Editing Hearts' Game (Guide)

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See [[Hearts' Game (Guide)/Example Builds]] for a list.
 
See [[Hearts' Game (Guide)/Example Builds]] for a list.
 
===Outfit Preparations===
 
===Outfit Preparations===
It can be useful to maintain a dedicated "flex" outfit slot for Heart's Game. After you have drafted your team but before you begin your first round, take a moment to consider. Whose attribute check options are you actually planning on using to inflict damage? These are the ones whose attributes you should prioritise, since you will be playing their cards the most. Try not to have more than one or two of these on a team or you will spread yourself very thin.
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It can be useful to maintain a dedicated "flex" outfit slot for Heart's Game. After you have drafted your team but before you begin your first round, take a moment to consider. Whose attribute check options are you actually planning on using to inflict damage? These are the ones whose attributes you should priortise, since you will be playing their cards the most. Try not to have more than one or two of these on a team or you will spread yourself very thin.
  
 
This is obvious but it bears making explicit: '''Failing skill checks in Hearts' Game increases your chance of losing, though it's important to stress you make the same profit regardless'''. You can recover from a handful of failures without too much difficulty, but the clock is against you: you will accumulate Counterplay from your failure and Elusiveness and Poison Tolerance will accrue without you having made corresponding progress. In order to try to be consistent, '''try to keep your main accomplice's skill checks at or above 90%''', and '''70-80% is acceptable for the others'''. These are just tips, though: Hearts' Game is about experimentation and you may find different outfits schemes work better for you, so this is just provide as a rule of thumb to start out with.
 
This is obvious but it bears making explicit: '''Failing skill checks in Hearts' Game increases your chance of losing, though it's important to stress you make the same profit regardless'''. You can recover from a handful of failures without too much difficulty, but the clock is against you: you will accumulate Counterplay from your failure and Elusiveness and Poison Tolerance will accrue without you having made corresponding progress. In order to try to be consistent, '''try to keep your main accomplice's skill checks at or above 90%''', and '''70-80% is acceptable for the others'''. These are just tips, though: Hearts' Game is about experimentation and you may find different outfits schemes work better for you, so this is just provide as a rule of thumb to start out with.
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**For Pages, the Priest of Magpies reduces the guaranteed breakpoint by 2 points to 15.
 
**For Pages, the Priest of Magpies reduces the guaranteed breakpoint by 2 points to 15.
 
**Even if you cannot consistently pass Advanced Skill checks, '''these accomplices can still be useful, albeit not as a main Progresser'''. The advanced skill Kings and Knights can all provide Prep support, the Page of Inversions can give you a nice checkless head start on Progress, and the Page of Roots can help push you over the finish line since his checkless options are unaffected by Poison Tolerance.
 
**Even if you cannot consistently pass Advanced Skill checks, '''these accomplices can still be useful, albeit not as a main Progresser'''. The advanced skill Kings and Knights can all provide Prep support, the Page of Inversions can give you a nice checkless head start on Progress, and the Page of Roots can help push you over the finish line since his checkless options are unaffected by Poison Tolerance.
 
 
=== Playing The Game===
 
=== Playing The Game===
 
Now that you've drafted your Accomplices and adjusted your outfit, it's time to actually play! Here's some general play tips:
 
Now that you've drafted your Accomplices and adjusted your outfit, it's time to actually play! Here's some general play tips:

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