Identify a course through less viscous waters

From Fallen London Wiki
Water.png
Spoiler warning!
This page contains details about Fallen London Actions.

From: Amber in the Water


Amber, salt and water is an unpredictable mixture. With a keen enough knowledge of how the substances interact, it might be possible to make good time.


Challenge information

Narrow, Zeefaring + Kataleptic Toxicology 20 (50% base)

  • 16 and below - almost impossible (10%)
  • 17 - high-risk (20%)
  • 18 - high-risk (30%)
  • 19 - tough (40%)
  • 20 - very chancy (50%)
  • 21 - chancy (60%)
  • 22 - modest (70%)
  • 23 - very modest (80%)
  • 24 - low-risk (90%)
  • 25 and above - straightforward (100%)

Each point of Kataleptic Toxicology adds 1 point of Zeefaring.

Success

Maps of colour

Ambers of different hues have different properties. That swirl of electric blue in the waters off to port – that's trembling amber […] less viscous, more pliable, than other hues, although it will corrode your hull if you follow its currents for too long.

[Find the rest of the story at https://www.fallenlondon.com]


Failure

Unclean admixtures

[…] your vessel comes almost to a halt, mired within a strait of ambered water […] This shouldn't have happened, unless there are other reagents in the water […]

An unpleasant thought strikes. Ah. It does not do to dwell upon London's sewage solutions overlong.

[Find the rest of the story at https://www.fallenlondon.com]