Editing Hearts' Game (Guide)
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**Counterplay accrues from two main sources: checkless progress options and failures. Avoid playing the former unnecessarily and avoid the latter with proper outfit management, and you can mitigate much of your risk. | **Counterplay accrues from two main sources: checkless progress options and failures. Avoid playing the former unnecessarily and avoid the latter with proper outfit management, and you can mitigate much of your risk. | ||
**Don't underestimate it. The Counterplay autofire cards only adjust the qualities a marginal amount, but while that isn't a big deal with Elusive or Poisoner's Progress an increase in Poison Tolerance early on can make a round unwinnable. | **Don't underestimate it. The Counterplay autofire cards only adjust the qualities a marginal amount, but while that isn't a big deal with Elusive or Poisoner's Progress an increase in Poison Tolerance early on can make a round unwinnable. | ||
− | **Try to avoid hitting Counterplay | + | **Try to avoid hitting Counterplay 4 if possible, as {{IL|An Overplayed Hand}} can be a very nasty burden to deal with. It's not a death sentence to your run by any means, but it does make defeat more likely. |
**Hand management strategies for dealing with Counterplay: | **Hand management strategies for dealing with Counterplay: | ||
***Instead of holding two cards in your hand, instead when you draw you should play everything in your hand that doesn't give you Counterplay before you draw again (though don't play Preparations options if you don't actually need them, as then you're just running out the clock with no benefit). This maximises your chance of drawing non-Counterplay cards because of how deck math works. | ***Instead of holding two cards in your hand, instead when you draw you should play everything in your hand that doesn't give you Counterplay before you draw again (though don't play Preparations options if you don't actually need them, as then you're just running out the clock with no benefit). This maximises your chance of drawing non-Counterplay cards because of how deck math works. | ||
− | ***If you already have some Counterplay and want to avoid hitting | + | ***If you already have some Counterplay and want to avoid hitting 4, draw cards one at a time until you get a few Counterplays, which will reduce it with the more manageable tweaks to Elusiveness and Tolerance. Obviously, be sure to avoid playing options which give more Counterplay! |
==Strategies for Distinctions== | ==Strategies for Distinctions== |