Identify a course through less viscous waters
From Fallen London Wiki
Spoiler warning! This page contains details about Fallen London Actions. |
From: Amber in the Water
Amber, salt and water is an unpredictable mixture. With a keen enough knowledge of how the substances interact, it might be possible to make good time.
Challenge information
Narrow, Zeefaring + Kataleptic Toxicology 20 (50% base)
- 16 and below - almost impossible (10%)
- 17 - high-risk (20%)
- 18 - high-risk (30%)
- 19 - tough (40%)
- 20 - very chancy (50%)
- 21 - chancy (60%)
- 22 - modest (70%)
- 23 - very modest (80%)
- 24 - low-risk (90%)
- 25 and above - straightforward (100%)
Each point of Kataleptic Toxicology adds 1 point of Zeefaring.
Success
Maps of colour
Ambers of different hues have different properties. That swirl of electric blue in the waters off to port – that's trembling amber […] less viscous, more pliable, than other hues, although it will corrode your hull if you follow its currents for too long.
[Find the rest of the story at https://www.fallenlondon.com]
- Troubled Waters is increasing… (+2 CP)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Failure
Unclean admixtures
[…] your vessel comes almost to a halt, mired within a strait of ambered water […] This shouldn't have happened, unless there are other reagents in the water […]
An unpleasant thought strikes. Ah. It does not do to dwell upon London's sewage solutions overlong.[Find the rest of the story at https://www.fallenlondon.com]
- Troubled Waters is increasing… (+7 CP)
- Terror grips your vessel (Sets Creeping Fear to 1)
- You've gained ( Zailing Speed/2 + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)