Editing Hearts' Game (Guide)

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First, you assemble a team of Accomplices (three, unless you recruit the {{IL|Accomplice: King of Motley|Short=y}}). The Accomplices you may choose from are determined by the RNG, using card mechanics. The cards you draw cannot be discarded, so you must pick one of the Accomplices presented. Your hand is discarded after each choice, so your decision should not be influenced by which other cards you have drawn. Lodgings do not affect hand size here, which is limited to four cards at a time.
 
First, you assemble a team of Accomplices (three, unless you recruit the {{IL|Accomplice: King of Motley|Short=y}}). The Accomplices you may choose from are determined by the RNG, using card mechanics. The cards you draw cannot be discarded, so you must pick one of the Accomplices presented. Your hand is discarded after each choice, so your decision should not be influenced by which other cards you have drawn. Lodgings do not affect hand size here, which is limited to four cards at a time.
  
After you choose your team, you begin a Round. During a Round, you cannot leave {{IL|The Alleyways of London}} and cannot change equipment. A Round will probably take between ten and twenty actions; due to the progress of {{IL|Elusiveness of your Target}}, the longest possible Round is probably around 25 actions.
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After you choose your team, you begin a Round. During a Round, you are cannot leave {{IL|The Alleyways of London}} and cannot change equipment. A Round will probably take between ten and twenty actions; due to the progress of {{IL|Elusiveness of your Target}}, the longest possible Round is probably around 25 actions.
  
 
During a Round, you play Cards that are unlocked by your Accomplices and attempt to reach {{IL|Poisoner's Progress|8}} either before or on the same action that you reach {{IL|Elusiveness of your Target|8}}. When at least one of these qualities reaches 8, the Round ends.
 
During a Round, you play Cards that are unlocked by your Accomplices and attempt to reach {{IL|Poisoner's Progress|8}} either before or on the same action that you reach {{IL|Elusiveness of your Target|8}}. When at least one of these qualities reaches 8, the Round ends.

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