Give the Silverer a key to your rooms above a Gambling-Den

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From: Light Fingers: Establishing a Parabolan Base-camp


Laughter, liquor, tobacco-smoke. Somewhere so full of life that it can draw him back from the brink of dreams.

Unlocked with Ambition: Light Fingers! exactly 205, 1 x Key to your Rooms above a Gambling Den, 300 x Bottle of Greyfields 1882


Success

The Gambling-den

The Silverer thanks you, and retreats immediately to his makeshift laboratory. The gamblers will scarcely notice he's there, though they complain of terrible and vivid dreams for the weeks following his arrival.

Redirects to: Light Fingers: Establishing a Parabolan Base-camp