Hunter's Keep

From Fallen London Wiki
Hunterskeep port.png
You can't draw cards from this place

A rambling old house sits on a half-drowned hill. Well-tended gardens stretch down to the shore, but it's the house that dominates. Rows of curtained windows stare blankly out to zee.


See Category:Hunter's Keep for cards or storylets that are found in this place or location.

See Category:Hunter's Keep Moves for actions that change player location to this location.


Unlocked with Dock at Hunter's Keep






Progress[edit]

No Time Passing in the Southern Archipelago

Time Passing in the Southern Archipelago exactly 1

Storylet Option Challenge Success Failure
Go up to the house Knock at the door 111  11  +2  +1 

Time Passing in the Southern Archipelago 1

Time Passing in the Southern Archipelago 2-6

Storylet Option Challenge Success +2  Failure +1 
Investigate the gardens Explore that mysterious hollow 115  50 

+1 

+1 
Walk along the beach 117  +1  +1 
Exploring the island Walk around the garden for a while 110  +1 
Have a look in the boathouse 112  110  +2 

Time Passing in the Southern Archipelago 3-6

Storylet Option Requirement Challenge Success +2  Failure +1 
Take high tea with the ladies Tell them about yourself 50  114  70  -50 
Talk to Phoebe Listen to her play the violin 115  +1  -1 
Listen to her sing 117  50  +1  -2  +1 
Talk to Lucy Talk to her 114  +1 
Ask her to take a stroll with you 116  116 
Talk to Cynthia Charm her 114  57  +1 
Swap stories with her 116  58 
Look around the house What's on the ground floor? 112 
What's on the first floor? 113  +1  +1 
What's in the attic? 114  +1 

Time Passing in the Southern Archipelago 7-9

Storylet Option Requirement Challenge Success +2  Failure +1 
Dine with the ladies Charm the ladies 122 
Try all the dishes 120  -2  +2  +1 
Examine the books Look for something significant 121  2  (Rare: 5 ) +1 
Search for a diary 122  +1 
Look more closely at the well Investigate 121  60 
Look directly into the well +2 (max 6)  +2  +2 
Find out more of Cynthia's story Try to cheer her up 119  +1  +1 
Talk to her seriously 121  10  +1 
Find out more of Phoebe's story Look for her in the parlour 118  59  +2 
Look for her in the garden 120  10 
Find out more of Lucy's story Talk to her 2 118  -1 
Bring her a little gift 120  70  +1 

Time Passing in the Southern Archipelago 9

With no Stone Tentacle-Key:

Storylet Option Requirement Challenge Success Failure
Prepare to look down the well Equip yourself for a fishing expedition 123  70  30  +1 
Go to the well Fish in the well 120  reset  +1  +1 
What falls down the well? 120  100  +2  +2  +1 

With a Stone Tentacle-Key:

Storylet Option Requirement Challenge Success Failure
Prepare to find out what the well has to offer Prepare yourself 123 
Take your net to the well Trust Cynthia's advice 125  1000 (Rare: +40  +2 ), reset  +2 

Time Passing in the Southern Archipelago exactly 10

Time Passing in the Southern Archipelago exactly 11

Time Passing in the Southern Archipelago exactly 12

Time Passing in the Southern Archipelago exactly 13


If your Wounds reach 8 while at Hunter's Keep with at least 3 Time Passing in the Southern Archipelago, this event autofires:

What happened?

You wake up, dizzy and disoriented. Lucy is sitting by your bed, holding a bowl of water and a cloth. 'Tsk,' she says, brightly. 'You've not been very well, have you? It's lucky we have all the herbs we needed in our garden.' You look across at the mirror. Now you know where the expression 'green about the gills' comes from. Still, you're feeling better.


If your Nightmares reach 8 while at Hunter's Keep with at least 3 Time Passing in the Southern Archipelago, this event autofires:

Why are you standing on top of a rock?

It's cold, now. Look around. A bright light outlines the house on top of the hill. Do you know where you are? It's coming back to you. Hunter's Keep. But how did you get here? Why are your hands covered in mud? Better go back to the house before you catch your death of cold.


For Scandal and Suspicion, no special events occur at level 8.