story = yes | ||
|Season name = Heart's Blood | |Season name = Heart's Blood | ||
− | |Note = This story gives | + | |Note = This story gives access to Apis Meet. This is a special location that will stay in the game even after finishing the story. |
− | |URL = | + | |URL = topic21139-exceptional-story-flint-part-ii-wine-or-wound.aspx |
|Storylet = A Truly Exceptional Story: The Mask-Stall{{!}}Flint: The Mask-Stall | |Storylet = A Truly Exceptional Story: The Mask-Stall{{!}}Flint: The Mask-Stall | ||
|Reward summary = | |Reward summary = | ||
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* {{Reward|Ending}} {{IL|A Seared Snuffer}}: a companion providing a +3 {{IL|Shadowy}}, +1 {{IL|Watchful}} bonus. Can be upgraded to the below later in the story. | * {{Reward|Ending}} {{IL|A Seared Snuffer}}: a companion providing a +3 {{IL|Shadowy}}, +1 {{IL|Watchful}} bonus. Can be upgraded to the below later in the story. | ||
* {{Reward|Ending}} {{IL|The Woman in Yellow}}: a companion providing a +4 {{IL|Shadowy}}, +4 {{IL|Watchful}} bonus. | * {{Reward|Ending}} {{IL|The Woman in Yellow}}: a companion providing a +4 {{IL|Shadowy}}, +4 {{IL|Watchful}} bonus. | ||
− | * | + | * {{Reward|Ending}} {{IL|Snuffer's Gratitude}}: up to 2 can be gained per playthrough. Can be exchanged at a 1:1 rate for {{IL|Magnificent Diamond}}s or {{IL|Puzzling Map}}s. |
* {{Reward|Ending}} {{IL|Element of Dawn}}: only acquired if you choose to keep {{IL|The Knapt}} when presented with a choice. | * {{Reward|Ending}} {{IL|Element of Dawn}}: only acquired if you choose to keep {{IL|The Knapt}} when presented with a choice. | ||
* {{Reward|Ending}} {{IL|Ravenglass Knife}}: this along with the two unique weapons above can be acquired by breaking a pact near the end. | * {{Reward|Ending}} {{IL|Ravenglass Knife}}: this along with the two unique weapons above can be acquired by breaking a pact near the end. | ||
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* {{Reward|Ending}} {{IL|A Moment in Time}} | * {{Reward|Ending}} {{IL|A Moment in Time}} | ||
* {{Reward|Ending}} {{IL|Cherty}} | * {{Reward|Ending}} {{IL|Cherty}} | ||
− | * {{Reward|Ending}} A chance to raise your {{IL|Dangerous|Appearance=Base Dangerous}} by 2.5%, ignoring any caps (up to around 280). The choice decreases your {{IL|Persuasive|Appearance=Base Persuasive}} by '''20%'''. Can only be done once per playthrough. For the option to unlock, you must raise the stakes much earlier in the story when prompted | + | * {{Reward|Ending}} A chance to raise your {{IL|Dangerous|Appearance=Base Dangerous}} by 2.5%, ignoring any caps (up to around 280). The choice decreases your {{IL|Persuasive|Appearance=Base Persuasive}} by '''20%'''. Can only be done once per playthrough. For the option to unlock, you must raise the stakes much earlier in the story when prompted. |
* {{Reward|Ending}} A chance to get rid of any {{IL|Stain on Your Soul|Appearance=Stains on Your Soul}}. | * {{Reward|Ending}} A chance to get rid of any {{IL|Stain on Your Soul|Appearance=Stains on Your Soul}}. | ||
* {{Reward|Ending}} A full wipe of {{IL|Wounds}}, {{IL|Nightmares}}, {{IL|Scandal}}, and {{IL|Suspicion}}. | * {{Reward|Ending}} A full wipe of {{IL|Wounds}}, {{IL|Nightmares}}, {{IL|Scandal}}, and {{IL|Suspicion}}. |